Граф коммитов

58 Коммитов

Автор SHA1 Сообщение Дата
Ryan Hunt b796b12ab7 Add 'layers.omtp.dump-capture' for logging DrawTargetCapture (bug 1435938, r=bas)
MozReview-Commit-ID: GCyHRg8Dn6c

--HG--
extra : histedit_source : 297fbbc9defda0accc894fabdc30256a8484b4c4
2018-02-05 22:03:49 -06:00
Ryan Hunt 43118373ed Enable parallel painting on OSX and cap the amount of paint workers to 4. (bug 1430793, r=milan)
--HG--
extra : rebase_source : 9d5c853f84b160819540cc062fb84f4bea8fcb02
2018-01-25 14:12:39 -06:00
Ryan Hunt 27c33e0bdf Add tiling and paint worker count information to about:support. (bug 1432516, r=milan)
--HG--
extra : rebase_source : f2ce10a284f53b21ce5eb94f039808ec92f40685
extra : histedit_source : d3bbb62e946fe32f601cc7753513d2d30f2aa294
2018-01-23 15:52:13 -06:00
Ryan Hunt fff3bf05d6 Create a PaintWorker thread pool and dispatch tiles to it (bug 1425056, r=bas)
This commit adds a paint worker thread pool to PaintThread, and dispatches
tiled paints to it. The thread pool is only created if tiling is enabled,
and its size is set by 'layers.omtp.paint-workers' and defaults to 1. If
-1 is specified, it will be sized to 'max((cpu_cores * 3) / 4, 1)'.

The one tricky part of dispatching tiled paints to a thread pool is the
AsyncEndLayerTransaction message that must execute once all paints are
finished. Previously, this runnable would be queued after all the paints
had been queued, ensuring it would be run after they had all completed.

With a thread pool, there is no guarantee. Instead this commit, uses
a flag on CompositorBridgeChild to signify whether all of the paints
have been queued ('mOutstandingAsyncEndLayerTransaction'), and after
every tiled paint it is examined to see if that paint was the last
paint, and if it is to run AsyncEndLayerTransaction. In addition,
if the async paints complete before we even mark the end of the
layer transaction, we queue it like normal.

The profiler markers are also complicated by using a thread pool.
I don't know of a great way to keep them working as they are per
thread, so for now I've removed them. I may have been the only
one using them anyway.

MozReview-Commit-ID: 5LIJ9GWSfCn

--HG--
extra : rebase_source : 0c26806f337a1b4b1511945f9c72e787b426c5ba
2017-12-08 01:18:05 -06:00
Ryan Hunt 7834357a92 Make a CaptureTiledPaintState for each tile (bug 1425056, r=bas)
This makes it so that each tile of a paint gets a DrawTargetCapture and
its own buffer operations. Once this is done, each CaptureTiledPaintState
will be isolated from each other and able to be done in parallel.

MozReview-Commit-ID: BuBDXgjma4z

--HG--
extra : rebase_source : 6ae3dc439ebc19bcaada9486894d542d138a460d
2017-12-07 23:45:47 -06:00
Andrew McCreight ab7fa64021 Bug 1410209, part 4 - Add names to some IPC runnables. r=kanru
This patch requires that each instance of IPC's RunnableFunction is
passed in a name, like the non-IPC RunnableFunction.

MozReview-Commit-ID: Atu1W3Rl66S

--HG--
extra : rebase_source : f932d7597a26a3f0c4246b3a95df638860d3d32d
2017-10-27 13:39:28 -07:00
Milan Sreckovic 099cfc4242 Bug 1423570: Use BaseRect access methods instead of member variables in gfx/ r=bas.schouten
MozReview-Commit-ID: ZGySgc9oP3

--HG--
extra : rebase_source : 23aadc10e9885002290155684b2c495780d979ce
2017-12-19 15:48:39 -05:00
Ryan Hunt 52aacbca78 Don't append to mDrawTargetsToFlush in Tiled OMTP (bug 1424172, r=bas)
MozReview-Commit-ID: GhlE3DXwKJi

--HG--
extra : rebase_source : 41a178a2cdce32e954841024f1075ee33081f475
extra : source : 0863e916742e8f4986db3b38b75b0b6ee2099d8f
2017-12-08 01:31:16 -06:00
Ryan Hunt 14e019993c Refactor NotifyBeginAsyncPaint logic to not be repeated (bug 1422392, r=dvander)
MozReview-Commit-ID: B8BZCxYErjv

