Граф коммитов

31 Коммитов

Автор SHA1 Сообщение Дата
Nicolas Silva 808163871b Bug 1483459 - Avoid copying regions before converting them to rects throughout the gfx directory. r=sotaro
This patch was generated using a simple sed script:
sed -i 's/ToUnknownRegion().GetBounds()/GetBounds().ToUnknownRect()/g' gfx/**/*.cpp gfx/**/*.h

Differential Revision: https://phabricator.services.mozilla.com/D3875

--HG--
extra : rebase_source : 4e9e7c9f2fb4ca60122712dd06632147cdec7195
2018-08-21 14:58:47 +02:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Kartikaya Gupta 4826f32d87 Bug 1377169 - Turn gfxRect into a typedef. r=jrmuizel
One thing to note here is that the Scale function on gfxRect has a
different implementation than that in gfx::Rect which is replacing it.
The former just scales the width/height directly whereas the latter
scales the XMost/YMost and recomputes the width/height.

MozReview-Commit-ID: 5FImdIaNfC3

--HG--
extra : rebase_source : 98662d2a52ff9652ec60b066641a07c6d5ee8e08
2017-07-05 11:22:00 -04:00
Nicolas Silva 56e5119c61 Bug 1301027 - Remove the matrix * point operator and replace it with TransformPoint methods. r=Bas 2016-09-08 18:26:03 +02:00
Chris Peterson 4e032df4b1 Bug 1295083 - Replace PR_snprintf and s[n]printf calls with SprintfLiteral in gfx/. r=Bas 2016-08-16 15:41:12 -07:00
Michelangelo De Simone ebffe910b0 Bug 1247445 - Rename Layer::GetEffectiveVisibleRegion GetLocalVisibleRegion. r=botond
--HG--
extra : amend_source : 375eedb2c6f3e7aec206071a0be0e5fbc0367e76
2016-02-13 16:50:51 -08:00
Sunny Sidhu cfa8942015 Bug 1220873 - Make Layer::mVisibleRegion a LayerIntRegion. r=botond
--HG--
extra : source : dc46048f7a9e9cc008c97e2d9e0a100944743055
extra : amend_source : 63783bc076e5969ebacdc8c74f9b5194a1891d9e
2015-11-29 02:07:55 -05:00
Nicholas Nethercote 489c83b1dd Bug 1223690 - Remove implicit Rect conversions. r=jrmuizel.
gfxRect can be implicitly constructed from IntRect, which hides a number of
implicit conversion points, makes Moz2Dification harder, and has some
surprising effects.

This patch removes the implicit constructor and replaces it with an explicit
conversion function:

  gfxRect ThebesRect(const IntRect&)

This is the obvious outcome of removing the constructor.

But there is also a second, less obvious outcome: currently we do a number of
IntRect-to-Rect conversions using ToRect(), which (surprisingly) works because
it turns into an implicit IntRect-to-gfxRect conversion (via the implicit
constructor) combined with an explicit gfxRect-to-Rect conversion (via
ToRect()). I.e. we do two conversions, going from a Moz2D type to a Thebes
type and back to a Moz2D type!

So this patch also changes these conversion. It moves this existing function:

  Rect ToRect(const IntRect&)

from gfx2DGlue.h -- where it doesn't really belong because it doesn't involve
any Thebes types -- to gfx/2d/Rect.h, templatifying and renaming it as
IntRectToRect() in the process.

The rest of the patch deals with fall-out from these changes. The call sites
change as follows:

- IntRect-to-gfxRect conversions:
  - old: implicit
  - new: ThebesRect()

- IntRect-to-Rect conversions:
  - old: ToRect()
  - new: IntRectToRect()

--HG--
extra : rebase_source : e4e4c2ad10b36ecad4d57d1630158f3374e403be
2015-11-11 14:23:14 -08:00
Milan Sreckovic 33b10a1074 Bug 1214802 - gfxEnv - consolidate environment variables used by the graphics code in one place. r=botond 2015-10-28 14:31:00 +01:00
Thinker K.F. Li e1e17a72cb Bug 1097464 - Part 6: Handle preserves-3d by compositor. r=roc
Remove WrapPreserve3DList() and replaced it by creating a
nsDisplayTransform item for each transformed frame.

 - Add an additional item for each top frame extending 3D context to
   separate consequence contexts.

 - Effective transform of a layer is the accumulation of ancestors in
   the same 3D context.

 - The layers creating new context and extended by children need a
   temporary buffer if it's effective transform is not 2D.

 - Clip rects are accumulated along the context chain.

 - Visible rects of items are computed from dirty regions of the frame
   creating the context and accumulated transforms.

 - Bounds of items are computed from accumulated transforms and
   accumulated bounds of the descent frames.

 - Backface hidden is handled by compositor and BasicLayerManager.

