зеркало из https://github.com/mozilla/gecko-dev.git
b=576081; Remove gfx/layers/opengl/glDefs.h; r=vladimir
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c843e5b33a
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@ -1306,14 +1306,7 @@ WebGLContext::GetParameter(PRUint32 pname, nsIVariant **retval)
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break;
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#define LOCAL_GL_MAX_VARYING_VECTORS 0x8dfc // not present in desktop OpenGL
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// temporarily add those defs here, as they're missing from
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// gfx/thebes/public/GLDefs.h
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// and from
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// gfx/layers/opengl/glDefs.h
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// and I don't know in which of these 2 files they should go (probably we're going to
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// kill one of them soon?)
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#define LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
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#define LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
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case LOCAL_GL_MAX_VARYING_VECTORS:
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{
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#ifdef USE_GLES2
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@ -3025,6 +3025,8 @@ typedef ptrdiff_t GLintptr;
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#define LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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#define LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
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#define LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
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#define LOCAL_WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define LOCAL_WGL_DRAW_TO_WINDOW_ARB 0x2001
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