зеркало из https://github.com/mozilla/gecko-dev.git
Backout bug 736716.
This commit is contained in:
Родитель
5a21426f72
Коммит
f8ebf3db54
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@ -698,6 +698,39 @@ public:
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Mutated();
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}
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/**
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* CONSTRUCTION PHASE ONLY
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*
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* Define a subrect of this layer that will be used as the source
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* image for tiling this layer's visible region. The coordinates
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* are in the un-transformed space of this layer (i.e. the visible
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* region of this this layer is tiled before being transformed).
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* The visible region is tiled "outwards" from the source rect; that
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* is, the source rect is drawn "in place", then repeated to cover
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* the layer's visible region.
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*
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* The interpretation of the source rect varies depending on
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* underlying layer type. For ImageLayers and CanvasLayers, it
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* doesn't make sense to set a source rect not fully contained by
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* the bounds of their underlying images. For ThebesLayers, thebes
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* content may need to be rendered to fill the source rect. For
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* ColorLayers, a source rect for tiling doesn't make sense at all.
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*
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* If aRect is null no tiling will be performed.
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*
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* NB: this interface is only implemented for BasicImageLayers, and
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* then only for source rects the same size as the layers'
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* underlying images.
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*/
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void SetTileSourceRect(const nsIntRect* aRect)
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{
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mUseTileSourceRect = aRect != nsnull;
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if (aRect) {
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mTileSourceRect = *aRect;
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}
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Mutated();
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}
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void SetIsFixedPosition(bool aFixedPosition) { mIsFixedPosition = aFixedPosition; }
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// These getters can be used anytime.
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@ -711,6 +744,7 @@ public:
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virtual Layer* GetFirstChild() { return nsnull; }
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virtual Layer* GetLastChild() { return nsnull; }
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const gfx3DMatrix& GetTransform() { return mTransform; }
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const nsIntRect* GetTileSourceRect() { return mUseTileSourceRect ? &mTileSourceRect : nsnull; }
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bool GetIsFixedPosition() { return mIsFixedPosition; }
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/**
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@ -880,6 +880,7 @@ public:
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static void PaintContext(gfxPattern* aPattern,
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const nsIntRegion& aVisible,
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const nsIntRect* aTileSourceRect,
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float aOpacity,
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gfxContext* aContext);
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@ -939,11 +940,14 @@ BasicImageLayer::GetAndPaintCurrentImage(gfxContext* aContext,
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size = mScaleToSize;
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}
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// The visible region can extend outside the image, so just draw
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// within the image bounds.
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// The visible region can extend outside the image. If we're not
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// tiling, we don't want to draw into that area, so just draw within
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// the image bounds.
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const nsIntRect* tileSrcRect = GetTileSourceRect();
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AutoSetOperator setOperator(aContext, GetOperator());
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PaintContext(pat,
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nsIntRegion(nsIntRect(0, 0, size.width, size.height)),
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tileSrcRect ? GetVisibleRegion() : nsIntRegion(nsIntRect(0, 0, size.width, size.height)),
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tileSrcRect,
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aOpacity, aContext);
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GetContainer()->NotifyPaintedImage(image);
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@ -954,6 +958,7 @@ BasicImageLayer::GetAndPaintCurrentImage(gfxContext* aContext,
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/*static*/ void
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BasicImageLayer::PaintContext(gfxPattern* aPattern,
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const nsIntRegion& aVisible,
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const nsIntRect* aTileSourceRect,
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float aOpacity,
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gfxContext* aContext)
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{
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@ -973,13 +978,31 @@ BasicImageLayer::PaintContext(gfxPattern* aPattern,
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}
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}
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aContext->NewPath();
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// No need to snap here; our transform has already taken care of it.
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// XXX true for arbitrary regions? Don't care yet though
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gfxUtils::PathFromRegion(aContext, aVisible);
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aPattern->SetExtend(extend);
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aContext->SetPattern(aPattern);
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aContext->FillWithOpacity(aOpacity);
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if (!aTileSourceRect) {
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aContext->NewPath();
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// No need to snap here; our transform has already taken care of it.
