Nicholas Cameron
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a888c21025
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Bug 716439; dx10 shaders for mask layers. r=Bas
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2012-02-16 12:34:28 +13:00 |
Bas Schouten
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82ec0d1a7a
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Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel
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2012-04-03 22:25:52 +02:00 |
Matt Woodrow
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0ff1407cd7
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Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
|
2011-12-19 10:11:30 +13:00 |
Matt Woodrow
|
94d6100570
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Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
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2011-12-09 16:21:45 +13:00 |
Robert O'Callahan
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587cc2c570
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Bug 701528. Fix component alpha shader so correct destination alpha values are produced. r=bas
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2011-11-14 17:42:08 +13:00 |
Robert O'Callahan
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3e3f6096a0
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Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
|
2011-08-12 10:40:39 +12:00 |
Matt Woodrow
|
194b1dc82a
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Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
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2011-02-16 16:19:45 +13:00 |
Matt Woodrow
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22db1e75f9
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Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan
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2011-01-28 06:34:29 +01:00 |
Bas Schouten
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5346d5ea59
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Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew
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2010-12-07 18:42:08 +01:00 |
Bas Schouten
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889fee7223
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Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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2010-10-01 00:53:49 +02:00 |