зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1276127 - Add SSE support to in-tree libpng. r=jrmuizel
This commit is contained in:
Родитель
73fba51beb
Коммит
f072d9f55e
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@ -14,6 +14,12 @@ Copyright (c) 2006-2007 Andrew Smith, Copyright (c) 2008-2016 Max Stepin,
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and are delimited by "#ifdef PNG_APNG_SUPPORTED / #endif" directives
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surrounding them in the modified libpng source files.
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This modified version of libpng code adds Intel-SSE support and is
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released under the libpng license described below. The modifications are
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Copyright (c) 2016 Google, Inc., and consist of the source files in the
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"sse2" subdirectory and added code in pngpriv.h delimited by
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#ifndef PNG_INTEL_SSE_OPT / #endif directives.
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This code is released under the libpng license.
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libpng versions 1.0.7, July 1, 2000 through 1.6.24, August 4, 2016 are
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@ -1,6 +1,8 @@
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Changes made to pristine libpng source by mozilla.org developers.
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2016/08/11 -- Enabled SSE2 support (bug #1276127).
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2016/08/06 -- Synced with libpng-1.6.24 (bug #1291986).
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2016/06/09 -- Synced with libpng-1.6.23 (bug #1275901).
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@ -38,6 +38,13 @@ if CONFIG['MOZ_PNG_ARM_NEON']:
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'arm/filter_neon.S'
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]
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if CONFIG['INTEL_ARCHITECTURE']:
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DEFINES['PNG_INTEL_SSE'] = True
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UNIFIED_SOURCES += [
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'sse2/filter_sse2_intrinsics.c',
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'sse2/intel_init.c'
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]
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Library('mozpng')
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FINAL_LIBRARY = 'gkmedias'
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@ -29,6 +29,12 @@
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* and are delimited by "#ifdef PNG_APNG_SUPPORTED / #endif" directives
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* surrounding them in the modified libpng source files.
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*
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* This modified version of libpng code adds Intel-SSE support and is
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* released under the libpng license described below. The modifications are
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* Copyright (c) 2016 Google, Inc., and consist of the source files in the
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* "sse2" subdirectory and added code in pngpriv.h delimited by
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* #ifndef PNG_INTEL_SSE_OPT / #endif directives.
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*
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* This code is released under the libpng license.
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*
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* Some files in the "contrib" directory and some configure-generated
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@ -182,6 +182,42 @@
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# endif
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#endif /* PNG_ARM_NEON_OPT > 0 */
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#ifndef PNG_INTEL_SSE_OPT
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# ifdef PNG_INTEL_SSE
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/* Only check for SSE if the build configuration has been modified to
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* enable SSE optimizations. This means that these optimizations will
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* be off by default. See contrib/intel for more details.
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*/
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# if defined(__SSE4_1__) || defined(__AVX__) || defined(__SSSE3__) || \
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defined(__SSE2__) || defined(_M_X64) || defined(_M_AMD64) || \
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(defined(_M_IX86_FP) && _M_IX86_FP >= 2)
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# define PNG_INTEL_SSE_OPT 1
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# endif
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# endif
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#endif
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#if PNG_INTEL_SSE_OPT > 0
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# ifndef PNG_INTEL_SSE_IMPLEMENTATION
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# if defined(__SSE4_1__) || defined(__AVX__)
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/* We are not actually using AVX, but checking for AVX is the best
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way we can detect SSE4.1 and SSSE3 on MSVC.
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*/
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# define PNG_INTEL_SSE_IMPLEMENTATION 3
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# elif defined(__SSSE3__)
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# define PNG_INTEL_SSE_IMPLEMENTATION 2
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# elif defined(__SSE2__) || defined(_M_X64) || defined(_M_AMD64) || \
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(defined(_M_IX86_FP) && _M_IX86_FP >= 2)
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# define PNG_INTEL_SSE_IMPLEMENTATION 1
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# else
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# define PNG_INTEL_SSE_IMPLEMENTATION 0
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# endif
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# endif
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# if PNG_INTEL_SSE_IMPLEMENTATION > 0
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# define PNG_FILTER_OPTIMIZATIONS png_init_filter_functions_sse2
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# endif
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#endif
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/* Is this a build of a DLL where compilation of the object modules requires
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* different preprocessor settings to those required for a simple library? If
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* so PNG_BUILD_DLL must be set.
