Backed out 46 changesets (bug 1022612) for B2G mochitest permafails on a CLOSED TREE.

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This commit is contained in:
Ryan VanderMeulen 2014-07-17 11:24:47 -04:00
Родитель 97014ae829
Коммит df23fd9dde
32 изменённых файлов: 852 добавлений и 1089 удалений

Разница между файлами не показана из-за своего большого размера Загрузить разницу

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@ -32,7 +32,6 @@ class ThebesLayer;
class FrameLayerBuilder;
class LayerManagerData;
class ThebesLayerData;
class ContainerState;
enum LayerState {
LAYER_NONE,
@ -58,44 +57,34 @@ public:
bool mIsInfinite;
};
struct NewLayerEntry;
struct ContainerLayerParameters {
ContainerLayerParameters()
: mXScale(1)
, mYScale(1)
, mLayerContentsVisibleRect(nullptr)
, mInTransformedSubtree(false)
, mInActiveTransformedSubtree(false)
, mDisableSubpixelAntialiasingInDescendants(false)
ContainerLayerParameters() :
mXScale(1), mYScale(1), mAncestorClipRect(nullptr),
mInTransformedSubtree(false), mInActiveTransformedSubtree(false),
mDisableSubpixelAntialiasingInDescendants(false)
{}
ContainerLayerParameters(float aXScale, float aYScale)
: mXScale(aXScale)
, mYScale(aYScale)
, mLayerContentsVisibleRect(nullptr)
, mInTransformedSubtree(false)
, mInActiveTransformedSubtree(false)
, mDisableSubpixelAntialiasingInDescendants(false)
ContainerLayerParameters(float aXScale, float aYScale) :
mXScale(aXScale), mYScale(aYScale), mAncestorClipRect(nullptr),
mInTransformedSubtree(false), mInActiveTransformedSubtree(false),
mDisableSubpixelAntialiasingInDescendants(false)
{}
ContainerLayerParameters(float aXScale, float aYScale,
const nsIntPoint& aOffset,
const ContainerLayerParameters& aParent)
: mXScale(aXScale)
, mYScale(aYScale)
, mLayerContentsVisibleRect(nullptr)
, mOffset(aOffset)
, mInTransformedSubtree(aParent.mInTransformedSubtree)
, mInActiveTransformedSubtree(aParent.mInActiveTransformedSubtree)
, mDisableSubpixelAntialiasingInDescendants(aParent.mDisableSubpixelAntialiasingInDescendants)
const ContainerLayerParameters& aParent) :
mXScale(aXScale), mYScale(aYScale), mAncestorClipRect(nullptr),
mOffset(aOffset),
mInTransformedSubtree(aParent.mInTransformedSubtree),
mInActiveTransformedSubtree(aParent.mInActiveTransformedSubtree),
mDisableSubpixelAntialiasingInDescendants(aParent.mDisableSubpixelAntialiasingInDescendants)
{}
float mXScale, mYScale;
/**
* If non-null, the rectangle in which BuildContainerLayerFor stores the
* visible rect of the layer, in the coordinate system of the created layer.
* An ancestor clip rect that can be applied to restrict the visibility
* of this container. Null if none available.
*/
nsIntRect* mLayerContentsVisibleRect;
const nsIntRect* mAncestorClipRect;
/**
* An offset to apply to all child layers created.
* An offset to append to the transform set on all child layers created.
*/
nsIntPoint mOffset;
@ -218,16 +207,13 @@ public:
* is set based on what's in the layer.
* The container layer is transformed by aTransform (if non-null), and
* the result is transformed by the scale factors in aContainerParameters.
* aChildren is modified due to display item merging and flattening.
* The visible region of the returned layer is set only if aContainerItem
* is null.
*/
already_AddRefed<ContainerLayer>
BuildContainerLayerFor(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
nsIFrame* aContainerFrame,
nsDisplayItem* aContainerItem,
nsDisplayList* aChildren,
const nsDisplayList& aChildren,
const ContainerLayerParameters& aContainerParameters,
const gfx3DMatrix* aTransform,
uint32_t aFlags = 0);
@ -313,8 +299,7 @@ public:
void AddThebesDisplayItem(ThebesLayerData* aLayer,
nsDisplayItem* aItem,
const DisplayItemClip& aClip,
const nsIntRect& aItemVisibleRect,
const ContainerState& aContainerState,
nsIFrame* aContainerLayerFrame,
LayerState aLayerState,
const nsPoint& aTopLeft,
nsAutoPtr<nsDisplayItemGeometry> aGeometry);
@ -611,11 +596,6 @@ public:
return mContainingThebesLayer;
}
bool IsBuildingRetainedLayers()
{
return !mContainingThebesLayer && mRetainingManager;
}
/**
* Attempt to build the most compressed layer tree possible, even if it means
* throwing away existing retained buffers.