--HG--
extra : rebase_source : 17f022a10b484f5ae9ac6de9d376075c894f7226
2017-12-04 21:23:50 -05:00
Ryan Hunt 98e347bbf9 Implement buffer copying and clearing on the paint thread for single tiled layers (bug 1422392, r=nical)
MozReview-Commit-ID: d6XPUYCz18

--HG--
extra : rebase_source : dc59658bb31345275ac904cc94576588999c929f
2017-12-01 16:35:30 -05:00
Ryan Hunt c9bf8e0aa9 Implement buffer copying and clearing on the paint thread for multi tiled layers (bug 1422392, r=nical)
This implements recording of buffer preparing commands for MultiTiledContentClient
and replaying it on the paint thread.

The order of locking for tiling is important and for buffer copying the front
buffer needs to be attempted to be locked before the back buffer. This means
we can't do this on the paint thread like we do for ContentClient, so instead
I've changed the OpenMode::ASYNC to be a flag that can be applied to
OpenMode::OPEN_READ as well as WRITE, as it looks like we can apply the same
logic for READ as WRITE.

MozReview-Commit-ID: ED6eeYx8dUV

--HG--
extra : rebase_source : dd8d14f469f2a7d4f43c0a41373a6848f57f4b39
2017-11-29 19:00:50 -05:00
Ryan Hunt 8ec4f38aa3 Implement record and replay painting for multi tiled layers (bug 1422392, r=nical)
This commit modifies MultiTiledContentClient to record drawing commands and
replay them to the tiled draw target on the paint thread when OMTP is enabled.

MozReview-Commit-ID: 22zL3c4NZvu

--HG--
extra : rebase_source : f8256b678da683da76edc02769dd4d0ebe234e09
2017-11-21 19:12:14 -05:00
Bas Schouten d3659cd140 Bug 1422169: Have the D3D11TextureData destructor defer releasing the last reference to its DrawTarget to the paint thread. r=dvander
MozReview-Commit-ID: Dmzu5Nnpx9g
2017-12-01 17:04:46 +01:00
Ryan Hunt a7d27ab55d Revert to using EnsureBackBufferIfFrontBuffer (bug 1416921, r=bas)
This commit reverts DoubleBufferedContentClient to creating a back buffer
if there is an existing front buffer. This reverts back to a sequence of a
finalize frame, unrotate, and initialize new back buffer. When we are
not async painting we do each buffer operation immediately. If we are
async painting, then we collect all of the buffer operations and perform
them on the paint thread.

Note on locking: The destination for buffer copies must always be opened
with the async write flag, and the source must be unlocked.

MozReview-Commit-ID: Gu4EcblY7Sg

--HG--
extra : rebase_source : ddbd85202aaa1e79ab56c76a055561f0d37d775a
2017-11-17 01:37:01 -05:00
Ryan Hunt ab27b063e3 Remove `layers.omtp.force-sync` preference (bug 1416941, r=dvander)
This commit removes the `layers.omtp.force-sync` preference and replaces
it with a preprocessor define that is commented out. This commit also
changes the behavior of force-sync so that it also does synchronization
with CompositorBridgeChild like normal OMTP. This simplifies the code
and makes using a preprocessor define easier.

MozReview-Commit-ID: 6RfuFTFBdMh

--HG--
extra : rebase_source : 0778a3087324b9e87f44587efbb49c71edf47f23
2017-11-14 14:05:55 -05:00
Ryan Hunt f881288e3b Don't use CompositorBridgeChild in PrepareBuffer if sync OMTP is enabled (bug 1416782, r=dvander)
MozReview-Commit-ID: DMbKcDEkkeP

--HG--
extra : rebase_source : 20608d09f18549816b10fd63d0879cfb409e8219
2017-11-13 12:51:19 -05:00
Ryan Hunt c34dc7e2af Replay buffer commands on paint thread when OMTP is enabled (bug 1399692 part 7, r=bas)
This commit does the work of actually dispatching the recorded buffer operations
to the paint thread, and removing some main thread asserts from TextureClient.

MozReview-Commit-ID: CN3RoQPz9fP

--HG--
extra : rebase_source : 08ae6cf8445ef0a757efc54175768c2fa9bb1685
extra : intermediate-source : 0fc2414f146d8f5d08c97e5b7eedb25c5632ab2d
extra : source : e9349ad2f1f8fec862b1d2271d0d8f25ad0814d4
2017-10-26 00:47:17 -04:00
Ryan Hunt cc9ba81109 Record buffer operations to a struct for replaying on paint thread (bug 1399692 part 6, r=bas)
This commit adds a CapturedBufferState which is used to record all the operations
that are necessary for preparing the buffers. The commands are then instantly
executed to preserve the same behavior, but in the following commit they will
be dispatched to the paint thread.

