From f64f176a16574f90fd2a4e52dc7179421a2e38b7 Mon Sep 17 00:00:00 2001 From: Milan Sreckovic Date: Mon, 25 Apr 2016 13:22:29 -0400 Subject: [PATCH] Bug 1266444: It is OK for us not to have texture sharing. r=jrmuizel MozReview-Commit-ID: KZ7KuvifUvs --HG-- extra : rebase_source : e70685e29b97b86fac5c54e9949605863515c722 --- gfx/thebes/gfxWindowsPlatform.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gfx/thebes/gfxWindowsPlatform.cpp b/gfx/thebes/gfxWindowsPlatform.cpp index b16c05ede377..3574394e5ebb 100755 --- a/gfx/thebes/gfxWindowsPlatform.cpp +++ b/gfx/thebes/gfxWindowsPlatform.cpp @@ -1799,7 +1799,7 @@ bool DoesD3D11TextureSharingWorkInternal(ID3D11Device *device, DXGI_FORMAT forma // get a crash on Intel 8.5.10.[18xx-1994] drivers. // We can work around this issue by doing UpdateSubresource. if (!TryCreateTexture2D(device, &desc, nullptr, texture)) { - gfxCriticalError() << "DoesD3D11TextureSharingWork_TryCreateTextureFailure"; + gfxCriticalNote << "DoesD3D11TextureSharingWork_TryCreateTextureFailure"; return false; }