зеркало из https://github.com/mozilla/gecko-dev.git
Bug 715308 - Part 1: Decode RasterImage::Draw()'n images before other images. r=joe
--HG-- extra : rebase_source : b958a682e5a92767ba1887a7d6df5a53f146fda2
This commit is contained in:
Родитель
8e155b164f
Коммит
dcc95caa8a
|
@ -71,6 +71,7 @@
|
|||
#include "mozilla/StdInt.h"
|
||||
#include "mozilla/Telemetry.h"
|
||||
#include "mozilla/TimeStamp.h"
|
||||
#include "mozilla/ClearOnShutdown.h"
|
||||
|
||||
using namespace mozilla;
|
||||
using namespace mozilla::image;
|
||||
|
@ -176,6 +177,8 @@ DiscardingEnabled()
|
|||
namespace mozilla {
|
||||
namespace image {
|
||||
|
||||
/* static */ nsRefPtr<RasterImage::DecodeWorker> RasterImage::DecodeWorker::sSingleton;
|
||||
|
||||
#ifndef DEBUG
|
||||
NS_IMPL_ISUPPORTS3(RasterImage, imgIContainer, nsIProperties,
|
||||
nsISupportsWeakReference)
|
||||
|
@ -194,7 +197,7 @@ RasterImage::RasterImage(imgStatusTracker* aStatusTracker) :
|
|||
mObserver(nsnull),
|
||||
mLockCount(0),
|
||||
mDecoder(nsnull),
|
||||
mWorker(nsnull),
|
||||
mDecodeRequest(this),
|
||||
mBytesDecoded(0),
|
||||
mDecodeCount(0),
|
||||
#ifdef DEBUG
|
||||
|
@ -207,7 +210,6 @@ RasterImage::RasterImage(imgStatusTracker* aStatusTracker) :
|
|||
mHasSourceData(false),
|
||||
mDecoded(false),
|
||||
mHasBeenDecoded(false),
|
||||
mWorkerPending(false),
|
||||
mInDecoder(false),
|
||||
mAnimationFinished(false)
|
||||
{
|
||||
|
@ -1496,11 +1498,9 @@ RasterImage::AddSourceData(const char *aBuffer, PRUint32 aCount)
|
|||
return NS_ERROR_OUT_OF_MEMORY;
|
||||
|
||||
// If there's a decoder open, that means we want to do more decoding.
|
||||
// Wake up the worker if it's not up already
|
||||
if (mDecoder && !mWorkerPending) {
|
||||
NS_ABORT_IF_FALSE(mWorker, "We should have a worker here!");
|
||||
rv = mWorker->Run();
|
||||
CONTAINER_ENSURE_SUCCESS(rv);
|
||||
// Wake up the worker.
|
||||
if (mDecoder) {
|
||||
DecodeWorker::Singleton()->RequestDecode(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1563,19 +1563,21 @@ RasterImage::SourceDataComplete()
|
|||
CONTAINER_ENSURE_SUCCESS(rv);
|
||||
}
|
||||
|
||||
// If there's a decoder open, we need to wake up the worker if it's not
|
||||
// already. This is so the worker can account for the fact that the source
|
||||
// data is complete. For some decoders, DecodingComplete() is only called
|
||||
// when the decoder is Close()-ed, and thus the SourceDataComplete() call
|
||||
// is the only way we can transition to a 'decoded' state. Furthermore,
|
||||
// it's always possible for any image type to have the data stream stop
|
||||
// abruptly at any point, in which case we need to trigger an error.
|
||||
if (mDecoder && !mWorkerPending) {
|
||||
NS_ABORT_IF_FALSE(mWorker, "We should have a worker here!");
|
||||
nsresult rv = mWorker->Run();
|
||||
// If there's a decoder open, synchronously decode the beginning of the image
|
||||
// to check for errors and get the image's size. (If we already have the
|
||||
// image's size, this does nothing.) Then kick off an async decode of the
|
||||
// rest of the image.
|
||||
if (mDecoder) {
|
||||
nsresult rv = DecodeWorker::Singleton()->DecodeUntilSizeAvailable(this);
|
||||
CONTAINER_ENSURE_SUCCESS(rv);
|
||||
}
|
||||
|
||||
// If DecodeUntilSizeAvailable didn't finish the decode, let the decode worker
|
||||
// finish decoding this image.