Просмотреть файл

@ -491,9 +491,10 @@ nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
mIgnoreScrollFrame(nullptr),
mLayerEventRegions(nullptr),
mCurrentTableItem(nullptr),
mCurrentFrame(aReferenceFrame),
mCurrentReferenceFrame(aReferenceFrame),
mDirtyRect(-1,-1,-1,-1),
mFinalTransparentRegion(nullptr),
mCachedOffsetFrame(aReferenceFrame),
mCachedReferenceFrame(aReferenceFrame),
mCachedOffset(0, 0),
mGlassDisplayItem(nullptr),
mMode(aMode),
mCurrentScrollParentId(FrameMetrics::NULL_SCROLL_ID),
@ -510,6 +511,7 @@ nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
mAllowMergingAndFlattening(true),
mWillComputePluginGeometry(false),
mInTransform(false),
mInFixedPos(false),
mSyncDecodeImages(false),
mIsPaintingToWindow(false),
mIsCompositingCheap(false),
@ -615,6 +617,7 @@ static void RecordFrameMetrics(nsIFrame* aForFrame,
nsIFrame* aScrollFrame,
const nsIFrame* aReferenceFrame,
ContainerLayer* aRoot,
const nsRect& aVisibleRect,
const nsRect& aViewport,
bool aForceNullScrollId,
bool aIsRoot,
@ -623,6 +626,10 @@ static void RecordFrameMetrics(nsIFrame* aForFrame,
int32_t auPerDevPixel = presContext->AppUnitsPerDevPixel();
LayoutDeviceToLayerScale resolution(aContainerParameters.mXScale, aContainerParameters.mYScale);
nsIntRect visible = aVisibleRect.ScaleToNearestPixels(
resolution.scale, resolution.scale, auPerDevPixel);
aRoot->SetVisibleRegion(visible);
nsIPresShell* presShell = presContext->GetPresShell();
FrameMetrics metrics;
metrics.mViewport = CSSRect::FromAppUnits(aViewport);
@ -880,11 +887,11 @@ void
nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
const nsRect& aDirtyRect) {
PresShellState* state = mPresShellStates.AppendElement();
if (!state)
return;
state->mPresShell = aReferenceFrame->PresContext()->PresShell();
state->mCaretFrame = nullptr;
state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length();
state->mPrevDirtyRect = mDirtyRect;
mDirtyRect = aDirtyRect;
state->mPresShell->UpdateCanvasBackground();
@ -928,10 +935,12 @@ nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
void
nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame,
const nsRect& aDirtyRect) {
NS_ASSERTION(CurrentPresShellState()->mPresShell ==
aReferenceFrame->PresContext()->PresShell(),
"Presshell mismatch");
mDirtyRect = CurrentPresShellState()->mPrevDirtyRect;
if (CurrentPresShellState()->mPresShell != aReferenceFrame->PresContext()->PresShell()) {
// Must have not allocated a state for this presshell, presumably due
// to OOM.
return;
}
ResetMarkedFramesForDisplayList();
mPresShellStates.SetLength(mPresShellStates.Length() - 1);
}
@ -1016,11 +1025,16 @@ void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
aDestination.Outlines()->AppendToTop(Outlines());
}
static void
MoveListTo(nsDisplayList* aList, nsTArray<nsDisplayItem*>* aElements) {
void
nsDisplayList::FlattenTo(nsTArray<nsDisplayItem*>* aElements) {
nsDisplayItem* item;
while ((item = aList->RemoveBottom()) != nullptr) {
aElements->AppendElement(item);
while ((item = RemoveBottom()) != nullptr) {
if (item->GetType() == nsDisplayItem::TYPE_WRAP_LIST) {
item->GetSameCoordinateSystemChildren()->FlattenTo(aElements);
item->~nsDisplayItem();
} else {
aElements->AppendElement(item);
}
}
}
@ -1033,15 +1047,6 @@ nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const {
return bounds;
}
nsRect
nsDisplayList::GetVisibleRect() const {
nsRect result;
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
result.UnionRect(result, i->GetVisibleRect());
}
return result;
}
bool
nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
@ -1052,7 +1057,8 @@ nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
nsRegion r;
r.And(*aVisibleRegion, GetBounds(aBuilder));
return ComputeVisibilityForSublist(aBuilder, aVisibleRegion,
r.GetBounds(), aDisplayPortFrame);
r.GetBounds(), r.GetBounds(),
aDisplayPortFrame);
}
static nsRegion
@ -1087,10 +1093,36 @@ TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
return opaqueClipped;
}
/* Checks if aPotentialScrollItem is a scroll layer item and aPotentialScrollbarItem
* is an overlay scrollbar item for the same scroll frame.
*/
static bool
IsScrollLayerItemAndOverlayScrollbarForScrollFrame(
nsDisplayItem* aPotentialScrollItem, nsDisplayItem* aPotentialScrollbarItem)
{
if (aPotentialScrollItem->GetType() == nsDisplayItem::TYPE_SCROLL_LAYER &&
aPotentialScrollbarItem &&
aPotentialScrollbarItem->GetType() == nsDisplayItem::TYPE_OWN_LAYER &&
LookAndFeel::GetInt(LookAndFeel::eIntID_UseOverlayScrollbars)) {
nsDisplayScrollLayer* scrollItem =
static_cast<nsDisplayScrollLayer*>(aPotentialScrollItem);
nsDisplayOwnLayer* layerItem =
static_cast<nsDisplayOwnLayer*>(aPotentialScrollbarItem);
if ((layerItem->GetFlags() &
(nsDisplayOwnLayer::VERTICAL_SCROLLBAR |
nsDisplayOwnLayer::HORIZONTAL_SCROLLBAR)) &&
layerItem->Frame()->GetParent() == scrollItem->GetScrollFrame()) {
return true;
}
}
return false;
}
bool
nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aListVisibleBounds,
const nsRect& aAllowVisibleRegionExpansion,
nsIFrame* aDisplayPortFrame) {
#ifdef DEBUG
nsRegion r;
@ -1099,38 +1131,113 @@ nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
"bad aListVisibleBounds");
#endif
mVisibleRect = aListVisibleBounds;
bool anyVisible = false;
nsAutoTArray<nsDisplayItem*, 512> elements;
MoveListTo(this, &elements);
FlattenTo(&elements);
bool forceTransparentSurface = false;
for (int32_t i = elements.Length() - 1; i >= 0; --i) {
nsDisplayItem* item = elements[i];
nsDisplayItem* belowItem = i < 1 ? nullptr : elements[i - 1];
nsDisplayList* list = item->GetSameCoordinateSystemChildren();
if (aBuilder->AllowMergingAndFlattening()) {
if (belowItem && item->TryMerge(aBuilder, belowItem)) {
belowItem->~nsDisplayItem();
elements.ReplaceElementsAt(i - 1, 1, item);
continue;
}
// If an overlay scrollbar item is between a scroll layer item and the
// other scroll layer items that we need to merge with just move the
// scrollbar item up, that way it will be on top of the scrolled content
// and we can try to merge all the scroll layer items.
if (IsScrollLayerItemAndOverlayScrollbarForScrollFrame(item, belowItem)) {
elements[i] = belowItem;
elements[i-1] = item;
i++;
continue;
}
if (list && item->ShouldFlattenAway(aBuilder)) {
// The elements on the list >= i no longer serve any use.
elements.SetLength(i);
list->FlattenTo(&elements);
i = elements.Length();
item->~nsDisplayItem();
continue;
}
}
nsRect bounds = item->GetClippedBounds(aBuilder);
nsRegion itemVisible;
itemVisible.And(*aVisibleRegion, bounds);
item->mVisibleRect = itemVisible.GetBounds();
if (item->ComputeVisibility(aBuilder, aVisibleRegion)) {
if (item->ComputeVisibility(aBuilder, aVisibleRegion,
aAllowVisibleRegionExpansion.Intersect(bounds))) {
anyVisible = true;
// If we're in a displayport, we need to make sure that fixed position
// items do not subtract from the visible region, as async scrolling
// may expose these occluded areas.
// If the item is fixed pos in the same document as the displayport
// then don't let it occlude this list. The only other case possible
// is that the fixed pos content is in a child document, in which it
// would scroll with the rest of the content.
bool occlude = true;
nsIPresShell* presShell = nullptr;
if (aDisplayPortFrame && item->IsInFixedPos()) {
if (item->Frame()->PresContext() == aDisplayPortFrame->PresContext()) {
occlude = false;
presShell = aDisplayPortFrame->PresContext()->PresShell();
}
}
nsRegion opaque = TreatAsOpaque(item, aBuilder);
// Subtract opaque item from the visible region
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
if (occlude) {
// Subtract opaque item from the visible region
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
} else if (presShell &&
presShell->IsScrollPositionClampingScrollPortSizeSet() &&
!opaque.IsEmpty()) {
// We make an exception if the fixed position item would fully occlude
// the scroll position clamping scroll-port. In that case, it's very
// unlikely that it will become visible via async scrolling, so we let
// it occlude.
nsRect scrollClampingScrollPort(nsPoint(0, 0),
presShell->GetScrollPositionClampingScrollPortSize());
if (opaque.Contains(scrollClampingScrollPort)) {
aVisibleRegion->SetEmpty();
}
}
if (aBuilder->NeedToForceTransparentSurfaceForItem(item) ||
(list && list->NeedsTransparentSurface())) {
forceTransparentSurface = true;
}
}
AppendToBottom(item);
}
mIsOpaque = !aVisibleRegion->Intersects(aListVisibleBounds);
mIsOpaque = !aVisibleRegion->Intersects(mVisibleRect);
mForceTransparentSurface = forceTransparentSurface;
#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING)
mDidComputeVisibility = true;
#endif
return anyVisible;
}
void nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx,
uint32_t aFlags) {
uint32_t aFlags) const {
PROFILER_LABEL("nsDisplayList", "PaintRoot",
js::ProfileEntry::Category::GRAPHICS);
PaintForFrame(aBuilder, aCtx, aBuilder->RootReferenceFrame(), aFlags);
}
@ -1142,7 +1249,10 @@ void nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder,
void nsDisplayList::PaintForFrame(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx,
nsIFrame* aForFrame,
uint32_t aFlags) {
uint32_t aFlags) const {
NS_ASSERTION(mDidComputeVisibility,
"Must call ComputeVisibility before calling Paint");
nsRefPtr<LayerManager> layerManager;
bool widgetTransaction = false;
bool allowRetaining = false;
@ -1211,7 +1321,7 @@ void nsDisplayList::PaintForFrame(nsDisplayListBuilder* aBuilder,
ContainerLayerParameters containerParameters
(presShell->GetXResolution(), presShell->GetYResolution());
nsRefPtr<ContainerLayer> root = layerBuilder->
BuildContainerLayerFor(aBuilder, layerManager, aForFrame, nullptr, this,
BuildContainerLayerFor(aBuilder, layerManager, aForFrame, nullptr, *this,
containerParameters, nullptr);
nsIDocument* document = nullptr;
@ -1250,7 +1360,7 @@ void nsDisplayList::PaintForFrame(nsDisplayListBuilder* aBuilder,
RecordFrameMetrics(aForFrame, rootScrollFrame,
aBuilder->FindReferenceFrameFor(aForFrame),
root, viewport,
root, mVisibleRect, viewport,
!isRoot, isRoot, containerParameters);
if (usingDisplayport &&
!(root->GetContentFlags() & Layer::CONTENT_OPAQUE)) {
@ -1614,7 +1724,8 @@ nsDisplayItem::ZIndex() const
bool
nsDisplayItem::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
return !mVisibleRect.IsEmpty() &&
!IsInvisibleInRect(aVisibleRegion->GetBounds());
@ -1632,10 +1743,8 @@ nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder,
// When we recompute visibility within layers we don't need to
// expand the visible region for content behind plugins (the plugin
// is not in the layer).
if (!ComputeVisibility(aBuilder, aVisibleRegion)) {
mVisibleRect = nsRect();
if (!ComputeVisibility(aBuilder, aVisibleRegion, nsRect()))
return false;
}
nsRegion opaque = TreatAsOpaque(this, aBuilder);
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
@ -2030,6 +2139,7 @@ nsDisplayBackgroundImage::ConfigureLayer(ImageLayer* aLayer, const nsIntPoint& a
transform.Scale(mDestRect.width/imageSize.width,
mDestRect.height/imageSize.height);
aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
aLayer->SetVisibleRegion(nsIntRect(0, 0, imageSize.width, imageSize.height));
}
void
@ -2045,9 +2155,11 @@ nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder,
bool
nsDisplayBackgroundImage::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
aAllowVisibleRegionExpansion)) {
return false;
}
@ -2144,6 +2256,23 @@ nsDisplayBackgroundImage::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aCo
return false;
}
bool
nsDisplayBackgroundImage::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame)
{
if (!mBackgroundStyle)
return false;
if (!mBackgroundStyle->HasFixedBackground())
return false;
// If aFrame is mFrame or an ancestor in this document, and aFrame is
// not the viewport frame, then moving aFrame will move mFrame
// relative to the viewport, so our fixed-pos background will change.
return aFrame->GetParent() &&
(aFrame == mFrame ||
nsLayoutUtils::IsProperAncestorFrame(aFrame, mFrame));
}
nsRect
nsDisplayBackgroundImage::GetPositioningArea()
{
@ -2792,8 +2921,10 @@ nsDisplayBoxShadowOuter::IsInvisibleInRect(const nsRect& aRect)
bool
nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
aAllowVisibleRegionExpansion)) {
return false;
}
@ -2852,8 +2983,10 @@ nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder,
bool
nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
aAllowVisibleRegionExpansion)) {
return false;
}
@ -2867,8 +3000,6 @@ nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
: nsDisplayItem(aBuilder, aFrame)
, mOverrideZIndex(0)
{
MOZ_COUNT_CTOR(nsDisplayWrapList);
mList.AppendToTop(aList);
UpdateBounds(aBuilder);
@ -2884,28 +3015,28 @@ nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
mReferenceFrame =
aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
} else {
// If we're a transformed frame, then we need to find out if we're inside
// the nsDisplayTransform or outside of it. Frames inside the transform
// need mReferenceFrame == mFrame, outside needs the next ancestor
// reference frame.
// If we're inside the transform, then the nsDisplayItem constructor
// will have done the right thing.
// If we're outside the transform, then we should have only one child
// (since nsDisplayTransform wraps all actual content), and that child
// will have the correct reference frame set (since nsDisplayTransform
// handles this explictly).
//
// Preserve-3d can cause us to have multiple nsDisplayTransform
// children.
nsDisplayItem *i = mList.GetBottom();
if (i && (!i->GetAbove() || i->GetType() == TYPE_TRANSFORM) &&
i->Frame() == mFrame) {
mReferenceFrame = i->ReferenceFrame();
mToReferenceFrame = i->ToReferenceFrame();
}
return;
}
// If we're a transformed frame, then we need to find out if we're inside
// the nsDisplayTransform or outside of it. Frames inside the transform
// need mReferenceFrame == mFrame, outside needs the next ancestor
// reference frame.
// If we're inside the transform, then the nsDisplayItem constructor
// will have done the right thing.
// If we're outside the transform, then we should have only one child
// (since nsDisplayTransform wraps all actual content), and that child
// will have the correct reference frame set (since nsDisplayTransform
// handles this explictly).
//
// Preserve-3d can cause us to have multiple nsDisplayTransform
// children.
nsDisplayItem *i = mList.GetBottom();
if (i && (!i->GetAbove() || i->GetType() == TYPE_TRANSFORM) &&
i->Frame() == mFrame) {
mReferenceFrame = i->ReferenceFrame();
mToReferenceFrame = i->ToReferenceFrame();
}
mVisibleRect = aBuilder->GetDirtyRect() + mToReferenceFrame;
}
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
@ -2913,8 +3044,6 @@ nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
: nsDisplayItem(aBuilder, aFrame)
, mOverrideZIndex(0)
{
MOZ_COUNT_CTOR(nsDisplayWrapList);
mList.AppendToTop(aItem);
UpdateBounds(aBuilder);
@ -2926,20 +3055,29 @@ nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
mReferenceFrame =
aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
} else {
// See the previous nsDisplayWrapList constructor
if (aItem->Frame() == aFrame) {
mReferenceFrame = aItem->ReferenceFrame();
mToReferenceFrame = aItem->ToReferenceFrame();
}
return;
}
mVisibleRect = aBuilder->GetDirtyRect() + mToReferenceFrame;
// See the previous nsDisplayWrapList constructor
if (aItem->Frame() == aFrame) {
mReferenceFrame = aItem->ReferenceFrame();
mToReferenceFrame = aItem->ToReferenceFrame();
}
}
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayItem* aItem,
const nsIFrame* aReferenceFrame,
const nsPoint& aToReferenceFrame)
: nsDisplayItem(aBuilder, aFrame, aReferenceFrame, aToReferenceFrame)
, mOverrideZIndex(0)
{
mList.AppendToTop(aItem);
mBounds = mList.GetBounds(aBuilder);
}
nsDisplayWrapList::~nsDisplayWrapList() {
mList.DeleteAll();
MOZ_COUNT_DTOR(nsDisplayWrapList);
}
void
@ -2956,7 +3094,8 @@ nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
bool
nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) {
// Convert the passed in visible region to our appunits.
nsRegion visibleRegion;
// mVisibleRect has been clipped to GetClippedBounds
