Bug 1695369 - Simplify StyleColor representation. r=jwatt

There's no need for CurrentColor / Numeric variants when we can
represent them with the complex form.

Differential Revision: https://phabricator.services.mozilla.com/D106690
This commit is contained in:
Emilio Cobos Álvarez 2021-03-01 16:05:14 +00:00
Родитель 417b5880d4
Коммит f482ffa15d
8 изменённых файлов: 236 добавлений и 213 удалений

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@ -50,9 +50,7 @@ template <>
bool StyleColor::MaybeTransparent() const { bool StyleColor::MaybeTransparent() const {
// We know that the color is opaque when it's a numeric color with // We know that the color is opaque when it's a numeric color with
// alpha == 255. // alpha == 255.
// TODO(djg): Should we extend this to check Complex with bgRatio = return ratios != StyleComplexColorRatios::NUMERIC || color.alpha != 255;
// 0, and fgRatio * alpha >= 255?
return !IsNumeric() || AsNumeric().alpha != 255;
} }
template <> template <>
@ -62,32 +60,31 @@ nscolor StyleColor::CalcColor(nscolor aColor) const {
template <> template <>
nscolor StyleColor::CalcColor(const StyleRGBA& aForegroundColor) const { nscolor StyleColor::CalcColor(const StyleRGBA& aForegroundColor) const {
if (IsNumeric()) { if (ratios == StyleComplexColorRatios::NUMERIC) {
return AsNumeric().ToColor(); return color.ToColor();
} }
if (IsCurrentColor()) { if (ratios == StyleComplexColorRatios::CURRENT_COLOR) {
return aForegroundColor.ToColor(); return aForegroundColor.ToColor();
} }
MOZ_ASSERT(IsComplex()); return LinearBlendColors(color, ratios.bg, aForegroundColor, ratios.fg);
const auto& complex = AsComplex();
return LinearBlendColors(complex.color, complex.ratios.bg, aForegroundColor,
complex.ratios.fg);
} }
template <> template <>
nscolor StyleColor::CalcColor(const ComputedStyle& aStyle) const { nscolor StyleColor::CalcColor(const ComputedStyle& aStyle) const {
// Common case that is numeric color, which is pure background, we // Common case that is numeric color, which is pure background, we
// can skip resolving StyleText(). // can skip resolving StyleText().
// TODO(djg): Is this optimization worth it? if (ratios == StyleComplexColorRatios::NUMERIC) {
if (IsNumeric()) { return color.ToColor();
return AsNumeric().ToColor();
} }
return CalcColor(aStyle.StyleText()->mColor); return CalcColor(aStyle.StyleText()->mColor);
} }
template <> template <>
nscolor StyleColor::CalcColor(const nsIFrame* aFrame) const { nscolor StyleColor::CalcColor(const nsIFrame* aFrame) const {
return CalcColor(*aFrame->Style()); if (ratios == StyleComplexColorRatios::NUMERIC) {
return color.ToColor();
}
return CalcColor(aFrame->StyleText()->mColor);
} }
} // namespace mozilla } // namespace mozilla

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@ -27,7 +27,18 @@ inline StyleRGBA StyleRGBA::Transparent() { return {0, 0, 0, 0}; }
template <> template <>
inline StyleColor StyleColor::FromColor(nscolor aColor) { inline StyleColor StyleColor::FromColor(nscolor aColor) {
return StyleColor::Numeric(StyleRGBA::FromColor(aColor)); return StyleColor{
StyleRGBA::FromColor(aColor),
StyleComplexColorRatios::NUMERIC,
};
}
template <>
inline StyleColor StyleColor::CurrentColor() {
return StyleColor{
StyleRGBA::Transparent(),
StyleComplexColorRatios::CURRENT_COLOR,
};
} }
template <> template <>

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@ -35,17 +35,14 @@ impl RGBA {
#[inline] #[inline]
pub fn new(red: f32, green: f32, blue: f32, alpha: f32) -> Self { pub fn new(red: f32, green: f32, blue: f32, alpha: f32) -> Self {
RGBA { RGBA {
red: red, red,
green: green, green,
blue: blue, blue,
alpha: alpha, alpha,
} }
} }
} }
/// Unlike Animate for computed colors, we don't clamp any component values.