|
||||
if (mDecoder) {
|
||||
DecodeWorker::Singleton()->RequestDecode(this);
|
||||
}
|
||||
|
||||
// Free up any extra space in the backing buffer
|
||||
mSourceData.Compact();
|
||||
|
||||
|
@ -2281,15 +2283,11 @@ RasterImage::InitDecoder(bool aDoSizeDecode)
|
|||
mDecoder->Init();
|
||||
CONTAINER_ENSURE_SUCCESS(mDecoder->GetDecoderError());
|
||||
|
||||
// Create a decode worker
|
||||
mWorker = new imgDecodeWorker(this);
|
||||
|
||||
if (!aDoSizeDecode) {
|
||||
Telemetry::GetHistogramById(Telemetry::IMAGE_DECODE_COUNT)->Subtract(mDecodeCount);
|
||||
mDecodeCount++;
|
||||
Telemetry::GetHistogramById(Telemetry::IMAGE_DECODE_COUNT)->Add(mDecodeCount);
|
||||
}
|
||||
CONTAINER_ENSURE_TRUE(mWorker, NS_ERROR_OUT_OF_MEMORY);
|
||||
|
||||
return NS_OK;
|
||||
}
|
||||
|
@ -2325,16 +2323,16 @@ RasterImage::ShutdownDecoder(eShutdownIntent aIntent)
|
|||
decoder->Finish();
|
||||
mInDecoder = false;
|
||||
|
||||
// Kill off our decode request, if it's pending. (If not, this call is
|
||||
// harmless.)
|
||||
DecodeWorker::Singleton()->StopDecoding(this);
|
||||
|
||||
nsresult decoderStatus = decoder->GetDecoderError();
|
||||
if (NS_FAILED(decoderStatus)) {
|
||||
DoError();
|
||||
return decoderStatus;
|
||||
}
|
||||
|
||||
// Kill off the worker
|
||||
mWorker = nsnull;
|
||||
mWorkerPending = false;
|
||||
|
||||
// We just shut down the decoder. If we didn't get what we want, but expected
|
||||
// to, flag an error
|
||||
bool failed = false;
|
||||
|
@ -2468,10 +2466,6 @@ RasterImage::RequestDecode()
|
|||
CONTAINER_ENSURE_SUCCESS(rv);
|
||||
}
|
||||
|
||||
// If we already have a pending worker, we're done
|
||||
if (mWorkerPending)
|
||||
return NS_OK;
|
||||
|
||||
// If we've read all the data we have, we're done
|
||||
if (mBytesDecoded == mSourceData.Length())
|
||||
return NS_OK;
|
||||
|
@ -2483,7 +2477,9 @@ RasterImage::RequestDecode()
|
|||
// If we get this far, dispatch the worker. We do this instead of starting
|
||||
// any immediate decoding to guarantee that all our decode notifications are
|
||||
// dispatched asynchronously, and to ensure we stay responsive.
|
||||
return mWorker->Dispatch();
|
||||
DecodeWorker::Singleton()->RequestDecode(this);
|
||||
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
// Synchronously decodes as much data as possible
|
||||
|
@ -2590,6 +2586,10 @@ RasterImage::Draw(gfxContext *aContext,
|
|||
// We use !mDecoded && mHasSourceData to mean discarded.
|
||||
if (!mDecoded && mHasSourceData) {
|
||||
mDrawStartTime = TimeStamp::Now();
|
||||
|
||||
// We're drawing this image, so indicate that we should decode it as soon
|
||||
// as possible.
|
||||
DecodeWorker::Singleton()->MarkAsASAP(this);
|
||||
}
|
||||
|
||||
// If a synchronous draw is requested, flush anything that might be sitting around
|
||||
|
@ -2767,143 +2767,7 @@ RasterImage::DoError()
|
|||
LOG_CONTAINER_ERROR;
|
||||
}
|
||||
|
||||
// Decodes some data, then re-posts itself to the end of the event queue if
|
||||
// there's more processing to be done
|
||||
NS_IMETHODIMP
|
||||
imgDecodeWorker::Run()
|
||||
{
|
||||
nsresult rv;
|
||||
|
||||
// If we shutdown the decoder in this function, we could lose ourselves
|
||||
nsCOMPtr<nsIRunnable> kungFuDeathGrip(this);
|
||||
|
||||
// The container holds a strong reference to us. Cycles are bad.
