зеркало из https://github.com/mozilla/gecko-dev.git
servo: Merge #3762 - gfx: Paint in parallel in CPU rendering mode (from pcwalton:parallel-painting); r=zwarich
r? @larsbergstrom @mrobinson Source-Repo: https://github.com/servo/servo Source-Revision: 22d6aaf36980cdcb0202acc2576dfe742aafe885
This commit is contained in:
Родитель
a1364ae852
Коммит
e7a18b27f3
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@ -231,4 +231,9 @@ impl FontContext {
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});
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render_font
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}
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/// Returns a reference to the font cache task.
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pub fn font_cache_task(&self) -> FontCacheTask {
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self.font_cache_task.clone()
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}
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}
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@ -16,10 +16,11 @@ use geom::matrix2d::Matrix2D;
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use geom::point::Point2D;
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use geom::rect::Rect;
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use geom::size::Size2D;
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use layers::platform::surface::{NativePaintingGraphicsContext, NativeSurface};
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use layers::platform::surface::{NativeSurfaceMethods};
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use layers::platform::surface::{NativeGraphicsMetadata, NativePaintingGraphicsContext};
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use layers::platform::surface::{NativeSurface, NativeSurfaceMethods};
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use layers::layers::{BufferRequest, LayerBuffer, LayerBufferSet};
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use layers;
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use native::task::NativeTaskBuilder;
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use servo_msg::compositor_msg::{Epoch, IdleRenderState, LayerId};
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use servo_msg::compositor_msg::{LayerMetadata, RenderListener, RenderingRenderState, ScrollPolicy};
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use servo_msg::constellation_msg::{ConstellationChan, Failure, FailureMsg, PipelineId};
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@ -32,10 +33,13 @@ use servo_util::task::spawn_named_with_send_on_failure;
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use servo_util::time::{TimeProfilerChan, profile};
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use servo_util::time;
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use std::comm::{Receiver, Sender, channel};
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use std::mem;
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use std::task::TaskBuilder;
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use sync::Arc;
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use font_cache_task::FontCacheTask;
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/// Information about a layer that layout sends to the painting task.
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#[deriving(Clone)]
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pub struct RenderLayer {
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/// A per-pipeline ID describing this layer that should be stable across reflows.
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pub id: LayerId,
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@ -85,26 +89,15 @@ impl RenderChan {
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}
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}
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/// If we're using GPU rendering, this provides the metadata needed to create a GL context that
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/// is compatible with that of the main thread.
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pub enum GraphicsContext {
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CpuGraphicsContext,
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GpuGraphicsContext,
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}
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pub struct RenderTask<C> {
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id: PipelineId,
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port: Receiver<Msg>,
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compositor: C,
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constellation_chan: ConstellationChan,
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font_ctx: Box<FontContext>,
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/// A channel to the time profiler.
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time_profiler_chan: TimeProfilerChan,
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/// The graphics context to use.
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graphics_context: GraphicsContext,
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/// The native graphics context.
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native_graphics_context: Option<NativePaintingGraphicsContext>,
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@ -119,6 +112,9 @@ pub struct RenderTask<C> {
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/// A data structure to store unused LayerBuffers
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buffer_map: BufferMap,
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/// Communication handles to each of the worker threads.
