зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1679751 - Move the slab allocator code out of texture_cache.rs. r=gw
A bit of cleanup and a step towards having more allocation algorithms in the texture cache. This patch mostly moves code around, and should not change the behavior of the code. Depends on D98201 Differential Revision: https://phabricator.services.mozilla.com/D98202
This commit is contained in:
Родитель
f7e4be63d5
Коммит
e85e12f751
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@ -127,6 +127,7 @@ mod shade;
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mod spatial_node;
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mod storage;
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mod guillotine_allocator;
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mod slab_allocator;
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mod texture_cache;
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mod tile_cache;
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mod util;
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@ -0,0 +1,358 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use euclid::{point2, size2, default::Box2D};
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use api::units::{DeviceIntPoint, DeviceIntRect, DeviceIntSize};
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use crate::internal_types::CacheTextureId;
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use std::cmp;
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#[derive(Copy, Clone, Debug)]
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#[cfg_attr(feature = "capture", derive(Serialize))]
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#[cfg_attr(feature = "replay", derive(Deserialize))]
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pub enum SlabSizes {
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Default,
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Glyphs,
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}
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impl SlabSizes {
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fn get(&self, requested_size: DeviceIntSize) -> SlabSize {
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match *self {
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SlabSizes::Default => Self::default_slab_size(requested_size),
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SlabSizes::Glyphs => Self::glyphs_slab_size(requested_size),
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}
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}
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fn default_slab_size(size: DeviceIntSize) -> SlabSize {
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fn quantize_dimension(size: i32) -> i32 {
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match size {
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0 => unreachable!(),
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1..=16 => 16,
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17..=32 => 32,
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33..=64 => 64,
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65..=128 => 128,
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129..=256 => 256,
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257..=512 => 512,
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_ => panic!("Invalid dimensions for cache!"),
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}
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}
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let x_size = quantize_dimension(size.width);
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let y_size = quantize_dimension(size.height);
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let (width, height) = match (x_size, y_size) {
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// Special cased rectangular slab pages.
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(512, 0..=64) => (512, 64),
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(512, 128) => (512, 128),
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(512, 256) => (512, 256),
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(0..=64, 512) => (64, 512),
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(128, 512) => (128, 512),
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(256, 512) => (256, 512),
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// If none of those fit, use a square slab size.
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(x_size, y_size) => {
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let square_size = cmp::max(x_size, y_size);
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(square_size, square_size)
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}
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};
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SlabSize {
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width,
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height,
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}
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}
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fn glyphs_slab_size(size: DeviceIntSize) -> SlabSize {
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fn quantize_dimension(size: i32) -> i32 {
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match size {
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0 => unreachable!(),
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1..=8 => 8,
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9..=16 => 16,
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17..=32 => 32,
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33..=64 => 64,
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65..=128 => 128,
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_ => panic!("Invalid dimensions for cache!"),
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}
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}
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let x_size = quantize_dimension(size.width);
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let y_size = quantize_dimension(size.height);
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let (width, height) = match (x_size, y_size) {
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// Special cased rectangular slab pages.
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(8, 16) => (8, 16),
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(16, 32) => (16, 32),
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// If none of those fit, use a square slab size.
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(x_size, y_size) => {
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let square_size = cmp::max(x_size, y_size);
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(square_size, square_size)
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}
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};
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SlabSize {
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width,
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height,
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}
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}
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}
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#[cfg_attr(feature = "capture", derive(Serialize))]
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#[cfg_attr(feature = "replay", derive(Deserialize))]
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#[derive(Copy, Clone, PartialEq)]
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struct SlabSize {
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width: i32,
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height: i32,
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}
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impl SlabSize {
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fn invalid() -> SlabSize {
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SlabSize {
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width: 0,
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height: 0,
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}
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}
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}
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// The x/y location within a texture region of an allocation.
