Граф коммитов

116 Коммитов

Автор SHA1 Сообщение Дата
Andrew Osmond 3befab3ee9 Bug 1530774 - Part 3. Remove decoder support for producing paletted frames. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D23716
2019-03-18 07:30:34 -04:00
Andrew Osmond 2377303d82 Bug 1530774 - Part 1. Remove support in FrameAnimator for blending partial/paletted frames. r=tnikkel
Differential Revision: https://phabricator.services.mozilla.com/D23714
2019-03-18 07:30:34 -04:00
Will Hawkins bfb578d1e9 Bug 1525320: Add config prefs that let us tell media and animated images to paint only the first frame r=jya
Differential Revision: https://phabricator.services.mozilla.com/D21613

--HG--
extra : moz-landing-system : lando
2019-03-13 02:48:38 +00:00
Sylvestre Ledru b61d90492b Bug 1519636 - Reformat recent changes to the Google coding style r=Ehsan
# ignore-this-changeset

Depends on D17388

Differential Revision: https://phabricator.services.mozilla.com/D17389

--HG--
extra : moz-landing-system : lando
2019-01-24 08:11:00 +00:00
Bas Schouten 0e3eeed1c7 Bug 1521027: Use the correct targets in ImageLib, allowing optimal behavior with OMTP. r=aosmond
Differential Revision: https://phabricator.services.mozilla.com/D16945

--HG--
extra : rebase_source : 4f98c97faa9194494b47d28ef4a913b271fb4866
2019-01-18 07:56:43 +01:00
Andrew Osmond 98da085964 Bug 1516011 - Part 2. Deny recycling for frames used in blob recordings. r=tnikkel
Given the crash resolved in part 1, it is possible for the blob
rasterizer in the compositor process to still be using surfaces after
the animation has advanced to the next frame. With recycling this can be
problematic as the recycled surface will be reused for a future frame.
In an ideal world, the blob recording would use the animation's image
key instead, but the rasterizer doesn't have easy access to the mapping
table. As such, for any frames used in a blob recording, we now
explicitly mark them as non-recyclable and we will be forced to allocate
a new frame instead.

Differential Revision: https://phabricator.services.mozilla.com/D16192
2019-01-14 13:21:57 -05:00
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Andrew Osmond 01269d4189 Bug 1504699 - Part 4. Add method to SharedSurfacesChild to cast to a shared surface. r=nical
Differential Revision: https://phabricator.services.mozilla.com/D10900
2018-11-21 06:47:11 -05:00
Andrew Osmond 6f594078d6 Bug 1465619 - Part 6. Add support for recycling to imgFrame. r=tnikkel
Beyond the necessary reinitialization methods, we need to protect
ourselves from recycling a frame that some other entity in the browser
is still using. Generally speaking the animated surface will only be
used in imgFrame::Draw since we don't layerize animated images, which
will be safe. However with OMTP or blob recordings, we could retain a
reference to the surface outside the current stack context. Additional
if something calls RasterImage::GetImageContainer(AtSize) or
RasterImage::GetFrame(AtSize), it may also have a reference to the
surface for an indetermine period of time.

As such, if an imgFrame is a candidate for recycling, it will wrap
imgFrame::mLockedSurface in a RecyclingSourceSurface. Its job is to
track how many consumers there are still of the surface, so that after
we advance the animation, the decoder will know if there are still
outstanding consumers.

If the surface is still in use, it will block for a finite period of
time (the refresh interval) before giving up on reclaiming the surface,
and will allocate a new surface. The old surface can then remain in
circulation for as long as necessary without further blocking the
animation progression, since we stop recycling that surface/imgFrame.

Differential Revision: https://phabricator.services.mozilla.com/D7511
2018-10-22 13:40:35 -04:00
Andrew Osmond d0b9475af5 Bug 1465619 - Part 5. Move actual drawing in imgFrame::Draw outside the monitor. r=tnikkel
Since imgFrame::Draw will limit the drawing to only look at pixels that
we have written to and posted an invalidation for, there is no need to
hold the monitor while doing so. By taking the most expensive operation
outside the lock, we will minimize our chances of hitting contention
with the decoder thread.

