Bug 1343341. When the animated images discarding pref is enabled Remove the lifetime lock on animated images and adjust code in RasterImage to allow animated images to be discarded. r=aosmond

Mostly asserts and simple book keeping. The complicated things were in FrameAnimator.
This commit is contained in:
Timothy Nikkel 2017-03-27 00:17:52 -05:00
Родитель e2808177ef
Коммит e4990d2f23
2 изменённых файлов: 15 добавлений и 8 удалений

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@ -347,6 +347,7 @@ RasterImage::LookupFrame(const IntSize& aSize,
// one. (Or we're sync decoding and the existing decoder hasn't even started
// yet.) Trigger decoding so it'll be available next time.
MOZ_ASSERT(aPlaybackType != PlaybackType::eAnimated ||
gfxPrefs::ImageMemAnimatedDiscardable() ||
!mAnimationState || mAnimationState->KnownFrameCount() < 1,
"Animated frames should be locked");
@ -414,7 +415,7 @@ RasterImage::WillDrawOpaqueNow()
return false;
}
if (mAnimationState) {
if (mAnimationState && !gfxPrefs::ImageMemAnimatedDiscardable()) {
// We never discard frames of animated images.
return true;
}
@ -758,9 +759,11 @@ RasterImage::SetMetadata(const ImageMetadata& aMetadata,
mAnimationState.emplace(mAnimationMode);
mFrameAnimator = MakeUnique<FrameAnimator>(this, mSize);
// We don't support discarding animated images (See bug 414259).
// Lock the image and throw away the key.
LockImage();
if (!gfxPrefs::ImageMemAnimatedDiscardable()) {
// We don't support discarding animated images (See bug 414259).
// Lock the image and throw away the key.
LockImage();
}
if (!aFromMetadataDecode) {
// The metadata decode reported that this image isn't animated, but we
@ -1075,7 +1078,8 @@ RasterImage::Discard()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(CanDiscard(), "Asked to discard but can't");
MOZ_ASSERT(!mAnimationState, "Asked to discard for animated image");
MOZ_ASSERT(!mAnimationState || gfxPrefs::ImageMemAnimatedDiscardable(),
"Asked to discard for animated image");
// Delete all the decoded frames.
SurfaceCache::RemoveImage(ImageKey(this));
@ -1092,8 +1096,9 @@ RasterImage::Discard()
bool
RasterImage::CanDiscard() {
return mAllSourceData && // ...have the source data...
!mAnimationState; // Can never discard animated images
return mAllSourceData &&
// Can discard animated images if the pref is set
(!mAnimationState || gfxPrefs::ImageMemAnimatedDiscardable());
}
NS_IMETHODIMP

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@ -321,7 +321,9 @@ private:
// never unlock so that animated images always have their lock count >= 1. In
// that case we use our animation consumers count as a proxy for lock count.
bool IsUnlocked() {
return (mLockCount == 0 || (mAnimationState && mAnimationConsumers == 0));
return (mLockCount == 0 ||
(!gfxPrefs::ImageMemAnimatedDiscardable() &&
(mAnimationState && mAnimationConsumers == 0)));
}
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