зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1556505. Handle offset surfaces in the other backends. r=rhunt
This brings DrawTargetCairo and DrawTargetD2D1 inline with DrawTargetSkia's ability to handle SourceSurfaceOffset properly. Differential Revision: https://phabricator.services.mozilla.com/D33536 --HG-- extra : moz-landing-system : lando
This commit is contained in:
Родитель
7e29cc5e05
Коммит
fee767003f
|
@ -1417,7 +1417,7 @@ void DrawTargetCairo::MaskSurface(const Pattern& aSource, SourceSurface* aMask,
|
|||
cairo_pattern_t* mask = cairo_pattern_create_for_surface(surf);
|
||||
cairo_matrix_t matrix;
|
||||
|
||||
cairo_matrix_init_translate(&matrix, -aOffset.x, -aOffset.y);
|
||||
cairo_matrix_init_translate(&matrix, -aOffset.x - aMask->GetRect().x, -aOffset.y - aMask->GetRect().y);
|
||||
cairo_pattern_set_matrix(mask, &matrix);
|
||||
|
||||
cairo_set_operator(mContext, GfxOpToCairoOp(aOptions.mCompositionOp));
|
||||
|
@ -1507,8 +1507,10 @@ void DrawTargetCairo::PushLayer(bool aOpaque, Float aOpacity,
|
|||
cairo_surface_t* surf = GetCairoSurfaceForSourceSurface(aMask);
|
||||
if (surf) {
|
||||
layer.mMaskPattern = cairo_pattern_create_for_surface(surf);
|
||||
Matrix maskTransform = aMaskTransform;
|
||||
maskTransform.PreTranslate(aMask->GetRect().X(), aMask->GetRect().Y());
|
||||
cairo_matrix_t mat;
|
||||
GfxMatrixToCairoMatrix(aMaskTransform, mat);
|
||||
GfxMatrixToCairoMatrix(maskTransform, mat);
|
||||
cairo_matrix_invert(&mat);
|
||||
cairo_pattern_set_matrix(layer.mMaskPattern, &mat);
|
||||
cairo_surface_destroy(surf);
|
||||
|
|
|
@ -430,7 +430,8 @@ void DrawTargetD2D1::MaskSurface(const Pattern& aSource, SourceSurface* aMask,
|
|||
|
||||
IntSize size =
|
||||
IntSize::Truncate(aMask->GetSize().width, aMask->GetSize().height);
|
||||
Rect dest = Rect(aOffset.x, aOffset.y, Float(size.width), Float(size.height));
|
||||
Rect dest = Rect(aOffset.x + aMask->GetRect().x, aOffset.y + aMask->GetRect().y,
|
||||
Float(size.width), Float(size.height));
|
||||
|
||||
HRESULT hr = image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
|
||||
if (!bitmap || FAILED(hr)) {
|
||||
|
@ -444,13 +445,15 @@ void DrawTargetD2D1::MaskSurface(const Pattern& aSource, SourceSurface* aMask,
|
|||
hr = mDC->CreateImageBrush(
|
||||
image,
|
||||
D2D1::ImageBrushProperties(D2D1::RectF(0, 0, size.width, size.height)),
|
||||
D2D1::BrushProperties(1.0f, D2D1::IdentityMatrix()),
|
||||
D2D1::BrushProperties(
|
||||
1.0f, D2D1::Matrix3x2F::Translation(aMask->GetRect().x,
|
||||
aMask->GetRect().y)),
|
||||
getter_AddRefs(maskBrush));
|
||||
MOZ_ASSERT(SUCCEEDED(hr));
|
||||
|
||||
mDC->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(), nullptr,
|
||||
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
||||
D2D1::IdentityMatrix(), 1.0f,
|
||||
D2D1::Matrix3x2F::Translation(aMask->GetRect().x, aMask->GetRect().y), 1.0f,
|
||||
maskBrush, D2D1_LAYER_OPTIONS1_NONE),
|
||||
nullptr);
|
||||
|
||||
|
@ -472,7 +475,7 @@ void DrawTargetD2D1::MaskSurface(const Pattern& aSource, SourceSurface* aMask,
|
|||
// FillOpacityMask only works if the antialias mode is MODE_ALIASED
|
||||
mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
|
||||
|
||||
Rect maskRect = Rect(0.f, 0.f, Float(size.width), Float(size.height));
|
||||
Rect maskRect = Rect(aMask->GetRect().x, aMask->GetRect().y, Float(size.width), Float(size.height));
|
||||
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aSource, aOptions.mAlpha);
|
||||
mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS,
|
||||
D2DRect(dest), D2DRect(maskRect));
|
||||
|
@ -973,6 +976,7 @@ void DrawTargetD2D1::PushLayer(bool aOpaque, Float aOpacity,
|
|||
mDC->SetTransform(D2D1::IdentityMatrix());
|
||||
mTransformDirty = true;
|
||||
|
||||
maskTransform = maskTransform.PreTranslate(aMask->GetRect().X(), aMask->GetRect().Y());
|
||||
// The mask is given in user space. Our layer will apply it in device space.
|
||||
maskTransform = maskTransform * mTransform;
|
||||
|
||||
|
|
Загрузка…
Ссылка в новой задаче