--HG--
extra : rebase_source : 1a894b057a117a8520898c9f83308d92c122b180
2015-09-17 03:31:00 +02:00
Carsten "Tomcat" Book f7534678df Backed out 6 changesets (bug 1097464) for causing OS X 10.10 Reftest Errors
Backed out changeset fbf63ce1ba88 (bug 1097464)
Backed out changeset fdaf4cfa6707 (bug 1097464)
Backed out changeset 727ebd9f744a (bug 1097464)
Backed out changeset 03f03a776042 (bug 1097464)
Backed out changeset 5ec6364b87d7 (bug 1097464)
Backed out changeset 47d056b3af7f (bug 1097464)

--HG--
extra : rebase_source : e2da133b489e4adba373303dad6e559826927e19
2015-09-17 16:24:43 +02:00
Thinker K.F. Li 76109f93c4 Bug 1097464 - Part 6 - Handle preserves-3d by compositor. r=roc
Remove WrapPreserve3DList() and replaced it by creating a
nsDisplayTransform item for each transformed frame.

 - Add an additional item for each top frame extending 3D context to
   separate consequence contexts.

 - Effective transform of a layer is the accumulation of ancestors in
   the same 3D context.

 - The layers creating new context and extended by children need a
   temporary buffer if it's effective transform is not 2D.

 - Clip rects are accumulated along the context chain.

 - Visible rects of items are computed from dirty regions of the frame
   creating the context and accumulated transforms.

 - Bounds of items are computed from accumulated transforms and
   accumulated bounds of the descent frames.

 - Backface hidden is handled by compositor and BasicLayerManager.
2015-09-17 03:31:00 +02:00
Kearwood (Kip) Gilbert 5b2ac66a0c Bug 1181240 - Part 3: Replace gfx3DMatrix with Matrix4x4 in gfx,r=vlad
- Refactored code to use Matrix4x4 instead of gfx3DMatrix.
- There is not expected to be any functional effect.
2015-07-10 17:06:35 -07:00
Birunthan Mohanathas a8939590de Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00
David Zbarsky 205b93ba09 Bug 1060165: Remove gfxPoint3D r=nical 2014-08-29 14:47:30 -04:00
Kartikaya Gupta 0df3a31848 Bug 1040906 - Replace the out-param on matrix conversion helpers with a return value. r=Bas 2014-07-22 09:12:14 -04:00
Nicolas Silva 69c73e6b6b Bug 1013292 - Fix some using namespace + unified build issues in gfx code. r=kats 2014-05-22 12:11:45 +02:00
Daniel Holbert dfeba12eb7 Bug 1008360: Move LayerSorter.cpp's xterm color codes into the block where they're used, and comment out the ones that aren't used at all. r=kats 2014-05-09 13:30:49 -07:00
Kartikaya Gupta f394292480 Bug 996738 - Change #define to const int to work better with unified builds. r=mattwoodrow 2014-04-15 10:58:00 +02:00
David Zbarsky 9bdd10281d Bug 952977: Convert GetTransform to gfx::Matrix4x4 r=nical 2014-01-27 10:28:47 -05:00
Nicholas Cameron 73aeda1397 Bug 903816. Include-what-you-use for gfx/layers. r=roc 2013-08-12 11:17:23 +12:00
Benoit Jacob 743c19d5f0 Bug 819248 - avoid adding null Layers into the output of SortLayersBy3DZOrder - r=mattwoodrow 2012-12-17 16:12:55 -05:00
Boris Zbarsky 9a39de6d40 Bug 815671 part 4. Remove some array copying in gfx code. r=roc 2012-11-29 11:14:13 -05:00
Ehsan Akhgari e368dc9c85 Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00
Aryeh Gregor d0ad5a7d0c Bug 777292 part 2 - Change all nsnull to nullptr 2012-07-30 17:20:58 +03:00
David Zbarsky 9a61d96c70 [Bug 774505] Don't include Layers.h everywhere r=cjones 2012-07-18 12:31:40 -04:00
Gervase Markham 82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Matt Woodrow 6d592e1267 Bug 735178 - Add error tolerance values when sorting preserve-3d layers. r=roc 2012-04-27 12:24:53 +12:00
Matt Woodrow 7d6f6ae015 Bug 735178 - Add debug coloring of sorted 3d layers to help identification. r=roc 2012-04-27 12:24:53 +12:00
Matt Woodrow 434481b476 Bug 693521 - Improve preserve-3d sorting behaviour by using line intersection points. r=roc 2011-10-15 09:45:01 +13:00
Matt Woodrow 6e3aac5fe5 Bug 684759 - Part 3a - Sort preserve-3d layers using their z depth at points where they intersect in 2d space. r=roc 2011-10-07 10:23:18 +13:00