|
||||
nsCOMPtr<imgIContainer> iContainer(do_QueryReferent(mContainer));
|
||||
if (!iContainer)
|
||||
return NS_OK;
|
||||
RasterImage* image = static_cast<RasterImage*>(iContainer.get());
|
||||
|
||||
NS_ABORT_IF_FALSE(image->mInitialized,
|
||||
"Worker active for uninitialized container!");
|
||||
|
||||
// If we were pending, we're not anymore
|
||||
image->mWorkerPending = false;
|
||||
|
||||
// If an error is flagged, it probably happened while we were waiting
|
||||
// in the event queue. Bail early, but no need to bother the run queue
|
||||
// by returning an error.
|
||||
if (image->mError)
|
||||
return NS_OK;
|
||||
|
||||
// If we don't have a decoder, we must have finished already (for example,
|
||||
// a synchronous decode request came while the worker was pending).
|
||||
if (!image->mDecoder)
|
||||
return NS_OK;
|
||||
|
||||
nsRefPtr<Decoder> decoderKungFuDeathGrip = image->mDecoder;
|
||||
|
||||
// Size decodes are cheap and we more or less want them to be
|
||||
// synchronous. Write all the data in that case, otherwise write a
|
||||
// chunk
|
||||
PRUint32 maxBytes = image->mDecoder->IsSizeDecode()
|
||||
? image->mSourceData.Length() : gDecodeBytesAtATime;
|
||||
|
||||
// Loop control
|
||||
bool haveMoreData = true;
|
||||
PRInt32 chunkCount = 0;
|
||||
TimeStamp start = TimeStamp::Now();
|
||||
TimeStamp deadline = start + TimeDuration::FromMilliseconds(gMaxMSBeforeYield);
|
||||
|
||||
// We keep decoding chunks until one of three possible events occur:
|
||||
// 1) We don't have any data left to decode
|
||||
// 2) The decode completes
|
||||
// 3) We hit the deadline and need to yield to keep the UI snappy
|
||||
while (haveMoreData && !image->IsDecodeFinished() &&
|
||||
(TimeStamp::Now() < deadline)) {
|
||||
|
||||
// Decode a chunk of data
|
||||
chunkCount++;
|
||||
rv = image->DecodeSomeData(maxBytes);
|
||||
if (NS_FAILED(rv)) {
|
||||
image->DoError();
|
||||
return rv;
|
||||
}
|
||||
|
||||
// Figure out if we still have more data
|
||||
haveMoreData =
|
||||
image->mSourceData.Length() > image->mBytesDecoded;
|
||||
}
|
||||
|
||||
TimeDuration decodeLatency = TimeStamp::Now() - start;
|
||||
if (chunkCount && !image->mDecoder->IsSizeDecode()) {
|
||||
Telemetry::Accumulate(Telemetry::IMAGE_DECODE_LATENCY, PRInt32(decodeLatency.ToMicroseconds()));
|
||||
Telemetry::Accumulate(Telemetry::IMAGE_DECODE_CHUNKS, chunkCount);
|
||||
}
|
||||
// accumulate the total decode time
|
||||
mDecodeTime += decodeLatency;
|
||||
|
||||
// Flush invalidations _after_ we've written everything we're going to.
|
||||
// Furthermore, if we have all of the data, we don't want to do progressive
|
||||
// display at all. In that case, let Decoder::PostFrameStop() do the
|
||||
// flush once the whole frame is ready.
|
||||
if (!image->mHasSourceData) {
|
||||
image->mInDecoder = true;
|
||||
image->mDecoder->FlushInvalidations();
|
||||
image->mInDecoder = false;
|
||||
}
|
||||
|
||||
// If the decode finished, shutdown the decoder
|
||||
if (image->mDecoder && image->IsDecodeFinished()) {
|
||||
|
||||
if (!image->mDecoder->IsSizeDecode()) {
|
||||
Telemetry::Accumulate(Telemetry::IMAGE_DECODE_TIME, PRInt32(mDecodeTime.ToMicroseconds()));
|
||||
|
||||
// We only record the speed for some decoders. The rest have SpeedHistogram return HistogramCount.
