Since Bug 1531898 fix, fix of Bug 1552734 is not necessary anymore. The backout reduces memory usage.
Differential Revision: https://phabricator.services.mozilla.com/D38257
--HG--
extra : moz-landing-system : lando
Those classes use raw pointers or references to construction objets. They can only be used while the objects they reference still exist.
While RAII doesn't fully cover this use case, it's close enough. Mark them as such to prevent shooting ourselves in the future.
Differential Revision: https://phabricator.services.mozilla.com/D26471
--HG--
extra : moz-landing-system : lando
YUVColorSpace is inseparable from the bit depth as the matrix coefficients to be calculated need the bit depth information.
So let's put the two types together. gfx namespace also makes more sense as that's where we find IntRect, IntSize and other.
The extent of the changes highlight how much similar data structures are duplicated across the code, to the point it's scary.
Differential Revision: https://phabricator.services.mozilla.com/D25347
--HG--
extra : moz-landing-system : lando
Additionally, various C++ code and style cleanup
MozReview-Commit-ID: 7BCtQzFGaOc
--HG--
extra : rebase_source : 77598165c0f6ad9f04c8a09985c79df82f2732e4
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: 77D61xpSmIl
--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
And related methods.
Will allow to directly upload a YUV420 buffer into a D3D11 texture.
MozReview-Commit-ID: FugfJB3818Y
--HG--
extra : rebase_source : faaf2667236699513923aaf76ccc462840182aa6
And related methods.
Will allow to directly upload a YUV420 buffer into a D3D11 texture.
MozReview-Commit-ID: FugfJB3818Y
--HG--
extra : rebase_source : 75e77c9a5bec64c9e10d335c06d22f6988dec7d7