@ -2965,7 +3104,8 @@ nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
bool retval =
mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
mVisibleRect);
mVisibleRect,
aAllowVisibleRegionExpansion);
nsRegion removed;
// removed = originalVisibleRegion - visibleRegion
@ -2994,6 +3134,13 @@ bool nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColo
return false;
}
bool nsDisplayWrapList::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame) {
NS_WARNING("nsDisplayWrapList::IsVaryingRelativeToMovingFrame called unexpectedly");
// We could try to do something but let's conservatively just return true.
return true;
}
void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx) {
NS_ERROR("nsDisplayWrapList should have been flattened away for painting");
@ -3154,7 +3301,7 @@ nsDisplayOpacity::BuildLayer(nsDisplayListBuilder* aBuilder,
return nullptr;
}
nsRefPtr<Layer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
aContainerParameters, nullptr);
if (!container)
return nullptr;
@ -3238,7 +3385,8 @@ nsDisplayOpacity::GetLayerState(nsDisplayListBuilder* aBuilder,
bool
nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) {
// Our children are translucent so we should not allow them to subtract
// area from aVisibleRegion. We do need to find out what is visible under
// our children in the temporary compositing buffer, because if our children
@ -3247,8 +3395,10 @@ nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRect bounds = GetClippedBounds(aBuilder);
nsRegion visibleUnderChildren;
visibleUnderChildren.And(*aVisibleRegion, bounds);
nsRect allowExpansion = bounds.Intersect(aAllowVisibleRegionExpansion);
return
nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren,
allowExpansion);
}
bool nsDisplayOpacity::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
@ -3314,7 +3464,7 @@ nsDisplayMixBlendMode::BuildLayer(nsDisplayListBuilder* aBuilder,
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
nsRefPtr<Layer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
newContainerParameters, nullptr);
if (!container) {
return nullptr;
@ -3326,7 +3476,8 @@ nsDisplayMixBlendMode::BuildLayer(nsDisplayListBuilder* aBuilder,
}
bool nsDisplayMixBlendMode::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) {
// Our children are need their backdrop so we should not allow them to subtract
// area from aVisibleRegion. We do need to find out what is visible under
// our children in the temporary compositing buffer, because if our children
@ -3335,7 +3486,10 @@ bool nsDisplayMixBlendMode::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRect bounds = GetClippedBounds(aBuilder);
nsRegion visibleUnderChildren;
visibleUnderChildren.And(*aVisibleRegion, bounds);
return nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
nsRect allowExpansion = bounds.Intersect(aAllowVisibleRegionExpansion);
return
nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren,
allowExpansion);
}
bool nsDisplayMixBlendMode::TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
@ -3387,7 +3541,7 @@ nsDisplayBlendContainer::BuildLayer(nsDisplayListBuilder* aBuilder,
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
nsRefPtr<Layer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
newContainerParameters, nullptr);
if (!container) {
return nullptr;
@ -3432,7 +3586,7 @@ nsDisplayOwnLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
nsRefPtr<ContainerLayer> layer = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
aContainerParameters, nullptr);
if (mFlags & VERTICAL_SCROLLBAR) {
layer->SetScrollbarData(mScrollTarget, Layer::ScrollDirection::VERTICAL);
@ -3485,7 +3639,7 @@ nsDisplaySubDocument::BuildLayer(nsDisplayListBuilder* aBuilder,
container->SetScrollHandoffParentId(mScrollParentId);
RecordFrameMetrics(mFrame, rootScrollFrame, ReferenceFrame(),
container, viewport,
container, mList.GetVisibleRect(), viewport,
false, isRootContentDocument, aContainerParameters);
}
@ -3508,14 +3662,16 @@ nsDisplaySubDocument::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
bool
nsDisplaySubDocument::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
nsRect displayport;
bool usingDisplayPort =
nsLayoutUtils::ViewportHasDisplayPort(mFrame->PresContext(), &displayport);
if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) {
return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion);
return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion,
aAllowVisibleRegionExpansion);
}
nsRegion childVisibleRegion;
@ -3526,8 +3682,9 @@ nsDisplaySubDocument::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRect boundedRect =
childVisibleRegion.GetBounds().Intersect(mList.GetBounds(aBuilder));
nsRect allowExpansion = boundedRect.Intersect(aAllowVisibleRegionExpansion);
bool visible = mList.ComputeVisibilityForSublist(
aBuilder, &childVisibleRegion, boundedRect,
aBuilder, &childVisibleRegion, boundedRect, allowExpansion,
usingDisplayPort ? mFrame : nullptr);
// We don't allow this computation to influence aVisibleRegion, on the
// assumption that the layer can be asynchronously scrolled so we'll
@ -3685,7 +3842,6 @@ nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
, mScrollFrame(aScrollFrame)
, mScrolledFrame(aScrolledFrame)
, mScrollParentId(aBuilder->GetCurrentScrollParentId())
, mDisplayPortContentsOpaque(false)
{
#ifdef NS_BUILD_REFCNT_LOGGING
MOZ_COUNT_CTOR(nsDisplayScrollLayer);
@ -3704,7 +3860,6 @@ nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
, mScrollFrame(aScrollFrame)
, mScrolledFrame(aScrolledFrame)
, mScrollParentId(aBuilder->GetCurrentScrollParentId())
, mDisplayPortContentsOpaque(false)
{
#ifdef NS_BUILD_REFCNT_LOGGING
MOZ_COUNT_CTOR(nsDisplayScrollLayer);
@ -3722,7 +3877,6 @@ nsDisplayScrollLayer::nsDisplayScrollLayer(nsDisplayListBuilder* aBuilder,
, mScrollFrame(aScrollFrame)
, mScrolledFrame(aScrolledFrame)
, mScrollParentId(aBuilder->GetCurrentScrollParentId())
, mDisplayPortContentsOpaque(false)
{
#ifdef NS_BUILD_REFCNT_LOGGING
MOZ_COUNT_CTOR(nsDisplayScrollLayer);
@ -3750,28 +3904,12 @@ nsDisplayScrollLayer::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
return nsDisplayWrapList::GetBounds(aBuilder, aSnap);
}
nsRect
nsDisplayScrollLayer::GetScrolledContentRectToDraw(nsDisplayListBuilder* aBuilder,
nsRect* aDisplayPort)
{
if (aDisplayPort) {
// The visible region for the children may be much bigger than the hole we
// are viewing the children from, so that the compositor process has enough
// content to asynchronously pan while content is being refreshed.
// XXX mScrollFrame seems wrong here; we should add the offset of the
// scrollport
return *aDisplayPort + mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
}
bool snap;
return GetBounds(aBuilder, &snap);
}
already_AddRefed<Layer>
nsDisplayScrollLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
nsRefPtr<ContainerLayer> layer = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
aContainerParameters, nullptr);
nsRect viewport = mScrollFrame->GetRect() -
@ -3780,28 +3918,12 @@ nsDisplayScrollLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
layer->SetScrollHandoffParentId(mScrollParentId);
RecordFrameMetrics(mScrolledFrame, mScrollFrame, ReferenceFrame(), layer,
viewport, false, false, aContainerParameters);
if (mList.IsOpaque()) {
nsRect displayport;
bool usingDisplayport =
nsLayoutUtils::GetDisplayPort(mScrolledFrame->GetContent(), &displayport);
mDisplayPortContentsOpaque = mList.GetBounds(aBuilder).Contains(
GetScrolledContentRectToDraw(aBuilder, usingDisplayport ? &displayport : nullptr));
} else {
mDisplayPortContentsOpaque = false;
}
mList.GetVisibleRect(), viewport,
false, false, aContainerParameters);
return layer.forget();
}
bool
nsDisplayScrollLayer::IsConstructingScrollLayerForScrolledFrame(const nsIFrame* aScrolledFrame)
{
FrameProperties props = aScrolledFrame->Properties();
return reinterpret_cast<intptr_t>(props.Get(nsIFrame::ScrollLayerCount())) != 0;
}
bool
nsDisplayScrollLayer::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
{
@ -3814,18 +3936,28 @@ nsDisplayScrollLayer::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBui
bool
nsDisplayScrollLayer::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
nsRect displayport;
bool usingDisplayPort =
nsLayoutUtils::GetDisplayPort(mScrolledFrame->GetContent(), &displayport);
nsRect scrolledContentRect = GetScrolledContentRectToDraw(aBuilder,
usingDisplayPort ? &displayport : nullptr);
nsRegion childVisibleRegion;
if (usingDisplayPort) {
// The visible region for the children may be much bigger than the hole we
// are viewing the children from, so that the compositor process has enough
// content to asynchronously pan while content is being refreshed.
childVisibleRegion = displayport + mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
} else {
bool snap;
childVisibleRegion = GetBounds(aBuilder, &snap);
}
nsRect boundedRect = scrolledContentRect.Intersect(mList.GetBounds(aBuilder));
nsRegion childVisibleRegion = scrolledContentRect;
nsRect boundedRect =
childVisibleRegion.GetBounds().Intersect(mList.GetBounds(aBuilder));
nsRect allowExpansion = boundedRect.Intersect(aAllowVisibleRegionExpansion);
bool visible = mList.ComputeVisibilityForSublist(
aBuilder, &childVisibleRegion, boundedRect,
aBuilder, &childVisibleRegion, boundedRect, allowExpansion,
usingDisplayPort ? mScrollFrame : nullptr);
// We don't allow this computation to influence aVisibleRegion, on the
// assumption that the layer can be asynchronously scrolled so we'll
@ -4003,6 +4135,8 @@ nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer(
nsDisplayScrollInfoLayer::~nsDisplayScrollInfoLayer()
{
FrameProperties props = mScrolledFrame->Properties();
props.Remove(nsIFrame::ScrollLayerCount());
MOZ_COUNT_DTOR(nsDisplayScrollInfoLayer);
}
@ -4083,7 +4217,8 @@ void nsDisplayZoom::Paint(nsDisplayListBuilder* aBuilder,
}
bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
nsRegion *aVisibleRegion)
nsRegion *aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
// Convert the passed in visible region to our appunits.
nsRegion visibleRegion;
@ -4094,6 +4229,8 @@ bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
nsRect transformedVisibleRect =
mVisibleRect.ConvertAppUnitsRoundOut(mParentAPD, mAPD);
nsRect allowExpansion =
aAllowVisibleRegionExpansion.ConvertAppUnitsRoundIn(mParentAPD, mAPD);
bool retval;
// If we are to generate a scrollable layer we call
// nsDisplaySubDocument::ComputeVisibility to make the necessary adjustments
@ -4103,10 +4240,12 @@ bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) {
retval =
mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
transformedVisibleRect);
transformedVisibleRect,
allowExpansion);
} else {
retval =
nsDisplaySubDocument::ComputeVisibility(aBuilder, &visibleRegion);
nsDisplaySubDocument::ComputeVisibility(aBuilder, &visibleRegion,
allowExpansion);
}
nsRegion removed;
@ -4193,15 +4332,12 @@ nsDisplayTransform::GetFrameBoundsForTransform(const nsIFrame* aFrame)
#endif
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
nsIFrame *aFrame, nsDisplayList *aList,
const nsRect& aChildrenVisibleRect,
ComputeTransformFunction aTransformGetter,
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayList *aList, ComputeTransformFunction aTransformGetter,
uint32_t aIndex)
: nsDisplayItem(aBuilder, aFrame)
, mStoredList(aBuilder, aFrame, aList)
, mTransformGetter(aTransformGetter)
, mChildrenVisibleRect(aChildrenVisibleRect)
, mIndex(aIndex)
{
MOZ_COUNT_CTOR(nsDisplayTransform);
@ -4210,44 +4346,33 @@ nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip());
}
void
nsDisplayTransform::SetReferenceFrameToAncestor(nsDisplayListBuilder* aBuilder)
{
mReferenceFrame =
aBuilder->FindReferenceFrameFor(GetTransformRootFrame(mFrame));
mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame);
mVisibleRect = aBuilder->GetDirtyRect() + mToReferenceFrame;
}
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
nsIFrame *aFrame, nsDisplayList *aList,
const nsRect& aChildrenVisibleRect,
uint32_t aIndex)
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayList *aList, uint32_t aIndex)
: nsDisplayItem(aBuilder, aFrame)
, mStoredList(aBuilder, aFrame, aList)
, mTransformGetter(nullptr)
, mChildrenVisibleRect(aChildrenVisibleRect)
, mIndex(aIndex)
{
MOZ_COUNT_CTOR(nsDisplayTransform);
NS_ABORT_IF_FALSE(aFrame, "Must have a frame!");
SetReferenceFrameToAncestor(aBuilder);
mReferenceFrame =
aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip());
}
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
nsIFrame *aFrame, nsDisplayItem *aItem,
const nsRect& aChildrenVisibleRect,
uint32_t aIndex)
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayItem *aItem, uint32_t aIndex)
: nsDisplayItem(aBuilder, aFrame)
, mStoredList(aBuilder, aFrame, aItem)
, mTransformGetter(nullptr)
, mChildrenVisibleRect(aChildrenVisibleRect)
, mIndex(aIndex)
{
MOZ_COUNT_CTOR(nsDisplayTransform);
NS_ABORT_IF_FALSE(aFrame, "Must have a frame!");
SetReferenceFrameToAncestor(aBuilder);
mReferenceFrame =
aBuilder->FindReferenceFrameFor(GetTransformRootFrame(aFrame));
mToReferenceFrame = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip());
}
@ -4682,11 +4807,10 @@ already_AddRefed<Layer> nsDisplayTransform::BuildLayer(nsDisplayListBuilder *aBu
return nullptr;
}
bool prerender = ShouldPrerenderTransformedContent(aBuilder, mFrame, false);
uint32_t flags = prerender ?
uint32_t flags = ShouldPrerenderTransformedContent(aBuilder, mFrame, false) ?
FrameLayerBuilder::CONTAINER_NOT_CLIPPED_BY_ANCESTORS : 0;
nsRefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mStoredList.GetChildren(),
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, *mStoredList.GetChildren(),
aContainerParameters, &newTransformMatrix, flags);
if (!container) {
@ -4704,7 +4828,7 @@ already_AddRefed<Layer> nsDisplayTransform::BuildLayer(nsDisplayListBuilder *aBu
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder,
this, mFrame,
eCSSProperty_transform);
if (prerender) {
if (ShouldPrerenderTransformedContent(aBuilder, mFrame, false)) {
container->SetUserData(nsIFrame::LayerIsPrerenderedDataKey(),
/*the value is irrelevant*/nullptr);
container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_MAY_CHANGE_TRANSFORM);
@ -4750,7 +4874,8 @@ nsDisplayTransform::GetLayerState(nsDisplayListBuilder* aBuilder,
}
bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder,
nsRegion *aVisibleRegion)
nsRegion *aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
/* As we do this, we need to be sure to
* untransform the visible rect, since we want everything that's painting to
@ -4936,7 +5061,7 @@ nsRegion nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder *aBuilder,
if (matrix.Is2D(&matrix2d) &&
matrix2d.PreservesAxisAlignedRectangles() &&
mStoredList.GetOpaqueRegion(aBuilder, &tmpSnap).Contains(untransformedVisible)) {
result = mVisibleRect.Intersect(GetBounds(aBuilder, &tmpSnap));
result = mVisibleRect;
}
return result;
}
@ -4996,7 +5121,7 @@ nsDisplayTransform::TryMerge(nsDisplayListBuilder *aBuilder,
/* Now, move everything over to this frame and signal that
* we merged things!
*/
mStoredList.MergeFromTrackingMergedFrames(&static_cast<nsDisplayTransform*>(aItem)->mStoredList);
mStoredList.MergeFrom(&static_cast<nsDisplayTransform*>(aItem)->mStoredList);
return true;
}
@ -5209,14 +5334,15 @@ nsDisplaySVGEffects::BuildLayer(nsDisplayListBuilder* aBuilder,
}
nsRefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList,
newContainerParameters, nullptr);
return container.forget();
}
bool nsDisplaySVGEffects::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) {
nsPoint offset = ToReferenceFrame();
nsRect dirtyRect =
nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mFrame,
@ -5227,7 +5353,7 @@ bool nsDisplaySVGEffects::ComputeVisibility(nsDisplayListBuilder* aBuilder,
// not allow them to subtract area from aVisibleRegion.
nsRegion childrenVisible(dirtyRect);
nsRect r = dirtyRect.Intersect(mList.GetBounds(aBuilder));
mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r);
mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r, nsRect());
return true;
}

