Граф коммитов

64 Коммитов

Автор SHA1 Сообщение Дата
Bas Schouten be986ecb4d Bug 878032 - Part 2: Factor out partial bitmap uploading and scaling. r=jrmuizel 2013-06-19 22:48:40 +02:00
Kartikaya Gupta 39f7cc7f7b Bug 879004 - Convert mDisplayport and mCriticalDisplayport in FrameMetrics to CSSRects. r=BenWa 2013-06-10 09:05:42 -04:00
Anthony Jones b7c0e66763 Bug 831237 - Reduce APZC buffer churn; r=BenWa
Prevents the display port from getting smaller as the visible region
approaches the edges of the scrollable rect.
2013-05-28 16:17:09 +12:00
Daniel Holbert 56c48afacf Bug 843719: Reorder params in Margin constructors and SizeTo() methods to match CSS's top,right,bottom,left ordering. r=seth 2013-03-06 00:05:55 -08:00
Mats Palmgren 81ba64a395 Bug 834896 - Replace uses of gfx_min/gfx_max with std::min/std::max. r=joe 2013-01-30 17:02:27 +01:00
Mats Palmgren 1f5b357881 Bug 834896 - Remove the gfx_min/gfx_max templates. r=joe 2013-01-30 17:02:27 +01:00
Mats Palmgren b7ae90666d Bug 786533 - Replace NS_MIN/NS_MAX with std::min/std::max and #include <algorithm> where needed. r=ehsan 2013-01-15 13:22:03 +01:00
Doug Sherk 4b01b719b1 Bug 784908: Part 1: Change names of FrameMetrics variables to be more descriptive, add documentation, change some coordinate spaces. r=roc 2012-09-28 22:16:34 -04:00
Matt Woodrow 9cd0f7f2c4 Bug 741682 - Use nsRegion::ScaleToInsidePixels when computing opaque regions of layers. r=roc 2012-07-23 15:00:36 +12:00
Matt Woodrow 12dbf688b4 Bug 741682 - Add ScaleToInsidePixels and ScaleToNearestPixels to nsRegion. r=roc 2012-07-23 15:00:36 +12:00
Gervase Markham 82ff7027aa Bug 716478 - update licence to MPL 2. 2012-05-21 12:12:37 +01:00
Robert O'Callahan ef89c4130b Bug 681192. Part 0.1: Add BaseRect::ClampPoint. r=bas
--HG--
extra : rebase_source : 32e086725d450d8867a4b5978cd76a2f03609572
2012-05-10 17:24:17 +12:00
Joe Drew 1bb0d43d4b Bug 685326 - Move Round{,In,Out} from gfxRect to BaseRect, and make them no-ops on IntRect. r=Bas 2011-11-14 17:29:14 +13:00
Bas Schouten 189472e8c9 Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc
--HG--
rename : gfx/src/BaseMargin.h => gfx/2d/BaseMargin.h
rename : gfx/src/BasePoint.h => gfx/2d/BasePoint.h
rename : gfx/src/BaseRect.h => gfx/2d/BaseRect.h
rename : gfx/src/BaseSize.h => gfx/2d/BaseSize.h
2011-06-24 19:41:16 +02:00