Note: RotatedBuffer's aren't thread safe and so a shallow copy needs to be made
for sending to the paint thread. This complicates the code for AdjustTo as it can
fail naturally and the buffer parameter changes are needed later in BeginPaint.
So the code for AdjustTo is split up a bit to accomodate that.

MozReview-Commit-ID: FwSwFay887o

--HG--
extra : rebase_source : 70dd8a055aaa13586810030978409d1a89c39081
extra : intermediate-source : f235b12eda6efe0bdec8e6590d813738f53ffe82
extra : source : cb6507b560aaad188fc83a47b664aaa5692a0acd
2017-10-25 10:20:49 -04:00
Ryan Hunt c6550ebd1e Remove unneeded lambda capture in paint thread (bug 1399692 part 1, r=bas)
MozReview-Commit-ID: 71X22PHRTRz

--HG--
extra : rebase_source : 1d1016e48054c39a615c31880e4aa8a38f426bf0
extra : intermediate-source : 2c41a712dff22de4fb2bbfd7c5a418fbc3a26f11
extra : source : 744c8fabaa1c3e6b7322cd2b4c6672b8509c643c
2017-10-31 01:55:24 -04:00
Andreea Pavel 5e4025c975 Backed out 9 changesets (bug 1399692) for failing reftest/tests/layout/reftests/svg/dynamic-text-06.svg Windows 10 x64 Stylo Disabled debug R-e10s2 r=backout on a CLOSED TREE
Backed out changeset 7d9324e2ab34 (bug 1399692)
Backed out changeset 76bf99decf09 (bug 1399692)
Backed out changeset 0fc2414f146d (bug 1399692)
Backed out changeset f235b12eda6e (bug 1399692)
Backed out changeset 467532fd5b7a (bug 1399692)
Backed out changeset dce585be0737 (bug 1399692)
Backed out changeset b971c1aa5a78 (bug 1399692)
Backed out changeset 8ba8bda8521a (bug 1399692)
Backed out changeset 2c41a712dff2 (bug 1399692)
2017-11-09 21:55:32 +02:00
Ryan Hunt bd171d4d4c Replay buffer commands on paint thread when OMTP is enabled (bug 1399692 part 7, r=bas)
This commit does the work of actually dispatching the recorded buffer operations
to the paint thread, and removing some main thread asserts from TextureClient.

MozReview-Commit-ID: CN3RoQPz9fP

--HG--
extra : rebase_source : 9aeb3a727a930638aeb47a45a358769f1338d844
extra : source : e9349ad2f1f8fec862b1d2271d0d8f25ad0814d4
2017-10-26 00:47:17 -04:00
Ryan Hunt ae7878997b Record buffer operations to a struct for replaying on paint thread (bug 1399692 part 6, r=bas)
This commit adds a CapturedBufferState which is used to record all the operations
that are necessary for preparing the buffers. The commands are then instantly
executed to preserve the same behavior, but in the following commit they will
be dispatched to the paint thread.

Note: RotatedBuffer's aren't thread safe and so a shallow copy needs to be made
for sending to the paint thread. This complicates the code for AdjustTo as it can
fail naturally and the buffer parameter changes are needed later in BeginPaint.
So the code for AdjustTo is split up a bit to accomodate that.

MozReview-Commit-ID: FwSwFay887o

--HG--
extra : rebase_source : 376f9a7184bdce2cc405e4608d38b8505aafc2d6
extra : source : cb6507b560aaad188fc83a47b664aaa5692a0acd
2017-10-25 10:20:49 -04:00
Ryan Hunt e325148fa6 Remove unneeded lambda capture in paint thread (bug 1399692 part 1, r=bas)
MozReview-Commit-ID: 71X22PHRTRz