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@ -1204,6 +1240,21 @@ PNG_INTERNAL_FUNCTION(void,png_read_filter_row_paeth3_neon,(png_row_infop
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PNG_INTERNAL_FUNCTION(void,png_read_filter_row_paeth4_neon,(png_row_infop
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row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY);
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#endif
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#if PNG_INTEL_SSE_IMPLEMENTATION > 0
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PNG_INTERNAL_FUNCTION(void,png_read_filter_row_sub3_sse2,(png_row_infop
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row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY);
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PNG_INTERNAL_FUNCTION(void,png_read_filter_row_sub4_sse2,(png_row_infop
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row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY);
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PNG_INTERNAL_FUNCTION(void,png_read_filter_row_avg3_sse2,(png_row_infop
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row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY);
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PNG_INTERNAL_FUNCTION(void,png_read_filter_row_avg4_sse2,(png_row_infop
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row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY);
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PNG_INTERNAL_FUNCTION(void,png_read_filter_row_paeth3_sse2,(png_row_infop
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row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY);
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PNG_INTERNAL_FUNCTION(void,png_read_filter_row_paeth4_sse2,(png_row_infop
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row_info, png_bytep row, png_const_bytep prev_row),PNG_EMPTY);
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#endif
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/* Choose the best filter to use and filter the row data */
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PNG_INTERNAL_FUNCTION(void,png_write_find_filter,(png_structrp png_ptr,
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@ -1976,6 +2027,10 @@ PNG_INTERNAL_FUNCTION(void, PNG_FILTER_OPTIMIZATIONS, (png_structp png_ptr,
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PNG_INTERNAL_FUNCTION(void, png_init_filter_functions_neon,
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(png_structp png_ptr, unsigned int bpp), PNG_EMPTY);
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# endif
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# if PNG_INTEL_SSE_IMPLEMENTATION > 0
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PNG_INTERNAL_FUNCTION(void, png_init_filter_functions_sse2,
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(png_structp png_ptr, unsigned int bpp), PNG_EMPTY);
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# endif
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#endif
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PNG_INTERNAL_FUNCTION(png_uint_32, png_check_keyword, (png_structrp png_ptr,
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@ -0,0 +1,379 @@
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/* filter_sse2_intrinsics.c - SSE2 optimized filter functions
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*
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* Copyright (c) 2016 Google, Inc.
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* Written by Mike Klein and Matt Sarett
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* Derived from arm/filter_neon_intrinsics.c, which was
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* Copyright (c) 2014,2016 Glenn Randers-Pehrson
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*
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* Last changed in libpng 1.6.24 [August 4, 2016]
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*
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* This code is released under the libpng license.
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* For conditions of distribution and use, see the disclaimer
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* and license in png.h
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*/
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#include "../pngpriv.h"
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#ifdef PNG_READ_SUPPORTED
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#if PNG_INTEL_SSE_IMPLEMENTATION > 0
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#include <immintrin.h>
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/* Functions in this file look at most 3 pixels (a,b,c) to predict the 4th (d).
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* They're positioned like this:
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* prev: c b
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* row: a d
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* The Sub filter predicts d=a, Avg d=(a+b)/2, and Paeth predicts d to be
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* whichever of a, b, or c is closest to p=a+b-c.
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*/
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static __m128i load4(const void* p) {
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return _mm_cvtsi32_si128(*(const int*)p);
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}
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static void store4(void* p, __m128i v) {
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*(int*)p = _mm_cvtsi128_si32(v);
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}
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static __m128i load3(const void* p) {
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/* We'll load 2 bytes, then 1 byte,
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* then mask them together, and finally load into SSE.