///
/// FIXME(nox): Why do computed colors even implement Animate?
impl Animate for RGBA { impl Animate for RGBA {
#[inline] #[inline]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> { fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
@ -57,15 +54,11 @@ impl Animate for RGBA {
} }
alpha = alpha.min(1.); alpha = alpha.min(1.);
let red = let red = (self.red * self.alpha).animate(&(other.red * other.alpha), procedure)?;
(self.red * self.alpha).animate(&(other.red * other.alpha), procedure)? * 1. / alpha; let green = (self.green * self.alpha).animate(&(other.green * other.alpha), procedure)?;
let green = (self.green * self.alpha).animate(&(other.green * other.alpha), procedure)? * let blue = (self.blue * self.alpha).animate(&(other.blue * other.alpha), procedure)?;
1. / let inv = 1. / alpha;
alpha; Ok(RGBA::new(red * inv, green * inv, blue * inv, alpha))
let blue =
(self.blue * self.alpha).animate(&(other.blue * other.alpha), procedure)? * 1. / alpha;
Ok(RGBA::new(red, green, blue, alpha))
} }
} }
@ -97,21 +90,34 @@ pub type Color = GenericColor<RGBA>;
impl Color { impl Color {
fn effective_intermediate_rgba(&self) -> RGBA { fn effective_intermediate_rgba(&self) -> RGBA {
match *self { if self.ratios.bg == 0. {
GenericColor::Numeric(color) => color, return RGBA::transparent();
GenericColor::CurrentColor => RGBA::transparent(), }
GenericColor::Complex { color, ratios } => RGBA {
alpha: color.alpha * ratios.bg, if self.ratios.bg == 1. {
..color.clone() return self.color;
}, }
RGBA {
alpha: self.color.alpha * self.ratios.bg,
..self.color
} }
} }
fn effective_ratios(&self) -> ComplexColorRatios { fn scaled_rgba(&self) -> RGBA {
match *self { if self.ratios.bg == 0. {
GenericColor::Numeric(..) => ComplexColorRatios::NUMERIC, return RGBA::transparent();
GenericColor::CurrentColor => ComplexColorRatios::CURRENT_COLOR, }
GenericColor::Complex { ratios, .. } => ratios,
if self.ratios.bg == 1. {
return self.color;
}
RGBA {
red: self.color.red * self.ratios.bg,
green: self.color.green * self.ratios.bg,
blue: self.color.blue * self.ratios.bg,
alpha: self.color.alpha * self.ratios.bg,
} }
} }
} }
@ -119,140 +125,140 @@ impl Color {
impl Animate for Color { impl Animate for Color {
#[inline] #[inline]
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> { fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
use self::GenericColor::*; let self_numeric = self.is_numeric();
let other_numeric = other.is_numeric();
// Common cases are interpolating between two numeric colors, if self_numeric && other_numeric {
// two currentcolors, and a numeric color and a currentcolor. return Ok(Self::rgba(self.color.animate(&other.color, procedure)?));
let (this_weight, other_weight) = procedure.weights(); }
Ok(match (*self, *other, procedure) { let self_currentcolor = self.is_currentcolor();
// Any interpolation of currentcolor with currentcolor returns currentcolor. let other_currentcolor = other.is_currentcolor();
(CurrentColor, CurrentColor, Procedure::Interpolate { .. }) => CurrentColor,
// Animating two numeric colors.
(Numeric(c1), Numeric(c2), _) => Numeric(c1.animate(&c2, procedure)?),
// Combinations of numeric color and currentcolor
(CurrentColor, Numeric(color), _) => Self::with_ratios(
color,
ComplexColorRatios {
bg: other_weight as f32,
fg: this_weight as f32,
},
),
(Numeric(color), CurrentColor, _) => Self::with_ratios(
color,
ComplexColorRatios {
bg: this_weight as f32,
fg: other_weight as f32,
},
),
// Any other animation of currentcolor with currentcolor. if self_currentcolor && other_currentcolor {
(CurrentColor, CurrentColor, _) => Self::with_ratios( let (self_weight, other_weight) = procedure.weights();
return Ok(Self::new(
RGBA::transparent(), RGBA::transparent(),
ComplexColorRatios { ComplexColorRatios {
bg: 0., bg: 0.,
fg: (this_weight + other_weight) as f32, fg: (self_weight + other_weight) as f32,
}, },
), ));
}
// Defer to complex calculations // FIXME(emilio): Without these special cases tests fail, looks fairly
_ => { // sketchy!