|
||||
Telemetry::ID id = image->mDecoder->SpeedHistogram();
|
||||
if (id < Telemetry::HistogramCount) {
|
||||
PRInt32 KBps = PRInt32((image->mBytesDecoded/1024.0)/mDecodeTime.ToSeconds());
|
||||
Telemetry::Accumulate(id, KBps);
|
||||
}
|
||||
}
|
||||
|
||||
rv = image->ShutdownDecoder(RasterImage::eShutdownIntent_Done);
|
||||
if (NS_FAILED(rv)) {
|
||||
image->DoError();
|
||||
return rv;
|
||||
}
|
||||
}
|
||||
|
||||
// If Conditions 1 & 2 are still true, then the only reason we bailed was
|
||||
// because we hit the deadline. Repost ourselves to the end of the event
|
||||
// queue.
|
||||
if (image->mDecoder && !image->IsDecodeFinished() && haveMoreData)
|
||||
return this->Dispatch();
|
||||
|
||||
// Otherwise, return success
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
// Queues the worker up at the end of the event queue
|
||||
NS_METHOD imgDecodeWorker::Dispatch()
|
||||
{
|
||||
// The container holds a strong reference to us. Cycles are bad.
|
||||
nsCOMPtr<imgIContainer> iContainer(do_QueryReferent(mContainer));
|
||||
if (!iContainer)
|
||||
return NS_OK;
|
||||
RasterImage* image = static_cast<RasterImage*>(iContainer.get());
|
||||
|
||||
// We should not be called if there's already a pending worker
|
||||
NS_ABORT_IF_FALSE(!image->mWorkerPending,
|
||||
"Trying to queue up worker with one already pending!");
|
||||
|
||||
// Flag that we're pending
|
||||
image->mWorkerPending = true;
|
||||
|
||||
// Dispatch
|
||||
return NS_DispatchToCurrentThread(this);
|
||||
}
|
||||
|
||||
// nsIInputStream callback to copy the incoming image data directly to the
|
||||
// nsIInputStream callback to copy the incoming image data directly to the
|
||||
// RasterImage without processing. The RasterImage is passed as the closure.
|
||||
// Always reads everything it gets, even if the data is erroneous.
|
||||
NS_METHOD
|
||||
|
@ -2940,7 +2804,6 @@ RasterImage::ShouldAnimate()
|
|||
!mAnimationFinished;
|
||||
}
|
||||
|
||||
//******************************************************************************
|
||||
/* readonly attribute PRUint32 framesNotified; */
|
||||
#ifdef DEBUG
|
||||
NS_IMETHODIMP
|
||||
|
@ -2954,5 +2817,249 @@ RasterImage::GetFramesNotified(PRUint32 *aFramesNotified)
|
|||
}
|
||||
#endif
|
||||
|
||||
/* static */ RasterImage::DecodeWorker*
|
||||
RasterImage::DecodeWorker::Singleton()
|
||||
{
|
||||
if (!sSingleton) {
|
||||
sSingleton = new DecodeWorker();
|
||||
ClearOnShutdown(&sSingleton);
|
||||
}
|
||||
|
||||
return sSingleton;
|
||||
}
|
||||
|
||||
void
|
||||
RasterImage::DecodeWorker::MarkAsASAP(RasterImage* aImg)
|
||||
{
|
||||
DecodeRequest* request = &aImg->mDecodeRequest;
|
||||
|
||||
// If we're already an ASAP request, there's nothing to do here.
|
||||
if (request->mIsASAP) {
|
||||
return;
|
||||
}
|
||||
|
||||
request->mIsASAP = true;
|
||||
|
||||
if (request->isInList()) {
|
||||
// If the decode request is in a list, it must be in the normal decode
|
||||
// requests list -- if it had been in the ASAP list, then mIsASAP would
|
||||
// have been true above. Move the request to the ASAP list.
|
||||
request->remove();
|
||||
mASAPDecodeRequests.insertBack(request);
|
||||
|
||||
// Since request is in a list, one of the decode worker's lists is
|
||||
// non-empty, so the worker should be pending in the event loop.
|
||||
//
|
||||
// (Note that this invariant only holds while we are not in Run(), because
|
||||
// DecodeSomeOfImage adds requests to the decode worker using
|
||||
// AddDecodeRequest, not RequestDecode, and AddDecodeRequest does not call
|
||||
// EnsurePendingInEventLoop. Therefore, it is an error to call MarkAsASAP
|
||||
// from within DecodeWorker::Run.)
