Граф коммитов

814 Коммитов

Автор SHA1 Сообщение Дата
Ehsan Akhgari dd5b869bc1 Bug 807171 - Implement AudioParam.cancelScheduledValues; r=bzbarsky 2012-10-30 20:12:19 -04:00
Nathan Froyd 450fd8a595 Bug 807329 - fix AudioEventTimeline.h for compilers that don't support enum classes; r=ehsan 2012-10-31 11:58:42 -04:00
Ehsan Akhgari a55072e646 Use #include guards in the web audio code, no bug 2012-10-30 17:39:38 -04:00
Ehsan Akhgari 93ab39a5d3 Bug 803392 - Initial implementation of AudioParam; r=bzbarsky
This patch implements most of the semantics of AudioParam in a
templatized base class called AudioEventTimeline.  This is done in order
to make it possible to test this code from C++ without the need of
linking to libxul.  Basically we take everything that could depend on
libxul or is not suitable for a genertic implementation and put it in a
traits like type as a template argument.  Then the test creates mock
objects that conform to the argument interfaces, and tests the logic of
AudioEventTimeline.
2012-10-16 21:19:06 -04:00
Peter Van der Beken 68f37a763d Fix for bug 799465 (Add complete support for non-nsISupports objects in new DOM bindings) - remove nsISupports from AudioContext. r=ehsan.
--HG--
extra : rebase_source : f37b849c020bd9e4bc72e16df71a0241fafb0829
2012-10-09 20:50:26 +02:00
Ehsan Akhgari b887b4cb60 Bug 797150 - Rename AudioBufferSourceNode's noteOn and noteOff to start/stop; r=bzbarsky 2012-10-02 18:15:33 -04:00
Ehsan Akhgari a7ce3ce7ca Bug 792649 - Make the simplest of Web Audio tests work without audio playback for now; r=bzbarsky 2012-09-24 23:31:58 -04:00
Ehsan Akhgari 8889020fa0 Bug 793294 follow-up: Hold on to JS objects early in AudioBuffer::InitializeBuffers 2012-09-26 11:52:01 -04:00
Ehsan Akhgari 23e1abde57 Bug 793294 - Implement AudioBuffer; r=bzbarsky,smaug
This is the full implementation of the AudioBuffer object.  There are
two ways to create these objects from an audio context and this patch
implements only one of them.

The construction of the AudioBuffer object is a two step process: the
object should be created with operator new first, and then
InitializeBuffers should be called on it.  InitializeBuffers is
fallible, because it uses the JS API to create the underlying typed
arrays, but that's fine, since the length of the buffers comes from web
content, and we don't want to use infallible allocations for those
anyways.

We hold on to the JS objects from the C++ implementation, and trace
through all of those objects, so that a GC does not kill those object
without us knowing.

The buffer should be possible to manipulate from both C++ and JS, and
the C++ object probably needs to support a set of methods for the C++
callers at some point.
2012-09-25 17:58:50 -04:00
Ehsan Akhgari c461ff018e Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky
This is the bare minimum that one needs in order to get those interfaces
implemented.  The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
2012-09-21 11:33:03 -04:00
Ehsan Akhgari e98eaf856f Backout changeset 7d0776416955 (bug 792646) because of leaks 2012-09-20 19:47:07 -04:00
Ehsan Akhgari 58f854c7d4 Bug 792646 - Implement the skeleton of Web Audio source and destination nodes; r=bzbarsky
This is the bare minimum that one needs in order to get those interfaces
implemented.  The work to make the simplest of Web Audio test cases
actually pass will be done in bug 792649.
2012-09-20 18:05:38 -04:00
Ehsan Akhgari f21f627c90 Bug 788310 - Hide mozAudioContext behind a pref; r=bzbarsky 2012-09-07 18:13:26 -04:00
Ehsan Akhgari 3fc90f9719 Bug 775302 - Stub out the implementation of mozAudioContext; r=bzbarsky,khuey 2012-08-31 16:59:37 -04:00