Bug 1186159 - Add an APZ minimap. r=kats

--HG--
extra : commitid : Iqp1Id5IZsI
extra : rebase_source : 47afb423bc1d96df97e54f1d23fb8f87cfe0419b
This commit is contained in:
Benoit Girard 2015-07-23 11:29:22 -04:00
Родитель 1f5f61c880
Коммит f1dc8b79a7
6 изменённых файлов: 143 добавлений и 11 удалений

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@ -121,7 +121,6 @@ Compositor::DrawDiagnosticsInternal(DiagnosticFlags aFlags,
#else
int lWidth = 2;
#endif
float opacity = 0.7f;
gfx::Color color;
if (aFlags & DiagnosticFlags::CONTENT) {
@ -142,12 +141,15 @@ Compositor::DrawDiagnosticsInternal(DiagnosticFlags aFlags,
aFlags & DiagnosticFlags::BIGIMAGE ||
aFlags & DiagnosticFlags::REGION_RECT) {
lWidth = 1;
opacity = 0.5f;
color.r *= 0.7f;
color.g *= 0.7f;
color.b *= 0.7f;
color.a = color.a * 0.5f;
} else {
color.a = color.a * 0.7f;
}
if (mDiagnosticTypes & DiagnosticTypes::FLASH_BORDERS) {
float flash = (float)aFlashCounter / (float)DIAGNOSTIC_FLASH_COUNTER_MAX;
color.r *= flash;
@ -155,31 +157,57 @@ Compositor::DrawDiagnosticsInternal(DiagnosticFlags aFlags,
color.b *= flash;
}
SlowDrawRect(aVisibleRect, color, aClipRect, aTransform, lWidth);
}
void
Compositor::SlowDrawRect(const gfx::Rect& aRect, const gfx::Color& aColor,
const gfx::Rect& aClipRect,
const gfx::Matrix4x4& aTransform, int aStrokeWidth)
{
// TODO This should draw a rect using a single draw call but since
// this is only used for debugging overlays it's not worth optimizing ATM.
float opacity = 1.0f;
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(color);
effects.mPrimaryEffect = new EffectSolidColor(aColor);
// left
this->DrawQuad(gfx::Rect(aVisibleRect.x, aVisibleRect.y,
lWidth, aVisibleRect.height),
this->DrawQuad(gfx::Rect(aRect.x, aRect.y,
aStrokeWidth, aRect.height),
aClipRect, effects, opacity,
aTransform);
// top
this->DrawQuad(gfx::Rect(aVisibleRect.x + lWidth, aVisibleRect.y,
aVisibleRect.width - 2 * lWidth, lWidth),
this->DrawQuad(gfx::Rect(aRect.x + aStrokeWidth, aRect.y,
aRect.width - 2 * aStrokeWidth, aStrokeWidth),
aClipRect, effects, opacity,
aTransform);
// right
this->DrawQuad(gfx::Rect(aVisibleRect.x + aVisibleRect.width - lWidth, aVisibleRect.y,
lWidth, aVisibleRect.height),
this->DrawQuad(gfx::Rect(aRect.x + aRect.width - aStrokeWidth, aRect.y,
aStrokeWidth, aRect.height),
aClipRect, effects, opacity,
aTransform);
// bottom
this->DrawQuad(gfx::Rect(aVisibleRect.x + lWidth, aVisibleRect.y + aVisibleRect.height-lWidth,
aVisibleRect.width - 2 * lWidth, lWidth),
this->DrawQuad(gfx::Rect(aRect.x + aStrokeWidth, aRect.y + aRect.height - aStrokeWidth,
aRect.width - 2 * aStrokeWidth, aStrokeWidth),
aClipRect, effects, opacity,
aTransform);
}
void
Compositor::FillRect(const gfx::Rect& aRect, const gfx::Color& aColor,
const gfx::Rect& aClipRect,
const gfx::Matrix4x4& aTransform)
{
float opacity = 1.0f;
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(aColor);
this->DrawQuad(aRect,
aClipRect, effects, opacity,
aTransform);
}
static float
WrapTexCoord(float v)
{

Просмотреть файл

@ -320,6 +320,21 @@ public:
DrawQuad(aRect, aClipRect, aEffectChain, aOpacity, aTransform, aRect);
}
/**
* Draw an unfilled solid color rect. Typically used for debugging overlays.
*/
void SlowDrawRect(const gfx::Rect& aRect, const gfx::Color& color,
const gfx::Rect& aClipRect = gfx::Rect(),
const gfx::Matrix4x4& aTransform = gfx::Matrix4x4(),
int aStrokeWidth = 1);
/**
* Draw a solid color filled rect. This is a simple DrawQuad helper.
*/
void FillRect(const gfx::Rect& aRect, const gfx::Color& color,
const gfx::Rect& aClipRect = gfx::Rect(),
const gfx::Matrix4x4& aTransform = gfx::Matrix4x4());
/*
* Clear aRect on current render target.
*/