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worker_threads: Vec<WorkerThreadProxy>,
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}
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// If we implement this as a function, we get borrowck errors from borrowing
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@ -129,11 +125,11 @@ macro_rules! native_graphics_context(
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)
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)
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fn initialize_layers<C:RenderListener>(
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compositor: &mut C,
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pipeline_id: PipelineId,
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epoch: Epoch,
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render_layers: &[RenderLayer]) {
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fn initialize_layers<C>(compositor: &mut C,
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pipeline_id: PipelineId,
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epoch: Epoch,
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render_layers: &[RenderLayer])
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where C: RenderListener {
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let metadata = render_layers.iter().map(|render_layer| {
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LayerMetadata {
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id: render_layer.id,
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@ -145,7 +141,7 @@ fn initialize_layers<C:RenderListener>(
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compositor.initialize_layers_for_pipeline(pipeline_id, metadata, epoch);
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}
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impl<C:RenderListener + Send> RenderTask<C> {
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impl<C> RenderTask<C> where C: RenderListener + Send {
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pub fn create(id: PipelineId,
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port: Receiver<Msg>,
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compositor: C,
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@ -154,15 +150,14 @@ impl<C:RenderListener + Send> RenderTask<C> {
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failure_msg: Failure,
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time_profiler_chan: TimeProfilerChan,
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shutdown_chan: Sender<()>) {
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let ConstellationChan(c) = constellation_chan.clone();
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let fc = font_cache_task.clone();
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spawn_named_with_send_on_failure("RenderTask", proc() {
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{ // Ensures RenderTask and graphics context are destroyed before shutdown msg
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let native_graphics_context = compositor.get_graphics_metadata().map(
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|md| NativePaintingGraphicsContext::from_metadata(&md));
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let gpu_painting = opts::get().gpu_painting;
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let worker_threads = WorkerThreadProxy::spawn(compositor.get_graphics_metadata(),
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font_cache_task,
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time_profiler_chan.clone());
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// FIXME: rust/#5967
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let mut render_task = RenderTask {
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@ -170,15 +165,8 @@ impl<C:RenderListener + Send> RenderTask<C> {
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port: port,
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compositor: compositor,
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constellation_chan: constellation_chan,
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font_ctx: box FontContext::new(fc.clone()),
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time_profiler_chan: time_profiler_chan,
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graphics_context: if gpu_painting {
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GpuGraphicsContext
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} else {
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CpuGraphicsContext
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},
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native_graphics_context: native_graphics_context,
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render_layers: SmallVec1::new(),
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@ -186,6 +174,7 @@ impl<C:RenderListener + Send> RenderTask<C> {
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paint_permission: false,
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epoch: Epoch(0),
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buffer_map: BufferMap::new(10000000),
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worker_threads: worker_threads,
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};
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render_task.start();
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@ -195,6 +184,11 @@ impl<C:RenderListener + Send> RenderTask<C> {
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Some(ctx) => render_task.buffer_map.clear(ctx),
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None => (),
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}
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// Tell all the worker threads to shut down.
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for worker_thread in render_task.worker_threads.iter_mut() {
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worker_thread.exit()
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}
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}
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debug!("render_task: shutdown_chan send");
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@ -279,171 +273,297 @@ impl<C:RenderListener + Send> RenderTask<C> {
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}
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}
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/// Retrieves an appropriately-sized layer buffer from the cache to match the requirements of
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/// the given tile, or creates one if a suitable one cannot be found.
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fn find_or_create_layer_buffer_for_tile(&mut self, tile: &BufferRequest, scale: f32)
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-> Option<Box<LayerBuffer>> {
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let width = tile.screen_rect.size.width;
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let height = tile.screen_rect.size.height;
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if opts::get().gpu_painting {
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return None
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}
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match self.buffer_map.find(tile.screen_rect.size) {
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Some(mut buffer) => {
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buffer.rect = tile.page_rect;
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buffer.screen_pos = tile.screen_rect;
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buffer.resolution = scale;
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buffer.native_surface.mark_wont_leak();
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buffer.painted_with_cpu = true;
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buffer.content_age = tile.content_age;
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return Some(buffer)
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}
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None => {}
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}
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// Create an empty native surface. We mark it as not leaking
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// in case it dies in transit to the compositor task.
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let mut native_surface: NativeSurface =
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layers::platform::surface::NativeSurfaceMethods::new(native_graphics_context!(self),
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Size2D(width as i32,
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height as i32),
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width as i32 * 4);
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native_surface.mark_wont_leak();
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Some(box LayerBuffer {
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native_surface: native_surface,
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rect: tile.page_rect,
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screen_pos: tile.screen_rect,
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resolution: scale,
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stride: (width * 4) as uint,
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painted_with_cpu: true,
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content_age: tile.content_age,
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})
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}
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/// Renders one layer and sends the tiles back to the layer.
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fn render(&mut self,
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replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>,
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tiles: Vec<BufferRequest>,
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mut tiles: Vec<BufferRequest>,
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scale: f32,
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layer_id: LayerId) {
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time::profile(time::RenderingCategory, None, self.time_profiler_chan.clone(), || {
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// FIXME: Try not to create a new array here.
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let mut new_buffers = vec!();
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// Find the appropriate render layer.
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time::profile(time::PaintingCategory, None, self.time_profiler_chan.clone(), || {
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// Bail out if there is no appropriate render layer.