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*/
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const png_uint_16* p01 = p;
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const png_byte* p2 = (const png_byte*)(p01+1);
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png_uint_32 v012 = (png_uint_32)(*p01)
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| (png_uint_32)(*p2) << 16;
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return load4(&v012);
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}
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static void store3(void* p, __m128i v) {
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/* We'll pull from SSE as a 32-bit int, then write
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* its bottom two bytes, then its third byte.
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*/
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png_uint_32 v012;
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store4(&v012, v);
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png_uint_16* p01 = p;
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png_byte* p2 = (png_byte*)(p01+1);
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*p01 = v012;
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*p2 = v012 >> 16;
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}
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void png_read_filter_row_sub3_sse2(png_row_infop row_info, png_bytep row,
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png_const_bytep prev)
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{
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/* The Sub filter predicts each pixel as the previous pixel, a.
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* There is no pixel to the left of the first pixel. It's encoded directly.
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* That works with our main loop if we just say that left pixel was zero.
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*/
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png_debug(1, "in png_read_filter_row_sub3_sse2");
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__m128i a, d = _mm_setzero_si128();
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int rb = row_info->rowbytes;
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while (rb >= 4) {
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a = d; d = load4(row);
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d = _mm_add_epi8(d, a);
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store3(row, d);
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row += 3;
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rb -= 3;
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}
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if (rb > 0) {
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a = d; d = load3(row);
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d = _mm_add_epi8(d, a);
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store3(row, d);
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row += 3;
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rb -= 3;
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}
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}
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void png_read_filter_row_sub4_sse2(png_row_infop row_info, png_bytep row,
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png_const_bytep prev)
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{
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/* The Sub filter predicts each pixel as the previous pixel, a.
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* There is no pixel to the left of the first pixel. It's encoded directly.
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* That works with our main loop if we just say that left pixel was zero.
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*/
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png_debug(1, "in png_read_filter_row_sub4_sse2");
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__m128i a, d = _mm_setzero_si128();
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int rb = row_info->rowbytes;
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while (rb > 0) {
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a = d; d = load4(row);
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d = _mm_add_epi8(d, a);
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store4(row, d);
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row += 4;
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rb -= 4;
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}
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}
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void png_read_filter_row_avg3_sse2(png_row_infop row_info, png_bytep row,
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png_const_bytep prev)
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{
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/* The Avg filter predicts each pixel as the (truncated) average of a and b.
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* There's no pixel to the left of the first pixel. Luckily, it's
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* predicted to be half of the pixel above it. So again, this works
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* perfectly with our loop if we make sure a starts at zero.
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*/
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png_debug(1, "in png_read_filter_row_avg3_sse2");
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const __m128i zero = _mm_setzero_si128();
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__m128i b;
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__m128i a, d = zero;
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int rb = row_info->rowbytes;
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while (rb >= 4) {
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b = load4(prev);
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a = d; d = load4(row );
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/* PNG requires a truncating average, so we can't just use _mm_avg_epu8 */
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__m128i avg = _mm_avg_epu8(a,b);
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/* ...but we can fix it up by subtracting off 1 if it rounded up. */
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avg = _mm_sub_epi8(avg, _mm_and_si128(_mm_xor_si128(a,b),
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_mm_set1_epi8(1)));
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d = _mm_add_epi8(d, avg);
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store3(row, d);
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prev += 3;
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row += 3;
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rb -= 3;
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}
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if (rb > 0) {
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b = load3(prev);
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a = d; d = load3(row );
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/* PNG requires a truncating average, so we can't just use _mm_avg_epu8 */
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__m128i avg = _mm_avg_epu8(a,b);
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/* ...but we can fix it up by subtracting off 1 if it rounded up. */
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avg = _mm_sub_epi8(avg, _mm_and_si128(_mm_xor_si128(a,b),
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_mm_set1_epi8(1)));
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d = _mm_add_epi8(d, avg);
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store3(row, d);
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prev += 3;
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row += 3;
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rb -= 3;
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}
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}
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void png_read_filter_row_avg4_sse2(png_row_infop row_info, png_bytep row,
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png_const_bytep prev)
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{
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/* The Avg filter predicts each pixel as the (truncated) average of a and b.
