зеркало из https://github.com/mozilla/gecko-dev.git
Bug 899861 - Animated gifs should not wait to play until fully downloaded. This is a partial backout of 717872 with the intent to re-enable using the separate FrameAnimator class. Hide the new approach behind #define USE_FRAME_ANIMATOR for now. r=bgirard
This commit is contained in:
Родитель
99b595ed0e
Коммит
ff8052e6e1
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@ -387,6 +387,9 @@ RasterImage::RasterImage(imgStatusTracker* aStatusTracker,
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mFrameDecodeFlags(DECODE_FLAGS_DEFAULT),
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mMultipartDecodedFrame(nullptr),
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mAnim(nullptr),
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#ifndef USE_FRAME_ANIMATOR
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mLoopCount(-1),
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#endif
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mLockCount(0),
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mDecodeCount(0),
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#ifdef DEBUG
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@ -524,6 +527,137 @@ RasterImage::Init(const char* aMimeType,
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return NS_OK;
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}
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#ifndef USE_FRAME_ANIMATOR
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uint32_t
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RasterImage::GetSingleLoopTime() const
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{
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if (!mAnim) {
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return 0;
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}
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// If we aren't done decoding, we don't know the image's full play time.
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if (!mHasBeenDecoded) {
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return 0;
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}
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// If we're not looping, a single loop time has no meaning
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if (mLoopCount == 0) {
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return 0;
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}
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uint32_t looptime = 0;
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for (uint32_t i = 0; i < GetNumFrames(); ++i) {
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int32_t timeout = mFrameBlender.RawGetFrame(i)->GetTimeout();
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if (timeout > 0) {
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looptime += static_cast<uint32_t>(timeout);
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} else {
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// If we have a frame that never times out, we're probably in an error
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// case, but let's handle it more gracefully.
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NS_WARNING("Negative frame timeout - how did this happen?");
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return 0;
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}
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}
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return looptime;
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}
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bool
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RasterImage::AdvanceFrame(TimeStamp aTime, nsIntRect* aDirtyRect)
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{
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NS_ASSERTION(aTime <= TimeStamp::Now(),
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"Given time appears to be in the future");
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uint32_t currentFrameIndex = mAnim->currentAnimationFrameIndex;
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uint32_t nextFrameIndex = mAnim->currentAnimationFrameIndex + 1;
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uint32_t timeout = 0;
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// Figure out if we have the next full frame. This is more complicated than
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// just checking GetNumFrames() because decoders append their frames
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// before they're filled in.
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NS_ABORT_IF_FALSE(mDecoder || nextFrameIndex <= GetNumFrames(),
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"How did we get 2 indices too far by incrementing?");
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// If we don't have a decoder, we know we've got everything we're going to
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// get. If we do, we only display fully-downloaded frames; everything else
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// gets delayed.
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bool haveFullNextFrame = (mMultipart && mBytesDecoded == 0) || !mDecoder ||
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nextFrameIndex < mDecoder->GetCompleteFrameCount();
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// If we're done decoding the next frame, go ahead and display it now and
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// reinit with the next frame's delay time.
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if (haveFullNextFrame) {
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if (GetNumFrames() == nextFrameIndex) {
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// End of Animation, unless we are looping forever
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// If animation mode is "loop once", it's time to stop animating
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if (mAnimationMode == kLoopOnceAnimMode || mLoopCount == 0) {
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mAnimationFinished = true;
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EvaluateAnimation();
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}
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nextFrameIndex = 0;
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if (mLoopCount > 0) {
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mLoopCount--;
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}
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if (!mAnimating) {
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// break out early if we are actually done animating
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return false;
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}
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}
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timeout = mFrameBlender.GetFrame(nextFrameIndex)->GetTimeout();
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} else {
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// Uh oh, the frame we want to show is currently being decoded (partial)
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// Wait until the next refresh driver tick and try again
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return false;
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}
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if (!(timeout > 0)) {
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mAnimationFinished = true;
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EvaluateAnimation();
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}
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if (nextFrameIndex == 0) {
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*aDirtyRect = mAnim->firstFrameRefreshArea;
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} else {
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// Change frame
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if (!mFrameBlender.DoBlend(aDirtyRect, currentFrameIndex, nextFrameIndex)) {
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// something went wrong, move on to next
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NS_WARNING("RasterImage::AdvanceFrame(): Compositing of frame failed");
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mFrameBlender.RawGetFrame(nextFrameIndex)->SetCompositingFailed(true);
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mAnim->currentAnimationFrameTime = GetCurrentImgFrameEndTime();
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mAnim->currentAnimationFrameIndex = nextFrameIndex;
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return false;
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}
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mFrameBlender.RawGetFrame(nextFrameIndex)->SetCompositingFailed(false);
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}
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mAnim->currentAnimationFrameTime = GetCurrentImgFrameEndTime();
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// If we can get closer to the current time by a multiple of the image's loop
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// time, we should.