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let render_layer = match self.render_layers.iter().find(|layer| layer.id == layer_id) {
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Some(render_layer) => render_layer,
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Some(render_layer) => (*render_layer).clone(),
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None => return,
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};
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// Divide up the layer into tiles.
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for tile in tiles.iter() {
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// page_rect is in coordinates relative to the layer origin, but all display list
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// components are relative to the page origin. We make page_rect relative to
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// the page origin before passing it to the optimizer.
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let page_rect =
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tile.page_rect.translate(&Point2D(render_layer.position.origin.x as f32,
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render_layer.position.origin.y as f32));
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let page_rect_au = geometry::f32_rect_to_au_rect(page_rect);
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// Optimize the display list for this tile.
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let optimizer = DisplayListOptimizer::new(render_layer.display_list.clone(),
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page_rect_au);
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let display_list = optimizer.optimize();
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let width = tile.screen_rect.size.width;
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let height = tile.screen_rect.size.height;
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// TODO: In the future we'll want to re-enable configuring the
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// rendering backend - it's hardcoded to Skia below for now
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// since none of the other backends work at all.
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let size = Size2D(width as i32, height as i32);
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let draw_target = match self.graphics_context {
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CpuGraphicsContext => {
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DrawTarget::new(SkiaBackend, size, B8G8R8A8)
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}
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GpuGraphicsContext => {
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// FIXME(pcwalton): Cache the components of draw targets
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// (texture color buffer, renderbuffers) instead of recreating them.
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let draw_target =
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DrawTarget::new_with_fbo(SkiaBackend, native_graphics_context!(self),
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size,
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B8G8R8A8);
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draw_target.make_current();
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draw_target
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}
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};
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{
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// Build the render context.
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let mut ctx = RenderContext {
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draw_target: &draw_target,
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font_ctx: &mut self.font_ctx,
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page_rect: tile.page_rect,
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screen_rect: tile.screen_rect,
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};
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// Apply the translation to render the tile we want.
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let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
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let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
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let matrix = matrix.translate(-page_rect.origin.x as AzFloat,
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-page_rect.origin.y as AzFloat);
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ctx.draw_target.set_transform(&matrix);
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// Clear the buffer.
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ctx.clear();
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// Draw the display list.
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profile(time::RenderingDrawingCategory,
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None,
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self.time_profiler_chan.clone(),
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|| {
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let mut clip_stack = Vec::new();
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display_list.draw_into_context(&mut ctx, &matrix, &mut clip_stack);
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ctx.draw_target.flush();
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});
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}
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// Extract the texture from the draw target and place it into its slot in the
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// buffer. If using CPU rendering, upload it first.
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//
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// FIXME(pcwalton): We should supply the texture and native surface *to* the
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// draw target in GPU rendering mode, so that it doesn't have to recreate it.
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let buffer = match self.graphics_context {
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CpuGraphicsContext => {
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let mut buffer = match self.buffer_map.find(tile.screen_rect.size) {
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Some(buffer) => {
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let mut buffer = buffer;
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buffer.rect = tile.page_rect;
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buffer.screen_pos = tile.screen_rect;
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buffer.resolution = scale;
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buffer.native_surface.mark_wont_leak();
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buffer.painted_with_cpu = true;
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buffer.content_age = tile.content_age;
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buffer
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}
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None => {
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// Create an empty native surface. We mark it as not leaking
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// in case it dies in transit to the compositor task.
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let mut native_surface: NativeSurface =
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layers::platform::surface::NativeSurfaceMethods::new(
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native_graphics_context!(self),
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Size2D(width as i32, height as i32),
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width as i32 * 4);
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native_surface.mark_wont_leak();
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box LayerBuffer {
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native_surface: native_surface,
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rect: tile.page_rect,
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screen_pos: tile.screen_rect,
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resolution: scale,
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stride: (width * 4) as uint,
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painted_with_cpu: true,
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content_age: tile.content_age,
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}
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}
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};
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draw_target.snapshot().get_data_surface().with_data(|data| {
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buffer.native_surface.upload(native_graphics_context!(self), data);
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debug!("RENDERER uploading to native surface {:d}",
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buffer.native_surface.get_id() as int);
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});
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buffer
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}
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GpuGraphicsContext => {
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draw_target.make_current();
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let StolenGLResources {
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surface: native_surface
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} = draw_target.steal_gl_resources().unwrap();
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// We mark the native surface as not leaking in case the surfaces
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// die on their way to the compositor task.