|
||||
MOZ_ASSERT(mPendingInEventLoop);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
RasterImage::DecodeWorker::AddDecodeRequest(DecodeRequest* aRequest)
|
||||
{
|
||||
if (aRequest->isInList()) {
|
||||
// The image is already in our list of images to decode, so we don't have
|
||||
// to do anything here.
|
||||
return;
|
||||
}
|
||||
|
||||
if (aRequest->mIsASAP) {
|
||||
mASAPDecodeRequests.insertBack(aRequest);
|
||||
} else {
|
||||
mNormalDecodeRequests.insertBack(aRequest);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
RasterImage::DecodeWorker::RequestDecode(RasterImage* aImg)
|
||||
{
|
||||
AddDecodeRequest(&aImg->mDecodeRequest);
|
||||
EnsurePendingInEventLoop();
|
||||
}
|
||||
|
||||
void
|
||||
RasterImage::DecodeWorker::EnsurePendingInEventLoop()
|
||||
{
|
||||
if (!mPendingInEventLoop) {
|
||||
mPendingInEventLoop = true;
|
||||
NS_DispatchToCurrentThread(this);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
RasterImage::DecodeWorker::StopDecoding(RasterImage* aImg)
|
||||
{
|
||||
DecodeRequest* request = &aImg->mDecodeRequest;
|
||||
if (request->isInList()) {
|
||||
request->remove();
|
||||
}
|
||||
request->mDecodeTime = TimeDuration(0);
|
||||
request->mIsASAP = false;
|
||||
}
|
||||
|
||||
NS_IMETHODIMP
|
||||
RasterImage::DecodeWorker::Run()
|
||||
{
|
||||
// We just got called back by the event loop; therefore, we're no longer
|
||||
// pending.
|
||||
mPendingInEventLoop = false;
|
||||
|
||||
TimeStamp eventStart = TimeStamp::Now();
|
||||
|
||||
// Now decode until we either run out of time or run out of images.
|
||||
do {
|
||||
// Try to get an ASAP request to handle. If there isn't one, try to get a
|
||||
// normal request. If no normal request is pending either, then we're done
|
||||
// here.
|
||||
DecodeRequest* request = mASAPDecodeRequests.popFirst();
|
||||
if (!request)
|
||||
request = mNormalDecodeRequests.popFirst();
|
||||
if (!request)
|
||||
break;
|
||||
|
||||
RasterImage *image = request->mImage;
|
||||
DecodeSomeOfImage(image);
|
||||
|
||||
// If we aren't yet finished decoding and we have more data in hand, add
|
||||
// this request to the back of the list.
|
||||
if (image->mDecoder &&
|
||||
!image->mError &&
|
||||
!image->IsDecodeFinished() &&
|
||||
image->mSourceData.Length() > image->mBytesDecoded) {
|
||||
AddDecodeRequest(request);
|
||||
}
|
||||
|
||||
} while ((TimeStamp::Now() - eventStart).ToMilliseconds() <= gMaxMSBeforeYield);
|
||||
|
||||
// If decode requests are pending, re-post ourself to the event loop.
|
||||
if (!mASAPDecodeRequests.isEmpty() || !mNormalDecodeRequests.isEmpty()) {
|
||||
EnsurePendingInEventLoop();
|
||||
}
|
||||
|
||||
Telemetry::Accumulate(Telemetry::IMAGE_DECODE_LATENCY,
|
||||
PRUint32((TimeStamp::Now() - eventStart).ToMilliseconds()));
|
||||
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
nsresult
|
||||
RasterImage::DecodeWorker::DecodeUntilSizeAvailable(RasterImage* aImg)
|
||||
{
|
||||
return DecodeSomeOfImage(aImg, DECODE_TYPE_UNTIL_SIZE);
|
||||
}
|
||||
|
||||
nsresult
|
||||
RasterImage::DecodeWorker::DecodeSomeOfImage(
|
||||
RasterImage* aImg,
|
||||
DecodeType aDecodeType /* = DECODE_TYPE_NORMAL */)
|
||||
{
|
||||
NS_ABORT_IF_FALSE(aImg->mInitialized,
|
||||
"Worker active for uninitialized container!");
|
||||
|
||||
if (aDecodeType == DECODE_TYPE_UNTIL_SIZE && aImg->mHasSize)
|
||||
return NS_OK;
|
||||
|
||||
// If an error is flagged, it probably happened while we were waiting
|
||||
// in the event queue.