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#[cfg_attr(feature = "capture", derive(Serialize))]
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#[cfg_attr(feature = "replay", derive(Deserialize))]
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struct TextureLocation(pub u8, pub u8);
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impl TextureLocation {
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fn new(x: i32, y: i32) -> Self {
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debug_assert!(x >= 0 && y >= 0 && x < 0x100 && y < 0x100);
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TextureLocation(x as u8, y as u8)
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}
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}
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/// A region is a rectangular part of a texture cache texture, split into fixed-size slabs.
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#[cfg_attr(feature = "capture", derive(Serialize))]
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#[cfg_attr(feature = "replay", derive(Deserialize))]
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struct TextureRegion {
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index: usize,
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slab_size: SlabSize,
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offset: DeviceIntPoint,
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free_slots: Vec<TextureLocation>,
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total_slot_count: usize,
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}
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impl TextureRegion {
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fn new(index: usize, offset: DeviceIntPoint) -> Self {
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TextureRegion {
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index,
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slab_size: SlabSize::invalid(),
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offset,
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free_slots: Vec::new(),
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total_slot_count: 0,
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}
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}
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// Initialize a region to be an allocator for a specific slab size.
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fn init(&mut self, slab_size: SlabSize, region_size: i32, empty_regions: &mut usize) {
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debug_assert!(self.slab_size == SlabSize::invalid());
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debug_assert!(self.free_slots.is_empty());
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self.slab_size = slab_size;
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let slots_per_x_axis = region_size / self.slab_size.width;
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let slots_per_y_axis = region_size / self.slab_size.height;
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// Add each block to a freelist.
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for y in 0 .. slots_per_y_axis {
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for x in 0 .. slots_per_x_axis {
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self.free_slots.push(TextureLocation::new(x, y));
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}
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}
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self.total_slot_count = self.free_slots.len();
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*empty_regions -= 1;
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}
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// Deinit a region, allowing it to become a region with
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// a different allocator size.
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fn deinit(&mut self, empty_regions: &mut usize) {
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self.slab_size = SlabSize::invalid();
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self.free_slots.clear();
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self.total_slot_count = 0;
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*empty_regions += 1;
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}
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fn is_empty(&self) -> bool {
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self.slab_size == SlabSize::invalid()
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}
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// Attempt to allocate a fixed size block from this region.
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fn alloc(&mut self) -> Option<DeviceIntPoint> {
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debug_assert!(self.slab_size != SlabSize::invalid());
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self.free_slots.pop().map(|location| {
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point2(
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self.offset.x + self.slab_size.width * location.0 as i32,
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self.offset.y + self.slab_size.height * location.1 as i32,
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)
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})
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}
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// Free a block in this region.
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fn free(&mut self, point: DeviceIntPoint, empty_regions: &mut usize) {
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let x = (point.x - self.offset.x) / self.slab_size.width;
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let y = (point.y - self.offset.y) / self.slab_size.height;
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self.free_slots.push(TextureLocation::new(x, y));
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// If this region is completely unused, deinit it
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// so that it can become a different slab size
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// as required.
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if self.free_slots.len() == self.total_slot_count {
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self.deinit(empty_regions);
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}
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}
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}
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/// A 2D texture divided into regions.
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#[cfg_attr(feature = "capture", derive(Serialize))]
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#[cfg_attr(feature = "replay", derive(Deserialize))]
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pub struct TextureUnit {
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texture_id: CacheTextureId,
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regions: Vec<TextureRegion>,
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size: i32,
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region_size: i32,
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empty_regions: usize,
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slab_sizes: SlabSizes,
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}
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impl TextureUnit {
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pub fn new(texture_id: CacheTextureId, size: i32, region_size: i32, slab_sizes: SlabSizes) -> Self {
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let regions_per_row = size / region_size;
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let num_regions = (regions_per_row * regions_per_row) as usize;
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let mut regions = Vec::with_capacity(num_regions);
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for index in 0..num_regions {
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let offset = point2(
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(index as i32 % regions_per_row) * region_size,
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(index as i32 / regions_per_row) * region_size,
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);
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regions.push(TextureRegion::new(index, offset));
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}
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TextureUnit {
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texture_id,
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regions,
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region_size,
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size,
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empty_regions: num_regions,
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slab_sizes,
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}
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}
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pub fn texture_id(&self) -> CacheTextureId {
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self.texture_id
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}
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pub fn is_empty(&self) -> bool {
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self.empty_regions == self.regions.len()
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}
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// Returns the region index and allocated rect.
