зеркало из https://github.com/mozilla/gecko-dev.git
Bug 697168 - Removes WebGL overloads for untyped ArrayBuffers where disallowed - r=bjacob
This commit is contained in:
Родитель
a924fd547c
Коммит
ff27c8a903
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@ -259,10 +259,7 @@ nsIDOMWebGLRenderingContext_ReadPixels(JSContext *cx, uintN argc, jsval *vp)
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!JSVAL_IS_PRIMITIVE(argv[6]))
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{
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JSObject *argv6 = JSVAL_TO_OBJECT(argv[6]);
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if (js_IsArrayBuffer(argv6)) {
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rv = self->ReadPixels_buf(argv0, argv1, argv2, argv3,
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argv4, argv5, js::ArrayBuffer::getArrayBuffer(argv6));
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} else if (js_IsTypedArray(argv6)) {
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if (js_IsTypedArray(argv6)) {
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rv = self->ReadPixels_array(argv0, argv1, argv2, argv3,
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argv4, argv5,
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js::TypedArray::getTypedArray(argv6));
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@ -380,15 +377,11 @@ nsIDOMWebGLRenderingContext_TexImage2D(JSContext *cx, uintN argc, jsval *vp)
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JSObject *argv8 = JSVAL_TO_OBJECT(argv[8]);
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// then try to grab either a js::ArrayBuffer, js::TypedArray, or null
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// then try to grab either a js::TypedArray, or null
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if (argv8 == nsnull) {
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rv = self->TexImage2D_buf(argv0, argv1, argv2, argv3,
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rv = self->TexImage2D_array(argv0, argv1, argv2, argv3,
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argv4, argv5, argv6, argv7,
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nsnull);
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} else if (js_IsArrayBuffer(argv8)) {
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rv = self->TexImage2D_buf(argv0, argv1, argv2, argv3,
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argv4, argv5, argv6, argv7,
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js::ArrayBuffer::getArrayBuffer(argv8));
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} else if (js_IsTypedArray(argv8)) {
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rv = self->TexImage2D_array(argv0, argv1, argv2, argv3,
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argv4, argv5, argv6, argv7,
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@ -503,12 +496,8 @@ nsIDOMWebGLRenderingContext_TexSubImage2D(JSContext *cx, uintN argc, jsval *vp)
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GET_UINT32_ARG(argv7, 7);
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JSObject *argv8 = JSVAL_TO_OBJECT(argv[8]);
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// try to grab either a js::ArrayBuffer or js::TypedArray
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if (js_IsArrayBuffer(argv8)) {
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rv = self->TexSubImage2D_buf(argv0, argv1, argv2, argv3,
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argv4, argv5, argv6, argv7,
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js::ArrayBuffer::getArrayBuffer(argv8));
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} else if (js_IsTypedArray(argv8)) {
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// try to grab a js::TypedArray
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if (js_IsTypedArray(argv8)) {
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rv = self->TexSubImage2D_array(argv0, argv1, argv2, argv3,
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argv4, argv5, argv6, argv7,
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js::TypedArray::getTypedArray(argv8));
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@ -3532,18 +3532,6 @@ WebGLContext::ReadPixels_array(WebGLint x, WebGLint y, WebGLsizei width, WebGLsi
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pixels ? JS_GetTypedArrayByteLength(pixels) : 0);
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}
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NS_IMETHODIMP
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WebGLContext::ReadPixels_buf(WebGLint x, WebGLint y, WebGLsizei width, WebGLsizei height,
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WebGLenum format, WebGLenum type, JSObject *pixels)
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{
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if (mContextLost)
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return NS_OK;
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return ReadPixels_base(x, y, width, height, format, type,
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pixels ? JS_GetArrayBufferData(pixels) : 0,
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pixels ? JS_GetArrayBufferByteLength(pixels) : 0);
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}
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NS_IMETHODIMP
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WebGLContext::RenderbufferStorage(WebGLenum target, WebGLenum internalformat, WebGLsizei width, WebGLsizei height)
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{
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@ -4910,22 +4898,6 @@ WebGLContext::TexImage2D_base(WebGLenum target, WebGLint level, WebGLenum intern
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return NS_OK;
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}
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NS_IMETHODIMP
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WebGLContext::TexImage2D_buf(WebGLenum target, WebGLint level, WebGLenum internalformat,
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WebGLsizei width, WebGLsizei height, WebGLint border,
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WebGLenum format, WebGLenum type,
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JSObject *pixels)
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{
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if (mContextLost)
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return NS_OK;