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* There's no pixel to the left of the first pixel. Luckily, it's
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* predicted to be half of the pixel above it. So again, this works
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* perfectly with our loop if we make sure a starts at zero.
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*/
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png_debug(1, "in png_read_filter_row_avg4_sse2");
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const __m128i zero = _mm_setzero_si128();
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__m128i b;
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__m128i a, d = zero;
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int rb = row_info->rowbytes;
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while (rb > 0) {
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b = load4(prev);
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a = d; d = load4(row );
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/* PNG requires a truncating average, so we can't just use _mm_avg_epu8 */
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__m128i avg = _mm_avg_epu8(a,b);
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/* ...but we can fix it up by subtracting off 1 if it rounded up. */
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avg = _mm_sub_epi8(avg, _mm_and_si128(_mm_xor_si128(a,b),
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_mm_set1_epi8(1)));
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d = _mm_add_epi8(d, avg);
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store4(row, d);
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prev += 4;
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row += 4;
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rb -= 4;
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}
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}
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/* Returns |x| for 16-bit lanes. */
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static __m128i abs_i16(__m128i x) {
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#if PNG_INTEL_SSE_IMPLEMENTATION >= 2
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return _mm_abs_epi16(x);
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#else
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/* Read this all as, return x<0 ? -x : x.
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* To negate two's complement, you flip all the bits then add 1.
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*/
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__m128i is_negative = _mm_cmplt_epi16(x, _mm_setzero_si128());
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/* Flip negative lanes. */
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x = _mm_xor_si128(x, is_negative);
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/* +1 to negative lanes, else +0. */
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x = _mm_sub_epi16(x, is_negative);
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return x;
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#endif
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}
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/* Bytewise c ? t : e. */
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static __m128i if_then_else(__m128i c, __m128i t, __m128i e) {
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#if PNG_INTEL_SSE_IMPLEMENTATION >= 3
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return _mm_blendv_epi8(e,t,c);
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#else
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return _mm_or_si128(_mm_and_si128(c, t), _mm_andnot_si128(c, e));
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#endif
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}
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void png_read_filter_row_paeth3_sse2(png_row_infop row_info, png_bytep row,
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png_const_bytep prev)
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{
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/* Paeth tries to predict pixel d using the pixel to the left of it, a,
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* and two pixels from the previous row, b and c:
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* prev: c b
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* row: a d
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* The Paeth function predicts d to be whichever of a, b, or c is nearest to
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* p=a+b-c.
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*
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* The first pixel has no left context, and so uses an Up filter, p = b.
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* This works naturally with our main loop's p = a+b-c if we force a and c
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* to zero.
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* Here we zero b and d, which become c and a respectively at the start of
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* the loop.
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*/
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png_debug(1, "in png_read_filter_row_paeth3_sse2");
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const __m128i zero = _mm_setzero_si128();
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__m128i c, b = zero,
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a, d = zero;
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int rb = row_info->rowbytes;
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while (rb >= 4) {
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/* It's easiest to do this math (particularly, deal with pc) with 16-bit
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* intermediates.
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*/
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c = b; b = _mm_unpacklo_epi8(load4(prev), zero);
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a = d; d = _mm_unpacklo_epi8(load4(row ), zero);
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/* (p-a) == (a+b-c - a) == (b-c) */
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__m128i pa = _mm_sub_epi16(b,c);
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/* (p-b) == (a+b-c - b) == (a-c) */
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__m128i pb = _mm_sub_epi16(a,c);
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/* (p-c) == (a+b-c - c) == (a+b-c-c) == (b-c)+(a-c) */
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__m128i pc = _mm_add_epi16(pa,pb);
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pa = abs_i16(pa); /* |p-a| */
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pb = abs_i16(pb); /* |p-b| */
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pc = abs_i16(pc); /* |p-c| */
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__m128i smallest = _mm_min_epi16(pc, _mm_min_epi16(pa, pb));
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/* Paeth breaks ties favoring a over b over c. */
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__m128i nearest = if_then_else(_mm_cmpeq_epi16(smallest, pa), a,
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if_then_else(_mm_cmpeq_epi16(smallest, pb), b,
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c));
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/* Note `_epi8`: we need addition to wrap modulo 255. */
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d = _mm_add_epi8(d, nearest);
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store3(row, _mm_packus_epi16(d,d));
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prev += 3;
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row += 3;
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rb -= 3;
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}
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if (rb > 0) {
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/* It's easiest to do this math (particularly, deal with pc) with 16-bit
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||||
* intermediates.