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pub fn allocate(&mut self, size: DeviceIntSize) -> Option<(usize, DeviceIntRect)> {
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let slab_size = self.slab_sizes.get(size);
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// Keep track of the location of an empty region,
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// in case we need to select a new empty region
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// after the loop.
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let mut empty_region_index = None;
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let allocated_size = size2(slab_size.width, slab_size.height);
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// Run through the existing regions of this size, and see if
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// we can find a free block in any of them.
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for (i, region) in self.regions.iter_mut().enumerate() {
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if region.is_empty() {
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empty_region_index = Some(i);
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} else if region.slab_size == slab_size {
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if let Some(location) = region.alloc() {
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return Some((
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region.index,
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DeviceIntRect {
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origin: location,
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size: allocated_size,
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}
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));
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}
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}
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}
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if let Some(empty_region_index) = empty_region_index {
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let region = &mut self.regions[empty_region_index];
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region.init(slab_size, self.region_size, &mut self.empty_regions);
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return Some((
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region.index,
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DeviceIntRect {
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origin: region.alloc().unwrap(),
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size: allocated_size,
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},
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))
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}
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None
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}
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pub fn deallocate(&mut self, origin: DeviceIntPoint, region_index: usize) -> DeviceIntSize {
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let region = &mut self.regions[region_index];
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region.free(origin, &mut self.empty_regions);
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size2(region.slab_size.width, region.slab_size.height)
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}
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pub fn num_regions(&self) -> usize {
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self.regions.len()
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}
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pub fn dump_as_svg(&self, rect: &Box2D<f32>, output: &mut dyn std::io::Write) -> std::io::Result<()> {
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use svg_fmt::*;
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let region_spacing = 5.0;
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let text_spacing = 15.0;
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let regions_per_row = (self.size / self.region_size) as usize;
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let wh = rect.size().width.min(rect.size().height);
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let region_wh = (wh - region_spacing) / regions_per_row as f32 - region_spacing;
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let x0 = rect.min.x;
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let y0 = rect.min.y;
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for (idx, region) in self.regions.iter().enumerate() {
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let slab_size = region.slab_size;
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let x = x0 + (idx % regions_per_row) as f32 * (region_wh + region_spacing);
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let y = y0 + text_spacing + (idx / regions_per_row) as f32 * (region_wh + region_spacing);
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let texture_background = if region.is_empty() { rgb(30, 30, 30) } else { rgb(40, 40, 130) };
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writeln!(output, " {}", rectangle(x, y, region_wh, region_wh).inflate(1.0, 1.0).fill(rgb(10, 10, 10)))?;
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writeln!(output, " {}", rectangle(x, y, region_wh, region_wh).fill(texture_background))?;
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let sw = (slab_size.width as f32 / self.region_size as f32) * region_wh;
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let sh = (slab_size.height as f32 / self.region_size as f32) * region_wh;
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for slot in ®ion.free_slots {
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let sx = x + slot.0 as f32 * sw;
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let sy = y + slot.1 as f32 * sh;
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// Allocation slot.