Просмотреть файл

@ -201,27 +201,23 @@ public:
* @return the root of given frame's (sub)tree, whose origin
* establishes the coordinate system for the child display items.
*/
const nsIFrame* FindReferenceFrameFor(const nsIFrame *aFrame,
nsPoint* aOffset = nullptr)
const nsIFrame* FindReferenceFrameFor(const nsIFrame *aFrame)
{
if (aFrame == mCurrentFrame) {
if (aOffset) {
*aOffset = mCurrentOffsetToReferenceFrame;
}
return mCurrentReferenceFrame;
if (aFrame == mCachedOffsetFrame) {
return mCachedReferenceFrame;
}
for (const nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetCrossDocParentFrame(f))
{
if (f == mReferenceFrame || f->IsTransformed()) {
if (aOffset) {
*aOffset = aFrame->GetOffsetToCrossDoc(f);
}
mCachedOffsetFrame = aFrame;
mCachedReferenceFrame = f;
mCachedOffset = aFrame->GetOffsetToCrossDoc(f);
return f;
}
}
if (aOffset) {
*aOffset = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
}
mCachedOffsetFrame = aFrame;
mCachedReferenceFrame = mReferenceFrame;
mCachedOffset = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
return mReferenceFrame;
}
@ -238,12 +234,14 @@ public:
* @return a point pt such that adding pt to a coordinate relative to aFrame
* makes it relative to ReferenceFrame(), i.e., returns
* aFrame->GetOffsetToCrossDoc(ReferenceFrame()). The returned point is in
* the appunits of aFrame.
* the appunits of aFrame. It may be optimized to be faster than
* aFrame->GetOffsetToCrossDoc(ReferenceFrame()) (but currently isn't).
*/
const nsPoint ToReferenceFrame(const nsIFrame* aFrame) {
nsPoint result;
FindReferenceFrameFor(aFrame, &result);
return result;
const nsPoint& ToReferenceFrame(const nsIFrame* aFrame) {
if (aFrame != mCachedOffsetFrame) {
FindReferenceFrameFor(aFrame);
}
return mCachedOffset;
}
/**
* When building the display list, the scrollframe aFrame will be "ignored"
@ -313,14 +311,6 @@ public:
void SetDescendIntoSubdocuments(bool aDescend) { mDescendIntoSubdocuments = aDescend; }
bool GetDescendIntoSubdocuments() { return mDescendIntoSubdocuments; }
/**
* Get dirty rect relative to current frame (the frame that we're calling
* BuildDisplayList on right now).
*/
const nsRect& GetDirtyRect() { return mDirtyRect; }
const nsIFrame* GetCurrentFrame() { return mCurrentFrame; }
const nsIFrame* GetCurrentReferenceFrame() { return mCurrentReferenceFrame; }
/**
* Returns true if merging and flattening of display lists should be
* performed while computing visibility.
@ -406,6 +396,12 @@ public:
*/
void SetInTransform(bool aInTransform) { mInTransform = aInTransform; }
/**
* Returns true if we're currently building display items that are in
* true fixed position subtree.
*/
bool IsInFixedPos() const { return mInFixedPos; }
/**
* @return true if images have been set to decode synchronously.
*/
@ -454,6 +450,19 @@ public:
*/
void MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame, const nsRect& aDirtyRect);
/**
* Get the area of the final transparent region.
*/
const nsRegion* GetFinalTransparentRegion() { return mFinalTransparentRegion; }
/**
* Record the area of the final transparent region after all visibility
* calculations were performed.
*/
void SetFinalTransparentRegion(const nsRegion& aFinalTransparentRegion)
{
mFinalTransparentRegion = &aFinalTransparentRegion;
}
const nsTArray<ThemeGeometry>& GetThemeGeometries() { return mThemeGeometries; }
/**
@ -517,58 +526,59 @@ public:
/**
* A helper class to temporarily set the value of
* mIsAtRootOfPseudoStackingContext, and temporarily
* set mCurrentFrame and related state. Also temporarily sets mDirtyRect.
* aDirtyRect is relative to aForChild.
* update mCachedOffsetFrame/mCachedOffset from a frame to its child.
* Also saves and restores mClipState.
*/
class AutoBuildingDisplayList;
friend class AutoBuildingDisplayList;
class AutoBuildingDisplayList {
public:
AutoBuildingDisplayList(nsDisplayListBuilder* aBuilder,
nsIFrame* aForChild,
const nsRect& aDirtyRect, bool aIsRoot)
AutoBuildingDisplayList(nsDisplayListBuilder* aBuilder, bool aIsRoot)
: mBuilder(aBuilder),
mPrevFrame(aBuilder->mCurrentFrame),
mPrevReferenceFrame(aBuilder->mCurrentReferenceFrame),
mPrevCachedOffsetFrame(aBuilder->mCachedOffsetFrame),
mPrevCachedReferenceFrame(aBuilder->mCachedReferenceFrame),
mPrevLayerEventRegions(aBuilder->mLayerEventRegions),
mPrevOffset(aBuilder->mCurrentOffsetToReferenceFrame),
mPrevDirtyRect(aBuilder->mDirtyRect),
mPrevCachedOffset(aBuilder->mCachedOffset),
mPrevIsAtRootOfPseudoStackingContext(aBuilder->mIsAtRootOfPseudoStackingContext),
mPrevAncestorHasTouchEventHandler(aBuilder->mAncestorHasTouchEventHandler)
{
aBuilder->mIsAtRootOfPseudoStackingContext = aIsRoot;
}
AutoBuildingDisplayList(nsDisplayListBuilder* aBuilder,
nsIFrame* aForChild, bool aIsRoot)
: mBuilder(aBuilder),
mPrevCachedOffsetFrame(aBuilder->mCachedOffsetFrame),
mPrevCachedReferenceFrame(aBuilder->mCachedReferenceFrame),
mPrevLayerEventRegions(aBuilder->mLayerEventRegions),
mPrevCachedOffset(aBuilder->mCachedOffset),
mPrevIsAtRootOfPseudoStackingContext(aBuilder->mIsAtRootOfPseudoStackingContext),
mPrevAncestorHasTouchEventHandler(aBuilder->mAncestorHasTouchEventHandler)
{
if (aForChild->IsTransformed()) {
aBuilder->mCurrentOffsetToReferenceFrame = nsPoint();
aBuilder->mCurrentReferenceFrame = aForChild;
} else if (aBuilder->mCurrentFrame == aForChild->GetParent()) {
aBuilder->mCurrentOffsetToReferenceFrame += aForChild->GetPosition();
aBuilder->mCachedOffset = nsPoint();
aBuilder->mCachedReferenceFrame = aForChild;
} else if (mPrevCachedOffsetFrame == aForChild->GetParent()) {
aBuilder->mCachedOffset += aForChild->GetPosition();
} else {
aBuilder->mCurrentReferenceFrame =
aBuilder->FindReferenceFrameFor(aForChild,
&aBuilder->mCurrentOffsetToReferenceFrame);
aBuilder->mCachedOffset = aBuilder->ToReferenceFrame(aForChild);
}
aBuilder->mCurrentFrame = aForChild;
aBuilder->mDirtyRect = aDirtyRect;
aBuilder->mCachedOffsetFrame = aForChild;
aBuilder->mIsAtRootOfPseudoStackingContext = aIsRoot;
}
void SetDirtyRect(const nsRect& aRect) {
mBuilder->mDirtyRect = aRect;
}
~AutoBuildingDisplayList() {
mBuilder->mCurrentFrame = mPrevFrame;
mBuilder->mCurrentReferenceFrame = mPrevReferenceFrame;
mBuilder->mCachedOffsetFrame = mPrevCachedOffsetFrame;
mBuilder->mCachedReferenceFrame = mPrevCachedReferenceFrame;
mBuilder->mLayerEventRegions = mPrevLayerEventRegions;
mBuilder->mCurrentOffsetToReferenceFrame = mPrevOffset;
mBuilder->mDirtyRect = mPrevDirtyRect;
mBuilder->mCachedOffset = mPrevCachedOffset;
mBuilder->mIsAtRootOfPseudoStackingContext = mPrevIsAtRootOfPseudoStackingContext;
mBuilder->mAncestorHasTouchEventHandler = mPrevAncestorHasTouchEventHandler;
}
private:
nsDisplayListBuilder* mBuilder;
const nsIFrame* mPrevFrame;
const nsIFrame* mPrevReferenceFrame;
const nsIFrame* mPrevCachedOffsetFrame;
const nsIFrame* mPrevCachedReferenceFrame;
nsDisplayLayerEventRegions* mPrevLayerEventRegions;
nsPoint mPrevOffset;
nsRect mPrevDirtyRect;
nsPoint mPrevCachedOffset;
bool mPrevIsAtRootOfPseudoStackingContext;
bool mPrevAncestorHasTouchEventHandler;
};
@ -592,6 +602,25 @@ public:
bool mOldValue;
};
/**
* A helper class to temporarily set the value of mInFixedPos.
*/
class AutoInFixedPosSetter;
friend class AutoInFixedPosSetter;
class AutoInFixedPosSetter {
public:
AutoInFixedPosSetter(nsDisplayListBuilder* aBuilder, bool aInFixedPos)
: mBuilder(aBuilder), mOldValue(aBuilder->mInFixedPos) {
aBuilder->mInFixedPos = aInFixedPos;
}
~AutoInFixedPosSetter() {
mBuilder->mInFixedPos = mOldValue;
}
private:
nsDisplayListBuilder* mBuilder;
bool mOldValue;
};
/**
* A helper class to temporarily set the value of mCurrentScrollParentId.
*/
@ -667,15 +696,11 @@ public:
* -moz-win-exclude-glass style. Used in setting glass margins on
* Windows.
*/
void AddWindowOpaqueRegion(const nsRegion& bounds) {
mWindowOpaqueRegion.Or(mWindowOpaqueRegion, bounds);
void AddExcludedGlassRegion(nsRect &bounds) {
mExcludedGlassRegion.Or(mExcludedGlassRegion, bounds);
}
/**
* Returns the window opaque region built so far. This may be incomplete
* since the opaque region is built during layer construction.
*/
const nsRegion& GetWindowOpaqueRegion() {
return mWindowOpaqueRegion;
const nsRegion& GetExcludedGlassRegion() {
return mExcludedGlassRegion;
}
void SetGlassDisplayItem(nsDisplayItem* aItem) {
if (mGlassDisplayItem) {
@ -718,7 +743,6 @@ private:
struct PresShellState {
nsIPresShell* mPresShell;
nsIFrame* mCaretFrame;
nsRect mPrevDirtyRect;
uint32_t mFirstFrameMarkedForDisplay;
bool mIsBackgroundOnly;
};
@ -738,16 +762,13 @@ private:
nsAutoTArray<ThemeGeometry,2> mThemeGeometries;
nsDisplayTableItem* mCurrentTableItem;
DisplayListClipState mClipState;
// mCurrentFrame is the frame that we're currently calling (or about to call)
// BuildDisplayList on.
const nsIFrame* mCurrentFrame;
// The reference frame for mCurrentFrame.
const nsIFrame* mCurrentReferenceFrame;
// The offset from mCurrentFrame to mCurrentReferenceFrame.
nsPoint mCurrentOffsetToReferenceFrame;
// Relative to mCurrentFrame.
nsRect mDirtyRect;
nsRegion mWindowOpaqueRegion;
const nsRegion* mFinalTransparentRegion;
// When mCachedOffsetFrame is non-null, mCachedOffset is the offset from
// mCachedOffsetFrame to mReferenceFrame.
const nsIFrame* mCachedOffsetFrame;
const nsIFrame* mCachedReferenceFrame;
nsPoint mCachedOffset;
nsRegion mExcludedGlassRegion;
// The display item for the Windows window glass background, if any
nsDisplayItem* mGlassDisplayItem;
nsTArray<DisplayItemClip*> mDisplayItemClipsToDestroy;
@ -769,6 +790,7 @@ private:
// True when we're building a display list that's directly or indirectly
// under an nsDisplayTransform
bool mInTransform;
bool mInFixedPos;
bool mSyncDecodeImages;
bool mIsPaintingToWindow;
bool mIsCompositingCheap;
@ -826,14 +848,26 @@ public:
nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: mFrame(aFrame)
, mClip(aBuilder->ClipState().GetCurrentCombinedClip(aBuilder))
, mInFixedPos(aBuilder->IsInFixedPos())
#ifdef MOZ_DUMP_PAINTING
, mPainted(false)
#endif
{
mReferenceFrame = aBuilder->FindReferenceFrameFor(aFrame);
mToReferenceFrame = aBuilder->ToReferenceFrame(aFrame);
}
nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const nsIFrame* aReferenceFrame,
const nsPoint& aToReferenceFrame)
: mFrame(aFrame)
, mClip(aBuilder->ClipState().GetCurrentCombinedClip(aBuilder))
, mReferenceFrame(aReferenceFrame)
, mToReferenceFrame(aToReferenceFrame)
, mInFixedPos(aBuilder->IsInFixedPos())
#ifdef MOZ_DUMP_PAINTING
, mPainted(false)
#endif
{
mReferenceFrame = aBuilder->FindReferenceFrameFor(aFrame, &mToReferenceFrame);
NS_ASSERTION(aBuilder->GetDirtyRect().width >= 0 ||
!aBuilder->IsForPainting(), "dirty rect not set");
mVisibleRect = aBuilder->GetDirtyRect() + mToReferenceFrame;
}
/**
* This constructor is only used in rare cases when we need to construct
@ -843,13 +877,14 @@ public:
: mFrame(aFrame)
, mClip(nullptr)
, mReferenceFrame(nullptr)
, mInFixedPos(false)
#ifdef MOZ_DUMP_PAINTING
, mPainted(false)
#endif
{
}
virtual ~nsDisplayItem() {}
void* operator new(size_t aSize,
nsDisplayListBuilder* aBuilder) CPP_THROW_NEW {
return aBuilder->Allocate(aSize);
@ -1059,7 +1094,7 @@ public:
* @param aSnap set to true if the edges of the rectangles of the opaque
* region would be snapped to device pixels when drawing
* @return a region of the item that is opaque --- that is, every pixel
* that is visible is painted with an opaque
* that is visible (according to ComputeVisibility) is painted with an opaque
* color. This is useful for determining when one piece
* of content completely obscures another so that we can do occlusion
* culling.
@ -1077,6 +1112,16 @@ public:
* bounds with the same (possibly translucent) color
*/
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) { return false; }
/**
* @return false if the painting performed by the item is invariant
* when the item's underlying frame is moved relative to aFrame.
* In other words, if you render the item at locations P and P', the rendering
* only differs by the translation.
* It return true for all wrapped lists.
*/
virtual bool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame)
{ return false; }
/**
* @return true if the contents of this item are rendered fixed relative
* to the nearest viewport.
@ -1188,7 +1233,8 @@ public:
* is visible.
*/
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion);
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion);
/**
* Try to merge with the other item (which is below us in the display
@ -1235,17 +1281,10 @@ public:
virtual nsDisplayList* GetChildren() { return nullptr; }
/**
* Returns the visible rect.
* Returns the visible rect. Should only be called after ComputeVisibility
* has happened.
*/
const nsRect& GetVisibleRect() const { return mVisibleRect; }
/**
