Граф коммитов

16 Коммитов

Автор SHA1 Сообщение Дата
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00
Andrew Osmond c3618a0b1b Bug 1444537 - Part 2. Shutting down the decode pool should make animated decoders bail early. r=tnikkel
When we shutdown the decode pool threads, it does not do a simple join
with the main thread. It will actually process the main thread event
loop, which can cause a bad series of events. The refresh tick could
still be running and advancing our animated images, causing the animated
decoders to continue running, which in turn prevents the decoder threads
from finishing shutting down, and the main thread from joining them.

Now we check on each frame whether or not the decoder should just stop
decoding more frames because the decode pool has started shutdown. If it
has, it will stop immediately.
2018-03-27 10:57:01 -04:00
Andrew Osmond 852af60687 Bug 1436247 - Part 1. Spawn image decoder threads on demand, rather than at startup. r=tnikkel
Currently imagelib's DecodePool spawns the maximum number of threads
during startup, based on the number of processors. This patch changes it
to spawn a single thread on startup (which cannot fail), and more up to
the maximum as jobs are added to the queue. A thread will only be
spawned if there is a backlog present when a new job is added. This
typically results in fewer threads allocated in the parent process, as
well as deferred spawning in the content processes.
2018-02-13 06:43:30 -05:00
Margareta Eliza Balazs 2fd871d8b3 Backed out 4 changesets (bug 1436247) for c2 failures in dom/events/test/test_DataTransferItemList.html on a CLOSED TREE
Backed out changeset 858d629f761d (bug 1436247)
Backed out changeset 4ce2bfe462a0 (bug 1436247)
Backed out changeset 3650631487c7 (bug 1436247)
Backed out changeset c32ead4e3525 (bug 1436247)
2018-02-13 19:56:26 +02:00
Andrew Osmond a2cece0cab Bug 1436247 - Part 1. Spawn image decoder threads on demand, rather than at startup. r=tnikkel
Currently imagelib's DecodePool spawns the maximum number of threads
during startup, based on the number of processors. This patch changes it
to spawn a single thread on startup (which cannot fail), and more up to
the maximum as jobs are added to the queue. A thread will only be
spawned if there is a backlog present when a new job is added. This
typically results in fewer threads allocated in the parent process, as
well as deferred spawning in the content processes.
2018-02-13 06:43:30 -05:00
Nicholas Nethercote 58786e1ea7 Bug 1375392 - Tweak the PROFILER_LABEL* macros. r=mstange.
This patch makes the following changes to the macros.

- Removes PROFILER_LABEL_FUNC. It's only suitable for use in functions outside
  classes, due to PROFILER_FUNCTION_NAME not getting class names, and it was
  mostly misused.

- Removes PROFILER_FUNCTION_NAME. It's no longer used, and __func__ is
  universally available now anyway.

- Combines the first two string literal arguments of PROFILER_LABEL and
  PROFILER_LABEL_DYNAMIC into a single argument. There was no good reason for
  them to be separate, and it forced a '::' in the label, which isn't always
  appropriate. Also, the meaning of the "name_space" argument was interpreted
  in an interesting variety of ways.

- Adds an "AUTO_" prefix to PROFILER_LABEL and PROFILER_LABEL_DYNAMIC, to make
  it clearer they construct RAII objects rather than just being function calls.
  (I myself have screwed up the scoping because of this in the past.)

- Fills in the 'js::ProfileEntry::Category::' qualifier within the macro, so
  the caller doesn't need to. This makes a *lot* more of the uses fit onto a
  single line.

The patch also makes the following changes to the macro uses (beyond those
required by the changes described above).

- Fixes a bunch of labels that had gotten out of sync with the name of the
  class and/or function that encloses them.

- Removes a useless PROFILER_LABEL use within a trivial scope in
  EventStateManager::DispatchMouseOrPointerEvent(). It clearly wasn't serving
  any useful purpose. It also serves as extra evidence that the AUTO_ prefix is
  a good idea.