// Compute the "scaled" contribution for `color`. if (self_currentcolor && other_numeric) || (self_numeric && other_currentcolor) {
fn scaled_rgba(color: &Color) -> RGBA { let (self_weight, other_weight) = procedure.weights();
match *color { return Ok(if self_numeric {
GenericColor::Numeric(color) => color, Self::new(
GenericColor::CurrentColor => RGBA::transparent(), self.color,
GenericColor::Complex { color, ratios } => RGBA { ComplexColorRatios {
red: color.red * ratios.bg, bg: self_weight as f32,
green: color.green * ratios.bg, fg: other_weight as f32,
blue: color.blue * ratios.bg, },
alpha: color.alpha * ratios.bg, )
}, } else {
} Self::new(
} other.color,
ComplexColorRatios {
bg: other_weight as f32,
fg: self_weight as f32,
},
)
});
}
// Each `Color`, represents a complex combination of foreground color and // Compute the "scaled" contribution for `color`.
// background color where fg and bg represent the overall // Each `Color`, represents a complex combination of foreground color and
// contributions. ie: // background color where fg and bg represent the overall
// // contributions. ie:
// color = { bg * mColor, fg * foreground } //
// = { bg_color , fg_color } // color = { bg * mColor, fg * foreground }
// = bg_color + fg_color // = { bg_color , fg_color }
// // = bg_color + fg_color
// where `foreground` is `currentcolor`, and `bg_color`, //
// `fg_color` are the scaled background and foreground // where `foreground` is `currentcolor`, and `bg_color`,
// contributions. // `fg_color` are the scaled background and foreground
// // contributions.
// Each operation, lerp, addition, or accumulate, can be //
// represented as a scaled-addition each complex color. ie: // Each operation, lerp, addition, or accumulate, can be
// // represented as a scaled-addition each complex color. ie:
// p * col1 + q * col2 //
// // p * col1 + q * col2
// where p = (1 - a), q = a for lerp(a), p = 1, q = 1 for //
// addition, etc. // where p = (1 - a), q = a for lerp(a), p = 1, q = 1 for
// // addition, etc.
// Therefore: //
// // Therefore:
// col1 op col2 //
// = p * col1 + q * col2 // col1 op col2
// = p * { bg_color1, fg_color1 } + q * { bg_color2, fg_color2 } // = p * col1 + q * col2
// = p * (bg_color1 + fg_color1) + q * (bg_color2 + fg_color2) // = p * { bg_color1, fg_color1 } + q * { bg_color2, fg_color2 }
// = p * bg_color1 + p * fg_color1 + q * bg_color2 + p * fg_color2 // = p * (bg_color1 + fg_color1) + q * (bg_color2 + fg_color2)
// = (p * bg_color1 + q * bg_color2) + (p * fg_color1 + q * fg_color2) // = p * bg_color1 + p * fg_color1 + q * bg_color2 + p * fg_color2
// = (bg_color1 op bg_color2) + (fg_color1 op fg_color2) // = (p * bg_color1 + q * bg_color2) + (p * fg_color1 + q * fg_color2)
// // = (bg_color1 op bg_color2) + (fg_color1 op fg_color2)
// fg_color1 op fg_color2 is equivalent to (fg1 op fg2) * foreground, //
// so the final color is: // fg_color1 op fg_color2 is equivalent to (fg1 op fg2) * foreground,
// // so the final color is:
// = { bg_color, fg_color } //
// = { 1 * (bg_color1 op bg_color2), (fg1 op fg2) * foreground } // = { bg_color, fg_color }
// = { 1 * (bg_color1 op bg_color2), (fg1 op fg2) * foreground }
//
// To perform the operation on two complex colors, we need to
// generate the scaled contributions of each background color
// component.
let bg_color1 = self.scaled_rgba();
let bg_color2 = other.scaled_rgba();
// To perform the operation on two complex colors, we need to // Perform bg_color1 op bg_color2
// generate the scaled contributions of each background color let bg_color = bg_color1.animate(&bg_color2, procedure)?;
// component.
