Bug 811958 - Fix and move ShareType type - r=bgirard

This commit is contained in:
Jeff Gilbert 2012-11-26 12:51:57 -08:00
Родитель 8695ebcda9
Коммит f8b6d7d465
10 изменённых файлов: 104 добавлений и 84 удалений

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@ -129,7 +129,10 @@ public:
if (mTextureInfo.mWidth == 0 || mTextureInfo.mHeight == 0)
return 0;
SharedTextureHandle handle = sPluginContext->CreateSharedHandle(TextureImage::ThreadShared, (void*)mTextureInfo.mTexture, GLContext::TextureID);
SharedTextureHandle handle =
sPluginContext->CreateSharedHandle(GLContext::SameProcess,
(void*)mTextureInfo.mTexture,
GLContext::TextureID);
// We want forget about this now, so delete the texture. Assigning it to zero
// ensures that we create a new one in Lock()
@ -1000,7 +1003,9 @@ SharedTextureHandle nsNPAPIPluginInstance::CreateSharedHandle()
return mContentTexture->CreateSharedHandle();
} else if (mContentSurface) {
EnsureGLContext();
return sPluginContext->CreateSharedHandle(TextureImage::ThreadShared, mContentSurface, GLContext::SurfaceTexture);
return sPluginContext->CreateSharedHandle(GLContext::SameProcess,
mContentSurface,
GLContext::SurfaceTexture);
} else return 0;
}

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@ -186,7 +186,7 @@ nsPluginInstanceOwner::GetImageContainer()
SharedTextureImage::Data data;
data.mHandle = mInstance->CreateSharedHandle();
data.mShareType = mozilla::gl::TextureImage::ThreadShared;
data.mShareType = mozilla::gl::GLContext::SameProcess;
data.mInverted = mInstance->Inverted();
gfxRect r = GetPluginRect();
@ -1723,8 +1723,10 @@ already_AddRefed<ImageContainer> nsPluginInstanceOwner::GetImageContainerForVide
SharedTextureImage::Data data;
data.mHandle = mInstance->GLContext()->CreateSharedHandle(gl::TextureImage::ThreadShared, aVideoInfo->mSurfaceTexture, gl::GLContext::SurfaceTexture);
data.mShareType = mozilla::gl::TextureImage::ThreadShared;
data.mShareType = gl::GLContext::SameProcess;
data.mHandle = mInstance->GLContext()->CreateSharedHandle(data.mShareType,
aVideoInfo->mSurfaceTexture,
gl::GLContext::SurfaceTexture);
// The logic below for Honeycomb is just a guess, but seems to work. We don't have a separate
// inverted flag for video.

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@ -90,11 +90,6 @@ public:
ForceSingleTile = 0x4
};
enum TextureShareType {
ThreadShared = 0x0,
ProcessShared = 0x1
};
typedef gfxASurface::gfxContentType ContentType;
virtual ~TextureImage() {}
@ -912,6 +907,12 @@ public:
return IsExtensionSupported(EXT_framebuffer_blit) || IsExtensionSupported(ANGLE_framebuffer_blit);
}
enum SharedTextureShareType {
SameProcess = 0,
CrossProcess
};
enum SharedTextureBufferType {
TextureID
#ifdef MOZ_WIDGET_ANDROID
@ -922,23 +923,26 @@ public:
/**
* Create new shared GLContext content handle, must be released by ReleaseSharedHandle.
*/
virtual SharedTextureHandle CreateSharedHandle(TextureImage::TextureShareType aType) { return 0; }
virtual SharedTextureHandle CreateSharedHandle(SharedTextureShareType shareType)
{ return 0; }
/*
* Create a new shared GLContext content handle, using the passed buffer as a source.
* Must be released by ReleaseSharedHandle. UpdateSharedHandle will have no effect
* on handles created with this method, as the caller owns the source (the passed buffer)
* and is responsible for updating it accordingly.
*/
virtual SharedTextureHandle CreateSharedHandle(TextureImage::TextureShareType aType,
void* aBuffer,
SharedTextureBufferType aBufferType) { return 0; }
virtual SharedTextureHandle CreateSharedHandle(SharedTextureShareType shareType,
void* buffer,
SharedTextureBufferType bufferType)
{ return 0; }
/**
* Publish GLContext content to intermediate buffer attached to shared handle.
* Shared handle content is ready to be used after call returns, and no need extra Flush/Finish are required.
* GLContext must be current before this call
*/
virtual void UpdateSharedHandle(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle) { }
virtual void UpdateSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle)
{ }
/**
* - It is better to call ReleaseSharedHandle before original GLContext destroyed,
* otherwise warning will be thrown on attempt to destroy Texture associated with SharedHandle, depends on backend implementation.
@ -952,8 +956,9 @@ public:
* SharedHandle (currently EGLImage) does not require GLContext because it is EGL call, and can be destroyed
* at any time, unless EGLImage have siblings (which are not expected with current API).
*/
virtual void ReleaseSharedHandle(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle) { }
virtual void ReleaseSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle)
{ }
typedef struct {
@ -966,21 +971,24 @@ public:
* Returns information necessary for rendering a shared handle.
* These values change depending on what sharing mechanism is in use
*/
virtual bool GetSharedHandleDetails(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle,
SharedHandleDetails& aDetails) { return false; }
virtual bool GetSharedHandleDetails(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle,
SharedHandleDetails& details)
{ return false; }
/**
* Attach Shared GL Handle to GL_TEXTURE_2D target
* GLContext must be current before this call
*/
virtual bool AttachSharedHandle(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle) { return false; }
virtual bool AttachSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle)
{ return false; }
/**
* Detach Shared GL Handle from GL_TEXTURE_2D target
*/
virtual void DetachSharedHandle(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle) { return; }
virtual void DetachSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle)
{ }
private:
GLuint mUserBoundDrawFBO;

