Граф коммитов

5 Коммитов

Автор SHA1 Сообщение Дата
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

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extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Andrew Osmond cee95ec8de Bug 1456558 - Part 3. Implement factor of 2 scaling support for SVGs in VectorImage. r=tnikkel
If FLAG_HIGH_QUALITY_SCALING is used, we should use
SurfaceCache::LookupBestMatch just like how it is done in RasterImage.
This may provide an alternative size at which we should rasterize the
SVG instead of the requested size. Since SurfaceCache imposes a maximum
size for which it will permit rasterized SVGs, we should also bypass the
cache entirely if we are well above that and simply draw directly to the
draw target in such cases.

With WebRender, it is somewhat more complicated. We will now return
NOT_SUPPORTED if the size is too big, and this should trigger fallback
to blob images. This should only produce drawing commands for the
relevant region and save us the high cost of rasterized a very large
surface on the main thread, which at the same time, looking as crisp as
a user would expect.
2018-09-20 20:22:06 -04:00
Andreea Pavel 3805f6a285 Backed out 3 changesets (bug 1456558) for crashtest assertion failures on a CLOSED TREE
Backed out changeset 70d8f11cf6e8 (bug 1456558)
Backed out changeset af9fc3daf97c (bug 1456558)
Backed out changeset f209a9d848f4 (bug 1456558)
2018-09-21 02:13:41 +03:00
Andrew Osmond 73e08d1bf5 Bug 1456558 - Part 3. Implement factor of 2 scaling support for SVGs in VectorImage. r=tnikkel
If FLAG_HIGH_QUALITY_SCALING is used, we should use
SurfaceCache::LookupBestMatch just like how it is done in RasterImage.
This may provide an alternative size at which we should rasterize the
SVG instead of the requested size. Since SurfaceCache imposes a maximum
size for which it will permit rasterized SVGs, we should also bypass the
cache entirely if we are well above that and simply draw directly to the
draw target in such cases.

With WebRender, it is somewhat more complicated. We will now return
NOT_SUPPORTED if the size is too big, and this should trigger fallback
to blob images. This should only produce drawing commands for the
relevant region and save us the high cost of rasterized a very large
surface on the main thread, which at the same time, looking as crisp as
a user would expect.
2018-09-20 18:15:34 -04:00
Jonathan Watt f6147ec697 Bug 1360511 - Move SVGDrawingParameters to a header file to allow it to be shared. r=longsonr
MozReview-Commit-ID: I1EU0AlLLHU

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extra : rebase_source : b9b76a35daf73307d3d9a62ade92c301f87f9654
2017-04-18 12:46:19 +01:00