servo: Merge #2965 - Move RenderState manipulation out of a loop so that we thrash it less (from zwarich:render-state-less)

Source-Repo: https://github.com/servo/servo
Source-Revision: 32b442b026e7f8fc61ed7390936143122cdd54f5
This commit is contained in:
Cameron Zwarich 2014-07-30 18:37:26 -07:00
Родитель 3ddb22931b
Коммит ea9dbbdd16
1 изменённых файлов: 4 добавлений и 3 удалений

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@ -246,6 +246,8 @@ impl<C:RenderListener + Send> RenderTask<C> {
continue;
}
self.compositor.set_render_state(RenderingRenderState);
let mut replies = Vec::new();
for ReRenderRequest { buffer_requests, scale, layer_id, epoch }
in requests.move_iter() {
@ -256,6 +258,8 @@ impl<C:RenderListener + Send> RenderTask<C> {
}
}
self.compositor.set_render_state(IdleRenderState);
debug!("render_task: returning surfaces");
self.compositor.paint(self.id, self.epoch, replies);
}
@ -306,8 +310,6 @@ impl<C:RenderListener + Send> RenderTask<C> {
None => return,
};
self.compositor.set_render_state(RenderingRenderState);
// Divide up the layer into tiles.
for tile in tiles.iter() {
// Optimize the display list for this tile.
@ -444,7 +446,6 @@ impl<C:RenderListener + Send> RenderTask<C> {
};
replies.push((render_layer.id, layer_buffer_set));
self.compositor.set_render_state(IdleRenderState);
})
}
}