* Returns the visible rect for the children, relative to their
* reference frame. Can be different from mVisibleRect for nsDisplayTransform,
* since the reference frame for the children is different from the reference
* frame for the item itself.
*/
virtual const nsRect& GetVisibleRectForChildren() const { return mVisibleRect; }
const nsRect& GetVisibleRect() { return mVisibleRect; }
/**
* Stores the given opacity value to be applied when drawing. Returns
@ -1276,7 +1315,7 @@ public:
* -- Subtracts bounds from aVisibleRegion if the item is opaque
*/
bool RecomputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion);
nsRegion* aVisibleRegion);
/**
* Returns the result of aBuilder->ToReferenceFrame(GetUnderlyingFrame())
@ -1342,6 +1381,13 @@ public:
}
}
// If we return false here it means that if this item creates a layer then
// ProcessDisplayItems will not set the visible region on the layer. The item
// should set the visible region, usually in BuildContainerLayer.
virtual bool SetVisibleRegionOnLayer() { return true; }
bool IsInFixedPos() { return mInFixedPos; }
protected:
friend class nsDisplayList;
@ -1354,12 +1400,12 @@ protected:
// Result of ToReferenceFrame(mFrame), if mFrame is non-null
nsPoint mToReferenceFrame;
// This is the rectangle that needs to be painted.
// Display item construction sets this to the dirty rect.
// nsDisplayList::ComputeVisibility sets this to the visible region
// of the item by intersecting the current visible region with the bounds
// of the item. Paint implementations can use this to limit their drawing.
// Guaranteed to be contained in GetBounds().
nsRect mVisibleRect;
bool mInFixedPos;
#ifdef MOZ_DUMP_PAINTING
// True if this frame has been painted.
bool mPainted;
@ -1390,12 +1436,14 @@ public:
/**
* Create an empty list.
*/
nsDisplayList()
: mIsOpaque(false)
, mForceTransparentSurface(false)
nsDisplayList() :
mIsOpaque(false)
{
mTop = &mSentinel;
mSentinel.mAbove = nullptr;
#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING)
mDidComputeVisibility = false;
#endif
}
~nsDisplayList() {
if (mSentinel.mAbove) {
@ -1561,6 +1609,7 @@ public:
bool ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aListVisibleBounds,
const nsRect& aAllowVisibleRegionExpansion,
nsIFrame* aDisplayPortFrame = nullptr);
/**
@ -1580,13 +1629,16 @@ public:
* empty, i.e. everything visible in this list is opaque.
*/
bool IsOpaque() const {
NS_ASSERTION(mDidComputeVisibility, "Need to have called ComputeVisibility");
return mIsOpaque;
}
/**
* Returns true if any display item requires the surface to be transparent.
* Returns true if during ComputeVisibility any display item
* set the surface to be transparent.
*/
bool NeedsTransparentSurface() const {
NS_ASSERTION(mDidComputeVisibility, "Need to have called ComputeVisibility");
return mForceTransparentSurface;
}
/**
@ -1626,16 +1678,15 @@ public:
PAINT_COMPRESSED = 0x10
};
void PaintRoot(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx,
uint32_t aFlags);
uint32_t aFlags) const;
/**
* Like PaintRoot, but used for internal display sublists.
* aForFrame is the frame that the list is associated with.
*/
void PaintForFrame(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx,
nsIFrame* aForFrame, uint32_t aFlags);
nsIFrame* aForFrame, uint32_t aFlags) const;
/**
* Get the bounds. Takes the union of the bounds of all children.
* The result is not cached.
*/
nsRect GetBounds(nsDisplayListBuilder* aBuilder) const;
/**
@ -1645,38 +1696,36 @@ public:
void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
nsDisplayItem::HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) const;
/**
* Compute the union of the visible rects of the items in the list. The
* result is not cached.
*/
nsRect GetVisibleRect() const;
void SetIsOpaque()
{
mIsOpaque = true;
}
void SetNeedsTransparentSurface()
{
mForceTransparentSurface = true;
}
#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING)
bool DidComputeVisibility() const { return mDidComputeVisibility; }
#endif
nsRect GetVisibleRect() const { return mVisibleRect; }
private:
// This class is only used on stack, so we don't have to worry about leaking
// it. Don't let us be heap-allocated!
void* operator new(size_t sz) CPP_THROW_NEW;
// Utility function used to massage the list during ComputeVisibility.
void FlattenTo(nsTArray<nsDisplayItem*>* aElements);
nsDisplayItemLink mSentinel;
nsDisplayItemLink* mTop;
// This is set by ComputeVisibility
nsRect mVisibleRect;
// This is set to true by FrameLayerBuilder if the final visible region
// This is set to true by ComputeVisibility if the final visible region
// is empty (i.e. everything that was visible is covered by some
// opaque content in this list).
bool mIsOpaque;
// This is set to true by FrameLayerBuilder if any display item in this
// This is set to true by ComputeVisibility if any display item in this
// list needs to force the surface containing this list to be transparent.
bool mForceTransparentSurface;
#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING)
bool mDidComputeVisibility;
#endif
};
/**
@ -2140,9 +2189,12 @@ public:
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual bool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame) MOZ_OVERRIDE;
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE;
/**
* GetBounds() returns the background painting area.
@ -2344,7 +2396,8 @@ public:
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual bool IsInvisibleInRect(const nsRect& aRect) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("BoxShadowOuter", TYPE_BOX_SHADOW_OUTER)
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
@ -2387,7 +2440,8 @@ public:
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("BoxShadowInner", TYPE_BOX_SHADOW_INNER)
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
@ -2528,6 +2582,9 @@ private:
* detect and handle this case.
*/
class nsDisplayWrapList : public nsDisplayItem {
// This is never instantiated directly, so no need to count constructors and
// destructors.
public:
/**
* Takes all the items from aList and puts them in our list.
@ -2536,11 +2593,10 @@ public:
nsDisplayList* aList);
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayItem* aItem);
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayItem* aItem, const nsIFrame* aReferenceFrame, const nsPoint& aToReferenceFrame);
nsDisplayWrapList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame), mOverrideZIndex(0)
{
MOZ_COUNT_CTOR(nsDisplayWrapList);
}
: nsDisplayItem(aBuilder, aFrame), mOverrideZIndex(0) {}
virtual ~nsDisplayWrapList();
/**
* Call this if the wrapped list is changed.
@ -2555,19 +2611,20 @@ public:
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE;
virtual bool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame) MOZ_OVERRIDE;
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE {
NS_WARNING("This list should already have been flattened!!!");
return false;
}
virtual void GetMergedFrames(nsTArray<nsIFrame*>* aFrames) MOZ_OVERRIDE
{
aFrames->AppendElements(mMergedFrames);
}
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) {
return true;
}
virtual bool IsInvalid(nsRect& aRect) MOZ_OVERRIDE
{
if (mFrame->IsInvalid(aRect) && aRect.IsEmpty()) {
@ -2623,11 +2680,14 @@ public:
protected:
nsDisplayWrapList() {}
void MergeFromTrackingMergedFrames(nsDisplayWrapList* aOther)
void MergeFrom(nsDisplayWrapList* aOther)
{
mList.AppendToBottom(&aOther->mList);
mBounds.UnionRect(mBounds, aOther->mBounds);
mVisibleRect.UnionRect(mVisibleRect, aOther->mVisibleRect);
}
void MergeFromTrackingMergedFrames(nsDisplayWrapList* aOther)
{
MergeFrom(aOther);
mMergedFrames.AppendElement(aOther->mFrame);
mMergedFrames.MoveElementsFrom(aOther->mMergedFrames);
}
@ -2688,7 +2748,8 @@ public:
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE;
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
@ -2736,11 +2797,9 @@ public:
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
return false;
}
NS_DISPLAY_DECL_NAME("MixBlendMode", TYPE_MIX_BLEND_MODE)
};
@ -2768,9 +2827,6 @@ public:
return mozilla::LAYER_INACTIVE;
}
virtual bool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) MOZ_OVERRIDE;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
return false;
}
NS_DISPLAY_DECL_NAME("BlendContainer", TYPE_BLEND_CONTAINER)
private:
@ -2830,9 +2886,6 @@ public:
// Don't allow merging, each sublist must have its own layer
return false;
}
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
return false;
}
uint32_t GetFlags() { return mFlags; }
NS_DISPLAY_DECL_NAME("OwnLayer", TYPE_OWN_LAYER)
protected:
@ -2860,7 +2913,10 @@ public:
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
virtual bool SetVisibleRegionOnLayer() MOZ_OVERRIDE { return !(mFlags & GENERATE_SCROLLABLE_LAYER); }
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
@ -2919,7 +2975,7 @@ public:
/**
* This potentially creates a layer for the given list of items, whose
* visibility is determined by the displayport for the given frame instead of
* normal visibility computation.
* what is passed in to ComputeVisibility.
*
* Here in content, we can use this to render more content than is actually
* visible. Then, the compositing process can manipulate the generated layer
@ -2977,7 +3033,8 @@ public:
}
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
@ -2993,25 +3050,19 @@ public:
// after merging, all the nsDisplayScrollLayers should flatten away.
intptr_t GetScrollLayerCount();
static bool IsConstructingScrollLayerForScrolledFrame(const nsIFrame* aScrolledFrame);
virtual nsIFrame* GetScrollFrame() { return mScrollFrame; }
virtual nsIFrame* GetScrolledFrame() { return mScrolledFrame; }
virtual bool SetVisibleRegionOnLayer() MOZ_OVERRIDE { return false; }
#ifdef MOZ_DUMP_PAINTING
virtual void WriteDebugInfo(nsACString& aTo) MOZ_OVERRIDE;
#endif
bool IsDisplayPortOpaque() { return mDisplayPortContentsOpaque; }
protected:
nsRect GetScrolledContentRectToDraw(nsDisplayListBuilder* aBuilder,
nsRect* aDisplayPort);
nsIFrame* mScrollFrame;
nsIFrame* mScrolledFrame;
ViewID mScrollParentId;
bool mDisplayPortContentsOpaque;
};
/**
@ -3076,7 +3127,8 @@ public:
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) MOZ_OVERRIDE
@ -3117,12 +3169,10 @@ public:
return mEffectsBounds + ToReferenceFrame();
}
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem) MOZ_OVERRIDE;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
return false;
}
NS_DISPLAY_DECL_NAME("SVGEffects", TYPE_SVG_EFFECTS)
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
@ -3182,14 +3232,11 @@ public:
* ferries the underlying frame to the nsDisplayItem constructor.
*/
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayList *aList, const nsRect& aChildrenVisibleRect,
uint32_t aIndex = 0);
nsDisplayList *aList, uint32_t aIndex = 0);
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayItem *aItem, const nsRect& aChildrenVisibleRect,
uint32_t aIndex = 0);
nsDisplayItem *aItem, uint32_t aIndex = 0);
nsDisplayTransform(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame,
nsDisplayList *aList, const nsRect& aChildrenVisibleRect,
ComputeTransformFunction aTransformGetter, uint32_t aIndex = 0);
nsDisplayList *aList, ComputeTransformFunction aTransformGetter, uint32_t aIndex = 0);
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayTransform()
@ -3224,7 +3271,8 @@ public:
const ContainerLayerParameters& aContainerParameters) MOZ_OVERRIDE;
virtual bool ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder *aBuilder,
nsRegion *aVisibleRegion) MOZ_OVERRIDE;
nsRegion *aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
virtual bool TryMerge(nsDisplayListBuilder *aBuilder, nsDisplayItem *aItem) MOZ_OVERRIDE;
virtual uint32_t GetPerFrameKey() MOZ_OVERRIDE { return (mIndex << nsDisplayItem::TYPE_BITS) | nsDisplayItem::GetPerFrameKey(); }
@ -3246,11 +3294,6 @@ public:
return nsDisplayItem::ReferenceFrameForChildren();
}
virtual const nsRect& GetVisibleRectForChildren() const MOZ_OVERRIDE
{
return mChildrenVisibleRect;
}
enum {
INDEX_MAX = UINT32_MAX >> nsDisplayItem::TYPE_BITS
};
@ -3380,12 +3423,12 @@ public:
bool aLogAnimations = false);
bool CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE;
virtual bool SetVisibleRegionOnLayer() MOZ_OVERRIDE { return false; }
#ifdef MOZ_DUMP_PAINTING
virtual void WriteDebugInfo(nsACString& aTo) MOZ_OVERRIDE;
#endif
private:
void SetReferenceFrameToAncestor(nsDisplayListBuilder* aBuilder);
static gfx3DMatrix GetResultingTransformMatrixInternal(const FrameTransformProperties& aProperties,
const nsPoint& aOrigin,
float aAppUnitsPerPixel,
@ -3396,7 +3439,6 @@ private:
nsDisplayWrapList mStoredList;
gfx3DMatrix mTransform;
ComputeTransformFunction mTransformGetter;
nsRect mChildrenVisibleRect;
uint32_t mIndex;
};