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writeln!(output, " {}", rectangle(sx, sy, sw, sh).inflate(-0.5, -0.5).fill(rgb(30, 30, 30)))?;
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}
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if slab_size.width != 0 {
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let region_text = format!("{}x{}", slab_size.width, slab_size.height);
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let tx = x + 1.0;
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let ty = y + region_wh - 1.0;
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writeln!(output, " {}", text(tx, ty, region_text).color(rgb(230, 230, 230)))?;
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}
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}
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Ok(())
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}
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}
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@ -7,7 +7,7 @@ use api::{DebugFlags, ImageDescriptor};
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use api::units::*;
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#[cfg(test)]
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use api::{DocumentId, IdNamespace};
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use euclid::{point2, size2};
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use euclid::point2;
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use crate::device::{TextureFilter, TextureFormatPair};
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use crate::freelist::{FreeListHandle, WeakFreeListHandle};
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use crate::gpu_cache::{GpuCache, GpuCacheHandle};
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|
@ -21,9 +21,9 @@ use crate::lru_cache::LRUCache;
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use crate::profiler::{self, TransactionProfile};
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use crate::render_backend::FrameStamp;
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use crate::resource_cache::{CacheItem, CachedImageData};
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use crate::slab_allocator::*;
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use smallvec::SmallVec;
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use std::cell::Cell;
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use std::cmp;
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use std::mem;
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use std::rc::Rc;
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|
@ -1011,11 +1011,12 @@ impl TextureCache {
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);
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let unit = texture_array.units
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.iter_mut()
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.find(|unit| unit.texture_id == entry.texture_id)
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.find(|unit| unit.texture_id() == entry.texture_id)
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.expect("Unable to find the associated texture array unit");
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let region = &mut unit.regions[region_index];
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self.shared_bytes_allocated -= region.slab_size.size_in_bytes(texture_array.formats.internal);
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let bpp = texture_array.formats.internal.bytes_per_pixel();
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let slab_size = unit.deallocate(origin, region_index);
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self.shared_bytes_allocated -= (slab_size.width * slab_size.height * bpp) as usize;
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if self.debug_flags.contains(
|
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DebugFlags::TEXTURE_CACHE_DBG |
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|
@ -1024,12 +1025,11 @@ impl TextureCache {
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self.pending_updates.push_debug_clear(
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entry.texture_id,
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origin,
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region.slab_size.width,
|
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region.slab_size.height,
|
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slab_size.width,
|
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slab_size.height,
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0,
|
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);
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}
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region.free(origin, &mut unit.empty_regions);
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}
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}
|
||||
}
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|
@ -1244,274 +1244,6 @@ impl TextureCache {
|
|||
}
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}
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|
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#[derive(Copy, Clone, Debug)]
|
||||
#[cfg_attr(feature = "capture", derive(Serialize))]
|
||||
#[cfg_attr(feature = "replay", derive(Deserialize))]
|
||||
enum SlabSizes {
|
||||
Default,
|
||||
Glyphs,
|
||||
}
|
||||
|
||||
impl SlabSizes {
|
||||
fn get(&self, requested_size: DeviceIntSize) -> SlabSize {
|
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match *self {
|
||||
SlabSizes::Default => Self::default_slab_size(requested_size),
|
||||
SlabSizes::Glyphs => Self::glyphs_slab_size(requested_size),
|
||||
}
|
||||
}
|
||||
|
||||
fn default_slab_size(size: DeviceIntSize) -> SlabSize {
|
||||
fn quantize_dimension(size: i32) -> i32 {
|
||||
match size {
|
||||
0 => unreachable!(),
|
||||
1..=16 => 16,
|
||||
17..=32 => 32,
|
||||
33..=64 => 64,
|
||||
65..=128 => 128,
|
||||
129..=256 => 256,
|
||||
257..=512 => 512,
|
||||
_ => panic!("Invalid dimensions for cache!"),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
let x_size = quantize_dimension(size.width);
|
||||
let y_size = quantize_dimension(size.height);
|
||||
|
||||
let (width, height) = match (x_size, y_size) {
|
||||
// Special cased rectangular slab pages.
|
||||
(512, 0..=64) => (512, 64),
|
||||
(512, 128) => (512, 128),
|
||||
(512, 256) => (512, 256),
|
||||
(0..=64, 512) => (64, 512),
|
||||
(128, 512) => (128, 512),
|
||||
(256, 512) => (256, 512),
|
||||
|
||||
// If none of those fit, use a square slab size.
