Fix for 40890, pin mouse to center of translucent drag to avoid large gaps between the mouse cursor and the item being dragged. r=sfraser

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pinkerton%netscape.com 2000-08-03 00:43:28 +00:00
Родитель de533af510
Коммит fba45d6729
1 изменённых файлов: 19 добавлений и 15 удалений

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@ -223,22 +223,26 @@ printf("**** created drag ref %ld\n", theDragRef);
// we have to synthesize the native event because we may be called from JavaScript
// through XPConnect. In that case, we only have a DOM event and no way to
// get to the native event. As a consequence, we just always fake it.
Point globalMouseLoc;
::GetMouse(&globalMouseLoc);
::LocalToGlobal(&globalMouseLoc);
WindowPtr theWindow = nsnull;
if ( ::FindWindow(globalMouseLoc, &theWindow) != inContent ) {
// debugging sanity check
#ifdef NS_DEBUG
DebugStr("\pAbout to start drag, but FindWindow() != inContent; g");
#endif
}
EventRecord theEvent;
theEvent.what = mouseDown;
theEvent.message = reinterpret_cast<UInt32>(theWindow);
theEvent.when = 0;
theEvent.where = globalMouseLoc;
theEvent.modifiers = 0;
theEvent.message = 0L;
theEvent.when = 0L;
if ( useRectFromFrame ) {
// since we don't have the original mouseDown location, just assume the drag
// started in the middle of the frame. This prevents us from having the mouse
// and the region we're dragging separated by a big gap (which could happen if
// we used the current mouse position). I know this isn't exactly right, and you can
// see it if you're paying attention, but who pays such close attention?
theEvent.where.v = round(frameRect.top + (frameRect.bottom - frameRect.top) / 2);
theEvent.where.h = round(frameRect.left + (frameRect.right - frameRect.left) / 2);
}
else {
Point globalMouseLoc;
::GetMouse(&globalMouseLoc);
::LocalToGlobal(&globalMouseLoc);
theEvent.where = globalMouseLoc;
}
theEvent.modifiers = 0L;
RgnHandle theDragRgn = ::NewRgn();
::RectRgn(theDragRgn, &frameRect); // rjc: set rect
@ -252,7 +256,7 @@ printf("**** created drag ref %ld\n", theDragRef);
::SetDragImage (theDragRef, nsnull, theDragRgn, imgOffsetPt, kDragDarkerTranslucency);
}
else
BuildDragRegion ( aDragRgn, globalMouseLoc, theDragRgn );
BuildDragRegion ( aDragRgn, theEvent.where, theDragRgn );
// register drag send proc which will call us back when asked for the actual
// flavor data (instead of placing it all into the drag manager)