зеркало из https://github.com/mozilla/gecko-dev.git
Backed out changeset 0000b936e5c6
This commit is contained in:
Родитель
c2d4e3781d
Коммит
e2a8a2bcc2
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@ -62,7 +62,7 @@ onload = function() {
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iframe = document.getElementById('iframe');
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iframe.onerror = iframe.onload = iframeNotifyParent;
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audio = document.getElementById('audio');
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audio.onerror = audio.onloadedmetadata = audioNotifyParent;
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audio.onerror = audio.oncanplay = audioNotifyParent;
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}
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</script>
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@ -12,7 +12,7 @@
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<iframe id=inner></iframe>
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<iframe id=iframe></iframe>
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<img id=img onload="gen.send(event);">
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<audio id=audio onloadedmetadata="gen.send(event);">
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<audio id=audio oncanplay="gen.send(event);">
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<input type=file id=fileList>
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</p>
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<div id="content" style="display: none">
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@ -90,11 +90,11 @@ function runTest() {
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var fileurl = URL.createObjectURL(file);
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audio.src = fileurl;
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var e = (yield);
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is(e.type, "loadedmetadata", "loaded successfully");
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is(e.type, "canplay", "loaded successfully");
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// Revoke url and attempt to load a audio in this document
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audio.src = "file_mozfiledataurl_audio.ogg";
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is((yield).type, "loadedmetadata", "successfully reset audio");
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is((yield).type, "canplay", "successfully reset audio");
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URL.revokeObjectURL(fileurl);
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todo(false, "urls need to act like 404s, not fail to parse");
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/* img.src = fileurl;
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@ -113,7 +113,7 @@ function runTest() {
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yield;
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inner.contentWindow.postMessage(JSON.stringify({audio:fileurl}), "*");
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var res = (yield);
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is(res.type, "loadedmetadata", "loaded successfully");
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is(res.type, "canplay", "loaded successfully");
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// Attempt to load an audio in a different cross-origin document
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inner.src = innerCrossSiteURI;
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@ -328,19 +328,6 @@ public:
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*/
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PRBool GetPlayedOrSeeked() const { return mHasPlayedOrSeeked; }
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/**
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* The preloading action to perform. These dictate how we react to the
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* preload attribute. See mPreloadAction.
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*/
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enum PreloadAction {
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PRELOAD_UNDEFINED = 0, // not determined - used only for initialization
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PRELOAD_NONE = 1, // do not preload
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PRELOAD_METADATA = 2, // preload only the metadata (and first frame)
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PRELOAD_ENOUGH = 3 // preload enough data to allow uninterrupted
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// playback
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};
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PreloadAction GetPreloadAction() const { return mPreloadAction; }
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nsresult CopyInnerTo(nsGenericElement* aDest) const;
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/**
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@ -491,6 +478,18 @@ protected:
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PRELOAD_ATTR_AUTO // set to "auto"
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};
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/**
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* The preloading action to perform. These dictate how we react to the
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* preload attribute. See mPreloadAction.
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*/
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enum PreloadAction {
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PRELOAD_UNDEFINED = 0, // not determined - used only for initialization
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PRELOAD_NONE = 1, // do not preload
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PRELOAD_METADATA = 2, // preload only the metadata (and first frame)
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PRELOAD_ENOUGH = 3 // preload enough data to allow uninterrupted
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// playback
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};
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/**
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* Suspends the load of resource at aURI, so that it can be resumed later
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* by ResumeLoad(). This is called when we have a media with a 'preload'
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@ -855,10 +855,6 @@ void nsBuiltinDecoder::Resume(PRBool aForceBuffering)
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}
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}
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nsHTMLMediaElement::PreloadAction nsBuiltinDecoder::GetPreloadAction() {
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return mElement->GetPreloadAction();
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}
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void nsBuiltinDecoder::StopProgressUpdates()
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{
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NS_ASSERTION(IsCurrentThread(mStateMachineThread), "Should be on state machine thread.");
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@ -450,9 +450,6 @@ class nsBuiltinDecoder : public nsMediaDecoder
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}
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public:
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// Return the preloadAction
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nsHTMLMediaElement::PreloadAction GetPreloadAction();
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// Return the current state. Can be called on any thread. If called from
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// a non-main thread, the decoder monitor must be held.
