зеркало из https://github.com/mozilla/gecko-dev.git
Bug 366992 - globalOverlay.js uses bogus controller algorithm. r=gavin.
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119259814e
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@ -66,159 +66,86 @@ function goQuitApplication()
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return true;
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}
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/**
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* Command Updater
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*/
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var CommandUpdater = {
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/**
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* Gets a controller that can handle a particular command.
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* @param command
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* A command to locate a controller for, preferring controllers that
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* show the command as enabled.
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* @returns In this order of precedence:
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* - the first controller supporting the specified command
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* associated with the focused element that advertises the
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* command as ENABLED
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* - the first controller supporting the specified command
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* associated with the global window that advertises the
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* command as ENABLED
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* - the first controller supporting the specified command
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* associated with the focused element
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* - the first controller supporting the specified command
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* associated with the global window
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*/
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_getControllerForCommand: function(command) {
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//
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// Command Updater functions
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//
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function goUpdateCommand(aCommand)
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{
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try {
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var controller =
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top.document.commandDispatcher.getControllerForCommand(command);
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if (controller && controller.isCommandEnabled(command))
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return controller;
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}
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catch(e) {
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}
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var controllerCount = window.controllers.getControllerCount();
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for (var i = 0; i < controllerCount; ++i) {
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var current = window.controllers.getControllerAt(i);
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try {
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if (current.supportsCommand(command) && current.isCommandEnabled(command))
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return current;
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}
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catch (e) {
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}
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}
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return controller || window.controllers.getControllerForCommand(command);
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},
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var controller = top.document.commandDispatcher
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.getControllerForCommand(aCommand);
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/**
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* Updates the state of a XUL <command> element for the specified command
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* depending on its state.
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* @param command
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* The name of the command to update the XUL <command> element for
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*/
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updateCommand: function(command) {
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var enabled = false;
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try {
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var controller = this._getControllerForCommand(command);
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if (controller)
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enabled = controller.isCommandEnabled(command);
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enabled = controller.isCommandEnabled(aCommand);
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goSetCommandEnabled(aCommand, enabled);
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}
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catch (e) {
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dump("An error occurred updating the " + aCommand + " command\n");
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}
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}
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catch(ex) { }
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this.enableCommand(command, enabled);
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},
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function goDoCommand(aCommand)
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{
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try {
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var controller = top.document.commandDispatcher
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.getControllerForCommand(aCommand);
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if (controller && controller.isCommandEnabled(aCommand))
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controller.doCommand(aCommand);
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}
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catch (e) {
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dump("An error occurred executing the " + aCommand + " command\n" + e + "\n");
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}
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}
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/**
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* Enables or disables a XUL <command> element.
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* @param command
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* The name of the command to enable or disable
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* @param enabled
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* true if the command should be enabled, false otherwise.
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*/
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enableCommand: function(command, enabled) {
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var element = document.getElementById(command);
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if (!element)
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return;
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if (enabled)
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element.removeAttribute("disabled");
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function goSetCommandEnabled(aID, aEnabled)
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{
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var node = document.getElementById(aID);
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if (node) {
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if (aEnabled)
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node.removeAttribute("disabled");
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else
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element.setAttribute("disabled", "true");
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},
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node.setAttribute("disabled", "true");
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}
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}
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/**
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* Performs the action associated with a specified command using the most
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* relevant controller.
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* @param command
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* The command to perform.
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*/
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doCommand: function(command) {
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var controller = this._getControllerForCommand(command);
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if (!controller)
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return;
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controller.doCommand(command);
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},
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/**
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* Changes the label attribute for the specified command.
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* @param command
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* The command to update.
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* @param labelAttribute
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* The label value to use.
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*/
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setMenuValue: function(command, labelAttribute) {
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var commandNode = top.document.getElementById(command);
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if (commandNode)
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function goSetMenuValue(aCommand, aLabelAttribute)
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{
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var label = commandNode.getAttribute(labelAttribute);
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var commandNode = top.document.getElementById(aCommand);
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if (commandNode) {
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var label = commandNode.getAttribute(aLabelAttribute);
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if (label)
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commandNode.setAttribute('label', label);
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commandNode.setAttribute("label", label);
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}
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}
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},
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/**
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* Changes the accesskey attribute for the specified command.
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* @param command
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* The command to update.
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* @param valueAttribute
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* The value attribute to use.
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*/
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setAccessKey: function(command, valueAttribute) {
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var commandNode = top.document.getElementById(command);
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if (commandNode)
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function goSetAccessKey(aCommand, aValueAttribute)
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{
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var value = commandNode.getAttribute(valueAttribute);
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var commandNode = top.document.getElementById(aCommand);
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if (commandNode) {
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var value = commandNode.getAttribute(aValueAttribute);
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if (value)
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commandNode.setAttribute('accesskey', value);
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commandNode.setAttribute("accesskey", value);
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}
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}
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},
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/**
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* Inform all the controllers attached to a node that an event has occurred
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* (e.g. the tree controllers need to be informed of blur events so that they can change some of the
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* menu items back to their default values)
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* @param node
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* The node receiving the event
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* @param event
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* The event.
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*/
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onEvent: function(node, event) {
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var numControllers = node.controllers.getControllerCount();
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// this function is used to inform all the controllers attached to a node that an event has occurred
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// (e.g. the tree controllers need to be informed of blur events so that they can change some of the
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// menu items back to their default values)
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function goOnEvent(node, aEvent)
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{
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var numControllers = aNode.controllers.getControllerCount();
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var controller;
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for ( var controllerIndex = 0; controllerIndex < numControllers; controllerIndex++ )
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{
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controller = node.controllers.getControllerAt(controllerIndex);
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for (var controllerIndex = 0; controllerIndex < numControllers; controllerIndex++) {
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controller = aNode.controllers.getControllerAt(controllerIndex);
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if (controller)
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controller.onEvent(event);
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controller.onEvent(aEvent);
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}
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}
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};
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// Shim for compatibility with existing code.
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function goDoCommand(command) { CommandUpdater.doCommand(command); }
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function goUpdateCommand(command) { CommandUpdater.updateCommand(command); }
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function goSetCommandEnabled(command, enabled) { CommandUpdater.enableCommand(command, enabled); }
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function goSetMenuValue(command, labelAttribute) { CommandUpdater.setMenuValue(command, labelAttribute); }
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function goSetAccessKey(command, valueAttribute) { CommandUpdater.setAccessKey(command, valueAttribute); }
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function goOnEvent(node, event) { CommandUpdater.onEvent(node, event); }
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function visitLink(aEvent) {
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var node = aEvent.target;
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