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@ -646,19 +646,19 @@ public:
return sEGLLibrary.HasKHRLockSurface();
}
virtual SharedTextureHandle CreateSharedHandle(TextureImage::TextureShareType aType);
virtual SharedTextureHandle CreateSharedHandle(TextureImage::TextureShareType aType,
void* aBuffer,
SharedTextureBufferType aBufferType);
virtual void UpdateSharedHandle(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle);
virtual void ReleaseSharedHandle(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle);
virtual bool GetSharedHandleDetails(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle,
SharedHandleDetails& aDetails);
virtual bool AttachSharedHandle(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle);
virtual SharedTextureHandle CreateSharedHandle(SharedTextureShareType shareType);
virtual SharedTextureHandle CreateSharedHandle(SharedTextureShareType shareType,
void* buffer,
SharedTextureBufferType bufferType);
virtual void UpdateSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle);
virtual void ReleaseSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle);
virtual bool GetSharedHandleDetails(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle,
SharedHandleDetails& details);
virtual bool AttachSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle);
protected:
friend class GLContextProviderEGL;
@ -854,15 +854,15 @@ private:
};
void
GLContextEGL::UpdateSharedHandle(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle)
GLContextEGL::UpdateSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle)
{
if (aType != TextureImage::ThreadShared) {
if (shareType != SameProcess) {
NS_ERROR("Implementation not available for this sharing type");
return;
}
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(aSharedHandle);
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(sharedHandle);
NS_ASSERTION(wrapper->Type() == SharedHandleType::Image, "Expected EGLImage shared handle");
NS_ASSERTION(mShareWithEGLImage, "EGLImage not supported or disabled in runtime");
@ -895,9 +895,9 @@ GLContextEGL::UpdateSharedHandle(TextureImage::TextureShareType aType,
}
SharedTextureHandle
GLContextEGL::CreateSharedHandle(TextureImage::TextureShareType aType)
GLContextEGL::CreateSharedHandle(SharedTextureShareType shareType)
{
if (aType != TextureImage::ThreadShared)
if (shareType != SameProcess)
return 0;
if (!mShareWithEGLImage)
@ -914,7 +914,7 @@ GLContextEGL::CreateSharedHandle(TextureImage::TextureShareType aType)
if (!ok) {
NS_ERROR("EGLImage creation for EGLTextureWrapper failed");
ReleaseSharedHandle(aType, (SharedTextureHandle)tex);
ReleaseSharedHandle(shareType, (SharedTextureHandle)tex);
return 0;
}
@ -923,16 +923,16 @@ GLContextEGL::CreateSharedHandle(TextureImage::TextureShareType aType)
}
SharedTextureHandle
GLContextEGL::CreateSharedHandle(TextureImage::TextureShareType aType,
void* aBuffer,
SharedTextureBufferType aBufferType)
GLContextEGL::CreateSharedHandle(SharedTextureShareType shareType,
void* buffer,
SharedTextureBufferType bufferType)
{
// Both EGLImage and SurfaceTexture only support ThreadShared currently, but
// it's possible to make SurfaceTexture work across processes. We should do that.
if (aType != TextureImage::ThreadShared)
if (shareType != SameProcess)
return 0;
switch (aBufferType) {
switch (bufferType) {
#ifdef MOZ_WIDGET_ANDROID
case SharedTextureBufferType::SurfaceTexture:
if (!IsExtensionSupported(GLContext::OES_EGL_image_external)) {
@ -940,13 +940,13 @@ GLContextEGL::CreateSharedHandle(TextureImage::TextureShareType aType,
