зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1494809 - Don't include WebGLFormats.h in WebGLContext.h. - r=kvark
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Родитель
f7941731a5
Коммит
e4fcfa0ef8
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@ -13,6 +13,7 @@
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#include "nsLayoutUtils.h"
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#include "WebGLBuffer.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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#include "WebGLTexelConversions.h"
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#include "WebGLTexture.h"
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@ -8,6 +8,7 @@
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#include "GLContext.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFormats.h"
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namespace mozilla {
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@ -63,6 +63,7 @@
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#include "WebGLContextLossHandler.h"
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#include "WebGLContextUtils.h"
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#include "WebGLExtensions.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLMemoryTracker.h"
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#include "WebGLObjectModel.h"
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@ -34,7 +34,6 @@
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#include "CacheMap.h"
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#include "WebGLContextLossHandler.h"
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#include "WebGLContextUnchecked.h"
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#include "WebGLFormats.h"
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#include "WebGLObjectModel.h"
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#include "WebGLStrongTypes.h"
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#include "WebGLTexture.h"
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@ -102,6 +101,9 @@ class MozFramebuffer;
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namespace webgl {
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class AvailabilityRunnable;
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struct CachedDrawFetchLimits;
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struct FormatInfo;
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class FormatUsageAuthority;
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struct FormatUsageInfo;
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struct LinkedProgramInfo;
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class ShaderValidator;
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class TexUnpackBlob;
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@ -4,11 +4,13 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLTexture.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLFramebuffer.h"
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#include "GLContext.h"
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#include "GLScreenBuffer.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLTexture.h"
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namespace mozilla {
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@ -7,6 +7,7 @@
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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namespace mozilla {
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@ -7,6 +7,7 @@
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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#ifdef FOO
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#error FOO is already defined! We use FOO() macros to keep things succinct in this file.
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@ -7,6 +7,7 @@
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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#ifdef FOO
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#error FOO is already defined! We use FOO() macros to keep things succinct in this file.
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@ -7,6 +7,7 @@
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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#ifdef FOO
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#error FOO is already defined! We use FOO() macros to keep things succinct in this file.
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@ -7,6 +7,7 @@
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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#ifdef FOO
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#error FOO is already defined! We use FOO() macros to keep things succinct in this file.
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@ -7,6 +7,7 @@
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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#ifdef FOO
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#error FOO is already defined! We use FOO() macros to keep things succinct in this file.
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@ -7,6 +7,7 @@
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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#ifdef FOO
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#error FOO is already defined! We use FOO() macros to keep things succinct in this file.
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@ -9,6 +9,7 @@
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "ScopedGLHelpers.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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#include "WebGLStrongTypes.h"
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#include "WebGLTexture.h"
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@ -15,6 +15,7 @@
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#include "ScopedGLHelpers.h"
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#include "WebGLContext.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLSampler.h"
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#include "WebGLTexelConversions.h"
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