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PlayState GetState() {
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@ -987,14 +987,11 @@ nsresult nsBuiltinDecoderStateMachine::Run()
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MonitorAutoExit exitMon(mDecoder->GetMonitor());
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RenderVideoFrame(videoData);
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}
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if (mDecoder->GetPreloadAction() == nsHTMLMediaElement::PRELOAD_ENOUGH ||
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mDecoder->GetState() == nsBuiltinDecoder::PLAY_STATE_PLAYING)
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{
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// Start the decode threads, so that we can pre buffer the streams
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// and calculate the start time in order to determine the duration.
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if (NS_FAILED(StartDecodeThreads())) {
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continue;
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}
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// Start the decode threads, so that we can pre buffer the streams.
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// and calculate the start time in order to determine the duration.
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if (NS_FAILED(StartDecodeThreads())) {
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continue;
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}
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NS_ASSERTION(mStartTime != -1, "Must have start time");
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@ -1026,41 +1023,12 @@ nsresult nsBuiltinDecoderStateMachine::Run()
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if (mState == DECODER_STATE_DECODING_METADATA) {
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LOG(PR_LOG_DEBUG, ("%p Changed state from DECODING_METADATA to DECODING", mDecoder));
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mState = DECODER_STATE_DECODING;
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}
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// Start playback.
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if (mDecoder->GetState() == nsBuiltinDecoder::PLAY_STATE_PLAYING) {
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if (!IsPlaying()) {
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StartPlayback();
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}
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} else if (mDecoder->GetPreloadAction() != nsHTMLMediaElement::PRELOAD_ENOUGH) {
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if (mReader) {
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// Clear any frames queued up during FindStartTime() and reset
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// to the start of the stream to save memory.
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MonitorAutoExit exitMon(mDecoder->GetMonitor());
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mReader->ResetDecode();
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nsMediaStream* stream = mDecoder->GetCurrentStream();
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PRInt64 offset = mReader->GetInfo().mDataOffset;
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if (NS_FAILED(stream->Seek(nsISeekableStream::NS_SEEK_SET, offset)))
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{
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mState = DECODER_STATE_SHUTDOWN;
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}
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}
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// Note state can change when we release the decoder monitor to
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// call ResetDecode() above, so we must re-verify the state here.
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if (mState != DECODER_STATE_DECODING ||
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mDecoder->GetState() == nsBuiltinDecoder::PLAY_STATE_PLAYING)
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{
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continue;
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}
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// Shutdown the state machine thread, in order to save
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// memory on thread stacks, particuarly on Linux.
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nsCOMPtr<nsIRunnable> event = new ShutdownThreadEvent(mDecoder->mStateMachineThread);
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NS_DispatchToMainThread(event, NS_DISPATCH_NORMAL);
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mDecoder->mStateMachineThread = nsnull;
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return NS_OK;
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// Start playback.
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if (mDecoder->GetState() == nsBuiltinDecoder::PLAY_STATE_PLAYING) {
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if (!IsPlaying()) {
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StartPlayback();
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}
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}
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}
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@ -2084,9 +2084,6 @@ nsMediaCacheStream::Seek(PRInt32 aWhence, PRInt64 aOffset)
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return NS_ERROR_FAILURE;
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}
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if (mStreamOffset < 0)
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return NS_ERROR_FAILURE;
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LOG(PR_LOG_DEBUG, ("Stream %p Seek to %lld", this, (long long)mStreamOffset));
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gMediaCache->NoteSeek(this, oldOffset);
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