return 0;
}
return (SharedTextureHandle) new SurfaceTextureWrapper(reinterpret_cast<nsSurfaceTexture*>(aBuffer));
return (SharedTextureHandle) new SurfaceTextureWrapper(reinterpret_cast<nsSurfaceTexture*>(buffer));
#endif
case SharedTextureBufferType::TextureID: {
if (!mShareWithEGLImage)
return 0;
GLuint texture = (uintptr_t)aBuffer;
GLuint texture = (uintptr_t)buffer;
EGLTextureWrapper* tex = new EGLTextureWrapper();
if (!tex->CreateEGLImage(this, texture)) {
NS_ERROR("EGLImage creation for EGLTextureWrapper failed");
@ -962,15 +962,15 @@ GLContextEGL::CreateSharedHandle(TextureImage::TextureShareType aType,
}
}
void GLContextEGL::ReleaseSharedHandle(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle)
void GLContextEGL::ReleaseSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle)
{
if (aType != TextureImage::ThreadShared) {
if (shareType != SameProcess) {
NS_ERROR("Implementation not available for this sharing type");
return;
}
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(aSharedHandle);
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(sharedHandle);
switch (wrapper->Type()) {
#ifdef MOZ_WIDGET_ANDROID
@ -982,24 +982,25 @@ void GLContextEGL::ReleaseSharedHandle(TextureImage::TextureShareType aType,
case SharedHandleType::Image: {
NS_ASSERTION(mShareWithEGLImage, "EGLImage not supported or disabled in runtime");
EGLTextureWrapper* wrap = (EGLTextureWrapper*)aSharedHandle;
EGLTextureWrapper* wrap = (EGLTextureWrapper*)sharedHandle;
delete wrap;
break;
}
default:
NS_ERROR("Unknown shared handle type");
return;
}
}
bool GLContextEGL::GetSharedHandleDetails(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle,
SharedHandleDetails& aDetails)
bool GLContextEGL::GetSharedHandleDetails(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle,
SharedHandleDetails& details)
{
if (aType != TextureImage::ThreadShared)
if (shareType != SameProcess)
return false;
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(aSharedHandle);
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(sharedHandle);
switch (wrapper->Type()) {
#ifdef MOZ_WIDGET_ANDROID
@ -1014,8 +1015,8 @@ bool GLContextEGL::GetSharedHandleDetails(TextureImage::TextureShareType aType,
#endif
case SharedHandleType::Image:
aDetails.mTarget = LOCAL_GL_TEXTURE_2D;
aDetails.mProgramType = RGBALayerProgramType;
details.mTarget = LOCAL_GL_TEXTURE_2D;
details.mProgramType = RGBALayerProgramType;
break;
default:
@ -1026,13 +1027,13 @@ bool GLContextEGL::GetSharedHandleDetails(TextureImage::TextureShareType aType,
return true;
}
bool GLContextEGL::AttachSharedHandle(TextureImage::TextureShareType aType,
SharedTextureHandle aSharedHandle)
bool GLContextEGL::AttachSharedHandle(SharedTextureShareType shareType,
SharedTextureHandle sharedHandle)
{
if (aType != TextureImage::ThreadShared)
if (shareType != SameProcess)
return false;
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(aSharedHandle);
SharedTextureHandleWrapper* wrapper = reinterpret_cast<SharedTextureHandleWrapper*>(sharedHandle);
switch (wrapper->Type()) {
#ifdef MOZ_WIDGET_ANDROID
@ -1057,7 +1058,7 @@ bool GLContextEGL::AttachSharedHandle(TextureImage::TextureShareType aType,
case SharedHandleType::Image: {
NS_ASSERTION(mShareWithEGLImage, "EGLImage not supported or disabled in runtime");
EGLTextureWrapper* wrap = (EGLTextureWrapper*)aSharedHandle;
EGLTextureWrapper* wrap = (EGLTextureWrapper*)sharedHandle;
wrap->WaitSync();
fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_2D, wrap->GetEGLImage());
break;

