The existing code just clipped to a rect. We need to do the same clipping that the non-remote code path does which also handles border radius.
The existing code is the from initial implementation of nsDisplayRemote in https://hg.mozilla.org/mozilla-central/rev/85d06279c8358a8e1c883aa670a20212b1039a90 so I suspect that clipping to the inner view bounds instead of the frame content box is not an important difference.
Differential Revision: https://phabricator.services.mozilla.com/D62180
--HG--
extra : moz-landing-system : lando
We enable the pref in the harness so that local testing with --enable-fission will get the same results as treeherder.
Differential Revision: https://phabricator.services.mozilla.com/D56313
--HG--
extra : moz-landing-system : lando
These changes are needed for consistently green runs with the new emulator with
"-gpu on".
Most changes are simple removal of fuzzy-if(geckoview) but I also needed to add
at least one new fuzzy-if.
In this configuration we can run reftests in just 2 chunks (20 minutes each on
opt/30 minutes on debug).
Differential Revision: https://phabricator.services.mozilla.com/D36258
--HG--
extra : moz-landing-system : lando
There are a number of failures, for which I've filed separate bugs.
And then a lot of fuzziness. I manually inspected the reftest analyzer
results on try pushes to distinguish failures vs fuzziness.
Depends on D34537
Differential Revision: https://phabricator.services.mozilla.com/D34538
--HG--
extra : moz-landing-system : lando
Most rounded rect clips in real content are (a) axis aligned and
(b) have uniform radii.
When these conditions are met, we can run a fast path for clip
mask generation that uses significantly fewer ALU shader ops.
This is not typically a bottleneck on desktop GPUs, but can have
a large performance impact on mobile GPUs (and perhaps low end
integrated GPUs).
The Mali shader analyzer reports the slow path for the rounded
rect clip shader to be 94 cycles per fragment, while the fast
path is 10 cycles.
Differential Revision: https://phabricator.services.mozilla.com/D23817
--HG--
extra : moz-landing-system : lando
When some of a border's corners have a border-radius, and that radius
is larger than the sum of the border width and element size, then it
results in the corners of the border overlapping. Webrender draws
borders by rasterizing each segment individually in to the cache, then
compositing them together. In this overlapping case, this has 2
problems:
a) we composite overlapping segments on top of eachother
b) corner segments are not correctly clipped to the curve of the
overlapping adjacent corners
This patch allows corner segments to be clipped by their adjacent
corners. We provide the outer corner position and radii of the
adjacent corners to the border shader, which then applies those clips,
if required, along with the segment's own corner clip when rasterizing
the segment.
As the adjacent corners now affect the result of the cached segment,
they are added to the cache key.
We continue to rasterize the entire segment in to the cache as before,
but now modify the local rect and texel rect of the BrushSegment so
that it only composites the subportion of the corner segment which
does not overlap with the opposite edges of the border.
Differential Revision: https://phabricator.services.mozilla.com/D16872
--HG--
extra : moz-landing-system : lando
When some of a border's corners have a border-radius, and that radius
is larger than the sum of the border width and element size, then it
results in the corners of the border overlapping. Webrender draws
borders by rasterizing each segment individually in to the cache, then
compositing them together. In this overlapping case, this has 2
problems:
a) we composite overlapping segments on top of eachother
b) corner segments are not correctly clipped to the curve of the
overlapping adjacent corners
This patch allows corner segments to be clipped by their adjacent
corners. We provide the outer corner position and radii of the
adjacent corners to the border shader, which then applies those clips,
if required, along with the segment's own corner clip when rasterizing
the segment.
As the adjacent corners now affect the result of the cached segment,
they are added to the cache key.
We continue to rasterize the entire segment in to the cache as before,
but now modify the local rect and texel rect of the BrushSegment so
that it only composites the subportion of the corner segment which
does not overlap with the opposite edges of the border.
Differential Revision: https://phabricator.services.mozilla.com/D16872
--HG--
extra : moz-landing-system : lando
add fuzzy-if statements to allow reftests to run on new windows10 AMI image
Differential Revision: https://phabricator.services.mozilla.com/D12553
--HG--
extra : moz-landing-system : lando
adjust fuzzy-if statements for win10 tests that are fialing on new windows 10 ami image
Differential Revision: https://phabricator.services.mozilla.com/D11914
--HG--
extra : moz-landing-system : lando
This patch was written entirely by the following script:
#!/bin/bash
if [ ! -d "./.hg" ]
then
echo "Not in a source tree." 1>&2
exit 1
fi
find . -regex '.*\(ref\|crash\)test.*\.list' | while read FILENAME
do
echo "Processing ${FILENAME}."
# The following has four substitutions:
# * The first one replaces the *first* argument to fuzzy() when it doesn't
# have a - in it, by replacing it with an explicit 0-N range.
# * The second one does the same for the *second* argument to fuzzy().
# * The third does the same for the *second* argument to fuzzy-if().
# * The fourth does the same for the *third* argument to fuzzy-if().
#
# Note that this is using perl rather than sed because perl doesn't
# support non-greedy matching, which is needed for the first argument to
# fuzzy-if.
perl -pi -e 's/(fuzzy\()([^ ,()-]*)(,[^ ,()]*\))/${1}0-${2}${3}/g;s/(fuzzy\([^ ,()]*,)([^ ,()-]*)(\))/${1}0-${2}${3}/g;s/(fuzzy-if\([^ ]*?,)([^ ,()-]*)(,[^ ,()]*\))/${1}0-${2}${3}/g;s/(fuzzy-if\([^ ]*?,[^ ,()]*,)([^ ,()-]*)(\))/${1}0-${2}${3}/g' "${FILENAME}"
done
Differential Revision: https://phabricator.services.mozilla.com/D2974
--HG--
extra : moz-landing-system : lando
Patch originally developed on bug 1458921 but needs to land with the WR update.
MozReview-Commit-ID: 82BYyNWBAfn
--HG--
extra : rebase_source : e6bca2f446c019fd41a37c2c28db73bbe1cfc216
This covers all the reftests that have lower fuzz (or zero fuzz) and
were producing an UNEXPECTED-PASS result with webrender on windows. In
many cases I just adjusted the lower bound of the existing webrender
fuzz. In other cases existing fails-if conditions had to be tweaked to
exclude webrender.
MozReview-Commit-ID: 49LvS0vuYWR
--HG--
extra : rebase_source : d194e24affb87fe4560a127ff4016f9c38f414fd