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let mut native_surface: NativeSurface =
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NativeSurfaceAzureMethods::from_azure_surface(native_surface);
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native_surface.mark_wont_leak();
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box LayerBuffer {
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native_surface: native_surface,
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rect: tile.page_rect,
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screen_pos: tile.screen_rect,
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resolution: scale,
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stride: (width * 4) as uint,
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painted_with_cpu: false,
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content_age: tile.content_age,
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}
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}
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};
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new_buffers.push(buffer);
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// Divide up the layer into tiles and distribute them to workers via a simple round-
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// robin strategy.
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let tiles = mem::replace(&mut tiles, Vec::new());
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let tile_count = tiles.len();
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for (i, tile) in tiles.into_iter().enumerate() {
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let thread_id = i % self.worker_threads.len();
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let layer_buffer = self.find_or_create_layer_buffer_for_tile(&tile, scale);
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self.worker_threads.get_mut(thread_id).paint_tile(tile,
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layer_buffer,
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render_layer.clone(),
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scale);
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}
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let new_buffers = Vec::from_fn(tile_count, |i| {
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let thread_id = i % self.worker_threads.len();
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self.worker_threads.get_mut(thread_id).get_painted_tile_buffer()
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});
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let layer_buffer_set = box LayerBufferSet {
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buffers: new_buffers,
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};
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replies.push((render_layer.id, layer_buffer_set));
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replies.push((layer_id, layer_buffer_set));
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})
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}
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}
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struct WorkerThreadProxy {
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sender: Sender<MsgToWorkerThread>,
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receiver: Receiver<MsgFromWorkerThread>,
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}
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impl WorkerThreadProxy {
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fn spawn(native_graphics_metadata: Option<NativeGraphicsMetadata>,
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font_cache_task: FontCacheTask,
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time_profiler_chan: TimeProfilerChan)
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-> Vec<WorkerThreadProxy> {
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let thread_count = if opts::get().gpu_painting {
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1
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} else {
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opts::get().layout_threads
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};
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Vec::from_fn(thread_count, |_| {
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let (from_worker_sender, from_worker_receiver) = channel();
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let (to_worker_sender, to_worker_receiver) = channel();
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let native_graphics_metadata = native_graphics_metadata.clone();
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let font_cache_task = font_cache_task.clone();
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let time_profiler_chan = time_profiler_chan.clone();
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TaskBuilder::new().native().spawn(proc() {
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let mut worker_thread = WorkerThread::new(from_worker_sender,
|
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to_worker_receiver,
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native_graphics_metadata,
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font_cache_task,
|
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time_profiler_chan);
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worker_thread.main();
|
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});
|
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WorkerThreadProxy {