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@ -20,7 +20,7 @@ class THEBES_API SharedTextureImage : public Image {
public:
struct Data {
gl::SharedTextureHandle mHandle;
gl::TextureImage::TextureShareType mShareType;
gl::GLContext::SharedTextureShareType mShareType;
gfxIntSize mSize;
bool mInverted;
};
@ -41,4 +41,4 @@ private:
} // layers
} // mozilla
#endif // GFX_SHAREDTEXTUREIMAGE_H
#endif // GFX_SHAREDTEXTUREIMAGE_H

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@ -387,24 +387,25 @@ BasicShadowableCanvasLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
if (mGLContext &&
!mForceReadback &&
BasicManager()->GetParentBackendType() == mozilla::layers::LAYERS_OPENGL) {
TextureImage::TextureShareType flags;
BasicManager()->GetParentBackendType() == mozilla::layers::LAYERS_OPENGL)
{
GLContext::SharedTextureShareType shareType;
// if process type is default, then it is single-process (non-e10s)
if (XRE_GetProcessType() == GeckoProcessType_Default)
flags = TextureImage::ThreadShared;
shareType = GLContext::SameProcess;
else
flags = TextureImage::ProcessShared;
shareType = GLContext::CrossProcess;
SharedTextureHandle handle = GetSharedBackBufferHandle();
if (!handle) {
handle = mGLContext->CreateSharedHandle(flags);
handle = mGLContext->CreateSharedHandle(shareType);
if (handle) {
mBackBuffer = SharedTextureDescriptor(flags, handle, mBounds.Size(), false);
mBackBuffer = SharedTextureDescriptor(shareType, handle, mBounds.Size(), false);
}
}
if (handle) {
mGLContext->MakeCurrent();
mGLContext->UpdateSharedHandle(flags, handle);
mGLContext->UpdateSharedHandle(shareType, handle);
// call Painted() to reset our dirty 'bit'
Painted();
FireDidTransactionCallback();

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@ -22,7 +22,7 @@ using mozilla::layers::SurfaceDescriptorX11;
using mozilla::null_t;
using mozilla::WindowsHandle;
using mozilla::gl::SharedTextureHandle;
using mozilla::gl::TextureImage::TextureShareType;
using mozilla::gl::GLContext::SharedTextureShareType;
namespace mozilla {
namespace layers {
@ -37,7 +37,7 @@ struct SurfaceDescriptorD3D10 {
};
struct SharedTextureDescriptor {
TextureShareType shareType;
SharedTextureShareType shareType;
SharedTextureHandle handle;
nsIntSize size;
bool inverted;

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@ -52,9 +52,9 @@ struct ParamTraits<mozilla::layers::SurfaceDescriptorX11> {
#endif // !defined(MOZ_HAVE_XSURFACEDESCRIPTORX11)
template<>
struct ParamTraits<mozilla::gl::TextureImage::TextureShareType>
struct ParamTraits<mozilla::gl::GLContext::SharedTextureShareType>
{
typedef mozilla::gl::TextureImage::TextureShareType paramType;
typedef mozilla::gl::GLContext::SharedTextureShareType paramType;
static void Write(Message* msg, const paramType& param)
{

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@ -420,7 +420,10 @@ ShadowCanvasLayerOGL::Swap(const CanvasSurface& aNewFront,
} else if (IsValidSharedTexDescriptor(aNewFront)) {
MakeTextureIfNeeded(gl(), mTexture);
if (!IsValidSharedTexDescriptor(mFrontBufferDescriptor)) {
mFrontBufferDescriptor = SharedTextureDescriptor(TextureImage::ThreadShared, 0, nsIntSize(0, 0), false);
mFrontBufferDescriptor = SharedTextureDescriptor(GLContext::SameProcess,
0,
nsIntSize(0, 0),
false);
}
*aNewBack = mFrontBufferDescriptor;
mFrontBufferDescriptor = aNewFront;

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@ -194,7 +194,7 @@ private:
// For SharedTextureHandle
gl::SharedTextureHandle mSharedHandle;
gl::TextureImage::TextureShareType mShareType;
gl::GLContext::SharedTextureShareType mShareType;
bool mInverted;
GLuint mTexture;