Bug 1495647 - Use the effective playback rate when calculating the playState; r=hiro

This corresponds to the following change to the Web Animations spec:

  abdebabf7f

Depends on D7573

Differential Revision: https://phabricator.services.mozilla.com/D7574

--HG--
extra : moz-landing-system : lando
This commit is contained in:
Brian Birtles 2018-10-03 06:13:52 +00:00
Родитель 35fc4e5630
Коммит f5fceb66bd
2 изменённых файлов: 39 добавлений и 3 удалений

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@ -374,6 +374,11 @@ Animation::UpdatePlaybackRate(double aPlaybackRate)
return;
}
// Calculate the play state using the existing playback rate since below we
// want to know if the animation is _currently_ finished or not, not whether
// it _will_ be finished.
AnimationPlayState playState = PlayState();
mPendingPlaybackRate = Some(aPlaybackRate);
// If we already have a pending task, there is nothing more to do since the
@ -384,7 +389,6 @@ Animation::UpdatePlaybackRate(double aPlaybackRate)
AutoMutationBatchForAnimation mb(*this);
AnimationPlayState playState = PlayState();
if (playState == AnimationPlayState::Idle ||
playState == AnimationPlayState::Paused) {
// We are either idle or paused. In either case we can apply the pending
@ -457,9 +461,10 @@ Animation::PlayState() const
return AnimationPlayState::Paused;
}
double playbackRate = CurrentOrPendingPlaybackRate();
if (!currentTime.IsNull() &&
((mPlaybackRate > 0.0 && currentTime.Value() >= EffectEnd()) ||
(mPlaybackRate < 0.0 && currentTime.Value() <= TimeDuration()))) {
((playbackRate > 0.0 && currentTime.Value() >= EffectEnd()) ||
(playbackRate < 0.0 && currentTime.Value() <= TimeDuration()))) {
return AnimationPlayState::Finished;
}

Просмотреть файл

@ -150,5 +150,36 @@ test(t => {
}, 'reports \'running\' when playback rate > 0 and'
+ ' current time < target effect end and there is a pending play task');
test(t => {
const animation = createDiv(t).animate({}, 100 * MS_PER_SEC);
assert_equals(animation.playState, 'running');
assert_true(animation.pending);
}, 'reports \'running\' for a play-pending animation');
test(t => {
const animation = createDiv(t).animate({}, 100 * MS_PER_SEC);
animation.pause();
assert_equals(animation.playState, 'paused');
assert_true(animation.pending);
}, 'reports \'paused\' for a pause-pending animation');
test(t => {
const animation = createDiv(t).animate({}, 0);
assert_equals(animation.playState, 'finished');
assert_true(animation.pending);
}, 'reports \'finished\' for a finished-pending animation');
test(t => {
const animation = createDiv(t).animate({}, 100 * MS_PER_SEC);
// Set up the pending playback rate
animation.updatePlaybackRate(-1);
// Call play again so that we seek to the end while remaining play-pending
animation.play();
// For a pending animation, the play state should always report what the
// play state _will_ be once we finish pending.
assert_equals(animation.playState, 'running');
assert_true(animation.pending);
}, 'reports the play state based on the pending playback rate');
</script>
</body>