Граф коммитов

13 Коммитов

Автор SHA1 Сообщение Дата
Milan Sreckovic 099cfc4242 Bug 1423570: Use BaseRect access methods instead of member variables in gfx/ r=bas.schouten
MozReview-Commit-ID: ZGySgc9oP3

--HG--
extra : rebase_source : 23aadc10e9885002290155684b2c495780d979ce
2017-12-19 15:48:39 -05:00
Jean-Yves Avenard c41e0fce24 Bug 1404997 - P5. Fix constness and remove redundant virtual keyword. r=mattwoodrow
Additionally, various C++ code and style cleanup

MozReview-Commit-ID: 7BCtQzFGaOc

--HG--
extra : rebase_source : 77598165c0f6ad9f04c8a09985c79df82f2732e4
2017-11-30 19:03:02 +01:00
Kevin Chen 9f39405d6a Bug 1417373 - Add initialize setting to texture Cb's property description; r=jya
MozReview-Commit-ID: DzIx5vdIE48

--HG--
extra : rebase_source : cfae6b5b7ef31bf541d5c5c59f1f6ee38bcf5c01
2017-11-15 18:13:12 +08:00
sotaro a8b71fcd72 Bug 1415763 - Fix DXGIYCbCrTextureData as to deliver YUVColorSpace r=mattwoodrow 2017-11-10 18:15:54 +09:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Sebastian Hengst 01cd7f3d0f merge mozilla-inbound to mozilla-central. r=merge a=merge
MozReview-Commit-ID: GbmY183Epi2
2017-10-10 23:56:11 +02:00
sotaro 2935e1ba35 Bug 1407149 - Add immediate context pointer check to d3d images r=nical 2017-10-10 19:09:37 +09:00
Jean-Yves Avenard 9468ce9b28 Bug 1405110 - P1. Lock device when allocating D3D11 surface. r=mattwoodrow
MozReview-Commit-ID: 8qWPIj3hdZW

--HG--
extra : rebase_source : 1b9104e06e8921490f73c7683fd310ba5046f7bd
2017-10-09 11:05:49 +02:00
Jeff Gilbert 8a890b29aa Bug 1322746 - Support PLANAR_YCBCR, GPU_VIDEO, and D3D11_YCBCR_IMAGE in GLBlitHelper. - r=jerry
MozReview-Commit-ID: FNsmq0RPvYB
2017-09-02 21:52:16 -07:00
Jean-Yves Avenard 2f1f120932 Bug 1223270: P7. Extract D3D11MTAutoEnter and reuse. r=mattwoodrow
MozReview-Commit-ID: Ipz5ygQLxNV

--HG--
extra : rebase_source : 7b294cc18ae5cedde2e1baea5c63c7a3286cba56
2017-06-20 20:45:40 +02:00
Jean-Yves Avenard 00153b34ec Bug 1223270: P2. Add D3D11YCbCrImage type. r=mattwoodrow,nical
And related methods.

Will allow to directly upload a YUV420 buffer into a D3D11 texture.

MozReview-Commit-ID: FugfJB3818Y

--HG--
extra : rebase_source : faaf2667236699513923aaf76ccc462840182aa6
2017-05-03 23:23:45 +02:00
Carsten "Tomcat" Book 98bb30bdec Backed out changeset 5d4f3028f48e (bug 1223270) 2017-06-20 09:41:41 +02:00
Jean-Yves Avenard 4027661343 Bug 1223270: P2. Add D3D11YCbCrImage type. r=nical
And related methods.

Will allow to directly upload a YUV420 buffer into a D3D11 texture.

MozReview-Commit-ID: FugfJB3818Y

--HG--
extra : rebase_source : 75e77c9a5bec64c9e10d335c06d22f6988dec7d7
2017-05-03 23:23:45 +02:00