A later part in this series will require that a surface be freed outside
the lock because it may end up reacquiring it. In addition to the
contention win, this change should facilitate that.

Differential Revision: https://phabricator.services.mozilla.com/D7510
2018-10-22 13:40:35 -04:00
Andrew Osmond b6cb944219 Bug 1492930 - Part 3. Expose all frames to image memory reporting. r=tnikkel
At present, surface providers roll up all of their individual surfaces
into a single reporting unit. Specifically this means animated image
frames are all reported as a block. This patch removes that
consolidation and reports every frame as its own SurfaceMemoryReport.
This is important because each frame may have its own external image ID,
and we want to cross reference that with what we expect from the GPU
shared surfaces cache.
2018-09-25 09:13:51 -04:00
Narcis Beleuzu 3a8485e6e6 Backed out 6 changesets (bug 1492930) for build bustages on ImageMemoryReporter.cpp. CLOSED TREE
Backed out changeset 9d1ff0d0af47 (bug 1492930)
Backed out changeset bdb1bf2d8062 (bug 1492930)
Backed out changeset 2959314ecf7c (bug 1492930)
Backed out changeset 587e01daa080 (bug 1492930)
Backed out changeset 1a6b422c5a90 (bug 1492930)
Backed out changeset a3b3f4cdc9fa (bug 1492930)
2018-09-25 13:33:17 +03:00
Andrew Osmond d49646bb7a Bug 1492930 - Part 3. Expose all frames to image memory reporting. r=tnikkel
At present, surface providers roll up all of their individual surfaces
into a single reporting unit. Specifically this means animated image
frames are all reported as a block. This patch removes that
consolidation and reports every frame as its own SurfaceMemoryReport.
This is important because each frame may have its own external image ID,
and we want to cross reference that with what we expect from the GPU
shared surfaces cache.
2018-09-25 06:18:06 -04:00
Andrew Osmond 70ad830c48 Bug 1456558 - Part 1. Move the allowed raster size calculation from imgFrame to SurfaceCache. r=tnikkel 2018-09-20 20:22:00 -04:00
Andreea Pavel 3805f6a285 Backed out 3 changesets (bug 1456558) for crashtest assertion failures on a CLOSED TREE
Backed out changeset 70d8f11cf6e8 (bug 1456558)
Backed out changeset af9fc3daf97c (bug 1456558)
Backed out changeset f209a9d848f4 (bug 1456558)
2018-09-21 02:13:41 +03:00
Andrew Osmond 0362a85f44 Bug 1456558 - Part 1. Move the allowed raster size calculation from imgFrame to SurfaceCache. r=tnikkel 2018-09-20 18:15:29 -04:00
Andrew Osmond 348f0a0020 Bug 1337111 - Part 6. Use shared surfaces for full animated frames for WebRender. r=tnikkel 2018-09-17 15:06:29 -04:00
Andrew Osmond 8be55f0165 Bug 1337111 - Part 5. Add pref to force decoding of full frames, disabled by default. r=tnikkel 2018-09-17 15:06:29 -04:00
Andrew Osmond 5024f42bc6 Bug 1337111 - Part 2. Add an image decoder flag to request complete frames. r=tnikkel
DecoderFlags::BLEND_ANIMATION will cause the decoder to inject the
BlendAnimationFilter from the previous patch into the SurfacePipe filter
chain. All frames produced by this decoder will be complete, and
should be equivalent to the result outputted by FrameAnimator.
2018-09-17 15:06:28 -04:00
Coroiu Cristina de5411772c Backed out 6 changesets (bug 1337111) for build bustages at builds/worker/workspace/build/src/image/SurfaceFilters.h on a CLOSED TREE
Backed out changeset ca0caa556dc9 (bug 1337111)
Backed out changeset d7d7fa868d0d (bug 1337111)
Backed out changeset 93e956e89a21 (bug 1337111)
Backed out changeset f36337c1309b (bug 1337111)
Backed out changeset 1b1e25b0b345 (bug 1337111)
Backed out changeset 3785cdebe6a3 (bug 1337111)
2018-09-17 20:42:30 +03:00
Andrew Osmond 770818229f Bug 1337111 - Part 6. Use shared surfaces for full animated frames for WebRender. r=tnikkel 2018-09-17 13:21:38 -04:00
Andrew Osmond f823b924c8 Bug 1337111 - Part 5. Add pref to force decoding of full frames, disabled by default. r=tnikkel 2018-09-17 13:21:38 -04:00
Andrew Osmond d923b67d0f Bug 1337111 - Part 2. Add an image decoder flag to request complete frames. r=tnikkel
DecoderFlags::BLEND_ANIMATION will cause the decoder to inject the
BlendAnimationFilter from the previous patch into the SurfacePipe filter
chain. All frames produced by this decoder will be complete, and
should be equivalent to the result outputted by FrameAnimator.
2018-09-17 13:21:38 -04:00
Andrew Osmond a52fbf8ab5 Bug 1469964 - Part 2. Make shared surfaces use external image update mechanism. r=nical 2018-07-12 11:43:12 -04:00
Andi-Bogdan Postelnicu 7f8217a2ea Bug 1453795 - Image - Initialize member fields in classes/ structures. r=tnikkel 2018-06-14 08:21:37 +03:00
Andrew Osmond e76059bf98 Bug 1465496 - Backout part 9 of bug 1462355 to fix talos regressions. r=aosmond 2018-05-30 19:35:40 -04:00
Andrew Osmond 14b23692e6 Bug 1462355 - Part 9. Lock animated imgFrame objects at creation rather than deferring. r=tnikkel 2018-05-29 08:36:13 -04:00
Andrew Osmond 8e097f0169 Bug 1462355 - Part 4. Remove imgFrame::GetAnimationData as it is no longer used. r=tnikkel 2018-05-29 08:36:12 -04:00
Andrew Osmond fdd7908a05 Bug 1462355 - Part 2. Expose imgFrame's data pointers via RawAccessFrameRef. r=tnikkel
RawAccessFrameRef ensures there is a valid data pointer to the pixel
data for the frame. It is a common pattern for users of
RawAccessFrameRef to follow up with a request for the data pointer
shortly after creation. We can avoid an extra lock by exposing this data
pointer from RawAccessFrameRef, and populating it via
imgFrame::LockImageData.
2018-05-29 08:36:12 -04:00
Andrew Osmond 5d9ffb0638 Bug 1462355 - Part 1a. Make imgFrame animation parameters threadsafe. r=tnikkel
We currently choose to set the animation parameters (blend method, blend
rect, disposal method, timeout) in imgFrame::Finish instead of
imgFrame::InitForDecoder. The decoders themselves already have access to
the necessary information at the time InitForDecoder is called, so there
is no reason to do this. Moving the configuration to initialization will
allow us to relax the mutex protection on these parameters.

