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Bug 1613253 [wpt PR 21585] - Fixed initialization of animation hold time when scroll timeline is inactive, a=testonly
Automatic update from web-platform-tests Fixed initialization of animation hold time when scroll timeline is inactive https://chromium-review.googlesource.com/c/chromium/src/+/1945923 change erroneously initializes hold_time_ to null when scroll timeline is inactive. This makes assert to fail in Animation::CommitPendingPlay at: DCHECK(start_time_ || hold_time_); Bug: 1042924 Change-Id: I98060d065da93bb633d6cbc1506c591194a11692 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2037348 Commit-Queue: Olga Gerchikov <gerchiko@microsoft.com> Reviewed-by: Majid Valipour <majidvp@chromium.org> Cr-Commit-Position: refs/heads/master@{#744037} -- wpt-commits: 9b38d0ac614a4132804b076c461738871689fae7 wpt-pr: 21585
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@ -135,4 +135,28 @@ promise_test(async t => {
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"The start time is zero in Playing state.");
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}, 'Animation start and current times are correct when multiple animations' +
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' are attached to the same timeline.');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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// Make the scroll timeline inactive.
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scroller.style.overflow = "visible";
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// Trigger layout;
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scroller.scrollTop;
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assert_equals(animation.timeline.currentTime, null,
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"Timeline current time is null in inactive state.");
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// Play the animation when the timeline is inactive.
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animation.play();
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// Make the scroll timeline active.
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scroller.style.overflow = "auto";
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await animation.ready;
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// Ready promise is resolved as a result of the timeline becoming active.
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assert_equals(animation.timeline.currentTime, 0,
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"Timeline current time is resolved in active state.");
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assert_equals(animation.currentTime, 0,
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"Animation current time is resolved when the animation is ready.");
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assert_equals(animation.startTime, 0,
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"Animation start time is resolved when the animation is ready.");
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}, 'Animation start and current times are correct if scroll timeline is ' +
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'activated after animation.play call.');
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</script>
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