|
||||
(x_size, y_size) => {
|
||||
let square_size = cmp::max(x_size, y_size);
|
||||
(square_size, square_size)
|
||||
}
|
||||
};
|
||||
|
||||
SlabSize {
|
||||
width,
|
||||
height,
|
||||
}
|
||||
}
|
||||
|
||||
fn glyphs_slab_size(size: DeviceIntSize) -> SlabSize {
|
||||
fn quantize_dimension(size: i32) -> i32 {
|
||||
match size {
|
||||
0 => unreachable!(),
|
||||
1..=8 => 8,
|
||||
9..=16 => 16,
|
||||
17..=32 => 32,
|
||||
33..=64 => 64,
|
||||
65..=128 => 128,
|
||||
_ => panic!("Invalid dimensions for cache!"),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
let x_size = quantize_dimension(size.width);
|
||||
let y_size = quantize_dimension(size.height);
|
||||
|
||||
let (width, height) = match (x_size, y_size) {
|
||||
// Special cased rectangular slab pages.
|
||||
(8, 16) => (8, 16),
|
||||
(16, 32) => (16, 32),
|
||||
|
||||
// If none of those fit, use a square slab size.
|
||||
(x_size, y_size) => {
|
||||
let square_size = cmp::max(x_size, y_size);
|
||||
(square_size, square_size)
|
||||
}
|
||||
};
|
||||
|
||||
SlabSize {
|
||||
width,
|
||||
height,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg_attr(feature = "capture", derive(Serialize))]
|
||||
#[cfg_attr(feature = "replay", derive(Deserialize))]
|
||||
#[derive(Copy, Clone, PartialEq)]
|
||||
struct SlabSize {
|
||||
width: i32,
|
||||
height: i32,
|
||||
}
|
||||
|
||||
impl SlabSize {
|
||||
fn size_in_bytes(&self, format: ImageFormat) -> usize {
|
||||
let bpp = format.bytes_per_pixel();
|
||||
(self.width * self.height * bpp) as usize
|
||||
}
|
||||
|
||||
fn invalid() -> SlabSize {
|
||||
SlabSize {
|
||||
width: 0,
|
||||
height: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The x/y location within a texture region of an allocation.
|
||||
#[cfg_attr(feature = "capture", derive(Serialize))]
|
||||
#[cfg_attr(feature = "replay", derive(Deserialize))]
|
||||
struct TextureLocation(u8, u8);
|
||||
|
||||
impl TextureLocation {
|
||||
fn new(x: i32, y: i32) -> Self {
|
||||
debug_assert!(x >= 0 && y >= 0 && x < 0x100 && y < 0x100);
|
||||
TextureLocation(x as u8, y as u8)
|
||||
}
|
||||
}
|
||||
|
||||
/// A region is a rectangular part of a texture cache texture, split into fixed-size slabs.
|
||||
#[cfg_attr(feature = "capture", derive(Serialize))]
|
||||
#[cfg_attr(feature = "replay", derive(Deserialize))]
|
||||
struct TextureRegion {
|
||||
index: usize,
|
||||
slab_size: SlabSize,
|
||||
offset: DeviceIntPoint,
|
||||
free_slots: Vec<TextureLocation>,
|
||||
total_slot_count: usize,
|
||||
}
|
||||
|
||||
impl TextureRegion {
|
||||
fn new(index: usize, offset: DeviceIntPoint) -> Self {
|
||||
TextureRegion {
|
||||
index,
|
||||
slab_size: SlabSize::invalid(),
|
||||
offset,
|
||||
free_slots: Vec::new(),
|
||||
total_slot_count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize a region to be an allocator for a specific slab size.
|
||||
fn init(&mut self, slab_size: SlabSize, region_size: i32, empty_regions: &mut usize) {
|
||||
debug_assert!(self.slab_size == SlabSize::invalid());
|
||||
debug_assert!(self.free_slots.is_empty());
|
||||
|
||||
self.slab_size = slab_size;
|
||||
let slots_per_x_axis = region_size / self.slab_size.width;
|
||||
let slots_per_y_axis = region_size / self.slab_size.height;
|
||||
|
||||
// Add each block to a freelist.
|
||||
for y in 0 .. slots_per_y_axis {
|
||||
for x in 0 .. slots_per_x_axis {
|
||||
self.free_slots.push(TextureLocation::new(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
self.total_slot_count = self.free_slots.len();
|
||||
*empty_regions -= 1;
|
||||
}
|
||||
|
||||
// Deinit a region, allowing it to become a region with
|
||||
// a different allocator size.