This part simply reorganizes imgFrame, and subsequent parts will
introduce the necessary changes to SurfacePipe and decoders.
2018-05-29 08:36:11 -04:00
Sebastian Hengst 0819f35e51 Backed out 4 changesets (bug 525063) on request from Andi. a=backout
Backed out changeset 516c4fb1e4b8 (bug 525063)
Backed out changeset 6ff8aaef2866 (bug 525063)
Backed out changeset bf13e4103150 (bug 525063)
Backed out changeset d7d2f08e051c (bug 525063)
2018-04-13 16:01:28 +03:00
Tristan Bourvon a3a77c0312 Bug 525063 - Initialize uninitialized class attributes in m-c. r=ehsan 2018-04-10 21:11:02 +02:00
Andrew Osmond 4986917db0 Bug 1435291 - Part 2. Make background SVGs use WebRender instead of fallback. r=jrmuizel 2018-03-14 14:19:13 -04:00
Andrew Osmond c887fd120c Backed out changeset 7f0409a405f2 (bug 1435291). 2018-03-13 16:03:59 -04:00
Andrew Osmond 785d1f4d18 Bug 1435291 - Part 2. Make background SVGs use WebRender instead of fallback. r=jrmuizel 2018-03-13 15:59:05 -04:00
Andrew Osmond cd7cf0fad3 Bug 1427639 - Part 2. Fix misleading image memory reporting on Android. r=tnikkel
The shared memory handle reporting has been generalized to be an
external handle reporting. This is used for both shared memory, and for
volatile memory (on Android.) This will allow us to have a better sense
of just how many handles are being used by images on Android.

