Bug 1256642 introduced magic at the emitter level to determine whether a
binary contains C++ sources and should be linked with the C compiler or
the C++ compiler.
Unfortunately, the Binary() moz.build template always adds C++ OS
libraries on Android (through STLPORT_LIBS), and C++ libraries on Linux
(stdc++compat).
The latter only ends up forcing every Binary() to be linked with the C++
linker, which is unfortunate, but doesn't cause much problems. The
former, however, involving OS libraries, the magic from bug 1256642
doesn't kick in, so we end up trying to link C++ OS libraries with the C
linker. Which ends up failing, because the libraries in STLPORT_LIBS
require -lm, which, while it's added by the C++ compiler when linking,
is not when the linkage is driven by the C compiler.
Because the fallible library, linked to all GeckoBinary()s is a C++
library, we still ended up linking with the C++ compiler on Android, so
this wasn't actually causing any problem... until I tried to remove that
fallible library in bug 1423803.
Anyways, the core problem is that moz.build evaluation is happening too
early to know whether any C++ sources are being linked together, so
there is no way the Binary() template can do the right thing. So this
change moves the logic to the emitter.
This also changes the type of STLPORT_LIBS to a list.
--HG--
extra : rebase_source : a70ddf7a132f94dc10e7e1db94ae80fb8d7a269f
Rust libraries can set RUST_LIBRARY_TARGET_DIR so that they can share
compilation artifacts with other libraries. This setting needs to be
propagated to the backend so it can be communicated to Cargo.
This patch is really two separate changes.
The first change is that rust crates are large, standalone entities that
may contain multitudes of source files. It therefore doesn't make sense
to keep them in SOURCES, as we have been doing. Moving to use cargo
will require a higher-level approach, which suggests that we need a
different, higher-level representation for Rust sources in the build
system.
The representation here is to have the build system refer to things
defined in Cargo.toml files as the entities dealt with in the build
system, and let Cargo deal with the details of actually building things.
This approach means that adding a new crate to an existing library just
requires editing Rust and Cargo.toml files, rather than dealing with
moz.build, which seems more natural to Rust programmers. By having the
source files for libraries (and binaries in subsequent iterations of
this support) checked in to the tree, we can also take advantage of
Cargo.lock files.
The second is that we switch the core build system over to building via
cargo, rather than invoking rustc directly.
We also clean up a number of leftover things from the Old Way of doing
things. A number of tests are added to confirm that we'll only permit
crates to be built that have dependencies in-tree.
This patch is really two separate changes.
The first change is that rust crates are large, standalone entities that
may contain multitudes of source files. It therefore doesn't make sense
to keep them in SOURCES, as we have been doing. Moving to use cargo
will require a higher-level approach, which suggests that we need a
different, higher-level representation for Rust sources in the build
system.
The representation here is to have the build system refer to things
defined in Cargo.toml files as the entities dealt with in the build
system, and let Cargo deal with the details of actually building things.
This approach means that adding a new crate to an existing library just
requires editing Rust and Cargo.toml files, rather than dealing with
moz.build, which seems more natural to Rust programmers. By having the
source files for libraries (and binaries in subsequent iterations of
this support) checked in to the tree, we can also take advantage of
Cargo.lock files.
The second is that we switch the core build system over to building via
cargo, rather than invoking rustc directly.
We also clean up a number of leftover things from the Old Way of doing
things. A number of tests are added to confirm that we'll only permit
crates to be built that have dependencies in-tree.
This removes the unnecessary setting of c-basic-offset from all
python-mode files.
This was automatically generated using
perl -pi -e 's/; *c-basic-offset: *[0-9]+//'
... on the affected files.
The bulk of these files are moz.build files but there a few others as
well.
MozReview-Commit-ID: 2pPf3DEiZqx
--HG--
extra : rebase_source : 0a7dcac80b924174a2c429b093791148ea6ac204
There are, sadly, many combinations of linkage in use throughout the tree.
The main differentiator, though, is between program/libraries related to
Gecko or not. Kind of. Some need mozglue, some don't. Some need dependent
linkage, some standalone.
Anyways, these new templates remove the need to manually define the
right dependencies against xpcomglue, nspr, mozalloc and mozglue
in most cases.
Places that build programs and were resetting MOZ_GLUE_PROGRAM_LDFLAGS
or that build libraries and were resetting MOZ_GLUE_LDFLAGS can now
just not use those Gecko-specific templates.