--HG--
extra : rebase_source : e5fa03c7754b3e2a64ae2c6e2a4125bc1ba65303
extra : source : 744c8fabaa1c3e6b7322cd2b4c6672b8509c643c
2017-10-31 01:55:24 -04:00
NARCIS BELEUZU 3543cada7e Backed out 7 changesets (bug 1399692) failing on browser chrome browser/base/content/test/performance/browser_urlbar_search_reflows.js
Backed out changeset e9349ad2f1f8 (bug 1399692)
Backed out changeset cb6507b560aa (bug 1399692)
Backed out changeset 3d0da6564096 (bug 1399692)
Backed out changeset 926af2eca400 (bug 1399692)
Backed out changeset b57a3f0d0847 (bug 1399692)
Backed out changeset 9fcb661df79e (bug 1399692)
Backed out changeset 744c8fabaa1c (bug 1399692)
2017-11-03 14:32:46 +02:00
Ryan Hunt 153dbb56d7 Replay buffer commands on paint thread when OMTP is enabled (bug 1399692 part 7, r=bas)
This commit does the work of actually dispatching the recorded buffer operations
to the paint thread, and removing some main thread asserts from TextureClient.

MozReview-Commit-ID: CN3RoQPz9fP

--HG--
extra : rebase_source : c14b9da390e88907e184409404c5c21b5fe23dff
2017-10-26 00:47:17 -04:00
Ryan Hunt 37542c54f7 Record buffer operations to a struct for replaying on paint thread (bug 1399692 part 6, r=bas)
This commit adds a CapturedBufferState which is used to record all the operations
that are necessary for preparing the buffers. The commands are then instantly
executed to preserve the same behavior, but in the following commit they will
be dispatched to the paint thread.

Note: RotatedBuffer's aren't thread safe and so a shallow copy needs to be made
for sending to the paint thread. This complicates the code for AdjustTo as it can
fail naturally and the buffer parameter changes are needed later in BeginPaint.
So the code for AdjustTo is split up a bit to accomodate that.

MozReview-Commit-ID: FwSwFay887o

--HG--
extra : rebase_source : 3e8b49d5931d853857dd1b2eeff914465251f613
2017-10-25 10:20:49 -04:00
Ryan Hunt 44b97f79ca Remove unneeded lambda capture in paint thread (bug 1399692 part 1, r=bas)
MozReview-Commit-ID: 71X22PHRTRz

--HG--
extra : rebase_source : c31d3ad296359af32d528e03a65d744211aac7be
2017-10-31 01:55:24 -04:00
Ryan Hunt 4371a10ca6 Add profiler markers for painting on the paint thread. (bug 1412951, r=mstange)
The following commits added the necessary tracking to ensure we always end
a profiler marker when we start one, and this just plugs them in.

MozReview-Commit-ID: C5VXpnlH2QA

--HG--
extra : rebase_source : 832c8abdef45e0a9bbb71bbf105fe4a76d0eb60d
2017-10-30 14:48:16 -04:00
Ryan Hunt 27d35624ce Track when we start and finish painting a layer transaction. (bug 1412951, r=dvander)
This commit adds instrumentation and some asserting to track a "paint group",
which is essentially the first PaintThread::AsyncPaintContents until
PaintThread::AsyncEndLayerTransaction.

I didn't add an AsyncBeginLayerTransaction and use that to start a "paint group"
as I think it makes sense to not have a paint marker if we don't do
any painting.

MozReview-Commit-ID: AlSsUUF5ZOH

--HG--
extra : rebase_source : 84d9feaf5aac39fb9ce32984efda704fa2a68838
2017-10-30 14:49:58 -04:00
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
Ryan Hunt d15300f70e Fix PrepareDrawTargetForPainting (bug 1409871 part 16, r=dvander)
CapturedPaintState::mTarget is actually a dual draw target to the black and
white draw targets, so this code will have the white draw target cleared black
and then white. This isn't incorrect, it's just wasteful.

MozReview-Commit-ID: ItgiSmegPK6

--HG--
extra : rebase_source : 13553bb1ec3c4b96a585ba4af4e8ff31f485e89e
2017-10-18 14:46:54 -04:00
Sebastian Hengst 4922cbc9ec Backed out changeset 7e2fc94f5be9 (bug 1409871) 2017-10-23 23:42:51 +02:00
Ryan Hunt 7f1dd327e3 Fix PrepareDrawTargetForPainting (bug 1409871 part 16, r=dvander)
CapturedPaintState::mTarget is actually a dual draw target to the black and
white draw targets, so this code will have the white draw target cleared black
and then white. This isn't incorrect, it's just wasteful.