- Tweaks DecodePool::SyncRunIf{Preferred,Possible} so that the labelling is
  done within them, instead of at their callsites, because that's a more
  standard way of doing things.

--HG--
extra : rebase_source : 318d1bc6fc1425a94aacbf489dd46e4f83211de4
2017-06-22 17:08:53 +10:00
Timothy Nikkel b46e1a9d16 Bug 1325296. RasterImage::LookupFrame does not return a surface if it was created as a result of a sync decode from with the FLAG_SYNC_DECODE_IF_FAST flag. r=aosmond
The Decode call may result in synchronously creating the surface, but we only check again if the surface is there for FLAG_SYNC_DECODE, not FLAG_SYNC_DECODE_IF_FAST.

All of the decoding we do during painting is of the type FLAG_SYNC_DECODE_IF_FAST, which means it would be useless to do that decoding synchronously during painting because the paint doesn't benefit from the result of that decoding.

Looking at the history of this code it looks like https://hg.mozilla.org/mozilla-central/rev/435df926eb10 (part 6 of bug 1119774) was where this bug was introduced. Before that changeset we always did another LookupFrameInternal call after the Decode (called WantDecodedFrames back then). But that changeset changed it to only be done for standard sync decodes, not "sync decode if fast".
2016-12-22 13:15:41 -06:00
Seth Fowler 41627d474f Bug 1282259 - Run IDecodingTasks instead of Decoders directly in image::DecodePool. r=dholbert 2016-06-29 13:46:27 -07:00
Timothy Nikkel 2c28cda879 Bug 1271002. Notify right away after getting the first frame of an animated image. r=seth
The decoding loop in Decoder::Decode only pauses to report progress when it runs out of bytes to decode. So for long animated images where the network is keeping up with decoding it will be a relatively long time until we deliver the first frame complete notification and corresponding invalidation. In most cases this shouldn't be too expensive as it is just dispatching a runnable to the main thread from the decoding thread.
2016-05-13 21:32:21 -05:00
Sebastian Hengst fe00520851 Backed out changeset 2ac62de7365d (bug 1271002) for crash in GTest: [@ mozilla::image::RasterImage::UpdateImageContainer]. r=backout 2016-05-14 00:08:18 +02:00
Timothy Nikkel 316a0874c5 Bug 1271002. Notify right away after getting the first frame of an animated image. r=seth
The decoding loop in Decoder::Decode only pauses to report progress when it runs out of bytes to decode. So for long animated images where the network is keeping up with decoding it will be a relatively long time until we deliver the first frame complete notification and corresponding invalidation. In most cases this shouldn't be too expensive as it is just dispatching a runnable to the main thread from the decoding thread.
2016-05-13 16:19:55 -05:00
Aryeh Gregor 161a269dc0 Bug 1193762 part 5 - Convert DecodePool::threads to nsTArray; r=froydnj
I don't remember what this has to do with this patchset, but it's a good
change anyway.
2016-05-01 21:29:22 +03:00
Nathan Froyd 01583602a9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi

