The problem is if we found a cache hit, then we could go through
ValidateRequestWithNewChannel to validate the cache.
Then if the CSP check fail(asyncOpen2() will fail), then the
imgRequestProxy will remain there, and cause the timeout.
I run into problem when running mochitest
browser/base/content/test/general/browser_aboutHome.js in non-e10s mode.
In the beginning, browser.xul will load defaultFavicon.png, will create
an image cache there.
Next time when the test starts to run, when it loads about:home, then it
will try to load defaultFavicon.png, it will found an image cache hit
(loaded previously by browser.xul), and call
ValidateRequestWithNewChannel there, however the asyncOpen2 call failed,
and the imgRequestProxy is added to the loadGroup of about:home, and
never be notified until timeout.
A struct used during painting to provide input flags to determine how
imagelib draw calls should behave, plus an output DrawResult to return
information about the result of any imagelib draw calls that may have
occurred.
MozReview-Commit-ID: 3jGEh5vEPF
A struct used during painting to provide input flags to determine how
imagelib draw calls should behave, plus an output DrawResult to return
information about the result of any imagelib draw calls that may have
occurred.
MozReview-Commit-ID: 3jGEh5vEPF
--HG--
extra : rebase_source : 6a40d1bca79425dabf28538b5492cb090074223e
This part is mainly to mark the channel as urgent-start if src related
attributes in HTMLImageElement and HTMLInputElement is set and the channel is
open due to user interaction. Unfortunately, we cannot just check the event
state just after creating channel since some loading image tasks will be queue
and execute in stable state. Thus, I store the event state in elements and
pass it to the place where create the channel.
MozReview-Commit-ID: GBdAkPfVzsn
--HG--
extra : rebase_source : 715352317b4b600f8a7f78b7bc22b894bb272d27
We invalidate if FrameAnimator::UpdateState marks the composited frame as valid, but we fail to do so if FrameAnimator::RequestRefresh does so.
The other place that sets the composited frame as valid is RasterImage::Decode. This call is actually redundant because the UpdateState call will do the same.
Even though we will invalidate when the decode produces results we could still draw incorrectly if something else invalidates. In which case we would only draw the part of the image that was invalidated. But that should actually be impossible as explained in the comment.
We invalidate if FrameAnimator::UpdateState marks the composited frame as valid, but we fail to do so if FrameAnimator::RequestRefresh does so.
The other place that sets the composited frame as valid is RasterImage::Decode. This call is actually redundant because the UpdateState call will do the same.
Even though we will invalidate when the decode produces results we could still draw incorrectly if something else invalidates. In which case we would only draw the part of the image that was invalidated. But that should actually be impossible as explained in the comment.
We do this to avoid having one of the image loads happen before the cache entry for the image times out and the other image load after the cache entry times out.
--HG--
rename : image/test/mochitest/damon.jpg => image/test/mochitest/bug1217571.jpg