From e0b520a9c470e78b0dae1a27da6b354d93042c50 Mon Sep 17 00:00:00 2001 From: Matt Woodrow Date: Tue, 27 Sep 2016 14:12:23 +1300 Subject: [PATCH] Bug 1304342 - Remove gfxCriticalError when creating a d3d11 device fails since that can happen under regular usage. r=dvander --- gfx/thebes/DeviceManagerDx.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/gfx/thebes/DeviceManagerDx.cpp b/gfx/thebes/DeviceManagerDx.cpp index e5370ce60e91..b2c49498ec91 100644 --- a/gfx/thebes/DeviceManagerDx.cpp +++ b/gfx/thebes/DeviceManagerDx.cpp @@ -282,7 +282,6 @@ DeviceManagerDx::CreateCompositorDeviceHelper( if (FAILED(hr) || !device) { if (!aAttemptVideoSupport) { - gfxCriticalError() << "D3D11 device creation failed: " << hexa(hr); aD3d11.SetFailed(FeatureStatus::Failed, "Failed to acquire a D3D11 device", NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DEVICE2")); }