Additionally we were not properly reporting forced heap allocated
memory, if we were putting animated frames on the heap. This is because
we used SourceSurfaceAlignedRawData without implementing
AddSizeOfExcludingThis.
2018-02-22 14:26:29 -05:00
Andrew Osmond b18fc05e36 Bug 1427639 - Part 1. Add preferences to control image frame allocations in volatile memory or the heap. r=tnikkel
image.mem.volatile.min_threshold_kb is the minimum buffer allocation for
an image frame in KB before it will use volatile memory. If it is less
than it will use the heap. This only is set to > 0 on Android.

image.mem.animated.use_heap forces image frames to use the heap if it is
for an animated image. This is only enabled for Android, and was
previously a compile time option also for Android.
2018-02-22 14:26:29 -05:00
Andrew Osmond 6529a8c077 Bug 1437886 - Prevent shared surfaces from being used without WebRender. r=nical
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
2018-02-16 09:50:40 -05:00
Andrew Osmond 71ec66dad0 Backed out changeset 2ffed9c081fa (bug 1437886) for test bustage on a CLOSED TREE. r=backout 2018-02-15 10:03:42 -05:00
Andrew Osmond ddb7905e51 Bug 1437886 - Prevent shared surfaces from being used without WebRender. r=nical
Move the initialization of SharedSurfacesParent from the compositor
thread creation to mirror the other WebRender-specific components, such
as the render thread creation. Now it will only be created if WebRender
is in use. Also prevent shared surfaces from being used by the image
frame allocator, even if image.mem.shared is set -- there is no purpose
in allowing this at present. It was causing startup crashes for users
who requested image.mem.shared and/or WebRender via gfx.webrender.all
but did not actually get WebRender at all. Surfaces would get allocated
in the shared memory, try to register themselves with the WR render
thread, and then crash since that thread was never created.
2018-02-15 09:26:05 -05:00
Andrew Osmond 5567686405 Bug 1432375 - Part 2. Images decoded into an SourceSurfaceSharedData should be shared immediately. r=nical 2018-02-12 07:59:58 -05:00
Milan Sreckovic d0d070b48c Bug 1423567: Use BaseRect access methods instead of member variables in image/ r=aosmond
MozReview-Commit-ID: JNYZsts6pCO

--HG--
extra : rebase_source : d37ce77ec84af302018f95285cff61b2ba28c957
2017-12-20 16:46:28 -05:00
Andrew Osmond 59aeaef70a Bug 1419912 - Part 2. Ensure the decoders invalidate the surface as written to. r=tnikkel 2017-12-01 06:59:21 -05:00
Andrew Osmond 675137dd9f Bug 1419767 - Remove gfxPlatform::CanRenderContentToDataSurface. r=nical
Factory::DoesBackendSupportDataDrawtarget already fulfills the same
purpose and we should use that instead, as imgFrame is the only user of
the former API. It has the added bonus of allowing us to use shared
surfaces on Linux with WebRender, and using volatile surfaces on Windows
when D2D is disabled.
2017-11-24 08:10:03 -05:00
Andrew Osmond 2c86b9676b Bug 1391430 - Force heap allocated surfaces for image decoding to use an unaligned stride. r=tnikkel
In bug 1383499 we fixed the case where on Android, animated images could
consume all of the available file handles. This is because each volatile
buffer will contain a file handle on Android, and animated images can
contain many, many frames. However in doing so we introduced a bug where
the stride of replacement surface was aligned to a 16-byte boundary. We
do not currently support any stride value but pixel size * image width
in the image decoding framework. This may be something we correct in the
future but for now, we should just ensure all surfaces follow the
expected stride value.
2017-08-31 06:38:55 -04:00
Andrew Osmond 539ab65d03 Bug 1383499 - Animated PNGs should allocate after-first frames on the heap instead of as volatile buffers on Android. r=tnikkel
Animated image frames are never actually released to let the OS purge
them, because AnimationSurfaceProvider keeps them as RawAccessFrameRef.
Meanwhile, each volatile buffer on Android needs a file handle to be
retained for as long as the buffer lives. Given sufficient number of
animated image frames, we could easily exhaust the available file
handles (which in turn causes many problems). As such on Android we
should stick with the heap for animated image frames. On other platforms
it is better to stay because we will avoid a memset, because the OS will
zero-fill the requested pages on our behalf.
2017-08-16 08:57:40 -04:00
Milan Sreckovic 5c01b5706c Bug 1387514: Upgrade BaseRect (derived classes) width and height direct member variable use to instead use Width()/SetWidth() and Height()/SetHeight() in image/*. r=aosmond
MozReview-Commit-ID: 8gyxxLziVe7