|
||||
if (aImg->mError)
|
||||
return NS_OK;
|
||||
|
||||
// If we don't have a decoder, we must have finished already (for example,
|
||||
// a synchronous decode request came while the worker was pending).
|
||||
if (!aImg->mDecoder)
|
||||
return NS_OK;
|
||||
|
||||
nsRefPtr<Decoder> decoderKungFuDeathGrip = aImg->mDecoder;
|
||||
|
||||
PRUint32 maxBytes;
|
||||
if (aImg->mDecoder->IsSizeDecode()) {
|
||||
// Decode all available data if we're a size decode; they're cheap, and we
|
||||
// want them to be more or less synchronous.
|
||||
maxBytes = aImg->mSourceData.Length();
|
||||
} else {
|
||||
// We're only guaranteed to decode this many bytes, so in particular,
|
||||
// gDecodeBytesAtATime should be set high enough for us to read the size
|
||||
// from most images.
|
||||
maxBytes = gDecodeBytesAtATime;
|
||||
}
|
||||
|
||||
// Loop control
|
||||
PRInt32 chunkCount = 0;
|
||||
TimeStamp start = TimeStamp::Now();
|
||||
TimeStamp deadline = start + TimeDuration::FromMilliseconds(gMaxMSBeforeYield);
|
||||
|
||||
// We keep decoding chunks until one of events occurs:
|
||||
// 1) We don't have any data left to decode
|
||||
// 2) The decode completes
|
||||
// 3) We're an UNTIL_SIZE decode and we get the size
|
||||
// 4) We hit the deadline and yield to keep the UI snappy
|
||||
while (aImg->mSourceData.Length() > aImg->mBytesDecoded &&
|
||||
!aImg->IsDecodeFinished() &&
|
||||
TimeStamp::Now() < deadline) {
|
||||
|
||||
// Decode a chunk of data.
|
||||
chunkCount++;
|
||||
nsresult rv = aImg->DecodeSomeData(maxBytes);
|
||||
if (NS_FAILED(rv)) {
|
||||
aImg->DoError();
|
||||
return rv;
|
||||
}
|
||||
|
||||
// If we're an UNTIL_SIZE decode and we got the image's size, we're done
|
||||
// here.
|
||||
if (aDecodeType == DECODE_TYPE_UNTIL_SIZE && aImg->mHasSize)
|
||||
break;
|
||||
}
|
||||
|
||||
aImg->mDecodeRequest.mDecodeTime += (TimeStamp::Now() - start);
|
||||
|
||||
if (chunkCount && !aImg->mDecoder->IsSizeDecode()) {
|
||||
Telemetry::Accumulate(Telemetry::IMAGE_DECODE_CHUNKS, chunkCount);
|
||||
}
|
||||
|
||||
// Flush invalidations _after_ we've written everything we're going to.
|
||||
// Furthermore, if we have all of the data, we don't want to do progressive
|
||||
// display at all. In that case, let Decoder::PostFrameStop() do the
|
||||
// flush once the whole frame is ready.
|
||||
if (!aImg->mHasSourceData) {
|
||||
aImg->mInDecoder = true;
|
||||
aImg->mDecoder->FlushInvalidations();
|
||||
aImg->mInDecoder = false;
|
||||
}
|
||||
|
||||
// If the decode finished, shut down the decoder.
|
||||
if (aImg->mDecoder && aImg->IsDecodeFinished()) {
|
||||
|
||||
// Do some telemetry if this isn't a size decode.
|
||||
DecodeRequest* request = &aImg->mDecodeRequest;
|
||||
if (!aImg->mDecoder->IsSizeDecode()) {
|
||||
Telemetry::Accumulate(Telemetry::IMAGE_DECODE_TIME,
|
||||
PRInt32(request->mDecodeTime.ToMicroseconds()));
|
||||
|
||||
// We record the speed for only some decoders. The rest have
|
||||
// SpeedHistogram return HistogramCount.