--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 01:24:48 -04:00
Bobby Holley 97b9240b34 Bug 1188696 - Hoist nsRefPtr.h into MFBT. r=froydnj 2015-07-29 10:44:59 -07:00
Seth Fowler 6437d35410 Bug 1180931 (Part 1) - Allow sync size decoding for single core devices. r=tn 2015-07-08 15:52:51 -07:00
Birunthan Mohanathas db2ca75447 Bug 1038536 - Flatten image/src/ directory. r=seth
--HG--
rename : image/src/BMPFileHeaders.h => image/BMPFileHeaders.h
rename : image/src/ClippedImage.cpp => image/ClippedImage.cpp
rename : image/src/ClippedImage.h => image/ClippedImage.h
rename : image/src/DecodePool.cpp => image/DecodePool.cpp
rename : image/src/DecodePool.h => image/DecodePool.h
rename : image/src/Decoder.cpp => image/Decoder.cpp
rename : image/src/Decoder.h => image/Decoder.h
rename : image/src/Downscaler.cpp => image/Downscaler.cpp
rename : image/src/Downscaler.h => image/Downscaler.h
rename : image/src/DynamicImage.cpp => image/DynamicImage.cpp
rename : image/src/DynamicImage.h => image/DynamicImage.h
rename : image/src/FrameAnimator.cpp => image/FrameAnimator.cpp
rename : image/src/FrameAnimator.h => image/FrameAnimator.h
rename : image/src/FrozenImage.cpp => image/FrozenImage.cpp
rename : image/src/FrozenImage.h => image/FrozenImage.h
rename : image/src/ICOFileHeaders.h => image/ICOFileHeaders.h
rename : image/src/IProgressObserver.h => image/IProgressObserver.h
rename : image/src/Image.cpp => image/Image.cpp
rename : image/src/Image.h => image/Image.h
rename : image/src/ImageFactory.cpp => image/ImageFactory.cpp
rename : image/src/ImageFactory.h => image/ImageFactory.h
rename : image/src/ImageMetadata.cpp => image/ImageMetadata.cpp
rename : image/src/ImageMetadata.h => image/ImageMetadata.h
rename : image/src/ImageOps.cpp => image/ImageOps.cpp
rename : image/src/ImageOps.h => image/ImageOps.h
rename : image/src/ImageRegion.h => image/ImageRegion.h
rename : image/src/ImageURL.h => image/ImageURL.h
rename : image/src/ImageWrapper.cpp => image/ImageWrapper.cpp
rename : image/src/ImageWrapper.h => image/ImageWrapper.h
rename : image/src/MultipartImage.cpp => image/MultipartImage.cpp
rename : image/src/MultipartImage.h => image/MultipartImage.h
rename : image/src/Orientation.h => image/Orientation.h
rename : image/src/OrientedImage.cpp => image/OrientedImage.cpp
rename : image/src/OrientedImage.h => image/OrientedImage.h
rename : image/src/ProgressTracker.cpp => image/ProgressTracker.cpp
rename : image/src/ProgressTracker.h => image/ProgressTracker.h
rename : image/src/RasterImage.cpp => image/RasterImage.cpp
rename : image/src/RasterImage.h => image/RasterImage.h
rename : image/src/SVGDocumentWrapper.cpp => image/SVGDocumentWrapper.cpp
rename : image/src/SVGDocumentWrapper.h => image/SVGDocumentWrapper.h
rename : image/src/ScriptedNotificationObserver.cpp => image/ScriptedNotificationObserver.cpp
rename : image/src/ScriptedNotificationObserver.h => image/ScriptedNotificationObserver.h
rename : image/src/ShutdownTracker.cpp => image/ShutdownTracker.cpp
rename : image/src/ShutdownTracker.h => image/ShutdownTracker.h
rename : image/src/SourceBuffer.cpp => image/SourceBuffer.cpp
rename : image/src/SourceBuffer.h => image/SourceBuffer.h
rename : image/src/SurfaceCache.cpp => image/SurfaceCache.cpp
rename : image/src/SurfaceCache.h => image/SurfaceCache.h
rename : image/src/VectorImage.cpp => image/VectorImage.cpp
rename : image/src/VectorImage.h => image/VectorImage.h
rename : image/src/imgFrame.cpp => image/imgFrame.cpp
rename : image/src/imgFrame.h => image/imgFrame.h
rename : image/src/imgLoader.cpp => image/imgLoader.cpp
rename : image/src/imgLoader.h => image/imgLoader.h
rename : image/src/imgRequest.cpp => image/imgRequest.cpp
rename : image/src/imgRequest.h => image/imgRequest.h
rename : image/src/imgRequestProxy.cpp => image/imgRequestProxy.cpp
rename : image/src/imgRequestProxy.h => image/imgRequestProxy.h
rename : image/src/imgTools.cpp => image/imgTools.cpp
rename : image/src/imgTools.h => image/imgTools.h
2015-05-14 20:52:05 -07:00