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// XXX true for arbitrary regions? Don't care yet though
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gfxUtils::PathFromRegion(aContext, aVisible);
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aPattern->SetExtend(extend);
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aContext->SetPattern(aPattern);
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aContext->FillWithOpacity(aOpacity);
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} else {
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nsRefPtr<gfxASurface> source = aPattern->GetSurface();
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NS_ABORT_IF_FALSE(source, "Expecting a surface pattern");
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gfxIntSize sourceSize = source->GetSize();
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nsIntRect sourceRect(0, 0, sourceSize.width, sourceSize.height);
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NS_ABORT_IF_FALSE(sourceRect == *aTileSourceRect,
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"Cowardly refusing to create a temporary surface for tiling");
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gfxContextAutoSaveRestore saveRestore(aContext);
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aContext->NewPath();
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gfxUtils::PathFromRegion(aContext, aVisible);
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aPattern->SetExtend(gfxPattern::EXTEND_REPEAT);
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aContext->SetPattern(aPattern);
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aContext->FillWithOpacity(aOpacity);
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}
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// Reset extend mode for callers that need to reuse the pattern
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aPattern->SetExtend(extend);
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@ -2606,7 +2629,7 @@ BasicShadowableImageLayer::Paint(gfxContext* aContext)
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tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
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PaintContext(pat,
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nsIntRegion(nsIntRect(0, 0, mSize.width, mSize.height)),
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1.0, tmpCtx);
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nsnull, 1.0, tmpCtx);
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BasicManager()->PaintedImage(BasicManager()->Hold(this),
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mBackBuffer);
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@ -3052,11 +3075,14 @@ BasicShadowImageLayer::Paint(gfxContext* aContext)
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nsRefPtr<gfxPattern> pat = new gfxPattern(surface);
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pat->SetFilter(mFilter);
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// The visible region can extend outside the image, so just draw
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// within the image bounds.
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// The visible region can extend outside the image. If we're not
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// tiling, we don't want to draw into that area, so just draw within
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// the image bounds.
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const nsIntRect* tileSrcRect = GetTileSourceRect();
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AutoSetOperator setOperator(aContext, GetOperator());
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BasicImageLayer::PaintContext(pat,
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nsIntRegion(nsIntRect(0, 0, mSize.width, mSize.height)),
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tileSrcRect ? GetEffectiveVisibleRegion() : nsIntRegion(nsIntRect(0, 0, mSize.width, mSize.height)),
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tileSrcRect,
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GetEffectiveOpacity(), aContext);
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}
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@ -117,6 +117,8 @@ struct CommonLayerAttributes {
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float opacity;
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bool useClipRect;
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nsIntRect clipRect;
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bool useTileSourceRect;
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nsIntRect tileSourceRect;
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bool isFixedPosition;
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};
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@ -298,6 +298,9 @@ ShadowLayerForwarder::EndTransaction(InfallibleTArray<EditReply>* aReplies)
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common.clipRect() = (common.useClipRect() ?
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*mutant->GetClipRect() : nsIntRect());
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common.isFixedPosition() = mutant->GetIsFixedPosition();
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common.useTileSourceRect() = !!mutant->GetTileSourceRect();
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common.tileSourceRect() = (common.useTileSourceRect() ?
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*mutant->GetTileSourceRect() : nsIntRect());
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attrs.specific() = null_t();
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mutant->FillSpecificAttributes(attrs.specific());
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@ -225,6 +225,7 @@ ShadowLayersParent::RecvUpdate(const InfallibleTArray<Edit>& cset,
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layer->SetOpacity(common.opacity());
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layer->SetClipRect(common.useClipRect() ? &common.clipRect() : NULL);
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layer->SetTransform(common.transform());
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layer->SetTileSourceRect(common.useTileSourceRect() ? &common.tileSourceRect() : NULL);
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static bool fixedPositionLayersEnabled = getenv("MOZ_ENABLE_FIXED_POSITION_LAYERS") != 0;
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if (fixedPositionLayersEnabled) {
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layer->SetIsFixedPosition(common.isFixedPosition());
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@ -305,6 +305,7 @@ ImageLayerOGL::RenderLayer(int,
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return;
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}
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data->SetTiling(mUseTileSourceRect);
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gl()->MakeCurrent();
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unsigned int iwidth = cairoImage->mSize.width;
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unsigned int iheight = cairoImage->mSize.height;
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@ -341,16 +342,68 @@ ImageLayerOGL::RenderLayer(int,
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nsIntRect rect = GetVisibleRegion().GetBounds();
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bool tileIsWholeImage = (mTileSourceRect == nsIntRect(0, 0, iwidth, iheight))
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|| !mUseTileSourceRect;
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bool imageIsPowerOfTwo = IsPowerOfTwo(iwidth) &&
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IsPowerOfTwo(iheight);
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bool canDoNPOT = (
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gl()->IsExtensionSupported(GLContext::ARB_texture_non_power_of_two) ||
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gl()->IsExtensionSupported(GLContext::OES_texture_npot));
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GLContext::RectTriangles triangleBuffer;
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// do GL_REPEAT if we can - should be the fastest option.