|
||||
Telemetry::ID id = aImg->mDecoder->SpeedHistogram();
|
||||
if (id < Telemetry::HistogramCount) {
|
||||
PRInt32 KBps = PRInt32(request->mImage->mBytesDecoded /
|
||||
(1024 * request->mDecodeTime.ToSeconds()));
|
||||
Telemetry::Accumulate(id, KBps);
|
||||
}
|
||||
}
|
||||
|
||||
nsresult rv = aImg->ShutdownDecoder(RasterImage::eShutdownIntent_Done);
|
||||
if (NS_FAILED(rv)) {
|
||||
aImg->DoError();
|
||||
return rv;
|
||||
}
|
||||
}
|
||||
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
} // namespace image
|
||||
} // namespace mozilla
|
||||
|
|
|
@ -66,6 +66,7 @@
|
|||
#include "DiscardTracker.h"
|
||||
#include "mozilla/TimeStamp.h"
|
||||
#include "mozilla/Telemetry.h"
|
||||
#include "mozilla/LinkedList.h"
|
||||
#ifdef DEBUG
|
||||
#include "imgIContainerDebug.h"
|
||||
#endif
|
||||
|
@ -164,7 +165,6 @@ class ImageContainer;
|
|||
}
|
||||
namespace image {
|
||||
|
||||
class imgDecodeWorker;
|
||||
class Decoder;
|
||||
|
||||
class RasterImage : public Image
|
||||
|
@ -376,6 +376,123 @@ private:
|
|||
~Anim() {}
|
||||
};
|
||||
|
||||
/**
|
||||
* DecodeWorker keeps a linked list of DecodeRequests to keep track of the
|
||||
* images it needs to decode.
|
||||
*
|
||||
* Each RasterImage has a single DecodeRequest member.
|
||||
*/
|
||||
struct DecodeRequest : public LinkedListElement<DecodeRequest>
|
||||
{
|
||||
DecodeRequest(RasterImage* aImage)
|
||||
: mImage(aImage)
|
||||
, mIsASAP(false)
|
||||
{
|
||||
}
|
||||
|
||||
RasterImage* const mImage;
|
||||
|
||||
/* Keeps track of how much time we've burned decoding this particular decode
|
||||
* request. */
|
||||
TimeDuration mDecodeTime;
|
||||
|
||||
/* True if we need to handle this decode as soon as possible. */
|
||||
bool mIsASAP;
|
||||
};
|
||||
|
||||
/*
|
||||
* DecodeWorker is a singleton class we use when decoding large images.
|
||||
*
|
||||
* When we wish to decode an image larger than
|
||||
* image.mem.max_bytes_for_sync_decode, we call DecodeWorker::RequestDecode()
|
||||
* for the image. This adds the image to a queue of pending requests and posts
|
||||
* the DecodeWorker singleton to the event queue, if it's not already pending
|
||||
* there.
|
||||
*
|
||||
* When the DecodeWorker is run from the event queue, it decodes the image (and
|
||||
* all others it's managing) in chunks, periodically yielding control back to
|
||||
* the event loop.
|
||||
*
|
||||
* An image being decoded may have one of two priorities: normal or ASAP. ASAP
|
||||
* images are always decoded before normal images. (We currently give ASAP
|
||||
* priority to images which appear onscreen but are not yet decoded.)
|
||||
*/
|
||||
class DecodeWorker : public nsRunnable
|
||||
{
|
||||
public:
|
||||
static DecodeWorker* Singleton();
|
||||
|
||||
/**
|
||||
* Ask the DecodeWorker to asynchronously decode this image.
|
||||
*/
|
||||
void RequestDecode(RasterImage* aImg);
|
||||
|
||||
/**
|
||||
* Give this image ASAP priority; it will be decoded before all non-ASAP
|
||||
* images. You can call MarkAsASAP before or after you call RequestDecode
|
||||
* for the image, but if you MarkAsASAP before you call RequestDecode, you
|
||||
* still need to call RequestDecode.
|
||||
*
|
||||
* StopDecoding() resets the image's ASAP flag.
|
||||
*/
|
||||
void MarkAsASAP(RasterImage* aImg);
|
||||
|
||||
/**
|
||||
* Ask the DecodeWorker to stop decoding this image. Internally, we also
|
||||
* call this function when we finish decoding an image.
|
||||
*
|
||||
* Since the DecodeWorker keeps raw pointers to RasterImages, make sure you
|
||||
* call this before a RasterImage is destroyed!
|
||||
*/
|
||||
void StopDecoding(RasterImage* aImg);
|
||||
|
||||
/**
|
||||
* Synchronously decode the beginning of the image until we run out of
|
||||
* bytes or we get the image's size. Note that this done on a best-effort
|
||||
* basis; if the size is burried too deep in the image, we'll give up.