MozReview-Commit-ID: ItgiSmegPK6

--HG--
extra : rebase_source : 9c3c88f463087a75383f1940ddeef6bb68ec35c4
2017-10-18 14:46:54 -04:00
Bas Schouten 43c3e5a40a Bug 1404749: Release our DrawTargetCapture on the main thread. r=mattwoodrow
MozReview-Commit-ID: 7uRdl2ZWtGS
2017-10-02 04:20:40 +02:00
Mason Chang 652642b7da Bug 1399692 - Backed out changeset 46f0b004bdd2 for not cleaning up content client on the right thread. r=bas
MozReview-Commit-ID: 2eocRWGxjzA

--HG--
extra : rebase_source : 6095b77f15e26f44cd8cc127184781f05b040e68
2017-09-20 08:38:30 -07:00
Mason Chang 89e6c162b2 Bug 1399692 - Copy the front buffer to the back buffer on the paint thread with OMTP enabled. r=bas 2017-09-14 15:09:53 -04:00
Ryan Hunt c2d4c1f9aa Bug 1390755 - Reorder functions in PaintThread and CompositorBridgeChild. r=mchang
MozReview-Commit-ID: 26Cbc9S0Zls

--HG--
extra : rebase_source : b9c557a8a29f9f01539d56b79b11cb5696e5e8a6
extra : histedit_source : 6717e70a114b88e693f2d390b1db15cc54b52ab1
2017-08-16 16:53:15 -05:00
Ryan Hunt f695471892 Bug 1390755 - Rename PaintThread and CompositorBridgeChild methods to be more unified. r=mchang
MozReview-Commit-ID: FpwIqEmmvbg

--HG--
extra : rebase_source : 6577c8591748b65752bde1ff30e2f183a52cd3ec
extra : histedit_source : 0d08ed24d071a85159be34e7194ed6dc3cdda65f
2017-08-16 16:02:13 -05:00
Ryan Hunt 0b44973fe4 Bug 1390755 - Ensure PaintThread::EndTransaction runs before IPDL messages are resumed. r=mchang
MozReview-Commit-ID: GdSKTxtqWRA

--HG--
extra : rebase_source : 68a114d00f292ad57c995e77bd7d013fb8a4d098
extra : histedit_source : 340ca92a22d96beda099d08d58548504d3bc6d61
2017-08-16 13:55:57 -05:00
Ryan Hunt c909502278 Bug 1390755 - Notify the paint thread that a layer transaction is completed so it can unblock the main thread. r=mchang
MozReview-Commit-ID: 7kQHWUwek7v

--HG--
extra : rebase_source : a1837e2f3425b241b578a8903f60e43c2606cdaf
2017-08-16 01:04:41 -05:00
Mason Chang 3d88e66f5a Bug 1388921 Resume IPC Messages after we send sync textures. r=mattwoodrow 2017-08-14 14:27:03 -07:00
Mason Chang a7da7e14fb Bug 1387639 Sync Textures once all async OMTP paints are done. r=mattwoodrow 2017-08-10 21:41:31 -07:00
Mason Chang cddef9fa41 Bug 1386966. Coalesce OMTP drawtarget flushes until finished painting a layer. r=dvander 2017-08-09 08:24:15 -07:00
David Anderson dbe6ce6a3f Bug 1385101 Part 2 Hold TextureClients alive during async painting. r=mattwoodrow,mchang 2017-08-05 11:54:11 -07:00
Mason Chang ab70851265 Bug 1386849 - Always force CompositorBridgeChild::NotifyFinishedAsyncPaint. r=dvander 2017-08-03 22:55:44 -07:00
Mason Chang 7dc5a03ec2 Bug 1386073 Don't set RotatedBuffer's returned DrawTarget transform with omtp. r=dvander 2017-08-03 20:51:30 -07:00
Mason Chang 68b377c1ce Bug 1383916 Prep a DrawTarget to be drawn to on the paint thread. r=dvander 2017-08-03 08:50:32 -07:00
Phil Ringnalda 2ef9ec6589 Backed out changeset 525c6c747a7a (bug 1383916) for Windows 8 reftest failures
CLOSED TREE

MozReview-Commit-ID: LvxYj7DmsGX
2017-08-01 23:07:18 -07:00
Mason Chang 788361e0d9 Bug 1383916. Prep and flush draw targets on the paint thread with OMTP. r=dvander 2017-07-31 20:56:01 -07:00
David Anderson f914e078f9 Implement asynchronous OMTP behind a pref. (bug 1377060 part 2, r=mchang)
--HG--
extra : rebase_source : b9c49b6c0e80e2bc94a94dee2ddaae4ad985f9ec
2017-07-05 15:19:52 -07:00