Bug 319957. Consume WM_PAINT messages for Win32 layered-translucency windows, to avoid infinite loop bug. r+sr=roc, patch by Dainis Jonitis

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roc+%cs.cmu.edu 2005-12-29 22:30:22 +00:00
Родитель 67dacfaeee
Коммит e2a115a36e
1 изменённых файлов: 9 добавлений и 1 удалений

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@ -5699,9 +5699,17 @@ PRBool nsWindow::OnPaint(HDC aDC)
nsEventStatus eventStatus = nsEventStatus_eIgnore;
#ifdef MOZ_XUL
// For layered translucent windows all drawing should go to memory DC.
if (!aDC && mIsTranslucent && IsAlphaTranslucencySupported())
{
// For layered translucent windows all drawing should go to memory DC and no
// WM_PAINT messages be generated.
// But once such unexpected WM_PAINT message is received, it still has to be
// handled, to make Windows think that invalid area is painted. Otherwise it
// will continue sending the same message endlessly.
::BeginPaint(mWnd, &ps);
::EndPaint(mWnd, &ps);
return PR_TRUE;
}
#endif
mPainting = PR_TRUE;