|
||||
*/
|
||||
c = b; b = _mm_unpacklo_epi8(load3(prev), zero);
|
||||
a = d; d = _mm_unpacklo_epi8(load3(row ), zero);
|
||||
|
||||
/* (p-a) == (a+b-c - a) == (b-c) */
|
||||
__m128i pa = _mm_sub_epi16(b,c);
|
||||
|
||||
/* (p-b) == (a+b-c - b) == (a-c) */
|
||||
__m128i pb = _mm_sub_epi16(a,c);
|
||||
|
||||
/* (p-c) == (a+b-c - c) == (a+b-c-c) == (b-c)+(a-c) */
|
||||
__m128i pc = _mm_add_epi16(pa,pb);
|
||||
|
||||
pa = abs_i16(pa); /* |p-a| */
|
||||
pb = abs_i16(pb); /* |p-b| */
|
||||
pc = abs_i16(pc); /* |p-c| */
|
||||
|
||||
__m128i smallest = _mm_min_epi16(pc, _mm_min_epi16(pa, pb));
|
||||
|
||||
/* Paeth breaks ties favoring a over b over c. */
|
||||
__m128i nearest = if_then_else(_mm_cmpeq_epi16(smallest, pa), a,
|
||||
if_then_else(_mm_cmpeq_epi16(smallest, pb), b,
|
||||
c));
|
||||
|
||||
/* Note `_epi8`: we need addition to wrap modulo 255. */
|
||||
d = _mm_add_epi8(d, nearest);
|
||||
store3(row, _mm_packus_epi16(d,d));
|
||||
|
||||
prev += 3;
|
||||
row += 3;
|
||||
rb -= 3;
|
||||
}
|
||||
}
|
||||
|
||||
void png_read_filter_row_paeth4_sse2(png_row_infop row_info, png_bytep row,
|
||||
png_const_bytep prev)
|
||||
{
|
||||
/* Paeth tries to predict pixel d using the pixel to the left of it, a,
|
||||
* and two pixels from the previous row, b and c:
|
||||
* prev: c b
|
||||
* row: a d
|
||||
* The Paeth function predicts d to be whichever of a, b, or c is nearest to
|
||||
* p=a+b-c.
|
||||
*
|
||||
* The first pixel has no left context, and so uses an Up filter, p = b.
|
||||
* This works naturally with our main loop's p = a+b-c if we force a and c
|
||||
* to zero.
|
||||
* Here we zero b and d, which become c and a respectively at the start of
|
||||
* the loop.
|
||||
*/
|
||||
png_debug(1, "in png_read_filter_row_paeth4_sse2");
|
||||
const __m128i zero = _mm_setzero_si128();
|
||||
__m128i c, b = zero,
|
||||
a, d = zero;
|
||||
|
||||
int rb = row_info->rowbytes;
|
||||
while (rb > 0) {
|
||||
/* It's easiest to do this math (particularly, deal with pc) with 16-bit
|
||||
* intermediates.