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uint32_t loopTime = GetSingleLoopTime();
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if (loopTime > 0) {
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TimeDuration delay = aTime - mAnim->currentAnimationFrameTime;
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if (delay.ToMilliseconds() > loopTime) {
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// Explicitly use integer division to get the floor of the number of
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// loops.
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uint32_t loops = static_cast<uint32_t>(delay.ToMilliseconds()) / loopTime;
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mAnim->currentAnimationFrameTime += TimeDuration::FromMilliseconds(loops * loopTime);
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}
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}
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// Set currentAnimationFrameIndex at the last possible moment
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mAnim->currentAnimationFrameIndex = nextFrameIndex;
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return true;
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}
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#endif
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//******************************************************************************
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// [notxpcom] void requestRefresh ([const] in TimeStamp aTime);
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NS_IMETHODIMP_(void)
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@ -535,12 +669,45 @@ RasterImage::RequestRefresh(const mozilla::TimeStamp& aTime)
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EvaluateAnimation();
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#ifdef USE_FRAME_ANIMATOR
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FrameAnimator::RefreshResult res;
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if (mAnim) {
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res = mAnim->RequestRefresh(aTime);
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}
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#else
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// only advance the frame if the current time is greater than or
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// equal to the current frame's end time.
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TimeStamp currentFrameEndTime = GetCurrentImgFrameEndTime();
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bool frameAdvanced = false;
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// The dirtyRect variable will contain an accumulation of the sub-rectangles
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// that are dirty for each frame we advance in AdvanceFrame().
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nsIntRect dirtyRect;
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while (currentFrameEndTime <= aTime) {
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TimeStamp oldFrameEndTime = currentFrameEndTime;
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nsIntRect frameDirtyRect;
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bool didAdvance = AdvanceFrame(aTime, &frameDirtyRect);
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frameAdvanced = frameAdvanced || didAdvance;
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currentFrameEndTime = GetCurrentImgFrameEndTime();
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// Accumulate the dirty area.
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dirtyRect = dirtyRect.Union(frameDirtyRect);
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// if we didn't advance a frame, and our frame end time didn't change,
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// then we need to break out of this loop & wait for the frame(s)
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// to finish downloading
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if (!didAdvance && (currentFrameEndTime == oldFrameEndTime)) {
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break;
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}
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}
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#endif
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#ifdef USE_FRAME_ANIMATOR
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if (res.frameAdvanced) {
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#else
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if (frameAdvanced) {
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#endif
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// Notify listeners that our frame has actually changed, but do this only
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// once for all frames that we've now passed (if AdvanceFrame() was called
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// more than once).
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@ -552,14 +719,22 @@ RasterImage::RequestRefresh(const mozilla::TimeStamp& aTime)
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// Explicitly call this on mStatusTracker so we're sure to not interfere
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// with the decoding process
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if (mStatusTracker)
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#ifdef USE_FRAME_ANIMATOR
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if (mStatusTracker) {
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mStatusTracker->FrameChanged(&res.dirtyRect);
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}
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}
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if (res.animationFinished) {
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mAnimationFinished = true;
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EvaluateAnimation();
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}
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#else
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if (mStatusTracker) {
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mStatusTracker->FrameChanged(&dirtyRect);
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}
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}
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#endif
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}
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//******************************************************************************
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@ -687,12 +862,42 @@ RasterImage::GetDrawableImgFrame(uint32_t framenum)
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uint32_t
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RasterImage::GetCurrentImgFrameIndex() const
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{
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if (mAnim)
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if (mAnim) {
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#ifdef USE_FRAME_ANIMATOR
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return mAnim->GetCurrentAnimationFrameIndex();
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#else
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return mAnim->currentAnimationFrameIndex;
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#endif
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}
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return 0;
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}
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#ifndef USE_FRAME_ANIMATOR
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TimeStamp
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RasterImage::GetCurrentImgFrameEndTime() const
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{
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imgFrame* currentFrame = mFrameBlender.RawGetFrame(mAnim->currentAnimationFrameIndex);
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TimeStamp currentFrameTime = mAnim->currentAnimationFrameTime;
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int64_t timeout = currentFrame->GetTimeout();
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if (timeout < 0) {
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// We need to return a sentinel value in this case, because our logic
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// doesn't work correctly if we have a negative timeout value. The reason
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// this positive infinity was chosen was because it works with the loop in
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// RequestRefresh() above.
