зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1531196 - Add a "small-screen" debug pref to shrink the overlay a bit. r=gw
Adaptive sizing would be better, but this is the simplest path to victory. Differential Revision: https://phabricator.services.mozilla.com/D21757 --HG-- extra : moz-landing-system : lando
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9a784d8ef8
Коммит
ec2f81db57
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@ -566,6 +566,9 @@ static void WebRenderDebugPrefChangeCallback(const char* aPrefName, void*) {
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GFX_WEBRENDER_DEBUG(".picture-caching", 1 << 15)
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GFX_WEBRENDER_DEBUG(".texture-cache.disable-shrink", 1 << 16)
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GFX_WEBRENDER_DEBUG(".primitives", 1 << 17)
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// Bit 18 is for the zoom display, which requires the mouse position and thus
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// currently only works in wrench.
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GFX_WEBRENDER_DEBUG(".small-screen", 1 << 19)
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#undef GFX_WEBRENDER_DEBUG
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gfx::gfxVars::SetWebRenderDebugFlags(flags);
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@ -313,6 +313,7 @@ impl DebugRenderer {
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&mut self,
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device: &mut Device,
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viewport_size: Option<FramebufferIntSize>,
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scale: f32,
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) {
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if let Some(viewport_size) = viewport_size {
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device.disable_depth();
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@ -321,8 +322,8 @@ impl DebugRenderer {
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let projection = Transform3D::ortho(
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0.0,
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viewport_size.width as f32,
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viewport_size.height as f32,
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viewport_size.width as f32 * scale,
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viewport_size.height as f32 * scale,
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0.0,
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ORTHO_NEAR_PLANE,
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ORTHO_FAR_PLANE,
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@ -2782,7 +2782,9 @@ impl Renderer {
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let _gm = self.gpu_profile.start_marker("end frame");
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self.gpu_profile.end_frame();
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if let Some(debug_renderer) = self.debug.try_get_mut() {
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debug_renderer.render(&mut self.device, framebuffer_size);
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let small_screen = self.debug_flags.contains(DebugFlags::SMALL_SCREEN);
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let scale = if small_screen { 1.6 } else { 1.0 };
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debug_renderer.render(&mut self.device, framebuffer_size, scale);
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}
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// See comment for texture_resolver.begin_frame() for explanation
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// of why this must be done after all rendering, including debug
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@ -1040,6 +1040,10 @@ bitflags! {
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const PRIMITIVE_DBG = 1 << 17;
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/// Draw a zoom widget showing part of the framebuffer zoomed in.
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const ZOOM_DBG = 1 << 18;
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/// Scale the debug renderer down for a smaller screen. This will disrupt
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/// any mapping between debug display items and page content, so shouldn't
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/// be used with overlays like the picture caching or primitive display.
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const SMALL_SCREEN = 1 << 19;
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}
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}
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@ -965,6 +965,7 @@ pref("gfx.webrender.debug.show-overdraw", false);
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pref("gfx.webrender.debug.slow-frame-indicator", false);
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pref("gfx.webrender.debug.picture-caching", false);
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pref("gfx.webrender.debug.primitives", false);
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pref("gfx.webrender.debug.small-screen", false);
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pref("gfx.webrender.dl.dump-parent", false);
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pref("gfx.webrender.dl.dump-content", false);
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pref("gfx.webrender.picture-caching", true);
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