Correctly account for heap overhead on allocations.
By default, we now correctly calculate heap impact on win32 using msvcrt.
This commit is contained in:
blythe%netscape.com 2001-12-26 18:56:01 +00:00
Родитель ff47917188
Коммит fa199dce9d
2 изменённых файлов: 57 добавлений и 14 удалений

Просмотреть файл

@ -233,9 +233,18 @@ int showHelp(void)
" All allocations are a factor of <num>.\n"
" Meaning, an allocation of 1 byte would actually count as <num> bytes.\n"
" Set <num> to '1' in order to see the actual allocation sizes.\n"
" By default, <num> is %u.\n"
" Alignment is taken into account prior to allocation overhead.\n"
" By default, <num> is %u.\n"
"\n", ST_DEFAULT_ALIGNMENT_SIZE);
PR_fprintf(PR_STDOUT,
" -h<num> Set allocation overhead.\n"
" All allocations cost an additional <num> bytes.\n"
" Overhead is taken into account after allocation alignment.\n"
" Set <num> to '0' in order to see the actual allocation sizes.\n"
" By default, <num> is %u.\n"
"\n", ST_DEFAULT_OVERHEAD_SIZE);
PR_fprintf(PR_STDOUT, "%s",
" -c<text> Restrict callsite backtraces to only those containing <text>.\n"
" Allows targeting of specific object creation methods.\n"
@ -354,6 +363,7 @@ int initOptions(int aArgCount, char** aArgArray)
** As a default, we align byte sizes to a particular size.
*/
globals.mOptions.mAlignBy = ST_DEFAULT_ALIGNMENT_SIZE;
globals.mOptions.mOverhead = ST_DEFAULT_OVERHEAD_SIZE;
/*
** Go through all arguments.
@ -385,10 +395,27 @@ int initOptions(int aArgCount, char** aArgArray)
case 'h':
{
/*
** Help.
*/
globals.mOptions.mShowHelp = __LINE__;
if('\0' != aArgArray[traverse][2])
{
PRInt32 scanRes = 0;
/*
** Allocation overhead.
*/
scanRes = PR_sscanf(&aArgArray[traverse][2], "%u", &globals.mOptions.mOverhead);
if(1 != scanRes)
{
retval = __LINE__;
globals.mOptions.mShowHelp = __LINE__;
}
}
else
{
/*
** Help.
*/
globals.mOptions.mShowHelp = __LINE__;
}
}
break;
@ -1093,19 +1120,24 @@ PRUint32 byteSize(STAllocation* aAlloc)
}
/*
** Need to bump the result by our alignment.
** Need to bump the result by our alignment and overhead.
** The idea here is that an allocation actually costs you more than you
** thought (1 byte = 16 bytes).
** thought.
**
** The msvcrt malloc has an alignment of 16 with an overhead of 8.
** The win32 HeapAlloc has an alignment of 8 with an overhead of 8.
*/
if(0 != retval && 1 < globals.mOptions.mAlignBy)
if(0 != retval)
{
PRUint32 mod = 0;
PRUint32 eval = 0;
PRUint32 over = 0;
mod = retval % globals.mOptions.mAlignBy;
if(0 != mod)
eval = retval - 1;
if(0 != globals.mOptions.mAlignBy)
{
retval += globals.mOptions.mAlignBy - mod;
over = eval % globals.mOptions.mAlignBy;
}
retval = eval + globals.mOptions.mOverhead + globals.mOptions.mAlignBy - over;
}
return retval;
@ -4699,6 +4731,7 @@ int displaySettings(void)
getRes += getDataPRUint32(globals.mRequest.mGetData, "mSizeMin", &globals.mOptions.mSizeMin, &changedSet, 1);
getRes += getDataPRUint32(globals.mRequest.mGetData, "mSizeMax", &globals.mOptions.mSizeMax, &changedSet, 1);
getRes += getDataPRUint32(globals.mRequest.mGetData, "mAlignBy", &globals.mOptions.mAlignBy, &changedSet, 1);
getRes += getDataPRUint32(globals.mRequest.mGetData, "mOverhead", &globals.mOptions.mOverhead, &changedSet, 1);
getRes += getDataPRUint32(globals.mRequest.mGetData, "mOrderBy", &globals.mOptions.mOrderBy, &changedOrder, 1);
getRes += getDataPRUint32(globals.mRequest.mGetData, "mLifetimeMin", &globals.mOptions.mLifetimeMin, &changedSet, ST_TIMEVAL_RESOLUTION);
getRes += getDataPRUint32(globals.mRequest.mGetData, "mLifetimeMax", &globals.mOptions.mLifetimeMax, &changedSet, ST_TIMEVAL_RESOLUTION);
@ -4814,10 +4847,14 @@ int displaySettings(void)
PR_fprintf(globals.mRequest.mFD, "<input type=text name=\"mSizeMax\" value=\"%u\"><br>\n", globals.mOptions.mSizeMax);
PR_fprintf(globals.mRequest.mFD, "<hr>\n");
PR_fprintf(globals.mRequest.mFD, "Modify the alignment boundry of allocations to see the actual impact an allocation has on a heap;<br>\n");
PR_fprintf(globals.mRequest.mFD, "meaning that normally an allocation of 1 bytes actually costs more bytes depending on your heap implementation.<p>\n");
PR_fprintf(globals.mRequest.mFD, "Modify the alignment boundry and heap overhead of allocations to see the actual impact an allocation has on a heap;<br>\n");
PR_fprintf(globals.mRequest.mFD, "meaning that normally an allocation of 1 bytes actually costs more bytes depending on your heap implementation.<br>\n");
PR_fprintf(globals.mRequest.mFD, "Overhead is taken into account after allocation alignment.<br>\n");
PR_fprintf(globals.mRequest.mFD, "i.e. the msvcrt malloc has an alignment of 16 with an overhead of 8 (1 byte allocation costs 24 heap bytes), the win32 HeapAlloc has an alignment of 8 with an overhead of 8 (1 byte allocation costs 16 heap bytes).<p>\n");
PR_fprintf(globals.mRequest.mFD, "Align by?<br>\n");
PR_fprintf(globals.mRequest.mFD, "<input type=text name=\"mAlignBy\" value=\"%u\"><br>\n", globals.mOptions.mAlignBy);
PR_fprintf(globals.mRequest.mFD, "Overhead?<br>\n");
PR_fprintf(globals.mRequest.mFD, "<input type=text name=\"mOverhead\" value=\"%u\"><br>\n", globals.mOptions.mOverhead);
PR_fprintf(globals.mRequest.mFD, "<hr>\n");
PR_fprintf(globals.mRequest.mFD, "Modify the seconds to target allocations of a particular lifespan/duration;<br>\n");

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@ -113,6 +113,7 @@
** Allocations fall to this boundry size by default.
*/
#define ST_DEFAULT_ALIGNMENT_SIZE 16
#define ST_DEFAULT_OVERHEAD_SIZE 8
/*
** Set the desired resolution of the timevals.
@ -332,8 +333,13 @@ typedef struct __struct_STOptions
/*
** Memory alignment size.
** Overhead, taken after alignment.
**
** The msvcrt malloc has an alignment of 16 with an overhead of 8.
** The win32 HeapAlloc has an alignment of 8 with an overhead of 8.
*/
PRUint32 mAlignBy;
PRUint32 mOverhead;
/*
** Timeval control.