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return TimeStamp() +
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TimeDuration::FromMilliseconds(static_cast<double>(UINT64_MAX));
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}
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TimeDuration durationOfTimeout =
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TimeDuration::FromMilliseconds(static_cast<double>(timeout));
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TimeStamp currentFrameEndTime = currentFrameTime + durationOfTimeout;
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return currentFrameEndTime;
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}
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#endif
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imgFrame*
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RasterImage::GetCurrentImgFrame()
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{
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@ -1062,6 +1267,7 @@ RasterImage::OutOfProcessSizeOfDecoded() const
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NULL);
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}
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#ifdef USE_FRAME_ANIMATOR
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void
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RasterImage::EnsureAnimExists()
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{
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@ -1085,6 +1291,7 @@ RasterImage::EnsureAnimExists()
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CurrentStatusTracker().RecordImageIsAnimated();
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}
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}
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#endif
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nsresult
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RasterImage::InternalAddFrameHelper(uint32_t framenum, imgFrame *aFrame,
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@ -1166,13 +1373,23 @@ RasterImage::InternalAddFrame(uint32_t framenum,
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int32_t frameDisposalMethod = mFrameBlender.RawGetFrame(0)->GetFrameDisposalMethod();
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if (frameDisposalMethod == FrameBlender::kDisposeClear ||
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frameDisposalMethod == FrameBlender::kDisposeRestorePrevious)
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#ifdef USE_FRAME_ANIMATOR
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mAnim->SetFirstFrameRefreshArea(mFrameBlender.RawGetFrame(0)->GetRect());
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#else
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mAnim->firstFrameRefreshArea = mFrameBlender.RawGetFrame(0)->GetRect();
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#endif
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}
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// Calculate firstFrameRefreshArea
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// Some gifs are huge but only have a small area that they animate
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// We only need to refresh that small area when Frame 0 comes around again
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#ifdef USE_FRAME_ANIMATOR
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mAnim->UnionFirstFrameRefreshArea(frame->GetRect());
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#else
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nsIntRect frameRect = frame->GetRect();
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mAnim->firstFrameRefreshArea.UnionRect(mAnim->firstFrameRefreshArea,
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frameRect);
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#endif
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rv = InternalAddFrameHelper(framenum, frame.forget(), imageData, imageLength,
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paletteData, paletteLength, aRetFrame);
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@ -1395,13 +1612,16 @@ RasterImage::DecodingComplete()
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}
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}
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#ifdef USE_FRAME_ANIMATOR
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if (mAnim) {
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mAnim->SetDoneDecoding(true);
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}
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#endif
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return NS_OK;
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}
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#ifdef USE_FRAME_ANIMATOR
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NS_IMETHODIMP
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RasterImage::SetAnimationMode(uint16_t aAnimationMode)
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{
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@ -1410,6 +1630,7 @@ RasterImage::SetAnimationMode(uint16_t aAnimationMode)
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}
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return SetAnimationModeInternal(aAnimationMode);
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}
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#endif
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//******************************************************************************
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/* void StartAnimation () */
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@ -1432,7 +1653,13 @@ RasterImage::StartAnimation()
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// We need to set the time that this initial frame was first displayed, as
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// this is used in AdvanceFrame().