|
||||
fn deinit(&mut self, empty_regions: &mut usize) {
|
||||
self.slab_size = SlabSize::invalid();
|
||||
self.free_slots.clear();
|
||||
self.total_slot_count = 0;
|
||||
*empty_regions += 1;
|
||||
}
|
||||
|
||||
fn is_empty(&self) -> bool {
|
||||
self.slab_size == SlabSize::invalid()
|
||||
}
|
||||
|
||||
// Attempt to allocate a fixed size block from this region.
|
||||
fn alloc(&mut self) -> Option<DeviceIntPoint> {
|
||||
debug_assert!(self.slab_size != SlabSize::invalid());
|
||||
|
||||
self.free_slots.pop().map(|location| {
|
||||
point2(
|
||||
self.offset.x + self.slab_size.width * location.0 as i32,
|
||||
self.offset.y + self.slab_size.height * location.1 as i32,
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
// Free a block in this region.
|
||||
fn free(&mut self, point: DeviceIntPoint, empty_regions: &mut usize) {
|
||||
let x = (point.x - self.offset.x) / self.slab_size.width;
|
||||
let y = (point.y - self.offset.y) / self.slab_size.height;
|
||||
self.free_slots.push(TextureLocation::new(x, y));
|
||||
|
||||
// If this region is completely unused, deinit it
|
||||
// so that it can become a different slab size
|
||||
// as required.
|
||||
if self.free_slots.len() == self.total_slot_count {
|
||||
self.deinit(empty_regions);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A 2D texture divided into regions.
|
||||
#[cfg_attr(feature = "capture", derive(Serialize))]
|
||||
#[cfg_attr(feature = "replay", derive(Deserialize))]
|
||||
struct TextureUnit {
|
||||
texture_id: CacheTextureId,
|
||||
regions: Vec<TextureRegion>,
|
||||
region_size: i32,
|
||||
empty_regions: usize,
|
||||
}
|
||||
|
||||
impl TextureUnit {
|
||||
fn is_empty(&self) -> bool {
|
||||
self.empty_regions == self.regions.len()
|
||||
}
|
||||
|
||||
// Returns the region index and allocated rect.
|
||||
fn allocate(&mut self, slab_size: SlabSize) -> Option<(usize, DeviceIntRect)> {
|
||||
// Keep track of the location of an empty region,
|
||||
// in case we need to select a new empty region
|
||||
// after the loop.
|
||||
let mut empty_region_index = None;
|
||||
|
||||
let allocated_size = size2(slab_size.width, slab_size.height);
|
||||
|
||||
// Run through the existing regions of this size, and see if
|
||||
// we can find a free block in any of them.
|
||||
for (i, region) in self.regions.iter_mut().enumerate() {
|
||||
if region.is_empty() {
|
||||
empty_region_index = Some(i);
|
||||
} else if region.slab_size == slab_size {
|
||||
if let Some(location) = region.alloc() {
|
||||
return Some((
|
||||
region.index,
|
||||
DeviceIntRect {
|
||||
origin: location,
|
||||
size: allocated_size,
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(empty_region_index) = empty_region_index {
|
||||
let region = &mut self.regions[empty_region_index];
|
||||
region.init(slab_size, self.region_size, &mut self.empty_regions);
|
||||
|
||||
return Some((
|
||||
region.index,
|
||||
DeviceIntRect {
|
||||
origin: region.alloc().unwrap(),
|
||||
size: allocated_size,
|
||||
},
|
||||
))
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// A number of 2D textures (single layer), each with a number of
|
||||
/// regions that can act as a slab allocator.
|
||||
#[cfg_attr(feature = "capture", derive(Serialize))]
|
||||
|
@ -1546,32 +1278,13 @@ impl TextureUnits {
|
|||
/// Returns the number of GPU bytes consumed by this texture array.
