diff --git a/gfx/tests/crashtests/1765667.html b/gfx/tests/crashtests/1765667.html new file mode 100644 index 000000000000..06654644dc4b --- /dev/null +++ b/gfx/tests/crashtests/1765667.html @@ -0,0 +1,4 @@ + + diff --git a/gfx/tests/crashtests/crashtests.list b/gfx/tests/crashtests/crashtests.list index e675466ddb1d..933cc1079284 100644 --- a/gfx/tests/crashtests/crashtests.list +++ b/gfx/tests/crashtests/crashtests.list @@ -212,3 +212,4 @@ load 1745775.html load 1757002.html load 1758127-1.html load 1762973-1.html +pref(layout.css.backdrop-filter.enabled,true) load 1765667.html diff --git a/gfx/wr/webrender/src/picture.rs b/gfx/wr/webrender/src/picture.rs index e55789d6858c..bb9c4502daa7 100644 --- a/gfx/wr/webrender/src/picture.rs +++ b/gfx/wr/webrender/src/picture.rs @@ -4827,9 +4827,25 @@ impl PicturePrimitive { } } + // We know that we'll never need to sample > 300 device pixels outside the tile + // for blurring, so clamp the content rect here so that we don't try to allocate + // a really large surface in the case of a drop-shadow with large offset. + let max_content_rect = (tile.local_dirty_rect.cast_unit() * device_pixel_scale) + .inflate( + MAX_BLUR_RADIUS * BLUR_SAMPLE_SCALE, + MAX_BLUR_RADIUS * BLUR_SAMPLE_SCALE, + ) + .round_out() + .to_i32(); + let content_device_rect = (local_content_rect.cast_unit() * device_pixel_scale) .round_out() .to_i32(); + + let content_device_rect = content_device_rect + .intersection(&max_content_rect) + .expect("bug: no intersection with tile dirty rect"); + let content_task_size = content_device_rect.size(); let normalized_content_rect = content_task_size.into();