let bg_color1 = scaled_rgba(self);
let bg_color2 = scaled_rgba(other);
// Perform bg_color1 op bg_color2
let bg_color = bg_color1.animate(&bg_color2, procedure)?;
// Calculate the final foreground color ratios; perform // Calculate the final foreground color ratios; perform
// animation on effective fg ratios. // animation on effective fg ratios.
let ComplexColorRatios { fg: fg1, .. } = self.effective_ratios(); let fg = self.ratios.fg.animate(&other.ratios.fg, procedure)?;
let ComplexColorRatios { fg: fg2, .. } = other.effective_ratios();
// Perform fg1 op fg2
let fg = fg1.animate(&fg2, procedure)?;
Self::with_ratios(bg_color, ComplexColorRatios { bg: 1., fg }) Ok(Self::new(bg_color, ComplexColorRatios { bg: 1., fg }))
},
})
} }
} }
impl ComputeSquaredDistance for Color { impl ComputeSquaredDistance for Color {
#[inline] #[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> { fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
use self::GenericColor::*; // All comments from the Animate impl also apply here.
let self_numeric = self.is_numeric();
let other_numeric = other.is_numeric();
// All comments from the Animate impl also applies here. if self_numeric && other_numeric {
Ok(match (*self, *other) { return self.color.compute_squared_distance(&other.color);
(CurrentColor, CurrentColor) => SquaredDistance::from_sqrt(0.), }
(Numeric(c1), Numeric(c2)) => c1.compute_squared_distance(&c2)?,
(CurrentColor, Numeric(color)) | (Numeric(color), CurrentColor) => {
// `computed_squared_distance` is symmetric.
color.compute_squared_distance(&RGBA::transparent())? +
SquaredDistance::from_sqrt(1.)
},
(_, _) => {
let self_color = self.effective_intermediate_rgba();
let other_color = other.effective_intermediate_rgba();
let self_ratios = self.effective_ratios();
let other_ratios = other.effective_ratios();
self_color.compute_squared_distance(&other_color)? + let self_currentcolor = self.is_currentcolor();
self_ratios.bg.compute_squared_distance(&other_ratios.bg)? + let other_currentcolor = other.is_currentcolor();
self_ratios.fg.compute_squared_distance(&other_ratios.fg)? if self_currentcolor && other_currentcolor {
}, return Ok(SquaredDistance::from_sqrt(0.));
}) }
if (self_currentcolor && other_numeric) || (self_numeric && other_currentcolor) {
let color = if self_numeric {
&self.color
} else {
&other.color
};
// `computed_squared_distance` is symmetric.
return Ok(color.compute_squared_distance(&RGBA::transparent())? +
SquaredDistance::from_sqrt(1.));
}
let self_color = self.effective_intermediate_rgba();
let other_color = other.effective_intermediate_rgba();
let self_ratios = self.ratios;
let other_ratios = other.ratios;
Ok(self_color.compute_squared_distance(&other_color)? +
self_ratios.bg.compute_squared_distance(&other_ratios.bg)? +
self_ratios.fg.compute_squared_distance(&other_ratios.fg)?)
} }
} }

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@ -29,13 +29,18 @@ impl Color {
/// Combine this complex color with the given foreground color into /// Combine this complex color with the given foreground color into
/// a numeric RGBA color. It currently uses linear blending. /// a numeric RGBA color. It currently uses linear blending.
pub fn to_rgba(&self, fg_color: RGBA) -> RGBA { pub fn to_rgba(&self, fg_color: RGBA) -> RGBA {
let (color, ratios) = match *self { // Common cases that the complex color is either pure numeric color or
// Common cases that the complex color is either pure numeric // pure currentcolor.