Просмотреть файл

@ -154,7 +154,10 @@ PrintDisplayItemTo(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem,
nsRect component = aItem->GetComponentAlphaBounds(aBuilder);
nsDisplayList* list = aItem->GetChildren();
const DisplayItemClip& clip = aItem->GetClip();
nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, &snap);
nsRegion opaque;
if (!list || list->DidComputeVisibility()) {
opaque = aItem->GetOpaqueRegion(aBuilder, &snap);
}
if (aDumpHtml && aItem->Painted()) {
nsCString string(aItem->Name());
string.Append('-');

Просмотреть файл

@ -1481,7 +1481,7 @@ nsLayoutUtils::GetScrollableFrameFor(const nsIFrame *aScrolledFrame)
{
nsIFrame *frame = aScrolledFrame->GetParent();
nsIScrollableFrame *sf = do_QueryFrame(frame);
return (sf && sf->GetScrolledFrame() == aScrolledFrame) ? sf : nullptr;
return sf;
}
/* static */ void
@ -1603,9 +1603,9 @@ IsScrollbarThumbLayerized(nsIFrame* aThumbFrame)
return reinterpret_cast<intptr_t>(aThumbFrame->Properties().Get(ScrollbarThumbLayerized()));
}
nsIFrame*
nsLayoutUtils::GetAnimatedGeometryRootForFrame(nsIFrame* aFrame,
const nsIFrame* aStopAtAncestor)
static nsIFrame*
GetAnimatedGeometryRootForFrame(nsIFrame* aFrame,
const nsIFrame* aStopAtAncestor)
{
nsIFrame* f = aFrame;
nsIFrame* stickyFrame = nullptr;
@ -2323,7 +2323,7 @@ nsLayoutUtils::GetLayerTransformForFrame(nsIFrame* aFrame,
false/*don't build caret*/);
nsDisplayList list;
nsDisplayTransform* item =
new (&builder) nsDisplayTransform(&builder, aFrame, &list, nsRect());
new (&builder) nsDisplayTransform(&builder, aFrame, &list);
*aTransform =
item->GetTransform();
@ -2937,6 +2937,9 @@ nsLayoutUtils::PaintFrame(nsRenderingContext* aRenderingContext, nsIFrame* aFram
}
#endif
list.ComputeVisibilityForRoot(&builder, &visibleRegion,
usingDisplayPort ? rootScrollFrame : nullptr);
uint32_t flags = nsDisplayList::PAINT_DEFAULT;
if (aFlags & PAINT_WIDGET_LAYERS) {
flags |= nsDisplayList::PAINT_USE_WIDGET_LAYERS;
@ -2952,6 +2955,7 @@ nsLayoutUtils::PaintFrame(nsRenderingContext* aRenderingContext, nsIFrame* aFram
} else if (!(aFlags & PAINT_DOCUMENT_RELATIVE)) {
nsIWidget *widget = aFrame->GetNearestWidget();
if (widget) {
builder.SetFinalTransparentRegion(visibleRegion);
// If we're finished building display list items for painting of the outermost
// pres shell, notify the widget about any toolbars we've encountered.
widget->UpdateThemeGeometries(builder.GetThemeGeometries());
@ -3019,7 +3023,8 @@ nsLayoutUtils::PaintFrame(nsRenderingContext* aRenderingContext, nsIFrame* aFram
!(aFlags & PAINT_DOCUMENT_RELATIVE)) {
nsIWidget *widget = aFrame->GetNearestWidget();
if (widget) {
nsRegion excludedRegion = builder.GetWindowOpaqueRegion();
nsRegion excludedRegion = builder.GetExcludedGlassRegion();
excludedRegion.Sub(excludedRegion, visibleRegion);
nsIntRegion windowRegion(excludedRegion.ToNearestPixels(presContext->AppUnitsPerDevPixel()));
widget->UpdateOpaqueRegion(windowRegion);
}

Просмотреть файл

@ -499,14 +499,6 @@ public:
static nsIFrame* GetAnimatedGeometryRootFor(nsDisplayItem* aItem,
nsDisplayListBuilder* aBuilder);
/**
* Finds the nearest ancestor frame to aFrame that is considered to have (or
* will have) "animated geometry". This could be aFrame. Returns
* aStopAtAncestor if no closer ancestor is found.
*/
static nsIFrame* GetAnimatedGeometryRootForFrame(nsIFrame* aFrame,
const nsIFrame* aStopAtAncestor);
/**
* GetScrollableFrameFor returns the scrollable frame for a scrolled frame
*/

Просмотреть файл

@ -5155,6 +5155,7 @@ PresShell::PaintRangePaintInfo(nsTArray<nsAutoPtr<RangePaintInfo> >* aItems,
aArea.MoveBy(-rangeInfo->mRootOffset.x, -rangeInfo->mRootOffset.y);
nsRegion visible(aArea);
rangeInfo->mList.ComputeVisibilityForRoot(&rangeInfo->mBuilder, &visible);
rangeInfo->mList.PaintRoot(&rangeInfo->mBuilder, rc, nsDisplayList::PAINT_DEFAULT);
aArea.MoveBy(rangeInfo->mRootOffset.x, rangeInfo->mRootOffset.y);
}

Просмотреть файл

@ -37,9 +37,6 @@ public:
: nsDisplayWrapList(aBuilder, aFrame, aList) {}
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
return false;
}
NS_DISPLAY_DECL_NAME("OptionEventGrabber", TYPE_OPTION_EVENT_GRABBER)
};

Просмотреть файл

@ -155,7 +155,8 @@ public:
}
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE
{
return NS_GET_A(mColor) > 0;
}