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#ifdef USE_FRAME_ANIMATOR
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mAnim->InitAnimationFrameTimeIfNecessary();
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#else
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if (mAnim->currentAnimationFrameTime.IsNull()) {
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mAnim->currentAnimationFrameTime = TimeStamp::Now();
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}
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#endif
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}
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return NS_OK;
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@ -1459,9 +1686,15 @@ RasterImage::ResetAnimation()
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if (mError)
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return NS_ERROR_FAILURE;
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#ifdef USE_FRAME_ANIMATOR
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if (mAnimationMode == kDontAnimMode ||
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!mAnim || mAnim->GetCurrentAnimationFrameIndex() == 0)
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return NS_OK;
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#else
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if (mAnimationMode == kDontAnimMode ||
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!mAnim || mAnim->currentAnimationFrameIndex == 0)
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return NS_OK;
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#endif
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mAnimationFinished = false;
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@ -1469,10 +1702,14 @@ RasterImage::ResetAnimation()
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StopAnimation();
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mFrameBlender.ResetAnimation();
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#ifdef USE_FRAME_ANIMATOR
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if (mAnim) {
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mAnim->ResetAnimation();
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}
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#else
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mAnim->currentAnimationFrameIndex = 0;
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#endif
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UpdateImageContainer();
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// Note - We probably want to kick off a redecode somewhere around here when
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@ -1480,8 +1717,12 @@ RasterImage::ResetAnimation()
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// Update display if we were animating before
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if (mAnimating && mStatusTracker) {
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#ifdef USE_FRAME_ANIMATOR
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nsIntRect rect = mAnim->GetFirstFrameRefreshArea();
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mStatusTracker->FrameChanged(&rect);
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#else
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mStatusTracker->FrameChanged(&(mAnim->firstFrameRefreshArea));
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#endif
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}
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if (ShouldAnimate()) {
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@ -1503,16 +1744,26 @@ RasterImage::SetAnimationStartTime(const mozilla::TimeStamp& aTime)
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if (mError || mAnimating || !mAnim)
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return;
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#ifdef USE_FRAME_ANIMATOR
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mAnim->SetAnimationFrameTime(aTime);
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#else
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mAnim->currentAnimationFrameTime = aTime;
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#endif
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}
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NS_IMETHODIMP_(float)
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RasterImage::GetFrameIndex(uint32_t aWhichFrame)
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{
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MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument");
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#ifdef USE_FRAME_ANIMATOR
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return (aWhichFrame == FRAME_FIRST || !mAnim)
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? 0.0f
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: mAnim->GetCurrentAnimationFrameIndex();
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#else
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return (aWhichFrame == FRAME_FIRST || !mAnim)
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? 0.0f
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: mAnim->currentAnimationFrameIndex;
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#endif
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}
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void
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|
@ -1521,9 +1772,17 @@ RasterImage::SetLoopCount(int32_t aLoopCount)
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if (mError)
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return;
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#ifdef USE_FRAME_ANIMATOR
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if (mAnim) {
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mAnim->SetLoopCount(aLoopCount);
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}
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#else
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// -1 infinite
|
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// 0 no looping, one iteration
|
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// 1 one loop, two iterations
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// ...
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mLoopCount = aLoopCount;
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#endif
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}
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nsresult
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|
@ -1795,9 +2054,11 @@ RasterImage::OnNewSourceData()
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mWantFullDecode = true;
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mDecodeRequest = nullptr;
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#ifdef USE_FRAME_ANIMATOR
|
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if (mAnim) {
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mAnim->SetDoneDecoding(false);
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}
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#endif
|
||||
|
||||
// We always need the size first.
|
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rv = InitDecoder(/* aDoSizeDecode = */ true);
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||||
|
|
|
@ -41,6 +41,10 @@
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#include "imgIContainerDebug.h"
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||||
#endif
|
||||
|
||||
// This will enable FrameAnimator approach to image animation. Before doing
|
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// so, make sure bug 899861 symptoms are gone.
|
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// #define USE_FRAME_ANIMATOR 1
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|
||||
class nsIInputStream;
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class nsIThreadPool;
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|
||||
|
@ -321,6 +325,22 @@ private:
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|
||||
nsresult OnImageDataCompleteCore(nsIRequest* aRequest, nsISupports*, nsresult aStatus);
|
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|
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#ifndef USE_FRAME_ANIMATOR
|
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struct Anim
|
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{
|
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//! Area of the first frame that needs to be redrawn on subsequent loops.
|
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nsIntRect firstFrameRefreshArea;
|
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uint32_t currentAnimationFrameIndex; // 0 to numFrames-1
|
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|
||||
// the time that the animation advanced to the current frame
|
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TimeStamp currentAnimationFrameTime;
|
||||
|
||||
Anim() :
|
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currentAnimationFrameIndex(0)
|
||||
{}
|
||||
};
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Each RasterImage has a pointer to one or zero heap-allocated
|
||||
* DecodeRequests.
|
||||
|
@ -528,6 +548,35 @@ private:
|
|||
uint32_t aFlags,
|
||||
gfxImageSurface **_retval);
|
||||
|
||||
#ifndef USE_FRAME_ANIMATOR
|
||||
/**
|
||||
* Advances the animation. Typically, this will advance a single frame, but it
|
||||
* may advance multiple frames. This may happen if we have infrequently
|
||||
* "ticking" refresh drivers (e.g. in background tabs), or extremely short-
|
||||
* lived animation frames.