--HG--
extra : rebase_source : c79e81e10c54106645539c590bf81a03a300a909
2017-08-14 08:29:56 -04:00
Sylvestre Ledru 4e9cf83ee8 Bug 1378712 - Remove all trailing whitespaces r=Ehsan
MozReview-Commit-ID: Kdz2xtTF9EG

--HG--
extra : rebase_source : 7235b3802f25bab29a8c6ba40a181a722f3df0ce
2017-07-06 14:00:35 +02:00
Kartikaya Gupta 7332c6da98 Bug 1376782 - Replace gfxSize with a typedef to SizeDouble. r=jrmuizel
Most of the changes in this patch are just using the explicit
constructor from gfx::IntSize to gfx::Size, since gfxSize did
that implicitly but gfx::Size doesn't.

MozReview-Commit-ID: CzikGjHEXje

--HG--
extra : rebase_source : 9d19977f2a774d9a2a653db923553a6c2e06f82a
2017-06-28 11:41:21 -04:00
Nicholas Nethercote 58786e1ea7 Bug 1375392 - Tweak the PROFILER_LABEL* macros. r=mstange.
This patch makes the following changes to the macros.

- Removes PROFILER_LABEL_FUNC. It's only suitable for use in functions outside
  classes, due to PROFILER_FUNCTION_NAME not getting class names, and it was
  mostly misused.

- Removes PROFILER_FUNCTION_NAME. It's no longer used, and __func__ is
  universally available now anyway.

- Combines the first two string literal arguments of PROFILER_LABEL and
  PROFILER_LABEL_DYNAMIC into a single argument. There was no good reason for
  them to be separate, and it forced a '::' in the label, which isn't always
  appropriate. Also, the meaning of the "name_space" argument was interpreted
  in an interesting variety of ways.

- Adds an "AUTO_" prefix to PROFILER_LABEL and PROFILER_LABEL_DYNAMIC, to make
  it clearer they construct RAII objects rather than just being function calls.
  (I myself have screwed up the scoping because of this in the past.)

- Fills in the 'js::ProfileEntry::Category::' qualifier within the macro, so
  the caller doesn't need to. This makes a *lot* more of the uses fit onto a
  single line.

The patch also makes the following changes to the macro uses (beyond those
required by the changes described above).

- Fixes a bunch of labels that had gotten out of sync with the name of the
  class and/or function that encloses them.

- Removes a useless PROFILER_LABEL use within a trivial scope in
  EventStateManager::DispatchMouseOrPointerEvent(). It clearly wasn't serving
  any useful purpose. It also serves as extra evidence that the AUTO_ prefix is
  a good idea.

- Tweaks DecodePool::SyncRunIf{Preferred,Possible} so that the labelling is
  done within them, instead of at their callsites, because that's a more
  standard way of doing things.

--HG--
extra : rebase_source : 318d1bc6fc1425a94aacbf489dd46e4f83211de4
2017-06-22 17:08:53 +10:00