зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1402749 - Part 2: Only allow updating VR controller amount at Vsync time; r=kip
MozReview-Commit-ID: EwXpyGnTYTD --HG-- extra : rebase_source : b969991e31dcb612e81dd47129168a535427ce0a
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@ -1,3 +1,4 @@
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# Please confirm there is no other VR display connected. Otherwise, VRPuppetDisplay can't be attached.
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[DEFAULT]
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support-files =
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VRSimulationDriver.js
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@ -1,4 +1,5 @@
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# WebVR Reftests
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# Please confirm there is no other VR display connected. Otherwise, VRPuppetDisplay can't be attached.
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default-preferences pref(dom.vr.puppet.enabled,true) pref(dom.vr.test.enabled,true) pref(dom.vr.require-gesture,false) pref(dom.vr.puppet.submitframe,1)
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# VR SubmitFrame is only implemented for D3D11.1 and MacOSX now.
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@ -279,18 +279,19 @@ VRManagerParent::RecvSetHaveEventListener(const bool& aHaveEventListener)
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mozilla::ipc::IPCResult
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VRManagerParent::RecvControllerListenerAdded()
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{
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// Force update the available controllers for GamepadManager,
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// remove the existing controllers and sync them by NotifyVsync().
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VRManager* vm = VRManager::Get();
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vm->RemoveControllers();
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mHaveControllerListener = true;
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// Ask the connected gamepads to be added to GamepadManager
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vm->ScanForControllers();
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return IPC_OK();
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}
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mozilla::ipc::IPCResult
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VRManagerParent::RecvControllerListenerRemoved()
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{
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VRManager* vm = VRManager::Get();
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mHaveControllerListener = false;
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VRManager* vm = VRManager::Get();
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vm->RemoveControllers();
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return IPC_OK();
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}
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