We have already resolved to make calling Finish() clear the pause state (see
https://lists.w3.org/Archives/Public/public-fx/2015AprJun/0038.html, item 2).
Doing that involves resolving the start time when the animation is paused.
Furthermore, as a separate change, we resolved to make the finished promise not
resolve when the animation is paused. That suggests making UpdateFinishedState()
only resolve the finished promise when PlayState() == Finished rather than using
IsFinished() which returns true even if the animation is paused.
However, if we compare PlayState() == Finished in UpdateFinishedState() then we
will *not* resolve the finished promise when the animation is play-pending since
PlayState() == Pending in that case (pause-pending is ok since the call to
SetCurrentTime will cause a transition to the Paused state). Furthermore, the
existing call to cancel the pending play task will effectively leave this
animation forever pending. Hence, in this patch we unconditionally fill in the
start time.
--HG--
extra : rebase_source : 499ad0530eac0ee62c8ed2df41360c45abc34816
This is much easier to read at call sites and prevents accidentally using the
default value when another value might be more suitable.
--HG--
extra : rebase_source : b1c05d8bf7b97744e53f2ecc676561f3a4a80888
The point of making pausing async is to allow time to sync up the current time
with the compositor. Setting the current time manually should simply force it to
the specified time and complete the pause action, not abort it. (We do a similar
thing for a pending play. For a pending play we're waiting to establish
a suitable start time. Manually setting the start time in that case simply
forces the start time to the specified time and completes the play operation.)
--HG--
extra : rebase_source : 614ed9ef01204e4137783c0d48e975eb8febbe2a
Animation::ResumeAt contains an assertion that, when we exit the play-pending
state, checks we either have a resolved start time or a resolved hold time.
That's normally true but if we are aborting a pause on animation that is
finished we can end up with a resolved start time (since we don't clear the
start time when we're aborting a pause) and a resolved hold time (either
because the regular finishing behavior set one, or, because play() applied
auto-rewinding behavior and set it).
In that case we should actually respect the hold time and update the start time
when resuming the animation. However, ResumeAt won't update the start time if it
is already set.
This patch fixes that by clearing the start time in DoPlay in the case where we
are aborting a pause and have a hold time.
--HG--
extra : rebase_source : 83f980d6cbc34375274f30f6527992b4fec7f639
This patch makes Cancel() call PostUpdate which clobbers certain state in style
so that animated style is correctly flushed when an animation is cancelled.
The main difficulty with this is that we *don't* want to call this when we're
cancelling an animation as a result of a style update or else we'll trigger
needless work. The pattern elsewhere has been to define a *FromStyle() method
for this case (e.g. CSSAnimation::PlayFromStyle, PauseFromStyle). This isn't
ideal because there's always the danger we will forget to call the appropriate
*FromStyle method. It is, however, consistent. Hopefully in bug 1151731 we'll
find a better way of expressing this.
This patch also updates the method names on PendingAnimationTracker but leaves
a number of local variables which will be fixed in a subsequent patch.
--HG--
rename : dom/animation/PendingPlayerTracker.cpp => dom/animation/PendingAnimationTracker.cpp
rename : dom/animation/PendingPlayerTracker.h => dom/animation/PendingAnimationTracker.h
This patch is a fairly minimal rename of the AnimationPlayer interface. It
leaves a bunch of local variables and helper classes still using the word
"player". These will be addressed in subsequent patches that don't require DOM
peer review.
--HG--
rename : dom/animation/AnimationPlayer.cpp => dom/animation/Animation.cpp
rename : dom/animation/AnimationPlayer.h => dom/animation/Animation.h
rename : dom/webidl/AnimationPlayer.webidl => dom/webidl/Animation.webidl
This patch also tightens up a one or two references to 'target effect' replacing
them with just 'effect'. This is because 'target effect' is longer and easily
confused with 'target element'. 'effect' should be sufficient. 'target element'
is a term from the Web Animations specification and in that context, simply
referring to the 'effect' would sound a little odd.
There are still some other references to "source" in AnimationPlayer such as
HasInPlayerSource and UpdateSourceContent. These are renamed in a subsequent
patch (that doesn't require DOM peer review).
We define KeyframeEffectReadonly in KeyframeEffect.cpp since Web Animations also
defines KeyframeEffect and when we come to implement that I expect we'll define
it in the same class, maybe even using the same object.
This patch also adds a few missing includes in places where
KeyframeEffectReadonly is used so that we're not just cargo-culting it in.
--HG--
rename : dom/animation/Animation.cpp => dom/animation/KeyframeEffect.cpp
rename : dom/animation/Animation.h => dom/animation/KeyframeEffect.h
rename : dom/animation/test/css-animations/test_animation-name.html => dom/animation/test/css-animations/test_effect-name.html
rename : dom/animation/test/css-animations/test_animation-target.html => dom/animation/test/css-animations/test_effect-target.html
rename : dom/animation/test/css-transitions/test_animation-name.html => dom/animation/test/css-transitions/test_effect-name.html
rename : dom/animation/test/css-transitions/test_animation-target.html => dom/animation/test/css-transitions/test_effect-target.html
rename : dom/webidl/Animation.webidl => dom/webidl/KeyframeEffect.webidl
Most of this is fairly obvious. However, the addition of 'override' to
ElementPropertyTransition::Name() is not strictly necessary. It was simply added
because while making these changes I accidentally dropped the 'virtual' keyword
from the method in the superclass and the compiler didn't complain. Adding this
will hopefully make it harder to create the same bug in the future.
--HG--
rename : dom/animation/test/css-animations/test_animation-effect-name.html => dom/animation/test/css-animations/test_animation-name.html
rename : dom/animation/test/css-transitions/test_animation-effect-name.html => dom/animation/test/css-transitions/test_animation-name.html
This is a bit awkward. We lazily set mName to the transition property and then
return it. The reasons for this approach are:
* We don't really want to eagerly fill in mName for all transitions since in
99% of cases we'll never use it and this will lead to wasted allocations.
* The signature of Name() returns a const nsString reference. This is because
Name() is used when building CSS Animations (to compare different copies of
the same animation when updating). For that case we don't really want to
generate unnecessary copies of nsString objects so we return a reference.
However, that means for transitions as well we need to return a reference so
we can't just generate a temporary string on-demand.
As a result we also have to const-cast ourselves so we can update the mName
member. We could make mName mutable but seeing as it's only set once, the
const_cast seems more appropriate.