|
||||
receiver: from_worker_receiver,
|
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sender: to_worker_sender,
|
||||
}
|
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})
|
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}
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|
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fn paint_tile(&mut self,
|
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tile: BufferRequest,
|
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layer_buffer: Option<Box<LayerBuffer>>,
|
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render_layer: RenderLayer,
|
||||
scale: f32) {
|
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self.sender.send(PaintTileMsgToWorkerThread(tile, layer_buffer, render_layer, scale))
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}
|
||||
|
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fn get_painted_tile_buffer(&mut self) -> Box<LayerBuffer> {
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match self.receiver.recv() {
|
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PaintedTileMsgFromWorkerThread(layer_buffer) => layer_buffer,
|
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}
|
||||
}
|
||||
|
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fn exit(&mut self) {
|
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self.sender.send(ExitMsgToWorkerThread)
|
||||
}
|
||||
}
|
||||
|
||||
struct WorkerThread {
|
||||
sender: Sender<MsgFromWorkerThread>,
|
||||
receiver: Receiver<MsgToWorkerThread>,
|
||||
native_graphics_context: Option<NativePaintingGraphicsContext>,
|
||||
font_context: Box<FontContext>,
|
||||
time_profiler_sender: TimeProfilerChan,
|
||||
}
|
||||
|
||||
impl WorkerThread {
|
||||
fn new(sender: Sender<MsgFromWorkerThread>,
|
||||
receiver: Receiver<MsgToWorkerThread>,
|
||||
native_graphics_metadata: Option<NativeGraphicsMetadata>,
|
||||
font_cache_task: FontCacheTask,
|
||||
time_profiler_sender: TimeProfilerChan)
|
||||
-> WorkerThread {
|
||||
WorkerThread {
|
||||
sender: sender,
|
||||
receiver: receiver,
|
||||
native_graphics_context: native_graphics_metadata.map(|metadata| {
|
||||
NativePaintingGraphicsContext::from_metadata(&metadata)
|
||||
}),
|
||||
font_context: box FontContext::new(font_cache_task.clone()),
|
||||
time_profiler_sender: time_profiler_sender,
|
||||
}
|
||||
}
|
||||
|
||||
fn main(&mut self) {
|
||||
loop {
|
||||
match self.receiver.recv() {
|
||||
ExitMsgToWorkerThread => break,
|
||||
PaintTileMsgToWorkerThread(tile, layer_buffer, render_layer, scale) => {
|
||||
let draw_target = self.optimize_and_paint_tile(&tile, render_layer, scale);
|
||||
let buffer = self.create_layer_buffer_for_painted_tile(&tile,
|
||||
layer_buffer,
|
||||
draw_target,
|
||||
scale);
|
||||
self.sender.send(PaintedTileMsgFromWorkerThread(buffer))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn optimize_and_paint_tile(&mut self,
|
||||
tile: &BufferRequest,
|
||||
render_layer: RenderLayer,
|
||||
scale: f32)
|
||||
-> DrawTarget {
|
||||
// page_rect is in coordinates relative to the layer origin, but all display list
|
||||
// components are relative to the page origin. We make page_rect relative to
|
||||
// the page origin before passing it to the optimizer.
|
||||
let page_rect = tile.page_rect.translate(&Point2D(render_layer.position.origin.x as f32,
|
||||
render_layer.position.origin.y as f32));
|
||||
let page_rect_au = geometry::f32_rect_to_au_rect(page_rect);
|
||||
|
||||
// Optimize the display list for this tile.
|
||||
let optimizer = DisplayListOptimizer::new(render_layer.display_list.clone(),
|
||||
page_rect_au);
|
||||
let display_list = optimizer.optimize();
|
||||
|
||||
let size = Size2D(tile.screen_rect.size.width as i32, tile.screen_rect.size.height as i32);
|
||||
let draw_target = if !opts::get().gpu_painting {
|
||||
DrawTarget::new(SkiaBackend, size, B8G8R8A8)
|
||||
} else {
|
||||
// FIXME(pcwalton): Cache the components of draw targets (texture color buffer,
|
||||
// renderbuffers) instead of recreating them.
|
||||
let draw_target = DrawTarget::new_with_fbo(SkiaBackend,
|
||||
native_graphics_context!(self),
|
||||
size,
|
||||
B8G8R8A8);
|
||||
draw_target.make_current();
|
||||
draw_target
|
||||
};
|
||||
|
||||
{
|
||||
// Build the render context.
|
||||
let mut render_context = RenderContext {
|
||||
draw_target: &draw_target,
|
||||
font_ctx: &mut self.font_context,
|
||||
page_rect: tile.page_rect,
|
||||
screen_rect: tile.screen_rect,
|
||||
};
|
||||
|
||||
// Apply the translation to render the tile we want.
|
||||
let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
|
||||
let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
|
||||
let matrix = matrix.translate(-page_rect.origin.x as AzFloat,
|
||||
-page_rect.origin.y as AzFloat);
|
||||
|
||||
render_context.draw_target.set_transform(&matrix);
|
||||
|
||||
// Clear the buffer.
|
||||
render_context.clear();
|
||||
|
||||
// Draw the display list.
|
||||
profile(time::PaintingPerTileCategory, None, self.time_profiler_sender.clone(), || {
|
||||
let mut clip_stack = Vec::new();
|
||||
display_list.draw_into_context(&mut render_context, &matrix, &mut clip_stack);
|
||||
render_context.draw_target.flush();
|
||||
});
|
||||
}
|
||||
|
||||
draw_target
|
||||
}
|
||||
|
||||
fn create_layer_buffer_for_painted_tile(&mut self,
|
||||
tile: &BufferRequest,
|
||||
layer_buffer: Option<Box<LayerBuffer>>,
|
||||
draw_target: DrawTarget,
|
||||
scale: f32)
|
||||
-> Box<LayerBuffer> {
|
||||
// Extract the texture from the draw target and place it into its slot in the buffer. If
|
||||
// using CPU rendering, upload it first.