|
||||
*
|
||||
* @return NS_ERROR if an error is encountered, and NS_OK otherwise. (Note
|
||||
* that we return NS_OK even when the size was not found.)
|
||||
*/
|
||||
nsresult DecodeUntilSizeAvailable(RasterImage* aImg);
|
||||
|
||||
NS_IMETHOD Run();
|
||||
|
||||
private: /* statics */
|
||||
static nsRefPtr<DecodeWorker> sSingleton;
|
||||
|
||||
private: /* methods */
|
||||
DecodeWorker()
|
||||
: mPendingInEventLoop(false)
|
||||
{}
|
||||
|
||||
/* Post ourselves to the event loop if we're not currently pending. */
|
||||
void EnsurePendingInEventLoop();
|
||||
|
||||
/* Add the given request to the appropriate list of decode requests, but
|
||||
* don't ensure that we're pending in the event loop. */
|
||||
void AddDecodeRequest(DecodeRequest* aRequest);
|
||||
|
||||
enum DecodeType {
|
||||
DECODE_TYPE_NORMAL,
|
||||
DECODE_TYPE_UNTIL_SIZE
|
||||
};
|
||||
|
||||
/* Decode some chunks of the given image. If aDecodeType is UNTIL_SIZE,
|
||||
* decode until we have the image's size, then stop. */
|
||||
nsresult DecodeSomeOfImage(RasterImage* aImg,
|
||||
DecodeType aDecodeType = DECODE_TYPE_NORMAL);
|
||||
|
||||
private: /* members */
|
||||
|
||||
LinkedList<DecodeRequest> mASAPDecodeRequests;
|
||||
LinkedList<DecodeRequest> mNormalDecodeRequests;
|
||||
|
||||
/* True if we've posted ourselves to the event loop and expect Run() to
|
||||
* be called sometime in the future. */
|
||||
bool mPendingInEventLoop;
|
||||
};
|
||||
|
||||
/**
|
||||
* Advances the animation. Typically, this will advance a single frame, but it
|
||||
* may advance multiple frames. This may happen if we have infrequently
|
||||
|
@ -524,12 +641,11 @@ private: // data
|
|||
nsCString mSourceDataMimeType;
|
||||
nsCString mURIString;
|
||||
|
||||
friend class imgDecodeWorker;
|
||||
friend class DiscardTracker;
|
||||
|
||||
// Decoder and friends
|
||||
nsRefPtr<Decoder> mDecoder;
|
||||
nsRefPtr<imgDecodeWorker> mWorker;
|
||||
DecodeRequest mDecodeRequest;
|
||||
PRUint32 mBytesDecoded;
|
||||
|
||||
// How many times we've decoded this image.
|
||||
|
@ -554,8 +670,6 @@ private: // data
|
|||
bool mDecoded:1;
|
||||
bool mHasBeenDecoded:1;
|
||||
|
||||
// Helpers for decoder
|
||||
bool mWorkerPending:1;
|
||||
bool mInDecoder:1;
|
||||
|
||||
// Whether the animation can stop, due to running out
|
||||
|
@ -591,29 +705,6 @@ protected:
|
|||
bool ShouldAnimate();
|
||||
};
|
||||
|
||||
// XXXdholbert These helper classes should move to be inside the
|
||||
// scope of the RasterImage class.
|
||||
// Decoding Helper Class
|
||||
//
|
||||
// We use this class to mimic the interactivity benefits of threading
|
||||
// in a single-threaded event loop. We want to progressively decode
|
||||
// and keep a responsive UI while we're at it, so we have a runnable
|
||||
// class that does a bit of decoding, and then "yields" by dispatching
|
||||
// itself to the end of the event queue.
|
||||
class imgDecodeWorker : public nsRunnable
|
||||
{
|
||||
public:
|
||||
imgDecodeWorker(imgIContainer* aContainer) {
|
||||
mContainer = do_GetWeakReference(aContainer);
|
||||
}
|
||||
NS_IMETHOD Run();
|
||||
NS_METHOD Dispatch();
|
||||
|
||||
private:
|
||||
nsWeakPtr mContainer;
|
||||
TimeDuration mDecodeTime; // the default constructor initializes to 0
|
||||
};
|
||||
|
||||
// Asynchronous Decode Requestor
|
||||
//
|
||||
// We use this class when someone calls requestDecode() from within a decode
|
||||
|
|
Загрузка…
Ссылка в новой задаче