bug 857092 - put non-standard Gamepad events behind another pref. r=smaug

This commit is contained in:
Ted Mielczarek 2013-06-19 15:05:47 -04:00
Родитель 98dadecb4e
Коммит fbf6191cd8
6 изменённых файлов: 19 добавлений и 6 удалений

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@ -31,6 +31,8 @@ namespace dom {
namespace {
const char* kGamepadEnabledPref = "dom.gamepad.enabled";
const char* kGamepadEventsEnabledPref =
"dom.gamepad.non_standard_events.enabled";
// Amount of time to wait before cleaning up gamepad resources
// when no pages are listening for events.
const int kCleanupDelayMS = 2000;
@ -50,6 +52,8 @@ GamepadService::GamepadService()
mShuttingDown(false)
{
mEnabled = IsAPIEnabled();
mNonstandardEventsEnabled =
Preferences::GetBool(kGamepadEventsEnabledPref, false);
nsCOMPtr<nsIObserverService> observerService =
mozilla::services::GetObserverService();
observerService->AddObserver(this,
@ -219,8 +223,10 @@ GamepadService::NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed,
nsRefPtr<Gamepad> gamepad = listeners[i]->GetGamepad(aIndex);
if (gamepad) {
gamepad->SetButton(aButton, aPressed, aValue);
// Fire event
FireButtonEvent(listeners[i], gamepad, aButton, aValue);
if (mNonstandardEventsEnabled) {
// Fire event
FireButtonEvent(listeners[i], gamepad, aButton, aValue);
}
}
}
}
@ -277,8 +283,10 @@ GamepadService::NewAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue)
nsRefPtr<Gamepad> gamepad = listeners[i]->GetGamepad(aIndex);
if (gamepad) {
gamepad->SetAxis(aAxis, aValue);
// Fire event
FireAxisMoveEvent(listeners[i], gamepad, aAxis, aValue);
if (mNonstandardEventsEnabled) {
// Fire event
FireAxisMoveEvent(listeners[i], gamepad, aAxis, aValue);
}
}
}
}

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@ -77,6 +77,8 @@ class GamepadService : public nsIObserver
// true if this feature is enabled in preferences
bool mEnabled;
// true if non-standard events are enabled in preferences
bool mNonstandardEventsEnabled;
// true if the platform-specific backend has started work
bool mStarted;
// true when shutdown has begun

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@ -4,7 +4,7 @@
* You can obtain one at http://mozilla.org/MPL/2.0/.
*/
[Pref="dom.gamepad.enabled",
[Pref="dom.gamepad.non_standard_events.enabled",
Constructor(DOMString type, optional GamepadAxisMoveEventInit eventInitDict),
HeaderFile="GeneratedEventClasses.h"]
interface GamepadAxisMoveEvent : GamepadEvent

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@ -4,7 +4,7 @@
* You can obtain one at http://mozilla.org/MPL/2.0/.
*/
[Pref="dom.gamepad.enabled",
[Pref="dom.gamepad.non_standard_events.enabled",
Constructor(DOMString type, optional GamepadButtonEventInit eventInitDict),
HeaderFile="GeneratedEventClasses.h"]
interface GamepadButtonEvent : GamepadEvent

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@ -92,8 +92,10 @@ pref("dom.enable_performance", true);
// Whether the Gamepad API is enabled
#ifdef RELEASE_BUILD
pref("dom.gamepad.enabled", false);
pref("dom.gamepad.non_standard_events.enabled", false);
#else
pref("dom.gamepad.enabled", true);
pref("dom.gamepad.non_standard_events.enabled", true);
#endif
// Fastback caching - if this pref is negative, then we calculate the number

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@ -129,3 +129,4 @@ user_pref("network.http.bypass-cachelock-threshold", 200000);
// Enable Gamepad
user_pref("dom.gamepad.enabled", true);
user_pref("dom.gamepad.non_standard_events.enabled", true);