Просмотреть файл

@ -329,6 +329,86 @@ ContainerPrepare(ContainerT* aContainer,
}
}
template<class ContainerT> void
RenderMinimap(ContainerT* aContainer, LayerManagerComposite* aManager,
const RenderTargetIntRect& aClipRect, Layer* aLayer)
{
Compositor* compositor = aManager->GetCompositor();
if (aLayer->GetFrameMetricsCount() < 1) {
return;
}
AsyncPanZoomController* controller = aLayer->GetAsyncPanZoomController(0);
if (!controller) {
return;
}
ViewTransform asyncTransformWithoutOverscroll;
ParentLayerPoint scrollOffset;
controller->SampleContentTransformForFrame(&asyncTransformWithoutOverscroll,
scrollOffset);
// Options
const int verticalPadding = 10;
const int horizontalPadding = 5;
gfx::Color backgroundColor(0.3f, 0.3f, 0.3f, 0.3f);
gfx::Color tileActiveColor(1, 1, 1, 0.5f);
gfx::Color tileBorderColor(0, 0, 0, 0.1f);
gfx::Color pageBorderColor(0, 0, 0);
gfx::Color displayPortColor(0, 1.f, 0);
gfx::Color viewPortColor(0, 0, 1.f);
// Rects
const FrameMetrics& fm = aLayer->GetFrameMetrics(0);
LayerRect scrollRect = fm.GetScrollableRect() * fm.LayersPixelsPerCSSPixel();
LayerRect viewRect = ParentLayerRect(scrollOffset, fm.GetCompositionBounds().Size()) / LayerToParentLayerScale(1);
LayerRect dp = (fm.GetDisplayPort() + fm.GetScrollOffset()) * fm.LayersPixelsPerCSSPixel();
// Compute a scale with an appropriate aspect ratio
// We allocate up to 100px of width and the height of this layer.
float scaleFactor;
float scaleFactorX;
float scaleFactorY;
scaleFactorX = 100.f / scrollRect.width;
scaleFactorY = ((viewRect.height) - 2 * verticalPadding) / scrollRect.height;
scaleFactor = std::min(scaleFactorX, scaleFactorY);
Matrix4x4 transform = Matrix4x4::Scaling(scaleFactor, scaleFactor, 1);
transform.PostTranslate(horizontalPadding, verticalPadding, 0);
Rect clipRect = aContainer->GetEffectiveTransform().TransformBounds(
transform.TransformBounds(scrollRect.ToUnknownRect()));
clipRect.width++;
clipRect.height++;
Rect r;
r = transform.TransformBounds(scrollRect.ToUnknownRect());
compositor->FillRect(r, backgroundColor, clipRect, aContainer->GetEffectiveTransform());
int tileW = gfxPrefs::LayersTileWidth();
int tileH = gfxPrefs::LayersTileHeight();
for (int x = scrollRect.x; x < scrollRect.XMost(); x += tileW) {
for (int y = scrollRect.y; y < scrollRect.YMost(); y += tileH) {
LayerRect tileRect = LayerRect(x - x % tileW, y - y % tileH, tileW, tileH);
r = transform.TransformBounds(tileRect.ToUnknownRect());
if (tileRect.Intersects(dp)) {
compositor->FillRect(r, tileActiveColor, clipRect, aContainer->GetEffectiveTransform());
}
compositor->SlowDrawRect(r, tileBorderColor, clipRect, aContainer->GetEffectiveTransform());
}
}
r = transform.TransformBounds(scrollRect.ToUnknownRect());
compositor->SlowDrawRect(r, pageBorderColor, clipRect, aContainer->GetEffectiveTransform());
r = transform.TransformBounds(dp.ToUnknownRect());
compositor->SlowDrawRect(r, displayPortColor, clipRect, aContainer->GetEffectiveTransform());
r = transform.TransformBounds(viewRect.ToUnknownRect());
compositor->SlowDrawRect(r, viewPortColor, clipRect, aContainer->GetEffectiveTransform());
}
template<class ContainerT> void
RenderLayers(ContainerT* aContainer,
LayerManagerComposite* aManager,
@ -407,6 +487,10 @@ RenderLayers(ContainerT* aContainer,
}
}
if (gfxPrefs::APZMinimap()) {
RenderMinimap(aContainer, aManager, aClipRect, layer);
}
// invariant: our GL context should be current here, I don't think we can
// assert it though
}

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@ -50,6 +50,9 @@ class ContainerLayerComposite : public ContainerLayer,
LayerManagerComposite* aManager,
const RenderTargetIntRect& aClipRect);
template<class ContainerT>
void RenderMinimap(ContainerT* aContainer, LayerManagerComposite* aManager,
const RenderTargetIntRect& aClipRect, Layer* aLayer);
public:
explicit ContainerLayerComposite(LayerManagerComposite *aManager);

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@ -163,6 +163,7 @@ private:
DECL_GFX_PREF(Once, "apz.max_velocity_inches_per_ms", APZMaxVelocity, float, -1.0f);
DECL_GFX_PREF(Once, "apz.max_velocity_queue_size", APZMaxVelocityQueueSize, uint32_t, 5);
DECL_GFX_PREF(Live, "apz.min_skate_speed", APZMinSkateSpeed, float, 1.0f);
DECL_GFX_PREF(Live, "apz.minimap.enabled", APZMinimap, bool, false);
DECL_GFX_PREF(Live, "apz.num_paint_duration_samples", APZNumPaintDurationSamples, int32_t, 3);
DECL_GFX_PREF(Live, "apz.overscroll.enabled", APZOverscrollEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.overscroll.min_pan_distance_ratio", APZMinPanDistanceRatio, float, 1.0f);

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@ -548,6 +548,7 @@ pref("apz.fling_stopped_threshold", "0.01");
pref("apz.max_velocity_inches_per_ms", "-1.0");
pref("apz.max_velocity_queue_size", 5);
pref("apz.min_skate_speed", "1.0");
pref("apz.minimap.enabled", false);
pref("apz.num_paint_duration_samples", 3);
pref("apz.overscroll.enabled", false);
pref("apz.overscroll.min_pan_distance_ratio", "1.0");