|
||||
*
|
||||
* @param aTime the time that the animation should advance to. This will
|
||||
* typically be <= TimeStamp::Now().
|
||||
*
|
||||
* @param [out] aDirtyRect a pointer to an nsIntRect which encapsulates the
|
||||
* area to be repainted after the frame is advanced.
|
||||
*
|
||||
* @returns true, if the frame was successfully advanced, false if it was not
|
||||
* able to be advanced (e.g. the frame to which we want to advance is
|
||||
* still decoding). Note: If false is returned, then aDirtyRect will
|
||||
* remain unmodified.
|
||||
*/
|
||||
bool AdvanceFrame(mozilla::TimeStamp aTime, nsIntRect* aDirtyRect);
|
||||
|
||||
/**
|
||||
* Gets the length of a single loop of this image, in milliseconds.
|
||||
*
|
||||
* If this image is not finished decoding, is not animated, or it is animated
|
||||
* but does not loop, returns 0.
|
||||
*/
|
||||
uint32_t GetSingleLoopTime() const;
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Deletes and nulls out the frame in mFrames[framenum].
|
||||
*
|
||||
|
@ -543,11 +592,39 @@ private:
|
|||
imgFrame* GetDrawableImgFrame(uint32_t framenum);
|
||||
imgFrame* GetCurrentImgFrame();
|
||||
uint32_t GetCurrentImgFrameIndex() const;
|
||||
#ifndef USE_FRAME_ANIMATOR
|
||||
mozilla::TimeStamp GetCurrentImgFrameEndTime() const;
|
||||
#endif
|
||||
|
||||
size_t SizeOfDecodedWithComputedFallbackIfHeap(gfxASurface::MemoryLocation aLocation,
|
||||
mozilla::MallocSizeOf aMallocSizeOf) const;
|
||||
|
||||
#ifdef USE_FRAME_ANIMATOR
|
||||
void EnsureAnimExists();
|
||||
#else
|
||||
inline void EnsureAnimExists()
|
||||
{
|
||||
if (!mAnim) {
|
||||
|
||||
// Create the animation context
|
||||
mAnim = new Anim();
|
||||
|
||||
// We don't support discarding animated images (See bug 414259).
|
||||
// Lock the image and throw away the key.
|
||||
//
|
||||
// Note that this is inefficient, since we could get rid of the source
|
||||
// data too. However, doing this is actually hard, because we're probably
|
||||
// calling ensureAnimExists mid-decode, and thus we're decoding out of
|
||||
// the source buffer. Since we're going to fix this anyway later, and
|
||||
// since we didn't kill the source data in the old world either, locking
|
||||
// is acceptable for the moment.
|
||||
LockImage();
|
||||
|
||||
// Notify our observers that we are starting animation.
|
||||
CurrentStatusTracker().RecordImageIsAnimated();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
nsresult InternalAddFrameHelper(uint32_t framenum, imgFrame *frame,
|
||||
uint8_t **imageData, uint32_t *imageLength,
|
||||
|
@ -605,7 +682,14 @@ private: // data
|
|||
// IMPORTANT: if you use mAnim in a method, call EnsureImageIsDecoded() first to ensure
|
||||
// that the frames actually exist (they may have been discarded to save memory, or
|
||||
// we maybe decoding on draw).
|
||||
#ifdef USE_FRAME_ANIMATOR
|
||||
FrameAnimator* mAnim;
|
||||
#else
|
||||
RasterImage::Anim* mAnim;
|
||||
|
||||
//! # loops remaining before animation stops (-1 no stop)
|
||||
int32_t mLoopCount;
|
||||
#endif
|
||||
|
||||
// Discard members
|
||||
uint32_t mLockCount;
|
||||
|
@ -722,6 +806,12 @@ inline NS_IMETHODIMP RasterImage::GetAnimationMode(uint16_t *aAnimationMode) {
|
|||
return GetAnimationModeInternal(aAnimationMode);
|
||||
}
|
||||
|
||||
#ifndef USE_FRAME_ANIMATOR
|
||||
inline NS_IMETHODIMP RasterImage::SetAnimationMode(uint16_t aAnimationMode) {
|
||||
return SetAnimationModeInternal(aAnimationMode);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Asynchronous Decode Requestor
|
||||
//
|
||||
// We use this class when someone calls requestDecode() from within a decode
|
||||
|
|
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