зеркало из https://github.com/mozilla/gecko-dev.git
Bug 749678 - 3/5 - stop calling platform-specific getCurrentContext functions - r=jrmuizel
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Родитель
b97eec9c6c
Коммит
f3194c19c8
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@ -656,7 +656,7 @@ public:
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virtual GLContextType GetContextType() { return ContextTypeUnknown; }
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virtual bool MakeCurrentImpl(bool aForce = false) = 0;
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virtual bool MakeCurrentImpl() = 0;
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bool MakeCurrent(bool aForce = false) {
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if (!aForce &&
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@ -665,7 +665,7 @@ public:
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return true;
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}
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bool success = MakeCurrentImpl(aForce);
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bool success = MakeCurrentImpl();
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if (success) {
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SetCurrentGLContext(this);
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}
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@ -171,12 +171,8 @@ public:
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}
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}
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bool MakeCurrentImpl(bool aForce = false)
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bool MakeCurrentImpl()
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{
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if (!aForce && [NSOpenGLContext currentContext] == mContext) {
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return true;
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}
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if (mContext) {
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[mContext makeCurrentContext];
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}
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@ -420,7 +420,7 @@ public:
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return true;
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}
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bool MakeCurrentImpl(bool aForce = false) {
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bool MakeCurrentImpl() {
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bool succeeded = true;
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// Assume that EGL has the same problem as WGL does,
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@ -442,25 +442,24 @@ public:
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return succeeded;
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}
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#endif
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if (aForce || sEGLLibrary.fGetCurrentContext() != mContext) {
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#ifdef MOZ_WIDGET_QT
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// Shared Qt GL context need to be informed about context switch
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if (mSharedContext) {
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QGLContext* qglCtx = static_cast<QGLContext*>(static_cast<GLContextEGL*>(mSharedContext.get())->mPlatformContext);
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if (qglCtx) {
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qglCtx->doneCurrent();
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}
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// Shared Qt GL context need to be informed about context switch
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if (mSharedContext) {
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QGLContext* qglCtx = static_cast<QGLContext*>(static_cast<GLContextEGL*>(mSharedContext.get())->mPlatformContext);
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if (qglCtx) {
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qglCtx->doneCurrent();
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}
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#endif
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succeeded = sEGLLibrary.fMakeCurrent(EGL_DISPLAY(),
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mSurface, mSurface,
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mContext);
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if (!succeeded && sEGLLibrary.fGetError() == LOCAL_EGL_CONTEXT_LOST) {
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mContextLost = true;
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NS_WARNING("EGL context has been lost.");
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}
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NS_ASSERTION(succeeded, "Failed to make GL context current!");
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}
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#endif
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succeeded = sEGLLibrary.fMakeCurrent(EGL_DISPLAY(),
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mSurface, mSurface,
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mContext);
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if (!succeeded && sEGLLibrary.fGetError() == LOCAL_EGL_CONTEXT_LOST) {
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mContextLost = true;
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NS_WARNING("EGL context has been lost.");
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}
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NS_ASSERTION(succeeded, "Failed to make GL context current!");
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return succeeded;
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}
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@ -793,20 +793,10 @@ TRY_AGAIN_NO_SHARING:
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return true;
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}
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bool MakeCurrentImpl(bool aForce = false)
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bool MakeCurrentImpl()
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{
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bool succeeded = true;
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// With the ATI FGLRX driver, glxMakeCurrent is very slow even when the context doesn't change.
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// (This is not the case with other drivers such as NVIDIA).
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// So avoid calling it more than necessary. Since GLX documentation says that:
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// "glXGetCurrentContext returns client-side information.
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// It does not make a round trip to the server."
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// I assume that it's not worth using our own TLS slot here.
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if (aForce || sGLXLibrary.xGetCurrentContext() != mContext) {
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succeeded = sGLXLibrary.xMakeCurrent(mDisplay, mDrawable, mContext);
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NS_ASSERTION(succeeded, "Failed to make GL context current!");
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}
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bool succeeded = sGLXLibrary.xMakeCurrent(mDisplay, mDrawable, mContext);
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NS_ASSERTION(succeeded, "Failed to make GL context current!");
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return succeeded;
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}
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@ -213,7 +213,7 @@ public:
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return InitWithPrefix("gl", true);
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}
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bool MakeCurrentImpl(bool aForce = false)
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bool MakeCurrentImpl()
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{
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bool succeeded
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= sOSMesaLibrary.fMakeCurrent(mContext, mThebesSurface->Data(),
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@ -333,18 +333,10 @@ public:
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return true;
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}
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bool MakeCurrentImpl(bool aForce = false)
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bool MakeCurrentImpl()
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{
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BOOL succeeded = true;
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// wglGetCurrentContext seems to just pull the HGLRC out
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// of its TLS slot, so no need to do our own tls slot.
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// You would think that wglMakeCurrent would avoid doing
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// work if mContext was already current, but not so much..
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if (aForce || sWGLLibrary.fGetCurrentContext() != mContext) {
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succeeded = sWGLLibrary.fMakeCurrent(mDC, mContext);
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NS_ASSERTION(succeeded, "Failed to make GL context current!");
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}
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bool succeeded = sWGLLibrary.fMakeCurrent(mDC, mContext);
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NS_ASSERTION(succeeded, "Failed to make GL context current!");
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return succeeded;
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}
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