This adds an about:memory branch, "ipc-channels", which counts
cross-process IPC channels (ProcessLink, IPC::Channel) broken down by
the top-level IPDL actor name; these use OS resources which may be
limited (file descriptors on Linux and Mac). Intra-process use of IPC
(ThreadLink) is not counted.
The maximum channel count for each actor type is reported in another
branch, "ipc-channels-peak". This might be useful if there are
conditions that cause transient fd exhaustion, for example.
This patch also works around a problem where MessageChannel was trying
to register reporters too early in child processes, and failing.
MozReview-Commit-ID: CGEwny2ipcu
--HG--
extra : rebase_source : ad526f03bbef891f4474225a8e36a7ed9e3acdab
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
This switches over to manually managing the locking in MessageChannel::Close
in order to avoid a deadlock on msvc opt builds. It has the added benefit of
avoid a superfluous lock/unlock pair.
--HG--
extra : rebase_source : f3b0ee5499bd75bc75b3d1fe44c0c7efd3063aee
This function is only overriden in two places, both of which go away
after early beta is done. We shouldn't be paying for its vtable entry
after that point.
Once we've figured out that some task needs to be reposted, there's no
reason to continue scanning the list to find other tasks that need to be
reposted, since the logic in this function just requires one task that
needs to be reposted.
Currently if you write an async IPDL method which has a return value, we expose
a SendXXX method which returns a MozPromise. This MozPromise can then be
->Then-ed to run code when it is resolved or rejected.
Unfortunately, using this API loses ordering guarantees which IPDL provides.
MozPromise::Then takes an event target, which the resolve runnable is dispatched
to. This means that the resolve callback's code doesn't have any ordering
guarantees relative to the processing of other IPC messages coming over the same
protocol.
This adds a new overload to SendXXX with two additional arguments, a lambda
callback which is called if the call succeeds, and a lambda callback which is
called if the call fails. These will be called in order with other IPC messages
sent over the same protocol.
MozReview-Commit-ID: FZHJJaSDoZy
And remove unreachable code after MOZ_CRASH_UNSAFE_OOL().
MOZ_CRASH_UNSAFE_OOL causes data collection because crash strings are annotated to crash-stats and are publicly visible. Firefox data stewards must do data review on usages of this macro. However, all the crash strings this patch collects with MOZ_CRASH_UNSAFE_OOL are already collected with NS_RUNTIMEABORT.
MozReview-Commit-ID: IHmJfuxXSqw
--HG--
extra : rebase_source : 031f30934b58a7b87f960e57179641d44aefe5c5
extra : source : fe9f638a56a53c8721eecc4273dcc074c988546e
Never store names in Message. One can get string names from
Message::name() or use IPC::StringFromIPCMessageType() when only
message id is available.
MozReview-Commit-ID: 15ksx6SE90c
--HG--
extra : rebase_source : 1a041dc365b7f42edd540d8c7a4dfd8912e48921
xpcshell can sometimes create and then almost immediately kill the GPU process. This can
cause the connection state of GPUParent's message channel to be in error or closed
when it attempts to send its build ID. In this case we should ignore the request
because the process will soon close.
MozReview-Commit-ID: EAupU844iFo
--HG--
extra : histedit_source : df05a01df5ad095b4e3c91e0e038d4e145da5f9d
The current IPC::Message constructor takes a large number of arguments,
three of which--the nesting level, the priority, and the
compression--are almost always constant by virtue of the vast majority
of Message construction being done by auto-generated IPDL code. But
then we take these constant values into the Message constructor, we
check them for various values, and then based on those values, we
perform a bunch of bitfield operations to store flags based on those
values. This is wasted work.
Furthermore, for replies to IPDL messages, we'll construct a Message
object, and then call mutating setters on the Message object that will
perform even more bitfield manipulations. Again, these operations are
performing tasks at runtime that are the same every single time, and use
information we already have at compile time.
The impact of these extra operations is not large, maybe 15-30K of extra
code, depending on platform. Nonetheless, we can easily make them go
away, and make everything cleaner to boot.
This patch adds a HeaderFlags class that encapsulates all the knowledge
about the various kinds of flags Message needs to know about. We can
construct HeaderFlags objects with strongly-typed enum arguments for the
various kinds of flags, and the compiler can take care of folding all of
those flags together into a constant when possible (and it is possible
for all the IPDL-generated code that instantiates Messages). The upshot
is that we do no unnecessary work in the Message constructor itself. We
can also remove various mutating operations on Message, as those
operations were only there to support post-constructor flag twiddling,
which is no longer necessary.
We have a minimum requirement of VS 2015 for Windows builds, which supports
the z length modifier for format specifiers. So we don't need SizePrintfMacros.h
any more, and can just use %zu and friends directly everywhere.
MozReview-Commit-ID: 6s78RvPFMzv
--HG--
extra : rebase_source : 009ea39eb4dac1c927aa03e4f97d8ab673de8a0e
The lifetime of async IPDL returned promise may be longer than its actor.
That is, the handler (receiver) may have not resolve/reject the promise when the actor
is destroyed. In this case, we have to reject all the pending promises before
ActorDestroy() is called on the "sender" side.
Besides, the handler (receiver) can reject with reason "ActorDestroyed" to silently
cancel the promise without trying to reply to the remote actor which may
have died. The sender-side promise is responsible for rejecting the pending promises,
which will be done in MessageChannel::RejectPendingPromisesForActor().
MozReview-Commit-ID: 4XjmquZzDBO
--HG--
extra : rebase_source : 48539e35e4587e09be1d66497b1ea32d1a95ee9a
The wrapper should have the same liftime as the underlying
MessageLoop. This patch use the MessageLoop's DestructionObserver to
manage the lifetime of the wrapper.
MozReview-Commit-ID: 44ps4TKl3yQ
The wrapper should have the same liftime as the underlying
MessageLoop. This patch use the MessageLoop's DestructionObserver to
manage the lifetime of the wrapper.
MozReview-Commit-ID: 44ps4TKl3yQ