зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1473513 - Backed out changeset 0e431edddacd for failures on mobile/android/tests/browser/chrome/test_debugger_server.html CLOSED TREE
Summary: MozReview-Commit-ID: 1BlQk4H0c1w Depends on D6812 Bug #: 1473513 Differential Revision: https://phabricator.services.mozilla.com/D6813
This commit is contained in:
Родитель
18a737b18d
Коммит
e008acf411
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@ -9,7 +9,6 @@
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const { Cu } = require("chrome");
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const Services = require("Services");
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const { ActorPool, appendExtraActors, createExtraActors } = require("devtools/server/actors/common");
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const { Pool } = require("devtools/shared/protocol");
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const { DebuggerServer } = require("devtools/server/main");
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loader.lazyRequireGetter(this, "ChromeWindowTargetActor",
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@ -431,18 +430,14 @@ RootActor.prototype = {
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workerList.onListChanged = this._onWorkerListChanged;
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return workerList.getList().then(actors => {
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const pool = new Pool(this.conn);
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const pool = new ActorPool(this.conn);
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for (const actor of actors) {
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pool.manage(actor);
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}
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// Do not destroy the pool before transfering ownership to the newly created
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// pool, so that we do not accidently destroy actors that are still in use.
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if (this._workerTargetActorPool) {
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this._workerTargetActorPool.destroy();
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pool.addActor(actor);
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}
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this.conn.removeActorPool(this._workerTargetActorPool);
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this._workerTargetActorPool = pool;
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this.conn.addActorPool(this._workerTargetActorPool);
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return {
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"from": this.actorID,
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@ -41,7 +41,7 @@ const { LocalizationHelper } = require("devtools/shared/l10n");
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const STRINGS_URI = "devtools/shared/locales/browsing-context.properties";
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const L10N = new LocalizationHelper(STRINGS_URI);
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const { ActorClassWithSpec, Actor, Pool } = require("devtools/shared/protocol");
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const { ActorClassWithSpec, Actor } = require("devtools/shared/protocol");
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const { browsingContextTargetSpec } = require("devtools/shared/specs/targets/browsing-context");
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loader.lazyRequireGetter(this, "ThreadActor", "devtools/server/actors/thread", true);
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@ -651,18 +651,15 @@ const browsingContextTargetPrototype = {
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}
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return this._workerTargetActorList.getList().then((actors) => {
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const pool = new Pool(this.conn);
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const pool = new ActorPool(this.conn);
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for (const actor of actors) {
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pool.manage(actor);
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}
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// Do not destroy the pool before transfering ownership to the newly created
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// pool, so that we do not accidently destroy actors that are still in use.
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if (this._workerTargetActorPool) {
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this._workerTargetActorPool.destroy();
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pool.addActor(actor);
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}
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this.conn.removeActorPool(this._workerTargetActorPool);
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this._workerTargetActorPool = pool;
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this.conn.addActorPool(this._workerTargetActorPool);
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this._workerTargetActorList.onListChanged = this._onWorkerTargetActorListChanged;
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return {
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@ -902,7 +899,7 @@ const browsingContextTargetPrototype = {
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}
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if (this._workerTargetActorPool !== null) {
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this._workerTargetActorPool.destroy();
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this.conn.removeActorPool(this._workerTargetActorPool);
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this._workerTargetActorPool = null;
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}
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@ -18,7 +18,6 @@ const { ChromeDebuggerActor } = require("devtools/server/actors/thread");
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const { WebConsoleActor } = require("devtools/server/actors/webconsole");
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const makeDebugger = require("devtools/server/actors/utils/make-debugger");
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const { ActorPool } = require("devtools/server/actors/common");
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const { Pool } = require("devtools/shared/protocol");
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const { assert } = require("devtools/shared/DevToolsUtils");
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const { TabSources } = require("devtools/server/actors/utils/TabSources");
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@ -121,18 +120,15 @@ ContentProcessTargetActor.prototype = {
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this._workerList = new WorkerTargetActorList(this.conn, {});
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}
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return this._workerList.getList().then(actors => {
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const pool = new Pool(this.conn);
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const pool = new ActorPool(this.conn);
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for (const actor of actors) {
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pool.manage(actor);
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}
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// Do not destroy the pool before transfering ownership to the newly created
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// pool, so that we do not accidently destroy actors that are still in use.
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if (this._workerTargetActorPool) {
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this._workerTargetActorPool.destroy();
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pool.addActor(actor);
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}
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this.conn.removeActorPool(this._workerTargetActorPool);
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this._workerTargetActorPool = pool;
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this.conn.addActorPool(this._workerTargetActorPool);
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this._workerList.onListChanged = this._onWorkerListChanged;
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return {
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@ -857,12 +857,6 @@ Pool.prototype = extend(EventEmitter.prototype, {
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actor.actorID = this.conn.allocID(actor.actorPrefix || actor.typeName);
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}
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// If the actor is already in a pool, remove it without destroying it.
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const parent = actor.parent();
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if (parent) {
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parent.unmanage(actor);
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}
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this._poolMap.set(actor.actorID, actor);
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return actor;
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},
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