https://drafts.csswg.org/css-scroll-snap-1/#scroll-snap-align
The main logic here is basically same as the old scroll snap implementation,
just iterating over all descendant elements in the scroll container and collect
snap positions. The differences are;
1) the snap positions are specified based on descendant elements instead of
points
2) the snap positions are able to be specified by `block` or `inline` keywords
so that we also need to care the element flow.
more test cases for this are coming in the next commit
3) the target rect is calculated by nsLayoutUtils::TransformFrameRectToAncestor
which means transform is already taken account into it (we have a bug for
the old scroll snap, it's bug 1218745)
some of web platform tests will be added in a subsequent commit
Some of test cases in overflowing-snap-areas.html that accidentally have
passed start failing with this change, all of them will be passed with
subsequent changes in these commit series.
Depends on D21627
Differential Revision: https://phabricator.services.mozilla.com/D21628
--HG--
extra : moz-landing-system : lando
This is a large patch that contains all of the core changes for
renderroot splitting.
Differential Revision: https://phabricator.services.mozilla.com/D20701
--HG--
extra : moz-landing-system : lando
This is a large patch that contains all of the core changes for
renderroot splitting.
Differential Revision: https://phabricator.services.mozilla.com/D20701
--HG--
extra : moz-landing-system : lando
The tracking is done using nsAtom origins, similarly to how updates to the
scroll offset are tracked.
Currently, APZ still uses some heuristics to deduce that the main thread
originated a resolution change in some cases, but the intention is to try
to remove those and rely only on this mechanism in the future.
Differential Revision: https://phabricator.services.mozilla.com/D13741
--HG--
extra : moz-landing-system : lando
This commit adds a scroll origin, nsGkAtoms::relative, which can be used to
mark main thread scrolling that can be combined with a concurrent APZ scroll.
The behavior of this is controlled by a pref, apz.relative-update. This pref
is initially activated and is intended as an aid to narrowing down causes
of regressions for users in bug reports.
Relative scroll updates work by tracking the last sent or accepted APZ
scroll offset. This is sent along with every FrameMetrics. Additionally,
a flag is added to FrameMetrics, mIsRelative, indicating whether the
scroll offset can be combined with a potential APZ scroll. When this
flag is set, AsyncPanZoomController will apply the delta between the sent
base scroll offset, and sent new scroll offset.
This flag is controlled by the last scroll origin on nsGfxScrollFrame. The
new origin, `relative`, is marked as being able to clobber APZ updates,
but can only be set if all scrolls since the last repaint request or
layers transaction have been relative.
Differential Revision: https://phabricator.services.mozilla.com/D8234
--HG--
extra : rebase_source : 51351a84c9cda228a0975e22eda3fd3bd8d261c4
extra : histedit_source : 4b564c19b16fe2bd26adc671b62b7cb6106e8163
FrameMetrics is currently used in about three ways.
1. Main thread to APZ transactions
2. Storing information in AsyncPanZoomController
3. APZ to main thread repaint requests
There's overlap in the use of fields in all these use cases, but it's not perfect. In a
following commit, I'd like to change the information used for (1) to support relative
scroll offset updates. This information isn't needed for (2) or (3), so it would be
good to refactor FrameMetrics out into these use cases.
This commit refactors out (3) as it is fairly easy to do. I'd like to refactor (2) out
as well, but that is trickier. I'd like to leave that for a future followup.
Differential Revision: https://phabricator.services.mozilla.com/D7127
--HG--
extra : rebase_source : f0be2be24fce7d0f0ed25f6f3bfab5f7f2864f23
extra : source : fc9898a9ab28cee292e201ddaf757ee267179433
extra : histedit_source : 35415d3dc2c0ae0f269994c385cceff75f150020
The client side can't get the GL context in CompositorOGL. So, it can't know
the texture direct mapping capability directly. This patch adds the texture
direct mapping info in TextureFactoryIdentifier. Then, the client side could
get the info form the TextureFactoryIdentifier.
MozReview-Commit-ID: KEazDVg0p9Y
--HG--
extra : rebase_source : 09ce1065cd076a3a5dc276f93837d608443c60a1
The client side can't get the GL context in CompositorOGL. So, it can't know
the texture direct mapping capability directly. This patch adds the texture
direct mapping info in TextureFactoryIdentifier. Then, the client side could
get the info form the TextureFactoryIdentifier.
MozReview-Commit-ID: KEazDVg0p9Y
--HG--
extra : rebase_source : 425159494772431283138bbaa4574c6201a2bc59
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
The majority of this patch is just plumbing. The interesting parts are
in WebRenderLayerManager and APZUpdater/WebRenderScrollData. Unlike
ClientLayerManager, which updates the FrameMetrics on the client side
and sends the modified version over to the compositor, this WR version
just sends the update info over to the compositor, which then applies
the update to the metrics saved in APZUpdater before triggering the
hit-testing tree rebuild.
MozReview-Commit-ID: 4latUMa8RFw
--HG--
extra : rebase_source : d0aeaf5a9c8107bbcaf8b0da6d68a0f47f455be5
With this commit, all the auto-dir scrolling functionalities are completed in
APZ.
MozReview-Commit-ID: L7qa3xOD8t9
--HG--
extra : rebase_source : bad2770219a0e6219f91899ab6c78e68f37195ac
The new struct is in LayersTypes.h, all the rest of the changes are just
replacing existing uint64_t instances with the new LayersId struct.
Note that there is one functional change, in
CompositorBridgeParent::DeallocPWebRenderBridgeParent, where we now
correctly convert the PipelineId to a LayersId before using it to index
into sIndirectLayerTrees, whereas before we were incorrectly just using
the mHandle part of the PipelineId.
MozReview-Commit-ID: GFHZSZiwMrP
--HG--
extra : rebase_source : d2b274f63aaee2ee9bba030297e0a37a19af0d6c
This code is unused now that ReadLockDescriptors are not sent in layer transactions.
--HG--
extra : rebase_source : 8cd25541b22c3151e2dbd2f8ea6d1119e2f26c94
extra : source : 99a2d26d1ba82ad34a6c27641500a424cda015c3
As for now, the scrollable direction with a mouse wheel for a single-line text
control is hard-coded; that is, only horizontal wheel scrolls are able to take
effect while vertical ones aren't. However, this isn't the desired case for
vertical writing mode, where the opposite case definitely suits better.
This commit refines the hard-coded scrollable direction for a single-line text
control to be writing-mode-adaptive.
MozReview-Commit-ID: 4Zkoe2ExPCZ
--HG--
extra : rebase_source : 113b2ea80b6bbbcd2d8379b438de97eedd616551
This is only hooked up for the codepath where the event regions are built
from nsDisplayCompositorHitTestInfo display items, not for when they're
build from nsDisplayLayerEventRegions display items.
--HG--
extra : rebase_source : 4f6fedcd9522362e2e62678428987180399bb796