|
||||
fn size_in_bytes(&self) -> usize {
|
||||
let bpp = self.formats.internal.bytes_per_pixel() as usize;
|
||||
let num_regions: usize = self.units.iter().map(|u| u.regions.len()).sum();
|
||||
num_regions * (self.region_size * self.region_size) as usize * bpp
|
||||
(self.size * self.size) as usize * bpp
|
||||
}
|
||||
|
||||
fn add_texture(&mut self, texture_id: CacheTextureId) -> usize {
|
||||
let regions_per_row = self.size / self.region_size;
|
||||
let num_regions = (regions_per_row * regions_per_row) as usize;
|
||||
|
||||
let mut texture = TextureUnit {
|
||||
texture_id,
|
||||
regions: Vec::with_capacity(num_regions),
|
||||
region_size: self.region_size,
|
||||
empty_regions: num_regions,
|
||||
};
|
||||
|
||||
for index in 0..num_regions {
|
||||
let offset = point2(
|
||||
(index as i32 % regions_per_row) * self.region_size,
|
||||
(index as i32 / regions_per_row) * self.region_size,
|
||||
);
|
||||
|
||||
texture.regions.push(TextureRegion::new(index, offset));
|
||||
}
|
||||
|
||||
let unit_index = self.units.len();
|
||||
self.units.push(texture);
|
||||
self.units.push(TextureUnit::new(texture_id, self.size, self.region_size, self.slab_sizes));
|
||||
|
||||
unit_index
|
||||
}
|
||||
|
@ -1586,11 +1299,9 @@ impl TextureUnits {
|
|||
next_id: &mut CacheTextureId,
|
||||
) -> (CacheTextureId, usize, DeviceIntRect) {
|
||||
let mut allocation = None;
|
||||
let slab_size = self.slab_sizes.get(requested_size);
|
||||
for unit in &mut self.units {
|
||||
if let Some((region, rect)) = unit.allocate(slab_size) {
|
||||
allocation = Some((unit.texture_id, region, rect));
|
||||
break;
|
||||
if let Some((region, rect)) = unit.allocate(requested_size) {
|
||||
allocation = Some((unit.texture_id(), region, rect));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1615,7 +1326,7 @@ impl TextureUnits {
|
|||
let unit_index = self.add_texture(texture_id);
|
||||
|
||||
let (region_index, rect) = self.units[unit_index]
|
||||
.allocate(slab_size)
|
||||
.allocate(requested_size)
|
||||
.unwrap();
|
||||
|
||||
(texture_id, region_index, rect)
|
||||
|
@ -1624,14 +1335,14 @@ impl TextureUnits {
|
|||
|
||||
fn clear(&mut self, updates: &mut TextureUpdateList) {
|
||||
for unit in self.units.drain(..) {
|
||||
updates.push_free(unit.texture_id);
|
||||
updates.push_free(unit.texture_id());
|
||||
}
|
||||
}
|
||||
|
||||
fn release_empty_textures(&mut self, updates: &mut TextureUpdateList) {
|
||||
self.units.retain(|unit| {
|
||||
if unit.is_empty() {
|
||||
updates.push_free(unit.texture_id);
|
||||
updates.push_free(unit.texture_id());
|
||||
|
||||
false
|
||||
} else {
|
||||
|
@ -1641,7 +1352,7 @@ impl TextureUnits {
|
|||
}
|
||||
|
||||
fn update_profile(&self, count_idx: usize, mem_idx: usize, profile: &mut TransactionProfile) {
|
||||
let num_regions: usize = self.units.iter().map(|u| u.regions.len()).sum();
|
||||
let num_regions: usize = self.units.iter().map(|u| u.num_regions()).sum();
|
||||
profile.set(count_idx, num_regions);
|
||||
profile.set(mem_idx, profiler::bytes_to_mb(self.size_in_bytes()));
|
||||
}
|
||||
|
@ -1649,19 +1360,16 @@ impl TextureUnits {
|
|||
#[allow(dead_code)]
|
||||