Просмотреть файл

@ -1737,9 +1737,7 @@ DisplayDebugBorders(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
#endif
static nsresult
WrapPreserve3DListInternal(nsIFrame* aFrame, nsDisplayListBuilder *aBuilder,
nsDisplayList *aList, nsDisplayList *aOutput,
uint32_t& aIndex, nsDisplayList* aTemp)
WrapPreserve3DListInternal(nsIFrame* aFrame, nsDisplayListBuilder *aBuilder, nsDisplayList *aList, nsDisplayList *aOutput, uint32_t& aIndex, nsDisplayList* aTemp)
{
if (aIndex > nsDisplayTransform::INDEX_MAX) {
return NS_OK;
@ -1758,8 +1756,7 @@ WrapPreserve3DListInternal(nsIFrame* aFrame, nsDisplayListBuilder *aBuilder,
switch (item->GetType()) {
case nsDisplayItem::TYPE_TRANSFORM: {
if (!aTemp->IsEmpty()) {
aOutput->AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder,
aFrame, aTemp, aTemp->GetVisibleRect(), aIndex++));
aOutput->AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder, aFrame, aTemp, aIndex++));
}
// Override item's clipping with our current clip state (if any). Since we're
// bubbling up a preserve-3d transformed child to a preserve-3d parent,
@ -1781,8 +1778,7 @@ WrapPreserve3DListInternal(nsIFrame* aFrame, nsDisplayListBuilder *aBuilder,
}
case nsDisplayItem::TYPE_OPACITY: {
if (!aTemp->IsEmpty()) {
aOutput->AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder,
aFrame, aTemp, aTemp->GetVisibleRect(), aIndex++));
aOutput->AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder, aFrame, aTemp, aIndex++));
}
nsDisplayOpacity *opacity = static_cast<nsDisplayOpacity*>(item);
nsDisplayList output;
@ -1792,8 +1788,7 @@ WrapPreserve3DListInternal(nsIFrame* aFrame, nsDisplayListBuilder *aBuilder,
rv = WrapPreserve3DListInternal(aFrame, aBuilder,
opacity->GetChildren(), &output, aIndex, aTemp);
if (!aTemp->IsEmpty()) {
output.AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder,
aFrame, aTemp, aTemp->GetVisibleRect(), aIndex++));
output.AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder, aFrame, aTemp, aIndex++));
}
opacity->GetChildren()->AppendToTop(&output);
opacity->UpdateBounds(aBuilder);
@ -1803,12 +1798,10 @@ WrapPreserve3DListInternal(nsIFrame* aFrame, nsDisplayListBuilder *aBuilder,
default: {
if (childFrame->StyleDisplay()->BackfaceIsHidden()) {
if (!aTemp->IsEmpty()) {
aOutput->AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder,
aFrame, aTemp, aTemp->GetVisibleRect(), aIndex++));
aOutput->AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder, aFrame, aTemp, aIndex++));
}
aOutput->AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder,
childFrame, item, item->GetVisibleRect(), aIndex++));
aOutput->AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder, childFrame, item, aIndex++));
} else {
aTemp->AppendToTop(item);
}
@ -1833,18 +1826,15 @@ IsScrollFrameActive(nsIScrollableFrame* aScrollableFrame)
}
static nsresult
WrapPreserve3DList(nsIFrame* aFrame, nsDisplayListBuilder* aBuilder,
nsDisplayList *aList)
WrapPreserve3DList(nsIFrame* aFrame, nsDisplayListBuilder* aBuilder, nsDisplayList *aList)
{
uint32_t index = 0;
nsDisplayList temp;
nsDisplayList output;
nsresult rv = WrapPreserve3DListInternal(aFrame, aBuilder, aList, &output,
index, &temp);
nsresult rv = WrapPreserve3DListInternal(aFrame, aBuilder, aList, &output, index, &temp);
if (!temp.IsEmpty()) {
output.AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder, aFrame,
&temp, temp.GetVisibleRect(), index++));
output.AppendToTop(new (aBuilder) nsDisplayTransform(aBuilder, aFrame, &temp, index++));
}
aList->AppendToTop(&output);
@ -1917,8 +1907,6 @@ nsIFrame::BuildDisplayListForStackingContext(nsDisplayListBuilder* aBuilder,
AutoSaveRestoreBlendMode autoRestoreBlendMode(*aBuilder);
aBuilder->SetContainsBlendModes(BlendModeSet());
nsPoint offsetToReferenceFrame = aBuilder->ToReferenceFrame(this);
if (isTransformed) {
const nsRect overflow = GetVisualOverflowRectRelativeToSelf();
if (aBuilder->IsForPainting() &&
@ -1929,10 +1917,11 @@ nsIFrame::BuildDisplayListForStackingContext(nsDisplayListBuilder* aBuilder,
return;
}
dirtyRect += offsetToReferenceFrame;
nsPoint offset = aBuilder->ToReferenceFrame(this);
dirtyRect += offset;
nsRect untransformedDirtyRect;
if (nsDisplayTransform::UntransformRect(dirtyRect, overflow, this,
offsetToReferenceFrame, &untransformedDirtyRect)) {
if (nsDisplayTransform::UntransformRect(dirtyRect, overflow, this, offset, &untransformedDirtyRect)) {
dirtyRect = untransformedDirtyRect;
} else {
NS_WARNING("Unable to untransform dirty rect!");
@ -1951,8 +1940,6 @@ nsIFrame::BuildDisplayListForStackingContext(nsDisplayListBuilder* aBuilder,
nsLayoutUtils::SCROLLABLE_SAME_DOC |
nsLayoutUtils::SCROLLABLE_INCLUDE_HIDDEN));
nsDisplayListBuilder::AutoBuildingDisplayList
buildingDisplayList(aBuilder, this, dirtyRect, true);
DisplayListClipState::AutoSaveRestore clipState(aBuilder);
if (isTransformed || useOpacity || useBlendMode || usingSVGEffects || useStickyPosition) {
@ -1965,7 +1952,8 @@ nsIFrame::BuildDisplayListForStackingContext(nsDisplayListBuilder* aBuilder,
}
nsDisplayListCollection set;
{
{
nsDisplayListBuilder::AutoBuildingDisplayList rootSetter(aBuilder, true);
DisplayListClipState::AutoSaveRestore nestedClipState(aBuilder);
nsDisplayListBuilder::AutoInTransformSetter
inTransformSetter(aBuilder, inTransform);
@ -2006,7 +1994,7 @@ nsIFrame::BuildDisplayListForStackingContext(nsDisplayListBuilder* aBuilder,
set.PositionedDescendants()->DeleteAll();
set.Outlines()->DeleteAll();
}
// This z-order sort also sorts secondarily by content order. We need to do
// this so that boxes produced by the same element are placed together
// in the sort. Consider a position:relative inline element that breaks
@ -2014,7 +2002,7 @@ nsIFrame::BuildDisplayListForStackingContext(nsDisplayListBuilder* aBuilder,
// children should be z-ordered after all the boxes for the position:relative
// element itself.
set.PositionedDescendants()->SortByZOrder(aBuilder, GetContent());
nsDisplayList resultList;
// Now follow the rules of http://www.w3.org/TR/CSS21/zindex.html
// 1,2: backgrounds and borders
@ -2084,8 +2072,8 @@ nsIFrame::BuildDisplayListForStackingContext(nsDisplayListBuilder* aBuilder,
new (aBuilder) nsDisplayStickyPosition(aBuilder, this, &resultList));
}
/* If we're going to apply a transformation and don't have preserve-3d set, wrap
* everything in an nsDisplayTransform. If there's nothing in the list, don't add
/* If we're going to apply a transformation and don't have preserve-3d set, wrap
* everything in an nsDisplayTransform. If there's nothing in the list, don't add
* anything.
*
* For the preserve-3d case we want to individually wrap every child in the list with
@ -2098,15 +2086,12 @@ nsIFrame::BuildDisplayListForStackingContext(nsDisplayListBuilder* aBuilder,
if (isTransformed && !resultList.IsEmpty()) {
// Restore clip state now so nsDisplayTransform is clipped properly.
clipState.Restore();
// Revert to the dirtyrect coming in from the parent, without our transform
// taken into account.
buildingDisplayList.SetDirtyRect(aDirtyRect + offsetToReferenceFrame);
if (Preserves3DChildren()) {
WrapPreserve3DList(this, aBuilder, &resultList);
} else {
resultList.AppendNewToTop(
new (aBuilder) nsDisplayTransform(aBuilder, this, &resultList, dirtyRect));
new (aBuilder) nsDisplayTransform(aBuilder, this, &resultList));
}
}
@ -2300,8 +2285,15 @@ nsIFrame::BuildDisplayListForChild(nsDisplayListBuilder* aBuilder,
NS_ASSERTION(!isStackingContext || pseudoStackingContext,
"Stacking contexts must also be pseudo-stacking-contexts");
bool isInFixedPos = aBuilder->IsInFixedPos() ||
(isPositioned &&
disp->mPosition == NS_STYLE_POSITION_FIXED &&
nsLayoutUtils::IsReallyFixedPos(child));
nsDisplayListBuilder::AutoInFixedPosSetter
buildingInFixedPos(aBuilder, isInFixedPos);
nsDisplayListBuilder::AutoBuildingDisplayList
buildingForChild(aBuilder, child, dirty, pseudoStackingContext);
buildingForChild(aBuilder, child, pseudoStackingContext);
DisplayListClipState::AutoClipMultiple clipState(aBuilder);
CheckForTouchEventHandler(aBuilder, child);
@ -5235,12 +5227,6 @@ nsIFrame::GetScrollableOverflowRectRelativeToParent() const
return GetScrollableOverflowRect() + mRect.TopLeft();
}
nsRect
nsIFrame::GetVisualOverflowRectRelativeToParent() const
{
return GetVisualOverflowRect() + mRect.TopLeft();
}
nsRect
nsIFrame::GetScrollableOverflowRectRelativeToSelf() const
{

Просмотреть файл

@ -271,6 +271,7 @@ nsHTMLCanvasFrame::BuildLayer(nsDisplayListBuilder* aBuilder,
transform.Scale(r.Width()/canvasSize.width, r.Height()/canvasSize.height);
layer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
layer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(this));
layer->SetVisibleRegion(nsIntRect(0, 0, canvasSize.width, canvasSize.height));
return layer.forget();
}

Просмотреть файл

@ -2269,15 +2269,6 @@ public:
*/
nsRect GetVisualOverflowRectRelativeToSelf() const;
/**
* Same as GetVisualOverflowRect, except relative to the parent
* frame.
*
* @return the rect relative to the parent frame, in the parent frame's
* coordinate system
*/
nsRect GetVisualOverflowRectRelativeToParent() const;
/**
* Returns this frame's visual overflow rect as it would be before taking
* account of SVG effects or transforms. The rect returned is relative to

Просмотреть файл

@ -1425,6 +1425,7 @@ nsDisplayImage::ConfigureLayer(ImageLayer *aLayer, const nsIntPoint& aOffset)
transform.Scale(destRect.Width()/imageWidth,
destRect.Height()/imageHeight);
aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
aLayer->SetVisibleRegion(nsIntRect(0, 0, imageWidth, imageHeight));
}
void

Просмотреть файл

@ -839,12 +839,6 @@ nsObjectFrame::PaintPrintPlugin(nsIFrame* aFrame, nsRenderingContext* aCtx,
static_cast<nsObjectFrame*>(aFrame)->PrintPlugin(*aCtx, aDirtyRect);
}
/**
* nsDisplayPluginReadback creates an active ReadbackLayer. The ReadbackLayer
* obtains from the compositor the contents of the window underneath
* the ReadbackLayer, which we then use as an opaque buffer for plugins to
* asynchronously draw onto.
*/
class nsDisplayPluginReadback : public nsDisplayItem {
public:
nsDisplayPluginReadback(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
@ -860,6 +854,9 @@ public:
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("PluginReadback", TYPE_PLUGIN_READBACK)
@ -892,6 +889,25 @@ nsDisplayPluginReadback::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
return GetDisplayItemBounds(aBuilder, this, mFrame);
}
bool
nsDisplayPluginReadback::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
aAllowVisibleRegionExpansion))
return false;
nsRect expand;
bool snap;
expand.IntersectRect(aAllowVisibleRegionExpansion, GetBounds(aBuilder, &snap));
// *Add* our bounds to the visible region so that stuff underneath us is
// likely to be made visible, so we can use it for a background! This is
// a bit crazy since we normally only subtract from the visible region.
aVisibleRegion->Or(*aVisibleRegion, expand);
return true;
}
#ifdef MOZ_WIDGET_ANDROID
class nsDisplayPluginVideo : public nsDisplayItem {
@ -909,6 +925,9 @@ public:
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("PluginVideo", TYPE_PLUGIN_VIDEO)
@ -939,6 +958,15 @@ nsDisplayPluginVideo::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
return GetDisplayItemBounds(aBuilder, this, mFrame);
}
bool
nsDisplayPluginVideo::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
return nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
aAllowVisibleRegionExpansion);
}
#endif
nsRect
@ -959,7 +987,8 @@ nsDisplayPlugin::Paint(nsDisplayListBuilder* aBuilder,
bool
nsDisplayPlugin::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion)
{
if (aBuilder->IsForPluginGeometry()) {
nsObjectFrame* f = static_cast<nsObjectFrame*>(mFrame);
@ -998,7 +1027,8 @@ nsDisplayPlugin::ComputeVisibility(nsDisplayListBuilder* aBuilder,
}
}
return nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion);
return nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion,
aAllowVisibleRegionExpansion);
}
nsRegion
@ -1582,6 +1612,7 @@ nsObjectFrame::BuildLayer(nsDisplayListBuilder* aBuilder,
transform.Translate(p.x, p.y);
layer->SetBaseTransform(Matrix4x4::From2D(transform));
layer->SetVisibleRegion(ThebesIntRect(IntRect(IntPoint(0, 0), size)));
return layer.forget();
}

Просмотреть файл

@ -319,7 +319,8 @@ public:
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) MOZ_OVERRIDE;
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("Plugin", TYPE_PLUGIN)