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// draw a single rect for the whole region, a little overdraw
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// on the gpu should be faster than tesselating
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// maybe we can write a shader that can also handle texture subrects
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// and repeat?
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if (tileIsWholeImage && (imageIsPowerOfTwo || canDoNPOT)) {
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// we need to anchor the repeating texture appropriately
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// otherwise it will start from the region border instead
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// of the layer origin. This is the offset into the texture
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// that the region border represents
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float tex_offset_u = (float)(rect.x % iwidth) / iwidth;
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float tex_offset_v = (float)(rect.y % iheight) / iheight;
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triangleBuffer.addRect(rect.x, rect.y,
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rect.x + rect.width, rect.y + rect.height,
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tex_offset_u, tex_offset_v,
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tex_offset_u + (float)rect.width / (float)iwidth,
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tex_offset_v + (float)rect.height / (float)iheight);
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}
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// can't do fast path via GL_REPEAT - we have to tessellate individual rects.
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else {
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unsigned int twidth = mTileSourceRect.width;
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unsigned int theight = mTileSourceRect.height;
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float tex_offset_u = float(rect.x % iwidth) / iwidth;
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float tex_offset_v = float(rect.y % iheight) / iheight;
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triangleBuffer.addRect(rect.x, rect.y,
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rect.x + rect.width, rect.y + rect.height,
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tex_offset_u, tex_offset_v,
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tex_offset_u + float(rect.width) / float(iwidth),
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tex_offset_v + float(rect.height) / float(iheight);
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nsIntRegion region = GetVisibleRegion();
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// image subrect in texture coordinates
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float subrect_tl_u = float(mTileSourceRect.x) / float(iwidth);
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float subrect_tl_v = float(mTileSourceRect.y) / float(iheight);
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float subrect_br_u = float(mTileSourceRect.width + mTileSourceRect.x) / float(iwidth);
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float subrect_br_v = float(mTileSourceRect.height + mTileSourceRect.y) / float(iheight);
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// round rect position down to multiples of texture size
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// this way we start at multiples of rect positions
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rect.x = (rect.x / iwidth) * iwidth;
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rect.y = (rect.y / iheight) * iheight;
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// round up size to accomodate for rounding down above
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rect.width = (rect.width / iwidth + 2) * iwidth;
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rect.height = (rect.height / iheight + 2) * iheight;
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// tesselate the visible region with tiles of subrect size
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for (int y = rect.y; y < rect.y + rect.height; y += theight) {
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for (int x = rect.x; x < rect.x + rect.width; x += twidth) {
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// when we already tessellate, we might as well save on overdraw here
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if (!region.Intersects(nsIntRect(x, y, twidth, theight))) {
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continue;
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}
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triangleBuffer.addRect(x, y,
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x + twidth, y + theight,
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subrect_tl_u, subrect_tl_v,
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subrect_br_u, subrect_br_v);
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}
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}
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}
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GLuint vertAttribIndex =
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program->AttribLocation(LayerProgram::VertexAttrib);
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GLuint texCoordAttribIndex =
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@ -575,6 +628,25 @@ ImageLayerOGL::AllocateTexturesCairo(CairoImage *aImage)
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aImage->SetBackendData(LayerManager::LAYERS_OPENGL, backendData.forget());
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}
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void CairoOGLBackendData::SetTiling(bool aTiling)
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{
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if (aTiling == mTiling)
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return;
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mozilla::gl::GLContext *gl = mTexture.GetGLContext();
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gl->MakeCurrent();
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gl->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture.GetTextureID());
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mTiling = aTiling;
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if (aTiling) {
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_REPEAT);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_REPEAT);
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} else {
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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}
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}
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ShadowImageLayerOGL::ShadowImageLayerOGL(LayerManagerOGL* aManager)
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: ShadowImageLayer(aManager, nsnull)
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, LayerOGL(aManager)
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@ -172,9 +172,11 @@ struct THEBES_API PlanarYCbCrOGLBackendData : public ImageBackendData
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struct CairoOGLBackendData : public ImageBackendData
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{
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CairoOGLBackendData() : mLayerProgram(gl::RGBALayerProgramType) {}
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CairoOGLBackendData() : mLayerProgram(gl::RGBALayerProgramType), mTiling(false) {}
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void SetTiling(bool aTiling);
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GLTexture mTexture;
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gl::ShaderProgramType mLayerProgram;
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bool mTiling;
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};
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class ShadowImageLayerOGL : public ShadowImageLayer,
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