Bug 1194639 part 6 - Report changes from calling finish() to animation mutation observers; r=heycam

This commit is contained in:
Brian Birtles 2015-10-22 15:16:18 +09:00
Родитель ea0acf6dda
Коммит dc867a5d59
2 изменённых файлов: 184 добавлений и 1 удалений

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@ -327,9 +327,12 @@ Animation::Finish(ErrorResult& aRv)
return;
}
AutoMutationBatchForAnimation mb(*this);
// Seek to the end
TimeDuration limit =
mPlaybackRate > 0 ? TimeDuration(EffectEnd()) : TimeDuration(0);
bool didChange = GetCurrentTime() != Nullable<TimeDuration>(limit);
SilentlySetCurrentTime(limit);
// If we are paused or play-pending we need to fill in the start time in
@ -344,6 +347,7 @@ Animation::Finish(ErrorResult& aRv)
!mTimeline->GetCurrentTime().IsNull()) {
mStartTime.SetValue(mTimeline->GetCurrentTime().Value() -
limit.MultDouble(1.0 / mPlaybackRate));
didChange = true;
}
// If we just resolved the start time for a pause or play-pending
@ -357,11 +361,15 @@ Animation::Finish(ErrorResult& aRv)
mHoldTime.SetNull();
}
CancelPendingTasks();
didChange = true;
if (mReady) {
mReady->MaybeResolve(this);
}
}
UpdateTiming(SeekFlag::DidSeek, SyncNotifyFlag::Sync);
if (didChange && IsRelevant()) {
nsNodeUtils::AnimationChanged(this);
}
PostUpdate();
}

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@ -881,6 +881,181 @@ function assert_records(expected, desc) {
"records after animation end");
});
// Test that calling finish() on a forwards-filling Animation dispatches
// a changed notification.
addAsyncAnimTest("finish_with_forwards_fill", aOptions, function*() {
// Start a long animation
e.style = "animation: anim 100s forwards";
// The animation should cause the creation of a single Animation.
var animations = e.getAnimations();
is(animations.length, 1, "getAnimations().length after animation start");
// Wait for the single MutationRecord for the Animation addition to
// be delivered.
yield await_frame();
assert_records([{ added: animations, changed: [], removed: [] }],
"records after animation start");
// Wait until the animation is playing
yield animations[0].ready;
// Finish
animations[0].finish();
// Wait for the single MutationRecord for the Animation change to
// be delivered.
yield await_frame();
assert_records([{ added: [], changed: animations, removed: [] }],
"records after finish()");
// Redundant finish
animations[0].finish();
// Wait to ensure no change is dispatched
yield await_frame();
assert_records([], "records after redundant finish()");
// Cancel the animation.
e.style = "";
// Wait for the single removal notification.
yield await_frame();
assert_records([{ added: [], changed: [], removed: animations }],
"records after animation end");
});
// Test that calling finish() on an Animation that does not fill forwards,
// dispatches a removal notification.
addAsyncAnimTest("finish_without_fill", aOptions, function*() {
// Start a long animation
e.style = "animation: anim 100s";
// The animation should cause the creation of a single Animation.
var animations = e.getAnimations();
is(animations.length, 1, "getAnimations().length after animation start");
// Wait for the single MutationRecord for the Animation addition to
// be delivered.
yield await_frame();
assert_records([{ added: animations, changed: [], removed: [] }],
"records after animation start");
// Wait until the animation is playing
yield animations[0].ready;
// Finish
animations[0].finish();
// Wait for the single MutationRecord for the Animation removal to
// be delivered.
yield await_frame();
assert_records([{ added: [], changed: [], removed: animations }],
"records after finishing");
// Cancel the animation.
e.style = "";
});
// Test that calling finish() on a paused (but otherwise finished) animation
// dispatches a changed notification.
addAsyncAnimTest("finish_from_pause", aOptions, function*() {
// Start a long animation
e.style = "animation: anim 100s forwards";
// The animation should cause the creation of a single Animation.
var animations = e.getAnimations();
is(animations.length, 1, "getAnimations().length after animation start");
// Wait for the single MutationRecord for the Animation addition to
// be delivered.
yield await_frame();
assert_records([{ added: animations, changed: [], removed: [] }],
"records after animation start");
// Wait until the animation is playing.
yield animations[0].ready;
// Finish and pause.
animations[0].finish();
animations[0].pause();
// Wait for the pause to complete.
yield animations[0].ready;
is(animations[0].playState, "paused",
"playState after finishing and pausing");
// We should have one MutationRecord for the finish() operation.
assert_records([{ added: [], changed: animations, removed: [] }],
"records after finish() and pause()");
// Call finish() again.
animations[0].finish();
is(animations[0].playState, "finished",
"playState after finishing from paused state");
// Wait for the single MutationRecord for the Animation change to
// be delivered. Even though the currentTime does not change, the
// playState will change.
yield await_frame();
assert_records([{ added: [], changed: animations, removed: [] }],
"records after finish() and pause()");
// Cancel the animation.
e.style = "";
// Wait for the single removal notification.
yield await_frame();
assert_records([{ added: [], changed: [], removed: animations }],
"records after animation end");
});
// Test that calling finish() on a pause-pending (but otherwise finished)
// animation dispatches a changed notification.
addAsyncAnimTest("finish_from_pause_pending", aOptions, function*() {
// Start a long animation
e.style = "animation: anim 100s forwards";
// The animation should cause the creation of a single Animation.
var animations = e.getAnimations();
is(animations.length, 1, "getAnimations().length after animation start");
// Wait for the single MutationRecord for the Animation addition to
// be delivered.
yield await_frame();
assert_records([{ added: animations, changed: [], removed: [] }],
"records after animation start");
// Wait until the animation is playing.
yield animations[0].ready;
// Finish and pause.
animations[0].finish();
animations[0].pause();
is(animations[0].playState, "pending",
"playState after finishing and calling pause()");
// Call finish() again to abort the pause
animations[0].finish();
is(animations[0].playState, "finished",
"playState after finishing and calling pause()");
// Wait for the two MutationRecords for the Animation changes to
// be delivered: one for each finish() operation.
yield await_frame();
assert_records([{ added: [], changed: animations, removed: [] },
{ added: [], changed: animations, removed: [] }],
"records after finish(), pause(), finish()");
// Cancel the animation.
e.style = "";
// Wait for the single removal notification.
yield await_frame();
assert_records([{ added: [], changed: [], removed: animations }],
"records after animation end");
});
// Test that a non-cancelling change to an animation followed immediately by a
// cancelling change will only send an animation removal notification.
addAsyncAnimTest("coalesce_change_cancel", aOptions, function*() {