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return TexImage2D_base(target, level, internalformat, width, height, 0, border, format, type,
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pixels ? JS_GetArrayBufferData(pixels) : 0,
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pixels ? JS_GetArrayBufferByteLength(pixels) : 0,
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-1,
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WebGLTexelFormat::Auto, false);
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}
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NS_IMETHODIMP
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WebGLContext::TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum internalformat,
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WebGLsizei width, WebGLsizei height, WebGLint border,
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@ -4938,7 +4910,7 @@ WebGLContext::TexImage2D_array(WebGLenum target, WebGLint level, WebGLenum inter
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return TexImage2D_base(target, level, internalformat, width, height, 0, border, format, type,
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pixels ? JS_GetTypedArrayData(pixels) : 0,
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pixels ? JS_GetTypedArrayByteLength(pixels) : 0,
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(int) JS_GetTypedArrayType(pixels),
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pixels ? (int)JS_GetTypedArrayType(pixels) : -1,
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WebGLTexelFormat::Auto, false);
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}
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@ -5106,26 +5078,6 @@ WebGLContext::TexSubImage2D_base(WebGLenum target, WebGLint level,
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return NS_OK;
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}
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NS_IMETHODIMP
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WebGLContext::TexSubImage2D_buf(WebGLenum target, WebGLint level,
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WebGLint xoffset, WebGLint yoffset,
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WebGLsizei width, WebGLsizei height,
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WebGLenum format, WebGLenum type,
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JSObject *pixels)
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{
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if (mContextLost)
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return NS_OK;
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if (!pixels)
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return ErrorInvalidValue("TexSubImage2D: pixels must not be null!");
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return TexSubImage2D_base(target, level, xoffset, yoffset,
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width, height, 0, format, type,
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JS_GetArrayBufferData(pixels), JS_GetArrayBufferByteLength(pixels),
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-1,
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WebGLTexelFormat::Auto, false);
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}
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NS_IMETHODIMP
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WebGLContext::TexSubImage2D_array(WebGLenum target, WebGLint level,
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WebGLint xoffset, WebGLint yoffset,
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@ -735,8 +735,6 @@ interface nsIDOMWebGLRenderingContext : nsISupports
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void readPixels([optional] in long dummy);
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[noscript] void readPixels_array(in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height,
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in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels);
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[noscript] void readPixels_buf(in WebGLint x, in WebGLint y, in WebGLsizei width, in WebGLsizei height,
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in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels);
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//void glReleaseShaderCompiler();
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@ -755,9 +753,6 @@ interface nsIDOMWebGLRenderingContext : nsISupports
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void stencilOpSeparate(in WebGLenum face, in WebGLenum fail, in WebGLenum zfail, in WebGLenum zpass);
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void texImage2D([optional] in long dummy);
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[noscript] void texImage2D_buf(in WebGLenum target, in WebGLint level, in WebGLenum internalformat,
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in WebGLsizei width, in WebGLsizei height,
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in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels);
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[noscript] void texImage2D_array(in WebGLenum target, in WebGLint level, in WebGLenum internalformat,
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in WebGLsizei width, in WebGLsizei height,
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in WebGLint border, in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels);
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@ -770,9 +765,6 @@ interface nsIDOMWebGLRenderingContext : nsISupports
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in WebGLenum format, in WebGLenum type, in nsIDOMElement element);
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void texSubImage2D([optional] in long dummy);
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[noscript] void texSubImage2D_buf(in WebGLenum target, in WebGLint level,
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in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height,
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in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels);
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[noscript] void texSubImage2D_array(in WebGLenum target, in WebGLint level,
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in WebGLint xoffset, in WebGLint yoffset, in WebGLsizei width, in WebGLsizei height,
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in WebGLenum format, in WebGLenum type, in WebGLJSObjectPtr pixels);
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