Просмотреть файл

@ -414,22 +414,22 @@ PruneDisplayListForExtraPage(nsDisplayListBuilder* aBuilder,
aList->AppendToTop(&newList);
}
static void
static nsresult
BuildDisplayListForExtraPage(nsDisplayListBuilder* aBuilder,
nsPageFrame* aPage, nsIFrame* aExtraPage,
const nsRect& aDirtyRect, nsDisplayList* aList)
nsDisplayList* aList)
{
// The only content in aExtraPage we care about is out-of-flow content whose
// placeholders have occurred in aPage. If
// NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO is not set, then aExtraPage has
// no such content.
if (!aExtraPage->HasAnyStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) {
return;
}
nsDisplayList list;
aExtraPage->BuildDisplayListForStackingContext(aBuilder, aDirtyRect, &list);
// Pass an empty dirty rect since we're only interested in finding
// placeholders whose out-of-flows are in the page
// aBuilder->GetReferenceFrame(), and the paths to those placeholders
// have already been marked as NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO.
// Note that we should still do a prune step since we don't want to
// rely on dirty-rect checking for correctness.
aExtraPage->BuildDisplayListForStackingContext(aBuilder, nsRect(), &list);
PruneDisplayListForExtraPage(aBuilder, aPage, aExtraPage, &list);
aList->AppendToTop(&list);
return NS_OK;
}
static nsIFrame*
@ -506,8 +506,8 @@ nsPageFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
clipState.Clear();
clipState.ClipContainingBlockDescendants(clipRect, nullptr);
nsRect dirtyRect = child->GetVisualOverflowRectRelativeToSelf();
child->BuildDisplayListForStackingContext(aBuilder, dirtyRect, &content);
child->BuildDisplayListForStackingContext(aBuilder,
child->GetVisualOverflowRectRelativeToSelf(), &content);
// We may need to paint out-of-flow frames whose placeholders are
// on other pages. Add those pages to our display list. Note that
@ -518,16 +518,9 @@ nsPageFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
// following placeholders to their out-of-flows) end up on the list.
nsIFrame* page = child;
while ((page = GetNextPage(page)) != nullptr) {
BuildDisplayListForExtraPage(aBuilder, this, page,
dirtyRect + child->GetOffsetTo(page), &content);
BuildDisplayListForExtraPage(aBuilder, this, page, &content);
}
// Invoke AutoBuildingDisplayList to ensure that the correct dirtyRect
// is used to compute the visible rect if AddCanvasBackgroundColorItem
// creates a display item.
nsDisplayListBuilder::AutoBuildingDisplayList
building(aBuilder, child, dirtyRect, true);
// Add the canvas background color to the bottom of the list. This
// happens after we've built the list so that AddCanvasBackgroundColorItem
// can monkey with the contents if necessary.
@ -537,8 +530,7 @@ nsPageFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
*aBuilder, content, child, backgroundRect, NS_RGBA(0,0,0,0));
}
content.AppendNewToTop(new (aBuilder) nsDisplayTransform(aBuilder, child,
&content, content.GetVisibleRect(), ::ComputePageTransform));
content.AppendNewToTop(new (aBuilder) nsDisplayTransform(aBuilder, child, &content, ::ComputePageTransform));
set.Content()->AppendToTop(&content);

Просмотреть файл

@ -788,22 +788,16 @@ nsSimplePageSequenceFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
clipState.Clear();
nsIFrame* child = GetFirstPrincipalChild();
nsRect dirty = aDirtyRect;
dirty.ScaleInverseRoundOut(PresContext()->GetPrintPreviewScale());
while (child) {
if (child->GetVisualOverflowRectRelativeToParent().Intersects(dirty)) {
child->BuildDisplayListForStackingContext(aBuilder,
dirty - child->GetPosition(), &content);
aBuilder->ResetMarkedFramesForDisplayList();
}
child->BuildDisplayListForStackingContext(aBuilder,
child->GetVisualOverflowRectRelativeToSelf(), &content);
aBuilder->ResetMarkedFramesForDisplayList();
child = child->GetNextSibling();
}
}
content.AppendNewToTop(new (aBuilder)
nsDisplayTransform(aBuilder, this, &content, content.GetVisibleRect(),
::ComputePageSequenceTransform));
nsDisplayTransform(aBuilder, this, &content, ::ComputePageSequenceTransform));
aLists.Content()->AppendToTop(&content);
}

Просмотреть файл

@ -444,6 +444,13 @@ nsSubDocumentFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
haveDisplayPort ||
presContext->IsRootContentDocument() || (sf && sf->IsScrollingActive());
// Don't let in fixed pos propagate down to child documents. This makes
// it a little less effective but doesn't regress an important case of a
// child document being in a fixed pos element where we would do no occlusion
// at all if we let it propagate down.
nsDisplayListBuilder::AutoInFixedPosSetter
buildingInFixedPos(aBuilder, false);
nsDisplayList childItems;
{

Просмотреть файл

@ -219,6 +219,7 @@ nsVideoFrame::BuildLayer(nsDisplayListBuilder* aBuilder,
transform.Translate(p.x, p.y);
transform.Scale(r.Width()/frameSize.width, r.Height()/frameSize.height);
layer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
layer->SetVisibleRegion(nsIntRect(0, 0, frameSize.width, frameSize.height));
nsRefPtr<Layer> result = layer.forget();
return result.forget();
}

Просмотреть файл

@ -873,6 +873,7 @@ RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
}
static_cast<RefLayer*>(layer.get())->SetReferentId(id);
nsIntPoint offset = GetContentRectLayerOffset(aFrame, aBuilder);
layer->SetVisibleRegion(aVisibleRect - offset);
// We can only have an offset if we're a child of an inactive
// container, but our display item is LAYER_ACTIVE_FORCE which
// forces all layers above to be active.
@ -925,6 +926,7 @@ RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
mBackgroundColor,
aManager, aFrame);
}
mContainer->SetVisibleRegion(aVisibleRect);
return nsRefPtr<Layer>(mContainer).forget();
}

Просмотреть файл

@ -1,7 +0,0 @@
<!DOCTYPE HTML>
<div style="width:400px;">
<span style="opacity:0.5;">
<span style="position:relative; display:inline-block; width:400px; height:200px;"></span>
<span style="position:relative; top:-300px; display:inline-block; background:lime; width:400px; height:400px;"></span>
</span>
</div>

Просмотреть файл

@ -1,7 +0,0 @@
<!DOCTYPE HTML>
<div style="width:400px;">
<span style="opacity:0.5;">
<span style="position:relative; display:inline-block; background:red; width:400px; height:200px;"></span>
<span style="position:relative; top:-300px; display:inline-block; background:lime; width:400px; height:400px;"></span>
</span>
</div>

Просмотреть файл

@ -1790,7 +1790,7 @@ fuzzy-if(OSX==10.6,2,30) skip-if(B2G&&browserIsRemote) == 933264-1.html 933264-1
== 936670-1.svg 936670-1-ref.svg
== 941940-1.html 941940-1-ref.html
fails == 942017.html 942017-ref.html # bug 942017
fuzzy-if(B2G,1,7) == 942672-1.html 942672-1-ref.html
== 942672-1.html 942672-1-ref.html
== 953334-win32-clipping.html 953334-win32-clipping-ref.html
== 956513-1.svg 956513-1-ref.svg
== 944291-1.html 944291-1-ref.html
@ -1813,5 +1813,4 @@ pref(layout.css.overflow-clip-box.enabled,true) == 992447.html 992447-ref.html
pref(layout.css.sticky.enabled,true) == 1005405-1.html 1005405-1-ref.html
pref(layout.css.will-change.enabled,true) == 1018522-1.html 1018522-1-ref.html
pref(browser.display.use_document_fonts,0) == 1022481-1.html 1022481-1-ref.html
== 1022612-1.html 1022612-1-ref.html
== 1024473-1.html 1024473-1-ref.html

Просмотреть файл

@ -4,7 +4,7 @@
<fieldset style="position:relative; overflow:hidden; width:500px; height:500px;">
<legend>Legend</legend>
<div style="height:1000px;">
<div style="position:absolute; padding:2px; left:20px; top:20px; background:yellow;">Abs-pos</div>
<div style="position:absolute; left:20px; top:20px; background:yellow;">Abs-pos</div>
</div>
</fieldset>
</body>

Просмотреть файл

@ -4,7 +4,7 @@
<fieldset id="f" style="position:relative; overflow:hidden; width:500px; height:500px;">
<legend>Legend</legend>
<div style="height:1000px;">
<div style="position:absolute; padding:2px; left:20px; top:50px; background:yellow;">Abs-pos</div>
<div style="position:absolute; left:20px; top:50px; background:yellow;">Abs-pos</div>
</div>
</fieldset>
<script>

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@ -52,7 +52,7 @@ fails-if(Android) skip-if(d2d||cocoaWidget) == subpixel-glyphs-x-1a.html subpixe
skip-if(!(d2d||cocoaWidget)) random-if(d2d) != subpixel-glyphs-x-2a.html subpixel-glyphs-x-2b.html
skip-if(B2G) HTTP(..) == subpixel-glyphs-x-3a.html subpixel-glyphs-x-3b.html
# No platforms do subpixel positioning vertically
fuzzy-if(Android,19,2) == subpixel-glyphs-y-1a.html subpixel-glyphs-y-1b.html
== subpixel-glyphs-y-1a.html subpixel-glyphs-y-1b.html
fuzzy-if((Android||B2G),231,653) == subpixel-lineheight-1a.html subpixel-lineheight-1b.html
== swash-1.html swash-1-ref.html
HTTP(..) != synthetic-bold-metrics-01.html synthetic-bold-metrics-01-notref.html

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@ -1088,6 +1088,20 @@ nsDisplayTableItem::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
}
bool
nsDisplayTableItem::IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame)
{
if (!mPartHasFixedBackground)
return false;
// If aFrame is mFrame or an ancestor in this document, and aFrame is
// not the viewport frame, then moving aFrame will move mFrame
// relative to the viewport, so our fixed-pos background will change.
return mFrame == aFrame ||
nsLayoutUtils::IsProperAncestorFrame(aFrame, mFrame);
}
/* static */ void
nsDisplayTableItem::UpdateForFrameBackground(nsIFrame* aFrame)
{

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@ -50,6 +50,8 @@ public:
nsDisplayItem(aBuilder, aFrame),
mPartHasFixedBackground(false) {}
virtual bool IsVaryingRelativeToMovingFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame) MOZ_OVERRIDE;
// With collapsed borders, parts of the collapsed border can extend outside
// the table part frames, so allow this display element to blow out to our
// overflow rect. This is also useful for row frames that have spanning

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@ -1320,8 +1320,8 @@ nsBoxFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
// in calculating glass margins on Windows.
const nsStyleDisplay* styles = StyleDisplay();
if (styles && styles->mAppearance == NS_THEME_WIN_EXCLUDE_GLASS) {
aBuilder->AddWindowOpaqueRegion(
nsRect(aBuilder->ToReferenceFrame(this), GetSize()));
nsRect rect = nsRect(aBuilder->ToReferenceFrame(this), GetSize());
aBuilder->AddExcludedGlassRegion(rect);
}
}
@ -2012,9 +2012,6 @@ public:
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual bool ShouldFlattenAway(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE {
return false;
}
NS_DISPLAY_DECL_NAME("XULEventRedirector", TYPE_XUL_EVENT_REDIRECTOR)
private:
nsIFrame* mTargetFrame;

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@ -406,6 +406,8 @@ nsDisplayXULImage::ConfigureLayer(ImageLayer* aLayer, const nsIntPoint& aOffset)
transform.Scale(destRect.Width()/imageWidth,
destRect.Height()/imageHeight);
aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
aLayer->SetVisibleRegion(nsIntRect(0, 0, imageWidth, imageHeight));
}
already_AddRefed<ImageContainer>

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@ -206,10 +206,10 @@ RUN_REFTEST_B2G = rm -f ./$@.log && $(PYTHON) _tests/reftest/runreftestb2g.py \
ifeq ($(OS_ARCH),WINNT) #{
# GPU-rendered shadow layers are unsupported here
OOP_CONTENT = --setpref=layers.async-pan-zoom.enabled=true --setpref=browser.tabs.remote=true --setpref=browser.tabs.remote.autostart=true --setpref=layers.acceleration.disabled=true
OOP_CONTENT = --setpref=browser.tabs.remote=true --setpref=browser.tabs.remote.autostart=true --setpref=layers.acceleration.disabled=true
GPU_RENDERING =
else
OOP_CONTENT = --setpref=layers.async-pan-zoom.enabled=true --setpref=browser.tabs.remote=true --setpref=browser.tabs.remote.autostart=true
OOP_CONTENT = --setpref=browser.tabs.remote=true --setpref=browser.tabs.remote.autostart=true
GPU_RENDERING = --setpref=layers.acceleration.force-enabled=true
endif #}