Bug 1029718. Skip transform calculation if region to transform is empty for layer event regions. r=mstange

This means that we keep empty regions empty instead of rounding out causing empty regions to become non-empty. It can be significant for perf. Bug 1016525 fixed this. Bug 977831 regressed this.
This commit is contained in:
Timothy Nikkel 2014-07-03 13:40:13 -05:00
Родитель 1faa299871
Коммит ebd5b0ef6e
1 изменённых файлов: 31 добавлений и 27 удалений

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@ -2013,33 +2013,37 @@ ContainerState::PopThebesLayerData()
ThebesLayerData* containingThebesLayerData =
mLayerBuilder->GetContainingThebesLayerData();
if (containingThebesLayerData) {
nsRect rect = nsLayoutUtils::TransformFrameRectToAncestor(
mContainerReferenceFrame,
data->mDispatchToContentHitRegion.GetBounds(),
containingThebesLayerData->mReferenceFrame);
containingThebesLayerData->mDispatchToContentHitRegion.Or(
containingThebesLayerData->mDispatchToContentHitRegion, rect);
rect = nsLayoutUtils::TransformFrameRectToAncestor(
mContainerReferenceFrame,
data->mMaybeHitRegion.GetBounds(),
containingThebesLayerData->mReferenceFrame);
containingThebesLayerData->mMaybeHitRegion.Or(
containingThebesLayerData->mMaybeHitRegion, rect);
// Our definitely-hit region must go to the maybe-hit-region since
// this function is an approximation.
gfx3DMatrix matrix = nsLayoutUtils::GetTransformToAncestor(
mContainerReferenceFrame, containingThebesLayerData->mReferenceFrame);
gfxMatrix matrix2D;
bool isPrecise = matrix.Is2D(&matrix2D) && !matrix2D.HasNonAxisAlignedTransform();
rect = nsLayoutUtils::TransformFrameRectToAncestor(
mContainerReferenceFrame,
data->mHitRegion.GetBounds(),
containingThebesLayerData->mReferenceFrame);
nsRegion* dest = isPrecise ? &containingThebesLayerData->mHitRegion
: &containingThebesLayerData->mMaybeHitRegion;
dest->Or(*dest, rect);
if (!data->mDispatchToContentHitRegion.GetBounds().IsEmpty()) {
nsRect rect = nsLayoutUtils::TransformFrameRectToAncestor(
mContainerReferenceFrame,
data->mDispatchToContentHitRegion.GetBounds(),
containingThebesLayerData->mReferenceFrame);
containingThebesLayerData->mDispatchToContentHitRegion.Or(
containingThebesLayerData->mDispatchToContentHitRegion, rect);
}
if (!data->mMaybeHitRegion.GetBounds().IsEmpty()) {
nsRect rect = nsLayoutUtils::TransformFrameRectToAncestor(
mContainerReferenceFrame,
data->mMaybeHitRegion.GetBounds(),
containingThebesLayerData->mReferenceFrame);
containingThebesLayerData->mMaybeHitRegion.Or(
containingThebesLayerData->mMaybeHitRegion, rect);
}
if (!data->mHitRegion.GetBounds().IsEmpty()) {
// Our definitely-hit region must go to the maybe-hit-region since
// this function is an approximation.
gfx3DMatrix matrix = nsLayoutUtils::GetTransformToAncestor(
mContainerReferenceFrame, containingThebesLayerData->mReferenceFrame);
gfxMatrix matrix2D;
bool isPrecise = matrix.Is2D(&matrix2D) && !matrix2D.HasNonAxisAlignedTransform();
nsRect rect = nsLayoutUtils::TransformFrameRectToAncestor(
mContainerReferenceFrame,
data->mHitRegion.GetBounds(),
containingThebesLayerData->mReferenceFrame);
nsRegion* dest = isPrecise ? &containingThebesLayerData->mHitRegion
: &containingThebesLayerData->mMaybeHitRegion;
dest->Or(*dest, rect);
}
} else {
EventRegions regions;
regions.mHitRegion = ScaleRegionToOutsidePixels(data->mHitRegion);