// color or pure currentcolor. if self.is_numeric() {
GenericColor::Numeric(color) => return color, return self.color;
GenericColor::CurrentColor => return fg_color, }
GenericColor::Complex { color, ratios } => (color, ratios),
}; if self.is_currentcolor() {
return fg_color;
}
let ratios = &self.ratios;
let color = &self.color;
// For the more complicated case that the alpha value differs, // For the more complicated case that the alpha value differs,
// we use the following formula to compute the components: // we use the following formula to compute the components:
@ -59,13 +64,14 @@ impl Color {
if a <= 0. { if a <= 0. {
return RGBA::transparent(); return RGBA::transparent();
} }
let a = f32::min(a, 1.); let a = a.min(1.);
let inverse_a = 1. / a; let inv = 1. / a;
let r = (p1 * r1 + p2 * r2) * inverse_a;
let g = (p1 * g1 + p2 * g2) * inverse_a; let r = (p1 * r1 + p2 * r2) * inv;
let b = (p1 * b1 + p2 * b2) * inverse_a; let g = (p1 * g1 + p2 * g2) * inv;
return RGBA::from_floats(r, g, b, a); let b = (p1 * b1 + p2 * b2) * inv;
RGBA::from_floats(r, g, b, a)
} }
} }
@ -74,11 +80,13 @@ impl ToCss for Color {
where where
W: fmt::Write, W: fmt::Write,
{ {
match *self { if self.is_currentcolor() {
GenericColor::Numeric(color) => color.to_css(dest), return CSSParserColor::CurrentColor.to_css(dest);
GenericColor::CurrentColor => CSSParserColor::CurrentColor.to_css(dest),
_ => Ok(()),
} }
if self.is_numeric() {
return self.color.to_css(dest);
}
Ok(())
} }
} }

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@ -6,6 +6,11 @@
/// Ratios representing the contribution of color and currentcolor to /// Ratios representing the contribution of color and currentcolor to
/// the final color value. /// the final color value.
///
/// NOTE(emilio): For animated colors, the sum of these two might be more than
/// one (because the background color would've been scaled down already). So
/// beware that it is not generally safe to assume that if bg is 1 then fg is 0,
/// for example.
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, ToAnimatedValue, ToShmem)] #[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, ToAnimatedValue, ToShmem)]
#[repr(C)] #[repr(C)]
pub struct ComplexColorRatios { pub struct ComplexColorRatios {
@ -22,59 +27,52 @@ impl ComplexColorRatios {
pub const CURRENT_COLOR: ComplexColorRatios = ComplexColorRatios { bg: 0., fg: 1. }; pub const CURRENT_COLOR: ComplexColorRatios = ComplexColorRatios { bg: 0., fg: 1. };
} }
/// This enum represents a combined color from a numeric color and /// This struct represents a combined color from a numeric color and
/// the current foreground color (currentcolor keyword). /// the current foreground color (currentcolor keyword).
#[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, ToAnimatedValue, ToShmem)] #[derive(Clone, Copy, Debug, MallocSizeOf, PartialEq, ToAnimatedValue, ToShmem)]
#[repr(C, u8)] #[repr(C)]
pub enum GenericColor<RGBA> { pub struct GenericColor<RGBA> {
/// Numeric RGBA color. /// The actual numeric color.
Numeric(RGBA), pub color: RGBA,
/// The ratios of mixing between numeric and currentcolor.
/// The current foreground color.
CurrentColor,
/// A linear combination of numeric color and currentcolor.
/// The formula is: `color * ratios.bg + currentcolor * ratios.fg`. /// The formula is: `color * ratios.bg + currentcolor * ratios.fg`.
Complex { pub ratios: ComplexColorRatios,
/// The actual numeric color.
color: RGBA,
/// The ratios of mixing between numeric and currentcolor.
ratios: ComplexColorRatios,
},
} }
pub use self::GenericColor as Color; pub use self::GenericColor as Color;
impl Color<cssparser::RGBA> {
/// Returns a color value representing currentcolor.
pub fn currentcolor() -> Self {
Color {
color: cssparser::RGBA::transparent(),
ratios: ComplexColorRatios::CURRENT_COLOR,
}
}
}
impl<RGBA> Color<RGBA> { impl<RGBA> Color<RGBA> {
/// Create a color based upon the specified ratios. /// Create a color based upon the specified ratios.
pub fn with_ratios(color: RGBA, ratios: ComplexColorRatios) -> Self { pub fn new(color: RGBA, ratios: ComplexColorRatios) -> Self {
if ratios == ComplexColorRatios::NUMERIC { Self { color, ratios }
Color::Numeric(color)
} else if ratios == ComplexColorRatios::CURRENT_COLOR {
Color::CurrentColor
} else {
Color::Complex { color, ratios }
}
} }
/// Returns a numeric color representing the given RGBA value. /// Returns a numeric color representing the given RGBA value.