|
||||
//
|
||||
// FIXME(pcwalton): We should supply the texture and native surface *to* the draw target in
|
||||
// GPU rendering mode, so that it doesn't have to recreate it.
|
||||
if !opts::get().gpu_painting {
|
||||
let mut buffer = layer_buffer.unwrap();
|
||||
draw_target.snapshot().get_data_surface().with_data(|data| {
|
||||
buffer.native_surface.upload(native_graphics_context!(self), data);
|
||||
debug!("painting worker thread uploading to native surface {:d}",
|
||||
buffer.native_surface.get_id() as int);
|
||||
});
|
||||
return buffer
|
||||
}
|
||||
|
||||
// GPU painting path:
|
||||
draw_target.make_current();
|
||||
let StolenGLResources {
|
||||
surface: native_surface
|
||||
} = draw_target.steal_gl_resources().unwrap();
|
||||
|
||||
// We mark the native surface as not leaking in case the surfaces
|
||||
// die on their way to the compositor task.
|
||||
let mut native_surface: NativeSurface =
|
||||
NativeSurfaceAzureMethods::from_azure_surface(native_surface);
|
||||
native_surface.mark_wont_leak();
|
||||
|
||||
box LayerBuffer {
|
||||
native_surface: native_surface,
|
||||
rect: tile.page_rect,
|
||||
screen_pos: tile.screen_rect,
|
||||
resolution: scale,
|
||||
stride: (tile.screen_rect.size.width * 4) as uint,
|
||||
painted_with_cpu: false,
|
||||
content_age: tile.content_age,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum MsgToWorkerThread {
|
||||
ExitMsgToWorkerThread,
|
||||
PaintTileMsgToWorkerThread(BufferRequest, Option<Box<LayerBuffer>>, RenderLayer, f32),
|
||||
}
|
||||
|
||||
enum MsgFromWorkerThread {
|
||||
PaintedTileMsgFromWorkerThread(Box<LayerBuffer>),
|
||||
}
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ impl LayerId {
|
|||
}
|
||||
|
||||
/// The scrolling policy of a layer.
|
||||
#[deriving(PartialEq)]
|
||||
#[deriving(Clone, PartialEq)]
|
||||
pub enum ScrollPolicy {
|
||||
/// These layers scroll when the parent receives a scrolling message.
|
||||
Scrollable,
|
||||
|
|
|
@ -77,9 +77,9 @@ pub enum TimeProfilerCategory {
|
|||
LayoutParallelWarmupCategory,
|
||||
LayoutShapingCategory,
|
||||
LayoutDispListBuildCategory,
|
||||
RenderingDrawingCategory,
|
||||
RenderingPrepBuffCategory,
|
||||
RenderingCategory,
|
||||
PaintingPerTileCategory,
|
||||
PaintingPrepBuffCategory,
|
||||
PaintingCategory,
|
||||
}
|
||||
|
||||
impl Formatable for TimeProfilerCategory {
|
||||
|
@ -93,7 +93,9 @@ impl Formatable for TimeProfilerCategory {
|
|||
LayoutMainCategory |
|
||||
LayoutDispListBuildCategory |
|
||||
LayoutShapingCategory |
|
||||
LayoutDamagePropagateCategory => "+ ",
|
||||
LayoutDamagePropagateCategory |
|
||||
PaintingPerTileCategory |
|
||||
PaintingPrepBuffCategory => "+ ",
|
||||
LayoutParallelWarmupCategory |
|
||||
LayoutSelectorMatchCategory |
|
||||
LayoutTreeBuilderCategory => "| + ",
|
||||
|
@ -112,9 +114,9 @@ impl Formatable for TimeProfilerCategory {
|
|||
LayoutParallelWarmupCategory => "Parallel Warmup",
|
||||
LayoutShapingCategory => "Shaping",
|
||||
LayoutDispListBuildCategory => "Display List Construction",
|
||||
RenderingDrawingCategory => "Draw",
|
||||
RenderingPrepBuffCategory => "Buffer Prep",
|
||||
RenderingCategory => "Rendering",
|
||||
PaintingPerTileCategory => "Painting Per Tile",
|
||||
PaintingPrepBuffCategory => "Buffer Prep",
|
||||
PaintingCategory => "Painting",
|
||||
};
|
||||
format!("{:s}{}", padding, name)
|
||||
}
|
||||
|
|
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