|
||||
*/
|
||||
c = b; b = _mm_unpacklo_epi8(load4(prev), zero);
|
||||
a = d; d = _mm_unpacklo_epi8(load4(row ), zero);
|
||||
|
||||
/* (p-a) == (a+b-c - a) == (b-c) */
|
||||
__m128i pa = _mm_sub_epi16(b,c);
|
||||
|
||||
/* (p-b) == (a+b-c - b) == (a-c) */
|
||||
__m128i pb = _mm_sub_epi16(a,c);
|
||||
|
||||
/* (p-c) == (a+b-c - c) == (a+b-c-c) == (b-c)+(a-c) */
|
||||
__m128i pc = _mm_add_epi16(pa,pb);
|
||||
|
||||
pa = abs_i16(pa); /* |p-a| */
|
||||
pb = abs_i16(pb); /* |p-b| */
|
||||
pc = abs_i16(pc); /* |p-c| */
|
||||
|
||||
__m128i smallest = _mm_min_epi16(pc, _mm_min_epi16(pa, pb));
|
||||
|
||||
/* Paeth breaks ties favoring a over b over c. */
|
||||
__m128i nearest = if_then_else(_mm_cmpeq_epi16(smallest, pa), a,
|
||||
if_then_else(_mm_cmpeq_epi16(smallest, pb), b,
|
||||
c));
|
||||
|
||||
/* Note `_epi8`: we need addition to wrap modulo 255. */
|
||||
d = _mm_add_epi8(d, nearest);
|
||||
store4(row, _mm_packus_epi16(d,d));
|
||||
|
||||
prev += 4;
|
||||
row += 4;
|
||||
rb -= 4;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* PNG_INTEL_SSE_IMPLEMENTATION > 0 */
|
||||
#endif /* READ */
|
|
@ -0,0 +1,54 @@
|
|||
|
||||
/* intel_init.c - SSE2 optimized filter functions
|
||||
*
|
||||
* Copyright (c) 2016 Google, Inc.
|
||||
* Written by Mike Klein and Matt Sarett
|
||||
* Derived from arm/arm_init.c, which was
|
||||
* Copyright (c) 2014,2016 Glenn Randers-Pehrson
|
||||
*
|
||||
* Last changed in libpng 1.6.22 [May 26, 2016]
|
||||
*
|
||||
* This code is released under the libpng license.
|
||||
* For conditions of distribution and use, see the disclaimer
|
||||
* and license in png.h
|
||||
*/
|
||||
|
||||
#include "../pngpriv.h"
|
||||
|
||||
#ifdef PNG_READ_SUPPORTED
|
||||
#if PNG_INTEL_SSE_IMPLEMENTATION > 0
|
||||
|
||||
void
|
||||
png_init_filter_functions_sse2(png_structp pp, unsigned int bpp)
|
||||
{
|
||||
/* The techniques used to implement each of these filters in SSE operate on
|
||||
* one pixel at a time.
|
||||
* So they generally speed up 3bpp images about 3x, 4bpp images about 4x.
|
||||
* They can scale up to 6 and 8 bpp images and down to 2 bpp images,
|
||||
* but they'd not likely have any benefit for 1bpp images.
|
||||
* Most of these can be implemented using only MMX and 64-bit registers,
|
||||
* but they end up a bit slower than using the equally-ubiquitous SSE2.
|
||||
*/
|
||||
png_debug(1, "in png_init_filter_functions_sse2");
|
||||
if (bpp == 3)
|
||||
{
|
||||
pp->read_filter[PNG_FILTER_VALUE_SUB-1] = png_read_filter_row_sub3_sse2;
|
||||
pp->read_filter[PNG_FILTER_VALUE_AVG-1] = png_read_filter_row_avg3_sse2;
|
||||
pp->read_filter[PNG_FILTER_VALUE_PAETH-1] =
|
||||
png_read_filter_row_paeth3_sse2;
|
||||
}
|
||||
else if (bpp == 4)
|
||||
{
|
||||
pp->read_filter[PNG_FILTER_VALUE_SUB-1] = png_read_filter_row_sub4_sse2;
|
||||
pp->read_filter[PNG_FILTER_VALUE_AVG-1] = png_read_filter_row_avg4_sse2;
|
||||
pp->read_filter[PNG_FILTER_VALUE_PAETH-1] =
|
||||
png_read_filter_row_paeth4_sse2;
|
||||
}
|
||||
|
||||
/* No need optimize PNG_FILTER_VALUE_UP. The compiler should
|
||||
* autovectorize.
|
||||
*/
|
||||
}
|
||||
|
||||
#endif /* PNG_INTEL_SSE_IMPLEMENTATION > 0 */
|
||||
#endif /* PNG_READ_SUPPORTED */
|
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