From f71b4f41d9df59d058549cd262e765dc6ad7a32a Mon Sep 17 00:00:00 2001 From: Jeff Gilbert Date: Thu, 23 Oct 2014 17:10:58 -0700 Subject: [PATCH] Bug 1088417 - Switch from REPEAT to CLAMP for D3D11. - r=nical --- gfx/layers/d3d11/CompositorD3D11.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/gfx/layers/d3d11/CompositorD3D11.cpp b/gfx/layers/d3d11/CompositorD3D11.cpp index 264ce5a61bf9..e67a64691c50 100644 --- a/gfx/layers/d3d11/CompositorD3D11.cpp +++ b/gfx/layers/d3d11/CompositorD3D11.cpp @@ -210,7 +210,6 @@ CompositorD3D11::Initialize() } CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT); - samplerDesc.AddressU = samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; hr = mDevice->CreateSamplerState(&samplerDesc, byRef(mAttachments->mLinearSamplerState)); if (FAILED(hr)) { return false;