pub fn rgba(color: RGBA) -> Self { pub fn rgba(color: RGBA) -> Self {
Color::Numeric(color) Self {
} color,
ratios: ComplexColorRatios::NUMERIC,
/// Returns a complex color value representing currentcolor. }
pub fn currentcolor() -> Self {
Color::CurrentColor
} }
/// Whether it is a numeric color (no currentcolor component). /// Whether it is a numeric color (no currentcolor component).
pub fn is_numeric(&self) -> bool { pub fn is_numeric(&self) -> bool {
matches!(*self, Color::Numeric(..)) self.ratios == ComplexColorRatios::NUMERIC
} }
/// Whether it is a currentcolor value (no numeric color component). /// Whether it is a currentcolor value (no numeric color component).
pub fn is_currentcolor(&self) -> bool { pub fn is_currentcolor(&self) -> bool {
matches!(*self, Color::CurrentColor) self.ratios == ComplexColorRatios::CURRENT_COLOR
} }
} }

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@ -20,7 +20,7 @@ impl ToResolvedValue for computed::Color {
#[inline] #[inline]
fn from_resolved_value(resolved: Self::ResolvedValue) -> Self { fn from_resolved_value(resolved: Self::ResolvedValue) -> Self {
generics::Color::Numeric(resolved) generics::Color::rgba(resolved)
} }
} }
@ -33,7 +33,7 @@ impl ToResolvedValue for computed::ColorOrAuto {
fn to_resolved_value(self, context: &Context) -> Self::ResolvedValue { fn to_resolved_value(self, context: &Context) -> Self::ResolvedValue {
let color = match self { let color = match self {
generics::ColorOrAuto::Color(color) => color, generics::ColorOrAuto::Color(color) => color,
generics::ColorOrAuto::Auto => generics::Color::CurrentColor, generics::ColorOrAuto::Auto => generics::Color::currentcolor(),
}; };
color.to_resolved_value(context) color.to_resolved_value(context)
} }

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@ -9,7 +9,7 @@ use super::AllowQuirks;
use crate::gecko_bindings::structs::nscolor; use crate::gecko_bindings::structs::nscolor;
use crate::parser::{Parse, ParserContext}; use crate::parser::{Parse, ParserContext};
use crate::values::computed::{Color as ComputedColor, Context, ToComputedValue}; use crate::values::computed::{Color as ComputedColor, Context, ToComputedValue};
use crate::values::generics::color::{Color as GenericColor, ColorOrAuto as GenericColorOrAuto}; use crate::values::generics::color::{ColorOrAuto as GenericColorOrAuto};
use crate::values::specified::calc::CalcNode; use crate::values::specified::calc::CalcNode;
use cssparser::{AngleOrNumber, Color as CSSParserColor, Parser, Token, RGBA}; use cssparser::{AngleOrNumber, Color as CSSParserColor, Parser, Token, RGBA};
use cssparser::{BasicParseErrorKind, NumberOrPercentage, ParseErrorKind}; use cssparser::{BasicParseErrorKind, NumberOrPercentage, ParseErrorKind};
@ -585,11 +585,13 @@ impl ToComputedValue for Color {
} }
fn from_computed_value(computed: &ComputedColor) -> Self { fn from_computed_value(computed: &ComputedColor) -> Self {
match *computed { if computed.is_numeric() {
GenericColor::Numeric(color) => Color::rgba(color), return Color::rgba(computed.color);
GenericColor::CurrentColor => Color::currentcolor(),
GenericColor::Complex { .. } => Color::Complex(*computed),
} }
if computed.is_currentcolor() {
return Color::currentcolor();
}
Color::Complex(*computed)
} }
} }

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@ -490,6 +490,7 @@ renaming_overrides_prefixing = true
""" """
"GenericColor" = """ "GenericColor" = """
static inline StyleGenericColor CurrentColor();
static inline StyleGenericColor FromColor(nscolor); static inline StyleGenericColor FromColor(nscolor);
static inline StyleGenericColor Black(); static inline StyleGenericColor Black();
static inline StyleGenericColor White(); static inline StyleGenericColor White();