pub fn dump_as_svg(&self, output: &mut dyn std::io::Write) -> std::io::Result<()> {
|
||||
use svg_fmt::*;
|
||||
use euclid::default::Box2D;
|
||||
|
||||
let num_arrays = self.units.len() as f32;
|
||||
let region_size = self.region_size as f32;
|
||||
|
||||
let text_spacing = 15.0;
|
||||
let array_spacing = 30.0;
|
||||
let unit_spacing = 5.0;
|
||||
let unit_size = 200.0 * (self.region_size as f32 / 512.0);
|
||||
let regions_per_row = (self.size / self.region_size) as usize;
|
||||
let texture_size = text_spacing + array_spacing + (unit_size + unit_spacing) * regions_per_row as f32;
|
||||
let unit_spacing = 30.0;
|
||||
let texture_size = self.size as f32 / 2.0;
|
||||
|
||||
let svg_w = array_spacing * 2.0 + regions_per_row as f32 * (unit_size + unit_spacing);
|
||||
let svg_h = array_spacing + num_arrays * (texture_size + array_spacing);
|
||||
let svg_w = unit_spacing * 2.0 + texture_size;
|
||||
let svg_h = unit_spacing + num_arrays * (texture_size + text_spacing + unit_spacing);
|
||||
|
||||
writeln!(output, "{}", BeginSvg { w: svg_w, h: svg_h })?;
|
||||
|
||||
|
@ -1673,39 +1381,18 @@ impl TextureUnits {
|
|||
.fill(rgb(50, 50, 50))
|
||||
)?;
|
||||
|
||||
let mut y = array_spacing;
|
||||
let mut y = unit_spacing;
|
||||
for unit in &self.units {
|
||||
writeln!(output, " {}", text(array_spacing, y, format!("{:?}", unit.texture_id)).color(rgb(230, 230, 230)))?;
|
||||
for (idx, region) in unit.regions.iter().enumerate() {
|
||||
let slab_size = region.slab_size;
|
||||
let x = array_spacing + (idx % regions_per_row) as f32 * (unit_size + unit_spacing);
|
||||
writeln!(output, " {}", text(unit_spacing, y, format!("{:?}", unit.texture_id())).color(rgb(230, 230, 230)))?;
|
||||
|
||||
let y = y + text_spacing + (idx / regions_per_row) as f32 * (unit_size + unit_spacing);
|
||||
let rect = Box2D {
|
||||
min: point2(unit_spacing, y),
|
||||
max: point2(unit_spacing + texture_size, y + texture_size),
|
||||
};
|
||||
|
||||
let texture_background = if region.is_empty() { rgb(30, 30, 30) } else { rgb(40, 40, 130) };
|
||||
writeln!(output, " {}", rectangle(x, y, unit_size, unit_size).inflate(1.0, 1.0).fill(rgb(10, 10, 10)))?;
|
||||
writeln!(output, " {}", rectangle(x, y, unit_size, unit_size).fill(texture_background))?;
|
||||
unit.dump_as_svg(&rect, output)?;
|
||||
|
||||
let sw = (slab_size.width as f32 / region_size) * unit_size;
|
||||
let sh = (slab_size.height as f32 / region_size) * unit_size;
|
||||
|
||||
for slot in ®ion.free_slots {
|
||||
let sx = x + slot.0 as f32 * sw;
|
||||
let sy = y + slot.1 as f32 * sh;
|
||||
|
||||
// Allocation slot.
|
||||
writeln!(output, " {}", rectangle(sx, sy, sw, sh).inflate(-0.5, -0.5).fill(rgb(30, 30, 30)))?;
|
||||
}
|
||||
|
||||
if slab_size.width != 0 {
|
||||
let region_text = format!("{}x{}", slab_size.width, slab_size.height);
|
||||
let tx = x + 1.0;
|
||||
let ty = y + unit_size - 1.0;
|
||||
writeln!(output, " {}", text(tx, ty, region_text).color(rgb(230, 230, 230)))?;
|
||||
}
|
||||
}
|
||||
|
||||
y += array_spacing + texture_size;
|
||||
y += unit_spacing + texture_size + text_spacing;
|
||||
}
|
||||
|
||||
writeln!(output, "{}", EndSvg)
|
||||
|
|
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